Reverse Death Valley Bomb
Quote from Edenal:
Maybe I should elaborate on our thought process.
We all agree that long RPGs have great potential, especially Final Fantasy titles being well known. Though we don't want to copy the *GDQ concept straight off. And our primary goal for ESA is not getting large amounts of donations, or necessarily only play the most popular games, it's to be an event where there european speedrunning community can come together and grow. Hence we've been hesitant to let very long games onto the schedule, to make room fore more games and more runners.
We all agree that long RPGs have great potential, especially Final Fantasy titles being well known. Though we don't want to copy the *GDQ concept straight off. And our primary goal for ESA is not getting large amounts of donations, or necessarily only play the most popular games, it's to be an event where there european speedrunning community can come together and grow. Hence we've been hesitant to let very long games onto the schedule, to make room fore more games and more runners.
Having an RPG like Final Fantasy on the schedule isn't particularly about getting donations or viewers, it's about inviting an alternative audience to create a more diverse viewer/participant base. One member of that audience is me and I had hoped to be able to come to ESA to represent European RPG speedrunning, which I don't think disqualifies it from "being a part of an event where the european speedrunning community can come together and grow", nor do I think including this game is copying the 'GDQ concept because of this. This part irks me in particular but I do understand that if 7 hour FFXIII, one of my favorite games to speedrun, is replaced by 14x30 minute slots of other people's favorite games.