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interesting to know =D
Aww poor Leno :/
I run for fun :)
236%? Man. As I said before, my highest ever was either 240% or 242% (242% is probably wrong though). And that was only once. I can get above 220% 95% of the time (I either get tired or mess up... usually I mess up because I'm tired. lol). I get 230%+ only every once in awhile. Maybe 1/50. You must have one hell of an arm if you're going to redo those segments. Good luck.
Edit history:
The2012Robot: 2012-11-24 05:05:07 am
The2012Robot: 2012-11-24 05:04:58 am
The2012Robot: 2012-11-24 05:04:33 am
I run for fun :)
Old perfect disc 1 estimate- 3:28
New perfect disc 1 estimate- 3:25

I've been testing on ePSXe for the duration of my planning and didn't realize that my PS2 is actually faster:

Screen transitions          = -1 sec (average)
End of battle transitions = -.5 sec (average)
Menu opening                = - .33 sec
Quote:
You must have one hell of an arm if you're going to redo those segments.

Well, depending on who you ask, I'm a terrible masher.

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I've been testing on ePSXe for the duration of my planning

I wouldn't count on that, if I were you. Emulation is still pretty inaccurate, so times can't be counted on.

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Aww poor Leno :/

Meh, it only took 2 weeks of attempts to get done with segment 5, I'm SURE it'll go by quickly this time! Cry
Edit history:
The2012Robot: 2012-11-24 04:12:15 pm
I run for fun :)
Quote:
Quote:
I've been testing on ePSXe for the duration of my planning

I wouldn't count on that, if I were you. Emulation is still pretty inaccurate, so times can't be counted on.


Well obviously I'm not anymore. lol but it can still be counted on for testing routes and strategies, so there's no reason not to continue playing on ePSXe until I'm done planning.

And dude, getting above 230% is great. Whoever thinks that's terrible isn't thinking straight.
Is anyone still working on this run? If so I would like to help when I catch up in information. I am starting this run today and know very little of a good routing outside of the vids posted here.
Edit history:
Omnicent: 2013-01-14 07:56:24 pm
Yeah I'm still working on this.
Have Disc 1 near optimized (still testing things) and disc 2-4 routed, but it is a rough route.
With me finishing school. looking for work, and AGDQ 2013 I figure it's a good time (while I still have free time) to try and optimize a full game route.
Alright if there is anything I can do to help tell me. I want this game done Smiley Such a great game.
Well right now I'm going through disc 1 again since I am planning on changing some things that will change how I do disc 2-4.
I'm at the marshes and I'm about to make a side trek to pick up an attack ball (don't pick that one up in an acutal route).

Need to see what attack items can be done using it and how that all works. Depending on how that goes it's going to change my current routes even more.
Hopefully I'll have my Disc 1 route done in 2 days (depending on how long it takes to test some things out which will get ugly on disc 3. I'll have 4 or so split runs going at that point cause of all the testing).

Odds are I will get the full route optimized as much as I can. By that point I will not have free time, but hopefully someone can pick up the route/improve it and run the game. If not I'll probably have a run done sometime next year (I do plan to have a test run recording on YouTube by years end).

Oh and one thing you can test out is the forced bandit fight on Disc 2 in Home of Gigantos. Does that badit drop bandits ring. I know the drop rate is around 1%, but I have done that fight 100+ times and kind of gave up. Will get back to testing it eventually.
Luckily there is the bandits ring in the chest if it doesn't work out.
Alright I'll work on that tomorrow just been taking notes from what runs are out there til I actually start working on it myself.
Well ran about an hour with a save state before the fight to speed things up. Didn't get a ring. Not worth getting unless you want an absolute perfect segmented run
Quote from XenirArius:
Well ran about an hour with a save state before the fight to speed things up. Didn't get a ring. Not worth getting unless you want an absolute perfect segmented run

Well that is the goal. It's the same with getting 2 magical hats (it's the worst part of disc 2 imo. You will be there for a few days). To make a perfect route you need to test what is possible to see how it changes other
parts of a route.
I there i have a question for you all. I'm currently running the game on my ps2 ( same thing as raelcun an other runner ) and also same version as him but his loading time is 10x faster then me he gain 10 minute over me only in loading for the first cd. I actually checker and my ps2 is put on fast evrytime i open it so if someone know could he help me to make it a little faster.
BTW more importantly me and xenir have worked out on the route for SS for cd1 and its pretty much completed if anyone is interested
Eh he says we are pretty much done but we still need to work out some inconsistencies. I will probably test the run fully at bout 230% item boost later.
I run for fun :)
I'm still working on single-segment run of TLoD. I'm up to the Kraken in planning. I decided to take a break because the Kraken can kill Dart and Albert in 1 hit if they don't have near full health. Actually, I didn't really see how much damage he could do to Albert, so he might just be able to die in 1 hit whenever. Anyways, it made me think about the run in general and whether going for a single-segment is even worth my time and effort. But I think taking it slow is the key for me.

