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242 is possible without the p-jump. An old TAS got it.  You just have to catch the net then jump under the fireball, which seems very unlikely to do on console.

There's also the tiny possibility of 276 in yi4  Wink but I've only gotten the shell jump once and it wasn't in the context of a run
Hi! I'm andrewg!
Quote:
242 is possible without the p-jump. An old TAS got it.  You just have to catch the net then jump under the fireball, which seems very unlikely to do on console.

There's also the tiny possibility of 276 in yi4  Wink but I've only gotten the shell jump once and it wasn't in the context of a run


Yeah, but of course human reaction time can't compare with a TAS. So I still don't think a person could get a 242 without much luck. A 292 is possible on SW1, but it's unlikely a person could match that without doing it 100+ times.
Edit history:
Lucid Faia: 2007-11-23 07:48:18 pm
Yeah, I said it.
"It was brought to our attention via the forum that the SNES Super Mario World runs on the site were incorrectly timed because of an erroneously placed start-of-control point."

I have to sigh at SDA administration. You guys run a kick-ass website, but your handling of Super Mario World in particular is LOL-worthy. sdkess's time is widely accepted - even by himself - as a time of 11:10. SDA called it 10:56. Then they corrected themselves and called it 10:54. My own run - which was a three-second improvement over the site record - wasn't considered an improvement because of SDA's silly timing rules. Now someone is beating the record with a time of 11:01. Give me a break.

Anyway, Andrew, this is an impressive run. I have mixed feelings, because this is the run that I consider to be the one that has broken my record, which had stood for a few years. SW1 and FD stood out to me as the toughest performances to match. I'll be working on runs for SMW and Trauma Center: New Blood, in that order, very soon. This will be a tough one to beat.
not really significant how many times it takes to get it right as long as it's consistent in the end imo. go parable for life itself.
guffaw
well, Lucid has a right to feel miffed because we rejected his run.
Yeah, I said it.
Quote:
well, Lucid has a right to feel miffed because we rejected his run.


It's not that; it's that SDA's timing rules for this specific game are so silly, that even you guys apparently can't agree on what time a run finished in.
My feelings on The Demon Rush
1.  It's not that we couldn't agree on a timing method, but Radix didn't know you could control Mario during that little intro text in the beginning.  I actually retimed the runs right after Radix found out about the intro text, but it took this long for Grenola to actually apply the retiming. I don't blame him though, he had more important things to do, like post runs.

Also, even when we used the wrong starting point to time Super Mario World, we were consistent about it. I have the spreadsheet with the start and end frames if you care.

2. Funny how you didn't complain about the timing rules until after your run was rejected. But of course, that's just a coincidence because you're not miffed over your previous attempts being rejected Tongue
guffaw
yeah, it didn't really seem worth doing provided what we had was consistent with itself.
Edit history:
Lucid Faia: 2007-11-24 07:04:31 am
Yeah, I said it.
I didn't know about the timing rules until after my run was rejected, or did you forget that e-mail exchange we had, Mike? Not to mention earlier posts in this topic? At least my finger-pointing has a ground to stand on.

This isn't about ancient history. I just think it's silly that every time there's a Super Mario World update, it's along the lines of, "we made a mistake when timing the run, the actual time is X." I assure you that it looks bad even to neutral observers.

Yes, everyone makes mistakes. Yes, you got it right in the end, and I respect all of that. The fact remains that all of this confusion could have easily been avoided if you got it right two years ago.
Edit history:
mikwuyma: 2007-11-24 07:14:51 am
My feelings on The Demon Rush
From the faq page.

Quote:
For games without timers, a simple measure of real time is used. When the player first gets control of the game's character, timing begins. At the end when control is lost, even if that's after a 'death blow', the timing stops.


But I guess the site faq is not a ground to stand on.

Also, if we're not supposed to point out the fact we made a mistake, what are we supposed to do? Go into denial?

Also, everytime we make a Super Mario World update?  How often is that, once a year?
Yeah, I said it.
Quote:
But I guess the site faq is not a ground to stand on.


In terms of accusing me of not being objective in my criticisms, despite hard evidence to the contrary, it isn't.

Quote:
Also, if we're not supposed to point out the fact we made a mistake, what are we supposed to do? Go into denial?


I didn't say that you weren't supposed to point out your mistakes. I'm glad that you're pointing those things out and getting them right in the end. I'm simply irritated that it's taking this many tries to properly define the timing windows for what I still feel are - in my humble, irrelevant opinion - questionable timing rules. I mentioned both of these points in my previous post. But you clearly aren't interested in reading what I have to write, if you think that personal grievances are the reasoning for my "LOL" remark.

Quote:
Also, everytime we make a Super Mario World update?  How often is that, once a year?


And where is the relevance in this?
Edit history:
mikwuyma: 2007-11-24 08:35:12 am
My feelings on The Demon Rush
1.  This game is one out of maybe 3 or 4 games where the timing points (not rules, there's a difference) have changed.  Out of nearly 400 games, I'd say that's good consistency and reliability.

