Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
page  1234567891011121314 -> 1 ... 14 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Omnicent: 2009-09-28 11:05:08 pm
Welcome to the Legend of Dragoon speed run thread. Hopefully more people become intersted since I plan to have a legit run done by  Febuary next year.

Below is a list of the current segment
Legend of Dragoon Test Run Segment 01
Legend of Dragoon Test Run Segment 02
Thread title:  
100% runs=great to watch
Check back some pages in this specific forum until ya find the older Legend of Dragoon topic....lots of info and whatnot in it.
I dunno dealing with all the potions sounds really tedius, I thought the site had a 8 hour limit for speedruns or something and I would figure this game taking around 10-20 hours if not more, then again who knows what can happen when you go for pure speed.

Can't say I know a whole lot about the game, its my favorite rpg ever and i've beaten it a few times and all but I know virtually nothing about speed strategies here so I can't really do much other than wish you goodluck and standby and see how it comes along.

but I would watch it, as long as you don't get cheap and use ultimate wargods, and since its  segmented don't fail an addition, ever  Wink
I tried this once and I stopped at the end of disc 1. I got over 5 hours on this practice run. I think below 4 hours is possible.

Using charm potions is a good idea but, your inventory is small. Using attack items is probably the most efficient way of dealing damage. You also need healing items. Balancing between the three can be a challange.

I would be surprised if you could get this under 12 hours. Good Luck!
100% runs=great to watch
As is usually misunderstood, the 6/7/8 hour limit is SOFT---greatly depends on the circumstances for games that go past them.  Obviously though, you want the final time to be as low as/close to those "general" limits as possible.  20 hour runs will prolly never be on SDA for example, because even if amazing it is just too damn far time wise.

We've got at least one run on here that is 9ish hours...and more than one that is 8 something.  In general,  IIRC, it depends on the nature/popularity of the game and how "optimized" the run REALLY is in abolute terms...as well as what that length winds up being.  If corners look to be cut, sloppy moments, unoptimzed strats, oppourtunities passed up (fast, "cheap", doable for a better time?...you damn well better not try to take some kinda "high ground"---speed is paramount)....all that kinda stuff makes it very much less likely that an especially long run will go up.

So yeah, good luck with it, don't give up hope, and if it HAS to be a bit longer than the average bear...then make sure it is only as long as it has to be towards that end.
Oh I remember this game !
That wasn't the greatest RPG ever but it remained a very good game.
I waiting for this run !
Seems there was a problem with media fire. No problem anymore though.
Did a pretty big update.
Segments 1 - 9 are now up and have youtube links (except for part 5 as it was to long).

I have some tests next week, but hopefully I will be able to get 2 - 4 more segments done this weekend.
Edit history:
Omnicent: 2007-09-16 03:34:48 am
Just finished segment 12. I'm kind of discouraged. Hoax took around 20min to complete. It did have to decent sized fights, but I did not expect it to take so long.

Hopefully the other segments will go faster to make up for the time loss, as after seg 12 I'm at 00:01:31. Making it to 00:03:00 by the end of disc 1 seems almost impossible right now. Well I'm already in the fox hole and once in there is no backing out >.<

Hopefully when I start recording off my PS2 for an official run, any lag won't exist. Hopefully that will shave off some time.
Arg...

Well you should go on and finish this run. It would gave you more gaming experience and you will be able to have a correct estimation of the final time to get in order to get a better run. I saw on your YouTube comments that you already learn some things (like the fact you should have bought 10 Spark Nets instead of 9 or something like that).

By fixing this kind of minor errors, you really can obtain a decent run !
Hopefully so.
There is a lot I can improve on right now.
I need to work on my closing of text box speed, better movement on the map, moving through the menus faster and getting perfect boss fights.

Like last night. I almost cried. I fought the Virage in Mount. Villude. It went perfect on the first try (it used no magic attacks which suck up a lot of time), but then there are these fish that jump around in the next area, and well.... I encountered a battle. I probably should have just escaped cause a perfect battle like that almost never happens =\

But I'm not going to stop. I'm going to push LoD to its limit.
Cause imo, disc 1 is the longest disc and with a Perfect (or near perfect) run of it's probably possible to get around 3hours on disc 1 and probably less on the others.
Just go for it ! ^^(I heard this in Viewtiful Joe...I don't really know what it means tough...)
Omnicient, how are you getting 200% or more for your magic items? Are you just really good at button mashing or are you using a turbo controller?
Edit history:
Omnicent: 2007-09-19 02:25:39 pm
Quote:
Omnicient, how are you getting 200% or more for your magic items? Are you just really good at button mashing or are you using a turbo controller?


I use my fingers. Being a drummer + mash master in mario party + my own mashing techniques = master button masher.

Also The highest I can get is 208% which only happens if my muscles do not stiffen (a perfect mash for me).