I have disc 1 100% completed, disc 2 90%, disc 3 75%, and disc 4 15%, just to give you an idea of where I'm at. I haven't actually practiced the game in a long time (I've just been planning). Need to work out where to buy stuff on disc 3, 4, and the end of disc 2... there's just soooo much dialogue! It's hard to feel like I'm not wasting my time, but I still want the fastest SS. I'll post some more info in a sec...
Edit history:
The2012Robot: 2013-01-19 09:26:54 pm
The2012Robot: 2013-01-19 09:23:10 pm
I run for fun :)
Most dangerous bosses (IMO):

1st Virage: Just because he can hit all your guys with confusion if he feels like it.


Drake: Not dangerous because he can kill you (he's an easy boss to beat), but dangerous because he can heal himself if you're unlucky. He only heals himself about 25% of the time with my strategy though. That's just a rough estimate though as I haven't practiced much lately.


Doel: Dangerous if you don't use Haschel. lol So far I don't feel like anyone else needs the experience, so I'm perfectly fine as of now with switching out Albert for Haschel.


2nd Virage: He can 1 hit kill one of your guys, but he doesn't get many chances to with how short the battle is.


Gehrich: Don't think this guy is very hard... can't really remember. My notes don't say anything about possibly having to heal though, so he's probably not that dangerous.


Lenus: She can Spear Frost Dart. That pretty much tells all.


Dragoon Lenus: Gotta keep an eye on your health.


Grand Jewel: Fuck. I hate this boss. You take down his health, he levels you down, and then he heals himself by a SHIT ton. On top of that, he can easily massacre your health with magic. It's like karma for decimating most of the other previous bosses. My stategy- equip Albert with your Twister Glaive and Power Wrist, use your power ups and downs(?) early to get the most damage in before he levels you down, have at least 4 Healing Breezes, have Meru use 7(? Don't remember if 7 is accurate) magic items while Dart and Albert use full additions, and then... hope for the best. If anyone has a more consistent and/or faster strategy, I'd love to hear it, especially if you can kill it before it heals as explained in my notes-

"The Grand Jewel heals itself when it’s HP <= 1175. Is it possible to beat him before he heals? If Albert or Dart’s DL = 2, would I be able to delay his healing? SCENARIO: Grand Jewel’s HP = 1176. Someone uses Speed Up on Meru. Albert transforms and attacks for 600~ damage. Would the Grand Jewel heal itself, or would it use the DBS to lower Dragoon stats?"


Lloyd: I haven't done a lot of testing on him yet, but I think my success-rate is like 50/50. Just need more practice I guess, but I'm guessing he's not gonna get much easier, especially since I don't waste time getting Dart or Albert's D.lvl up to take advantage of the Talisman exploit.


Last Kraken: I've only fought him once, but as I said in my last post, he's definitely dangerous if you don't keep an eye on your health. I need to do some more tests. Like I'm wondering for instance if he always spawns Cleones after a certain amount of turns and if he always does his most powerful attack after a certain amount of turns or if it's based on damage or if it's all just random. If anyone wants to tackle that because I'm burnt out at the moment, that would be awesome.

Well, that's as far as I've gotten. I'm guessing Imago, Claire, and Melbu are dangerous as well. Also maybe the 3rd Virage. With the way people talk about how inconvenient Melbu is, I wonder how much time I'll waste getting to the end of a run and dying. Goodbye hours! I'll probably have to sacrifice speed for safety there.

Hope someone has something to add or comment about! Smiley
I run for fun :)
Hey Omnicent, noticed you updated your guide. Why do you need 10 Pellets? Mine only uses 7, and 2 are for just in case.
Quote from XenirArius:
Is anyone still working on this run?

I'm still working on my segmented run, but due to losing segments 2-7 because of a mashing test, it's taken a back seat for now. I'll be getting back to it at some point (probably after I destroy FF1 again).
We require more minerals
Finally actually going to post here.

So I did a test run with Albert and I have some things to share.

The Grand Jewel is possible to skip healing but sometimes he'll just say "nope" if you are in dragoon form on the first turn while Grand Jewel is in red arrow he will SOMETIMES DBS instead of healing. Other times he will just heal anyway and not use DBS. Worth trying if the turns line up properly, but don't plan the fight around it.

Grand Jewel can just kill Albert. Full health to dead. I did a full testrun of Albert trying to level his Gust of Wind Dance as much as possible. Eight and a half hours in I was at Grand Jewel and he used Spectral Hall 4 times in a row. This is more turns than Rose Storm lasts and each Spectral Hall did more health than Albert currently had.

