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Gets the cake.
Quote from qbicfeet:
I just got 5:58-ish while not recording. Holy shit.

I still really, *really* want someone to find out how to either zip through the thin walls in The Escape or bypass the barrier to The Chase. It feels kind of silly that there are no glitches to take advantage of Tongue


Congrats! Think it can go as low as 5:45?

and I definitely think those glitches will be found sooner or later, we just have to give them time to show themselves. Or at least, that's what I'm hoping.
Edit history:
qbicfeet: 2013-02-03 11:31:51 am
qbicfeet: 2013-02-03 09:37:01 am
qbicfeet: 2013-02-03 09:36:53 am
qbicfeet: 2013-02-03 08:19:24 am
qbicfeet: 2013-02-03 08:16:09 am
Yup. This just happened.



I want to believe 5:30 is doable. 5:35-ish should be possible with enough perfection.

A few things that might be worth taking note of:
- Which wall you end up looking at when you hit ESC is directly tied to your rotation in the chamber. Rotating counter-clockwise after picking up the green gun is faster than rotating clockwise, and walking into the yellow gun backwards should make you end up directly in front of the map instead of having to do a 180-degree rotation.
- If timed right, you can jump across the gap (with the appearing floor and an obstacle in the middle) after getting the green gun instead of having to hug the walls. Saves a few hundreds of seconds hundredths of a second Tongue
- As with any FPS, strafing makes you move slower. Use W + precise aiming as much as possible to save a few seconds through the entire run.
- Hug the inner corners of the appearing/disappearing staircases during The Escape as much as possible.
- You can glitch through the springboard at (4:28) by jumping and placing a few blocks above your head, but it's very inconsistent.
- I got really lucky and got into the right position to grab red blocks from (4:07) on my second jump. It's hard to do it consistently on the first or second try. I did not expect it to go that well.

Edit2: This guy broke the game. Maybe we could break it too?

Claimh Happy
I think I've done something similar. There's a room where you can walk through a green cube open on opposite sides and walk down a long hallway and come out the other side of the cube. The first time I did this, I came out into a slightly different room and couldn't walk around the cube. I have not been able to recreate this.

Also, I'm going to start compiling a list of room connections and sign locations. once I have a set format, if anyone wants to help just let me know and I'll add you to the google doc. Once it's started a little I'll post the link here so people have access to it.

Also, does anyone have a list of Black Cube sightings? Only one I know of is in Butterfly Effect, obviously ignoring The Chase and so on.
You could probably use the portal-fill trick to smuggle some red cubes into the chase and/or the end.
we have lift off
Just finished this game, one of the best games (certainly most original) I've played in a while. Time to check out the runs!
Claimh Happy
Played with Portal-Filling. Works anywhere that loops on itself as far as I can tell. Tried it out in Many Paths to Nowhere and it just dead ends. I was hoping to get back to the purple cube with it, but that exit isn't a loop. Oddly, that dead end does circle itself, but that loop seems to modify itself rather than leading to different places. Tied putting a wall over the space that a wall traps you in the dead end, but it just makes the wall red and doesn't let you escape or anything.
Just signed up so I could talk about this game as well. I have a question though (googling has led me no where). I've been doing runs around 6:30ish but I haven't recorded myself playing games on my pc before. Is there away to record while in fullscreen with bb record or camstudio? When I play in windowed, I end up clicking on the wsplit timer or the top bar, which causes me to interrupt my run... I feel pretty dumb because I can't seem to find a straight answer to this question.
After watching that most recent run by qbicfeet I feel like computer lag makes a huge difference in the game. I don't have the best of computers (averaging around 20-25fps), and I can barely get a sub 17 blue gun, where as in that run he got a low 15. Now that might just be me being a little slow, but I don't think that a whole 2 seconds would occur from semi-bad movement alone. Moreover, yesterday I got a run that was 6:14, and made mistakes that seemed to only waste a few seconds (15 at most), but I think that there's quite a difference between a possible 5:59 and a run that actually got a 5:41 to the point where lag can play quite a big part in the game.

