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Get your own Liscense to Kill.
I was wondering...how many frames on SMW = 1 Mario?

I'm thinking it's close to its fps, and this would help those who want to know whether, say, getting the Flower in Castle 1 is worth the lost frames or not.
Like A Fox
Going from memory, so I'm probably wrong... 48 frames? I know for sure it isn't 60.
The gregernator, and skamasta g, when you two are done, how are you gonig to fuze the smv files together? can you show me, im doing a speedrun with someone too
Quote:
The gregernator, and skamasta g, when you two are done, how are you gonig to fuze the smv files together? can you show me, im doing a speedrun with someone too


Uh, didn't you post the same thing on tasvideos forums?  These guys aren't doing a speedrun using SMVs, they are playing the game on an actual console, right?
Like A Fox
Right. They use smv to show strategies because it is easier. They will do the run on vhs and probably send it to nate.
sorry,
but is it possible to fuze them together, because im working with someone with smv.
There are 40 frames in a mario.

Timing a video here is different than at TASVideos.  They start time from when you turn on the system.  Here time starts when the player gets conrtol of the character.  Twin galaxies starts when you press 1 player game.  It takes 7 seconds from turning the game on to pressing 1 player game.  By TASVideos timing scott kessler's time would be 11:17.

I think there is a section at TASVideos on how to hexedit.  Read through the FAQ there.  It probably has something about combining videos.
theres nothing there about combining videos :-/
can you help me? im on aim "Mrzmatrix05"
Quote:
theres nothing there about combining videos :-/
can you help me? im on aim "Mrzmatrix05"

http://tasvideos.org/HexEditing.html
ive read everything, can you show me which content its in from the table of contents
Quote:
ive read everything, can you show me which content its in from the table of contents


I'm not sure what you are asking.  By Table of Contents, do you mean the main page?  If so, it's not listed there, but it is listed on the FAQ

http://tasvideos.org/FAQ.html#movie_making_ which is on the front page.
Edit history:
Fabian: 2006-08-31 10:45:06 am
I love YaBB 1G - SP1!
40 frames, really? I thought it was something like 43 or 48 like jimsfriend said. Oh well, easy to check for the interested.

To the guy who wants to hex a bunch of smv's together, it's probably not worth the time. It's complicated and will often not work because of desynch issues. Very likely, redoing it in one smv will mean less job and be easier, etc.

Edit: By the way about the fireflower, I would guess that taking it would actually save time. It is almost worth it in a TAS (don't remember the actual numbers, but it's close), and I think it's likely it would gain more time in a console speedrun, since it's not that easy to kill the dude optimally with cape, and you're guaranteed not to LOSE more time than a TAS would. So more gain, same loss. Again, just a guess.
Edit history:
thegreginator: 2006-08-31 11:31:07 pm
Wow, I havent read here in a while.

I have gotten a 361 on YI2 about 20 times to date, once you get the hop glitch down it's not that hard.

And DGH has been improved to 341.

Front Door has also been perfected to 358.

You can check out the movies of some of these levels here.

Also, a mario is actually 41 frames.  And Fabian, you're right about skipping the fireflower being slower on console.

EDIT: Damn, I just got my 97th post.  I was hoping to keep 96 posts for as long as possible, since this is a significant number in SMW.  Oh well Wink
when is this speed run going to be completed?
We don't really know.  Whenever we have time to record.  It will be much easier once I get my license, which will be in a few weeks.

I think everything is fully optimized at this point.  I would really like to have a 361 on YI2.  There really isnt any time difference between a 360 and 361 but it will look really cool to get that.  Also a 276 on Yi4 would be cool but I haven't gotten that yet.

Basically we could beat the world record really soon if we just recorded.  But we want to make a perfect, unimprovable console run so it will take longer.  If you want a date or time range I can't give you one.  It just depends on when we get lucky and get every level perfect in one run.


Just a question magic11, do you play this game on console or only on an emulator?
Jump!
wow thegreginator, nice times

hey im kinda new to speed running, and you look like youre really good....think you can give me any pointers on SW1 (its the one i have the best personal time on lol)

thanks a bunch

-Quicklight
I love YaBB 1G - SP1!
Here's what I wrote about Star World 1 earlier in this topic. You can read it on page 2 as well:

"Now the smashola glitch. I'll try to describe this as clearly as I can, and if I mention things you already know, I apologize. Just trying to make it as clear as possible. First of all, what you want to do is have 2 spinning blocks on each side of mario (meaning, when you go down to the key, don't do it right by the wall, have one set of blocks between the wall and mario).

