Has it been figured out whether or not loading times are inconsistent? What would be the best way to test it?
well, i know FOR SURE the loading times are inconsistant ... i just don't know how it will be handled with timing a speedrun. There are times when i go into a pipe and it's a half second longer to come out the other side than the fastest load time i've seen. That's so much inconsistantcy in a run when every tenth of a second counts. I suppose i could just start the run without worrying about it ... i'm already to go. In fact, i think i might work on a new segment 2 tonight ... problem is, i won't be able to say exactly how fast each of my segments are because we have yet to decide this whole inconsistant load time problem.
Definitely keep going on the run UCpro. Worst case scenario, you wouldn't need to worry about this unless somebody challenged your time by only a couple seconds of improvement. Odds are though, if you're encountering this problem, somebody else doing a run would probably have the same issue, which could possibly result in a wash.
Although you may be the first person to incorporate "Load manipulation" into a run.
Alright everyone, here is proof of the inconsistency with the load times. I just got a "perfect" segment 2 and it's basically the same time as my old segment 2 ... even a little slower. Watch these side by side to see what i'm talking about ... and see why i'm soooooo frustrated. Oh, and you'll also see i'm now able to get 545 on 1-1 ... which is quite impressive. Actually, you should be very impressed with all of my new segment 2 ... but the load times are killing me. I don't know what to do ...
I agree with Miles, better gameplay should always take precedence over load times. It will make the speed run more enjoyable to watch, and will look more impressive. If load times are so inconsistent they may just go by the level times perhaps? I always wondered if computer game players would be unable to speed run a game if their computer takes twice as long to load segments as the previous record holder.
Just wanted to chime in my agreement that gameplay time should take a precedence over load time. Also that I'm absolutely amazed by what you've already done so far. Do keep it up.
I understand the preference for consistency between Mario games, but surely there's a limit to how far you'll stretch to keep consistent.
Since, as you've proven, there's the potential for a few seconds difference, surely it should be changed to use the in-game clock timer rather than manual? I don't know the nuances of the game specifically, so there could be problems with the map or warp cannons or other things, but it seems to me like it'd be more reliable to use the in-game.
it has like 500 mb of hard drive i though, it does have to store an operating system at least, and you can save games without memory cards.
maybe you could rip it to an external hard drive, but i think nintendo will have put DRM to stop people from being able to play from an external gard drive, otherwise people would just download rips of a game and play them through a hard drive
The Wii doesn't have a Hard drive. Shocking isn't it?!
It's been known for years... that's why I said external hard drive. It was just a suggestion, because it CAN be done and might solve the inconsistent load times.
hmmmm ... i might try loading to an external hard drive and see how if it works. I've never worked with ripping games to an external before but i'm assuming it's just as simple as this video i found ...
... i'll look into it more a little later. I really want to run this game, i'm all ready to start. So, if this would solve the loading problem, then i'd be good to go. Is doing this acceptable here at SDA?
If you would start running games from an external hard drive, you would basically reguire to do it for all wii games. For instance brawl loads much faster from an external hard drive wich would make the times much better. I know that they are pressing start to load the NPC:s without losing time but you know my point.
Anyways i'll quote one rule (found in faq)
Quote:
When you use a cheat device or outside alteration, then you're breaking the game's rules.
outside alteration, external hardware, I don't see the difference... I would prefer if runners would use external hard drives, but it would require all serious wii speedrunners to hack their wii. In the end it's better if it isn't allowed.
I kinda have to agree. During load times you have no control over the game, so why time those empty spaces?
Seems to me timing the load times just adds a lot of unnecessary time to a speed run, which in turn probably sometimes keeps records from being broken.
I usually include load times when timing most console games because factoring them out of every game has to be done manually and would make my head explode from the tedium. Also, they're usually consistent.
However, it sounds like the load times in this game are random and stupid, and they should be factored out like a PC game.
BTW, for those of you who don't understand how annoying it is to factor out loading, imagine timing start to end...50 times over.
Oh yeah, no external hard drives.
P.S. WHY DOES NO ONE THINK OF CONTACTING ME?!?!!??! (except for Aftermath, he gets a cookie)