One other thing that I'd like to point out is that when absorbing the black cube right at the end it takes time to remove all of the red blocks that you placed before you can absorb it. To that extend it'd be a good idea to place as little cubes as possible during that final puzzle.
Edit history:
error1: 2013-02-03 01:33:39 pm
Not a Zelda 2 refrence
Quote from Marche_Fighter_Paladin:
Played with Portal-Filling. Works anywhere that loops on itself as far as I can tell. Tried it out in Many Paths to Nowhere and it just dead ends. I was hoping to get back to the purple cube with it, but that exit isn't a loop. Oddly, that dead end does circle itself, but that loop seems to modify itself rather than leading to different places. Tied putting a wall over the space that a wall traps you in the dead end, but it just makes the wall red and doesn't let you escape or anything.

It looks to me like you can use it to get through any teleport, I'll try it in a few places.
at least location based teleports
Edit history:
qbicfeet: 2013-02-03 01:59:08 pm
qbicfeet: 2013-02-03 01:57:01 pm
Quote from ChocoPoptart:
After watching that most recent run by qbicfeet I feel like computer lag makes a huge difference in the game.

Don't know if it helps you, but do you disable Aero when you play/record (assuming you're on Win 7)? It's probably standard for regular streamers, but I didn't at first and got quite poor framerates until I started disabling it.

Otherwise, try manually setting the resolution ridiculously low by following the steps under "Resolution Settings" in this thread: http://steamcommunity.com/app/219890/discussions/0/864958451425168004/

Edit: Also, are you still walking backwards like in your first video? And do you try to only stick to W + Mouse or do you AW/WD strafe occasionally? Not strafing can make a big difference.
Quote from ChocoPoptart:
After watching that most recent run by qbicfeet I feel like computer lag makes a huge difference in the game. I don't have the best of computers (averaging around 20-25fps), and I can barely get a sub 17 blue gun, where as in that run he got a low 15. Now that might just be me being a little slow, but I don't think that a whole 2 seconds would occur from semi-bad movement alone. Moreover, yesterday I got a run that was 6:14, and made mistakes that seemed to only waste a few seconds (15 at most), but I think that there's quite a difference between a possible 5:59 and a run that actually got a 5:41 to the point where lag can play quite a big part in the game.


Some things in the game definitely are FPS dependant. I have a 120HZ monitor, so I took vsync and the FPS cap off through the config files. After this, I wasn't able to move the pushable blocks at all.
When I was doing runs I didn't realize that strafing was slower than walking forward. Although even with that, I'm constantly getting about 16-16.5 seconds for the blue gun while forcefully locking the game at 30 fps. While at 60fps I can get around 15.5 fairly consistently. (the 20-25 I mentioned earlier was while I'm streaming, so I probably won't be streaming runs anymore :P).

One other thing that I've noticed is that the game like to lag while looking in the direction of/when you pick up the guns. This is most notable when trying to do the puzzle right before the red gun because you're forced to look in the direction of the gun. I don't think this'll make any difference, but it's something I feel like should be noted.
Edit history:
error1: 2013-02-03 03:38:33 pm
Not a Zelda 2 refrence
basically any teleport you can place blocks on both sides of, you can avoid
Registered just to give qbicfeet some work to do Wink , I beat his record by a whooping .2 second.



I think my Red Gun puzzle and going-to-the-exit-after-red-gun trick are slightly faster.
Also, I used the glitching through the springboard and doing it that way it's very very consistent for me. I shoot at the wall, and then just jump again and hug the wall under it.
Did quite a few mistakes close to the end, but I was a little nervous, haha, never really ran a game before.

