Dragon Power Supreme
Quote from DJS:
Quote from IsraeliRD:
You shouldn't worry about load times on PS2. On PC we cut every load screen out from timing (that includes island transitions) because it would differ between systems.
For PS2, we'll start timing the moment you have character control and stop when the you press 'yes' to save.
I did talk to Mike and if island transition loading times on PS2 are proven to be variable (let's say you do segment X and repeat it 5 times and in each of the 5 times that transition's length is different) then I'll cut it from timing. That said if the differences are small enough then it's not enough to warrant to be cut out.
For PS2, we'll start timing the moment you have character control and stop when the you press 'yes' to save.
I did talk to Mike and if island transition loading times on PS2 are proven to be variable (let's say you do segment X and repeat it 5 times and in each of the 5 times that transition's length is different) then I'll cut it from timing. That said if the differences are small enough then it's not enough to warrant to be cut out.
is this the same for vice city and san andreas, that they are manually timed? it makes sense for gta3 as it dosent have an in-game timer, but vc & sa does have a timer, so i hope that it is still being used.
If you're talking about the PC version, then GTA Vice City and GTA San Andreas are manually timed. This is because the in-game timer also counts loading screens. I don't know about PS2.
GTA 4 was manually timed as well because its ingame timer also counted loading screens.