Takahashi Meijin
That's good news to me lol
I gotta say I'm really digging how tight this game is in terms of sequence breaking so far anyways. Sequence breaking is interesting, but it's just not my thing.
Mikami games have been pretty tight in terms of sequence breaking, so hopefully we will get to see a skill based speedrun, not a glitch fest!
Obviously this is subject to change, but I am really loving the fact that these sections are built with skipping in mind, not allowing the player to just cheese his way through it.
I'm almost done Akumu difficulty, been playing an hour or two a night, at the end of chapter 12 now and it should be smooth sailing from here on out. Then it's gonna be a brass knuckle run, soooooo good
I gotta say I'm really digging how tight this game is in terms of sequence breaking so far anyways. Sequence breaking is interesting, but it's just not my thing.
Mikami games have been pretty tight in terms of sequence breaking, so hopefully we will get to see a skill based speedrun, not a glitch fest!
Obviously this is subject to change, but I am really loving the fact that these sections are built with skipping in mind, not allowing the player to just cheese his way through it.
I'm almost done Akumu difficulty, been playing an hour or two a night, at the end of chapter 12 now and it should be smooth sailing from here on out. Then it's gonna be a brass knuckle run, soooooo good