Also look at other fights I have gotten 198% and less. 200% is not all the time. I had to get high% (restarts... lots of them) for the fight vs Freybran cause I messed up in segment 16.
200% is not easy, but you don't need a turbo controller to do it.

Seriously this is a speed run, which means I need to use all my skills even if it is derived from hundreds of hours playing mario party (also guitar hero helps. Countless hours of mad finger speed to nail the solo in Jordan to get 91% surely helped).

If you want to know my technique just send me a pm. I'll be happy to try and explain it to you.
Edit history:
Omnicent: 2007-10-04 07:17:59 pm
Will be starting back up tomorrow (have up to the Drake fight recorded).

I will have the rest of my disc 1 run up either tomorrow or Saturday (have some tests I have tomorrow, that I need t study for today. I do hope to get past the Drake fight today.... go to have some breaks)

Need to get the bandits ring from Drake >.<

Also I stumbled upon something (I think).
I noticed it in my fight with the Virage, but did not think much of it.

It seems that battles are very linear (with a smidg of randomness) and that by doing fights over and over again doing what I did exactly before, bosses attack in the same pattern (most of the time). It needs more testing before I will know if it's just my imagination or not. If it's not then it should be very possible to manipulate boss fights to get a fast time, though there are many variables to test.

Will probably look into this when I try and clean up my disc run speed run (still need to check out the DoF-damage over frames- of magic and physical attacks for each character against each boss >.<)

Currently it looks like 3hours and 30min is possible. I'm going to shot for 2hours and 30min though (disc 1 is the second longest disc imo, with disc 3 being the longest. If I can get D1 down, then 2 and 4 should be less or equal to D1)
Edit history:
Omnicent: 2007-10-09 02:43:41 am
Well I final finished disc one. I am currently uploading them to youtube. One of my computers died, so things are difficult (did not lose anything of great importance).
Going by saves my final time at the end of disc 1 is 4 hours and 2 seconds. Kind of bad for a speed run, but I'll just have to polish up disc 1 a lot. If I can manage to get to Lohan about 15min earlier my end time would ultimately be around 3hours and 30min (since that is the half way point, 1hour and 45min x 2= 3hours 30min).

I'll start practicing on fine tunning this week and probably do 1 segment re-do a week (semester is about half way finished so need to start reviewing for finals... also so it will give me time to get as good a run as possible per segment.... of course I'll have to do it all again when my ps2 gets working..... the lag reduction from playing on PS2 should help out slightly...  :-/  ).
I love YaBB 1G - SP1!
Are you still gonna do the rest of this run? If so I put up some tips in the video's comments.  And I can give you advice for future segments.  I've played this game so many times i know the first 3 discs by heart almost.
Currently yes i do plan on continuing the run. I am currently running some tests and polishing up my disc 1 run.
I love YaBB 1G - SP1!
Ever consider picking up the Magic Sqhere of Signet in the Marshland? It might be quite useful in Hellena(2nd time) and the Black Castle.  It's a useful repeat item that stops an enemy from attacking for 3 turns so that would cut down on animation time.
Edit history:
Omnicent: 2009-09-17 09:33:27 am
This weekend I'm planning on finishing up this test run. Trying to prepare a balanced inventory.
Everything up till the final boss shouldn't pose much of a problem.
The final boss however will be complicated. I'm thinking up some possible strategies, so I will need to test out a 1 hp Haschel with destroyers mace and see how strong he is.  Truthfully magic is only usefull in the 1st and 3rd forms to destroy the tentacles and bomb stars.
So this fight comes down to item usage and  a lot of luck. I'm going to have to make 100% use of my repeat items (all of them most likely).

Hopefully all goes well and I can polish my routes (another test run to work out kinks and test some new tricks. Will probably post the segment times) and a practice run on PS2 to see how everything completely lines up. After that it will be time for the final run (will try to finish the final run by mid January. Will post the segments on you tube.)

My end goal is a sub 10 hour 30 minute run (will need to maximize my timing with pressing/holding the (x) button for text scrolling. That done right each time saves 0.5-1.0 seconds which should add up over a full game run).
What?
Would like to say that i am really looking forward to seeing this game run through (especially after watching the test run).
The only thing i can think of at the moment that hasn't been mentioned is perhaps passing the law to turn off encounters in the law city? Oh i also came across this guide which might have some interesting info:
http://www.neoseeker.com/resourcelink.html?rlid=187840
Apparently freugal can be affected by stun. Rodriguez and gustav also apparently run away if freugal is beaten. It also mentions some good drop items at the bottom of the list too.
Edit history:
Omnicent: 2009-09-21 12:32:10 pm
Quote from Apjjm:
Would like to say that i am really looking forward to seeing this game run through (especially after watching the test run).
The only thing i can think of at the moment that hasn't been mentioned is perhaps passing the law to turn off encounters in the law city? Oh i also came across this guide which might have some interesting info:
http://www.neoseeker.com/resourcelink.html?rlid=187840
Apparently freugal can be affected by stun. Rodriguez and gustav also apparently run away if freugal is beaten. It also mentions some good drop items at the bottom of the list too.