2.  You should take this into the context of the site and not the context of a single game. It's much easier applying a blanket rule for timing and making exceptions where necessary (the exceptions almost always relating to in-game timers), than making individual timing rules for each game (not to mention much less of a headache).

3. The relevance of my question in the last post is how often we've actually changed the timing for the SMW runs. Once? Twice?  Yeah we screwed up a bit, get over it.
bläää
I don´t feel for jumping in to the timing discussion.

Just want to say Congrats to Andrew. It was nice to see the run. Even I could see 1-3 seconds of time savers in the run but it still was a smooth one.  You have taken down a few Mario runs in a short period of time. The Mario records is good runs. In other words, I´m impressed Tongue . So whats next? Lost levels or Mario 3?

Keep up the good work Smiley
Edit history:
Enhasa: 2007-11-24 09:59:07 am
everybody wanna tell you the meaning of music
Well, what it boils down to is: when you improve the run, Lucid, then you will get the glory that you want. Smiley Until then, try to be satisfied with knowing in your mind you were best.

Yeah, this run was hot, it's about as good as it's gonna get without pulling off some new tricks like flying through the staircase in the ghost house. It was nice to see things like maintaining flight and doing door 5 the better way.

Frezy, have you noticed that the only old school Mario andrewg hasn't gotten a run yet is the one his avatar comes from? I think he's coming after you next... Wink


Edit:
Quote:
Good day for Ohio State football.

goooooooooooooooo sooners lol
Edit history:
Lucid Faia: 2007-11-24 09:50:49 am
Yeah, I said it.
This fracas is indeed pointless. I'll admit to overreacting and will drop the subject. I should be in a good mood, anyway. Good day for Ohio State football.
Edit history:
Trevor: 2007-11-24 05:38:58 pm
enjoyed the run, andrew. don't have any speedrunning skills for this game but i liked some points where i could see the level of execution required. i wonder if you'll do smb3 sometime; i was looking into it myself lately but probably won't because of the hands. congrats on another great mario run.
Hi! I'm andrewg!
Thanks everyone!  Cheesy

I made a few mistakes, but where I made mistakes I made up for in the other levels. I think my run will be able to be improved and Lucid may beat my record. I think I'm going to keep at this record and see if I can manage anything better.  I'm not sure which game I want to do next, I kind of doubt my next speedrun published will be a Mario game though.

The Super Mario Bros. 3 record will be an aggrevating one to get if I decide to run that game. The Lost Levels will be a really aggrevating game to run as well.

Most likely I'll be working on The Lost Levels (SNES) as my main priority and then maybe do a run of smb2j on the virtual console?
Edit history:
Carcinogen: 2007-11-24 09:48:58 pm
Quote:
I kind of doubt my next speedrun published will be a Mario game though.


Do an RE game =p

I liked what I saw on this one =D
I watched the run: t'is very good. The fact that the new timing rules made the run seem longer than what I was expecting to see for the game made me bypass watching it for a bit.

... and yes, juggling seven objects is very hard. I can flash seven :p
Edit history:
andrewg: 2007-11-25 01:50:24 am
Hi! I'm andrewg!
Quote:
I watched the run: t'is very good. The fact that the new timing rules made the run seem longer than what I was expecting to see for the game made me bypass watching it for a bit.

... and yes, juggling seven objects is very hard. I can flash seven :p


You can flash 7?? That's a pretty funny coincidence.  Wink

I'd actually want to possibly do a run through the whole game super mario all-stars beating every game as fast as I could in a row.
Edit history:
Vugmer: 2007-11-25 06:03:38 am
Cigar Man
Quote:
I kind of doubt my next speedrun published will be a Mario game though.

Should I start worrying about my Rush 'n Attack record again?

Congrats on your run!  Beat the Super Mario Bros. 3 run, and become the NES-trilogy king!
bläää
Mario 3 is the most painful game to run. But that game sure have its own charm too.

No matter what the next game is. Every Mario record like this sure is a big point in the speedrun history. Ultimate mainstream games like the Mario trilogy. Everyone killed a few hours in front of the games back in the days.
pidgeons
Why is it that the 100% time was revised up by 15 seconds? Was the old any% affected by this change?
Edit history:
Frezy_man: 2007-11-25 12:23:45 pm
bläää
Yep. Its a new timing rule for the game because they realized that you get the control of Mario 15 seconds earlier ( I didn´t know about this ).

So Andrews record time is 11:01. By the old rules it should have been 10:46. So they added 15 seconds to Jasons run too.
Edit history:
MASTER-88: 2007-11-25 05:33:57 pm
Master-88
This is totally awesome run Andrew. How much patience took get 290 time left in star world 1?

It is really random manipulate trick IMO.

Bowser castle was done very well. Room 2 fly trick was news to me. It was nice.

I see only one single mistake. Your Starworld 3 was 1,5-2 seconds slower than Scott run. But nice job Andrew.

Keep it up. Wink