I recently saw the Super Mario World minimalist run in 10:56 by Scott Kessler on this site. I noticed some improvements that could be made, and decided to work together with a friend (switching off levels) to make an improved speedrun of this game.
We have only done one preliminary run through, which had MANY mistakes, but still managed to get a time of 11:05, only 9 seconds behind. If these mistakes are fixed and we have a good run, I am predicting a time of around 10:51, which is a significant improvement.
Any comments or feedback are welcome.
Also, I have a few question on strategies if anyone could help me out.
1) I'm not sure how to reliably and consistently do the smashola glitch (using a cape to fall through rotating blocks on Star World 1). I have gotten 288 left on the clock before, but this is rare and I usually get 285-287.
2) If anyone knows how to contol or manipulate flying speed. I can range from a 270-272 on Star World 4 even if I do everything exactly the same.
I'm sure I will have more questions later but this is all for now. Thanks for your input.
[-topic decapped by Radix...]
We have only done one preliminary run through, which had MANY mistakes, but still managed to get a time of 11:05, only 9 seconds behind. If these mistakes are fixed and we have a good run, I am predicting a time of around 10:51, which is a significant improvement.
Any comments or feedback are welcome.
Also, I have a few question on strategies if anyone could help me out.
1) I'm not sure how to reliably and consistently do the smashola glitch (using a cape to fall through rotating blocks on Star World 1). I have gotten 288 left on the clock before, but this is rare and I usually get 285-287.
2) If anyone knows how to contol or manipulate flying speed. I can range from a 270-272 on Star World 4 even if I do everything exactly the same.
I'm sure I will have more questions later but this is all for now. Thanks for your input.
[-topic decapped by Radix...]
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