Ok. As Mario destroys the first and second block on his way down, just hold Y and nothing else. Just after the third block is destroyed, start holding -> (or <-) and hold B/A. If you're going right (->), what you're aiming for is to hit the block to the right of the lower spinning block on the right side with the cape, before you destroy the block underneath the spinning ones. Hitting that block will initiate the glitch and you'll get through it perfectly almost every time (I've been doing this alot while playing regularly as well, not just when TASing). Holding B/A is the key here, it's what gives Mario time to float sideways before hitting the ground (the block). Btw, I've seen some videos where people try initiating the glitch by pressing down, which makes no difference, so avoid that.

Ok that sounded tricky. It's not as difficult as it sounds though. If you need clarification just ask me.

Edit: Also note that if you want to go -> the second time (when going down to the key) you need to have two rows of blocks between the wall and Mario. In my opinion, it can be tricky to position yourself correctly for that move, so I'd probably recommend going <- and turning -> after the glitch has started. But that's up to you, you're playing better than me anyway Smiley

Edit 2: I didn't see the post above mine where you said you had already done it, so my explanation wasn't very necessary Smiley I do think that spinjumping down on the second row of blocks (from the wall) and starting the glitch on Mario's left, then starting to hold -> has potential to be faster than what you're doing, but I'm basing this on nothing. But you might want to try it out.

Good luck!"

Hope this helps.
Edit history:
Magic11: 2006-09-18 10:13:48 pm
Quote:
We don't really know.  Whenever
Just a question magic11, do you play this game on console or only on an emulator?


I have it for SNES console and the emulator, but i use emulator because i cant record for console, also i heard you still didnt get 276 on YI4. I got it a while ago for my speed run, all the smvs are on tas videos heres YI4, where i do shell jump, i did it on console once too

http://dehacked.2y.net/microstorage.php/get/1963/Yi4.smv

also fabian, howd you think i do on SW1?
do you think i can go faster
http://dehacked.2y.net/microstorage.php/get/1968/Star%20World%201%20P.1.smv
http://dehacked.2y.net/microstorage.php/get/1969/Star%20World%201%20P.2.smv

Also skamastag and fabian, do you think i improved alot from the very begining?

EDIT: also i just did a run on YI2 http://dehacked.2y.net/microstorage.php/info/2013/YI2%20v2.smv
should i keep it?
I have done the shell bounce before but I have never actually finished the level with a 276.

"also fabian, howd you think i do on SW1?
do you think i can go faster"
You obviously can go faster since the TAS beats it much quicker. The tool assisted runs get a 292 and you only got a 289 so it can definitely be improved. You spinjumped on unnecessary block in the beginning so you didn't reached the round as soon as you could have.  With the emulator you should only settle for the best possible time.  Also, when comparing times for your run , don't go by timeunits, go by frames.  I just use timeunits for console speedrunning because it is easier but timeunits mean nothing in a TAS.

I have asked you before but I will ask again because you didn't answer, do you play in real time, slow speed or frame advance?

You have definitely improved from your first videos but you aren't nearly as good as you should be considering you have the aid of tools. 

Edit history:
Magic11: 2006-09-19 01:34:56 am
I play with slow speed, sometimes like 35ms to like 70ms, and sometimes even 1000ms lol. also sorry for not answering the other time, i didnt see
I would highly recommend using frame advance when TASing.  You can control the input on every single frame to do things that wouldn't be possible otherwise.

Also, hop glitch is pretty difficult in slow speed, but it is incredibly easy when using frame advance.  When you have the speed stuck at 49, press jump a couple of frames before you hit the ground and you should jump off the ground right away and keep a speed of 49.  If the speed slows down then you either pressed jump too early or too late.  It helps to have a savestate before you are about to hit the ground and experiment with what frame jump needs to be pressed to keep 49.  The cycle for p-running is 48,47,48,47,49.  When the screen shows the second 48 let go of forward and it should move to 49 and then get stuck there.
I have already explained how to get the speed and pmeter displayed on the screen before but just to remind you the speed code is 7E007B.  The code for pmeter is 7E13E4.  Wait until the pmeter shows at least 108 before jumping or else mario will lose his momentum.
Just experiment with everything I said until it works for you.  Hopefully you can learn how to hop glitch so that your runs will become faster. Smiley
in Tas video you give me a code and said to click watch, im using snes improvement 9 and i see no watch Sad
Edit history:
Magic11: 2006-09-21 12:30:16 am
i got a 291 in Star world 1!!!!
http://dehacked.2y.net/microstorage.php/info/2028/Star%20World%201%20v2.smv
hehe, i almost got a 292, im not sure what slow me down, any idea
Magic11, you are doing a tool-assisted speedrun played on an emulator, using savesates and slowdown, right?  If so, (which I believe is the case) you might want to change your signature to read "working on SMW TAS" (Tool-Assisted Speedrun) instead of "working on SMW speed run."  This site is for non-assisted playing, and the term used for these non-assisted runs is "speedrun."  A TAS is what you are doing, not a speedrun.  Sorry to sound picky, I know it can be confusing.
changed it bro Smiley