We require more minerals
So you do actually have no healing for Last Kraken? You have to grind through 4k health with him getting a variable number of turns to be able to get to the point where Meru can burst him down. I mean we're both throwing 5 TLs, how can you risk that with no healing items? What happens if he just blasts Albert or Dart multiple turns in a row? Even with Rose storm if you have no healing that's pushing your luck pretty far. Even if you are forced to use your one healing breeze in the battle and then have none after that it's still pushing it pretty hard.
The other problem is it seems like you're stretching those CPs in the moon very far while also making detours to pick up items how many menus are you using to push encounters? You said that you're not pushing them entire screens so are you doing large portions at any point? For instance I don't remember being able to get from the gravity grabber (the last item) to the super virage without having to push it pretty far. Same with getting from the inn the last time to the Archangel, it's possible but took so long that I"m not entirely sure if it was worth it.
Why not cut a few charm potions and just take a few encounters just for SS safety? That seems to be really pushing it. Especially since I get to Melbu with way more healing items and a party that doesn't take as much damage as yours and still usually get run pretty close to out.
The other problem is it seems like you're stretching those CPs in the moon very far while also making detours to pick up items how many menus are you using to push encounters? You said that you're not pushing them entire screens so are you doing large portions at any point? For instance I don't remember being able to get from the gravity grabber (the last item) to the super virage without having to push it pretty far. Same with getting from the inn the last time to the Archangel, it's possible but took so long that I"m not entirely sure if it was worth it.
Why not cut a few charm potions and just take a few encounters just for SS safety? That seems to be really pushing it. Especially since I get to Melbu with way more healing items and a party that doesn't take as much damage as yours and still usually get run pretty close to out.