Not a Zelda 2 refrence
Quote from ChocoPoptart:
So with some of the runs recently I've been a little confused with the timing of the game. Where does it start? Is it when the screen changes, when you land on the ground, or when you click on the box to the first room? I feel like clicking on the box would be the most efficient way of doing it, as you can easily start a timer from there, but it is skipping the turning around part that's there.
The in-game clock seems to run slow, so I don't think it would be used under sda rules
Also, mokesmoe, skipping it's impossible to skip any of the guns by picking up a high version of the gun. You CAN skip the red gun by not picking it up, but you can't skip any of the previous three because of the way that the game is programmed. When you pick up a gun, it doesn't check what gun it is, it just gives you the next one in line. So say you have the green gun and pick up one of the red guns. The end result will be the game giving you the yellow gun. So the only gun you can actually skip having is the red gun, as I mentioned earlier.
The in-game clock seems to run slow, so I don't think it would be used under sda rules
Also, mokesmoe, skipping it's impossible to skip any of the guns by picking up a high version of the gun. You CAN skip the red gun by not picking it up, but you can't skip any of the previous three because of the way that the game is programmed. When you pick up a gun, it doesn't check what gun it is, it just gives you the next one in line. So say you have the green gun and pick up one of the red guns. The end result will be the game giving you the yellow gun. So the only gun you can actually skip having is the red gun, as I mentioned earlier.
Sda time starts when you gain control and ends when you lose control. All these videos end the timing when the shoot the black cube so actual is around a min longer.
From what I've seen the ingame time seems to run slow.