This means this boss is capable of straight up killing you, with no way to avoid it if you use Albert. I have seen this boss use Spectral Hall 6+ times in a row while testing. If this happened during your run, you would actually just die. This is enough for me to stop considering using Albert.

To put this in perspective, 8.5 hours in is when the final disc of FF8 is starting, and while Ultimecia can instant kill you with an immediate meteor it is rare. Also, Ultimecia is the final boss. There are TEN more bosses after Grand Jewel in Legend of Dragoon. At this point I'm just labelling Albert non single segment safe.
Edit history:
The2012Robot: 2013-01-25 06:30:16 am
I run for fun :)
Well, I'm going to do some Grand Jewel testing just to see what my own success-rate is like, but I already know that Shana is definitely the safer choice in this battle. But you would need to buy a good amount of extra magic to keep attacking with both Meru and Shana throughout the battle. You'll probably have to do the same for Imago too, and at that point your inventory is probably going to be full (need to do a second round of note-taking still). Not to mention that Shana isn't the greatest choice for the end of the game as Melbu has more MDF than DF. Off the top of my head, she does make at least a couple battles faster though (I ran with Shana originally and came up with battle strategies up to the end of disc 2, then heard about Melbu's MDF).

As for being able to kill Grand Jewel before it heals, like you said, it definitely doesn't sound like it's worth the trouble. I'll work on the most consistent strategy I can using Albert and see how that goes.

btw, I've planned just past the younger Doel fight, and I now have 56 pages worth of notes that make up my guide! The second round of testing will probably add another 10 pages. To me it's crazy to think that I've actually accomplished this much, as I've never done anything like it before. It's kind of like a science experiment and it's been a lot of fun Tongue

I think I'll start posting my best boss times once I've finished strategizing them. And of course I'll post my best times for discs 3 and 4 once I've got a decent time for them (I posted my disc 1 and 2 times earlier in this thread). It would be cool if you guys would post some times too if you've got them. So far I've got 1 boss timed- Lavitz+Zackwell. Timed from the first attack/cursor movement to Zackwell exploding into a blood mist, I got 3:40. He only got 2 attacks in and I only use 2 additions along with Meru's magic.

Oh, and thanks for joining the conversation, Raelcun.
We require more minerals
The issue I run into is if you're having to swap Albert out for multiple fights then his usefulness goes down. Using him to Gust of Wind Dance at every opportunity that would literally not get him killed he was barely level 3 gust of wind dance for the Grand jewel fight. At that point, he's not really giving a good enough return on his damage. Meru pretty much murders every boss after that.

Imago is not a problem at all, I'm not entirely certain how you came to the conclusion that she is but you just need to test more. I was in zero amount of danger during all of Imago because of Rainbow Dress + 2x Rainbow Plume. The issue is that with Albert's speed the only way to get a good return is if his Gust of Wind dance is doing maximum output which means levelling it up ASAP. With this plan swapping him out for any boss that isn't required is sub optimal.

During my testing Albert and Dart were consistently doing less damage output than Dart and Haschel are doing during my Haschel runs. Grand Jewel was the ONLY boss that Albert did more damage on, and then he got one shot by Spectral Hall repeatedly. I also had to waste a lot of time having to heal/revive Albert in other fights since he takes so much @#$!ing damage from magic.

So even on fights where he wasn't doing less damage he was slowing it down by requiring me to heal him way more often. This also messed up my inventory planning, I couldn't carry as many charm potions because I needed more healing items for Albert's safety costing even more time because of encounters. Basically since after the D.Dragon Meru completely destroys bosses by herself, if Albert isn't saving time in the bosses before that he's not saving enough time overall to be worth it and he wasn't.
Edit history:
The2012Robot: 2013-01-25 05:03:38 pm
I run for fun :)
Yeah, Meru is certainly the boss. I don't think Imago is tough at all (although plowing through 20500 HP does take awhile comparatively speaking). I haven't even optimized it yet. I think I only swap out Albert for Haschel for Doel... I'll have to check. As you said, his MDF is just too low to be safe in certain battles, but for the most part he's fine. I'll also check my notes for which battles Shana is better for in disc 1 and 2 in my notes.

I'll probably come to the same conclusion as you, but I'm concerned about the number of magic you would need to make it through TMTNS. Maybe you've already done testing and figured out how to fit everything you need into your inventory?

I haven't really had any healing problems related to Albert because usually have to use a Healing Breeze to heal someone else anyways. idk, maybe I'm just lucky.
We require more minerals
I hit the moon with 6 Trans Lights last time in testing. Used 1 on Caterpiller to speed it up, 1 on Imago for the same. Had 4 left, used 2 on Zieg to destroy him with Meru and had 2 left for Melbu. That was perfect for a 3 turn magic burst on Melbu. Basically magic was fine.
I run for fun :)
But it could be faster if you had more magic, right? How easy is Zieg? Do you support Meru with additions or do 2 TLs really do enough damage?