Thanks for the link Apjjm. I'll look threw that and try to incorporate some better enemy startegies for my next test run.

Just beat the final boss. Meru was dead and dart and albert where in the red and the last attack did him in. It was very tense.
Also from what I can tell magic is only usefull at the start, so I'm going to have to incorporate haschel into the run (since he will do as much or more than albert where as meru does 1/6 when since I ran out of magic items about halfway through).

Knowing this I can just drop the magic crates and such and focus on healing items as that would make the fight a whole lot easier (that and use Haschel. Might have to look into using Rose since she has decent physical and magic throughout the game. She gets her second best addition at lv 19. Fighting her dragon michael she is invincible so I could easily buff her addition up and she would outdamage everyone. Will need to run a lot of new tests before I consider a run cause the final fight takes forever the way I did it)
What?
Just trying to do what i can to help ;).
When i completed the end level myself, i used some full-heal items and mp-restore items and just blasted away using Divine Dragon Cannon. Don't know how fast this would actually be though. I have heard about people using the destroyer mace (haschel) on the end boss for good damage:
http://www.gamefaqs.com/console/psx/file/197765/28268

Incidentally, found a few interesting videos on youtube about boss battles:
(Grand Jewel)
(Zeig [lol])

I also read about equpping talisman on dart, then having him go intro dragoon for the Lloyd battle. Penultimately, i Noticed you didn't use opposite element items on drake (downburst / spinning gale) on a rewatch of that segment. Finally, if you are wondering, you can get the Beast Fang from a lizard man in the dragons nest for Haschel to stun Freugal with.

Here is a full items & weapons guide which you might find use for reference alongside the monster guide for info btw:
http://www.rpgplace.net/lod/items/

That's everything i can think of, so, Good luck :).
Edit history:
Omnicent: 2009-09-22 04:52:28 pm
Yeah I did such things for all my fights in my test run.
Also for Lloyd fight that does not work exactly in a speed run.
My DLv is only 2,so I had to equip a talisman on Albert
since he was my slowest party member with Dlv2 (and he happened to be my other damage besides Meru).

D.Mace + Crit HP Haschel works if he is buff. Not the case in a speed run as the best addition
he obtains is at lv 27 with a 200% mod at level 1. A crit HP Haschel still did less damage than Albert on the final boss (but more than
Dart and any other character. Magic meru does more, but there is a massive drop in magic capabilities when heading to the event horizon Death City Mayfil).
The main problem is that Hachel relies entierly on luck for the final boss, but it is possible (by this I mean to avoid having to revive him since he will
lose some damage dealing ability).

Now I have some ideas that could work differently. It may be possible to modify my run to use Rose instead of Meru (unlikely
as my Rose dishes out 1/2 the magic damage of my Meru and I need high magic for attack items since inventory is limited).

If that does not work out then I will have to see if I can power Rose's additions. You see Dark DG armor + Michael fight = invincible rose for the most part. I could easily wail away and level up Hard Blade (her second to last addition which maxes at 300% mod I think).
I will have to time this and Haschel in my next test run (which I started last night, but I seem to have a never ending waterfall of projects due, so it will take a while).

It seems to me that this game is easy speed run up till the end of disc 3 (boss wise, things get harder. I found the Yeti harder than the Divine Dragon which was laughable).

Anyways, thanks for the info Apjjm. I'll be looking at the item guide since it might come in handy.
Edit history:
Apjjm: 2009-09-27 05:31:44 pm
What?
Found something rather interesting today (your run made me want to play through the game for old-times sake and fun :)) - it seems that the save area before the dragon in the poisoned forest will only do load in 1 random encounter.

To explain better, when you enter the area a random encounter is decided, then for each encounter in that area you will ALWAYS (or at least always for me on my ps3) face the same monster combination. I manipulated this for the two lizard-man encounter and was able to get them to drop a beast fang (the stun weapon [can be bought on disc 2] for haschel) in the space of 5 or 10 mins.  If stunning fruegal is something you find beneficial (which i must say, i decided to try this approach and really wasn't worth the trouble in my opinion), or if you need the attack bonus early, then this may come in handy.
If i do spot anything else (unlikely! this is really everything i can find now), i will give you the heads up on the chance that you may be able to use it somehow. Good luck with everything again.
Haven't been able to post lately. Taking assembly and c++ data structure course so I have a lot of weekly projects due.

Nice info Apjjm. I'll have to look into it when I reach that part in my new test run.
I'll probably post vids on youtube so that others can disect it and maybe come up with things.

You could probably try speed running as well. Two is better than one  Wink

Like my old disc 1 run on the tube it is running the disc on pc emu for testing purposes.

Hopefully I can get some new strats that can be of use when I do my ps2 test run and final run recording.