My bottleneck is definitely getting the red blocks at the last puzzle, did it quite fast this run though.
Quote from Kyong:
Registered just to give qbicfeet some work to do Wink , I beat his record by a whooping .2 second.

-snip-

I think my Red Gun puzzle and going-to-the-exit-after-red-gun trick are slightly faster.
Also, I used the glitching through the springboard and doing it that way it's very very consistent for me. I shoot at the wall, and then just jump again and hug the wall under it.
Did quite a few mistakes close to the end, but I was a little nervous, haha, never really ran a game before.

My bottleneck is definitely getting the red blocks at the last puzzle, did it quite fast this run though.

Damn. Don't worry though, I'll give you some work to do later this week Wink

Very nice run, congrats.
One small timesaver that I found is that you can go back to the map right after the black info square on the wall after the laser/block puzzle in "The Ground Floor" and go straight to "Managing Resources" instead of having to walk all the way over to it.

There might be more little things similar to this as well.
http://youtubedoubler.com/6Nv7 was interesting. Requires manual synching. Rushing through the exit barrier so quickly blew my mind, and that way of glitching through the springboard was very interesting.

Just curious though, why did you bring 4 cuber through the last door?

Nice, ChocoPoptart! Keep the route suggestions coming!
Quote from qbicfeet:
http://youtubedoubler.com/6Nv7 was interesting. Requires manual synching. Rushing through the exit barrier so quickly blew my mind, and that way of glitching through the springboard was very interesting.

Just curious though, why did you bring 4 cuber through the last door?

Nice, ChocoPoptart! Keep the route suggestions coming!


The 4 cubes it's something I was testing before, I really don't know if it saves time (prooobably not, haha), but with 4 cubes you only need to duplicate them once and you have exactly the amount of cubes to fill those... tubes, I guess. But I hit the wall while doing it, making me lack one cube, so it made me lose quite a lot of time. It was just an impulse at the time, and probably a very bad one.
Edit history:
ChocoPoptart: 2013-02-03 04:50:37 pm
ChocoPoptart: 2013-02-03 04:50:01 pm
It seems like the only other one that will save time is actually quite a big one. In "A Jump Too Far" right when the door labeled The End opens you can go back to the map and go straight to the top of the staircase in the next area.

There may possibly be more of these, but any of them would save less than a second or two.

Edit: Actually, there's another one that I forget. While going down that long hallway right before the last puzzle room, right after you pass the black info square on the wall you can go back to the map and go straight to the puzzle.
Edit history:
z1mb0bw4y: 2013-02-03 05:00:52 pm
Gets the cake.
Another little trick, when going to the green gun instead of teleporting to walk and spinning 180 to stare at the eye, teleport to Leap of Faith, then walk over to Cry me a River and trigger the checkpoint, then hit esc, then teleport back to Leap of Faith. That saves time for when you need a block to go to red gun.

edit: nvm, my brain was being dumb. You wind up having to walk a longer distance. Hurp.
So I'm thinking a good strat for that is right after the blue gun, go to the Fly sign, activate the warp there and pick up a block and walk back to the eye. That way in the next puzzle room you just have to get the block in the middle and don't have to worry about propping the door open. And then just warping there after you get the yellow gun as you said.
Edit history:
z1mb0bw4y: 2013-02-03 05:09:01 pm
Gets the cake.
Quote from ChocoPoptart:
So I'm thinking a good strat for that is right after the blue gun, go to the Fly sign, activate the warp there and pick up a block and walk back to the eye. That way in the next puzzle room you just have to get the block in the middle and don't have to worry about propping the door open. And then just warping there after you get the yellow gun as you said.


Didn't think about that, that might make it a bit quicker. Also having 3 blocks for that laser puzzle would be quite nice. If we grab 3-5 blocks from the fly sign quickly, when we do the laser puzzle we can literally just aim at one of the lasers and spam place them, which does save a few seconds.
One more interesting glitch that I found is that if a block is moving with the power you get from the yellow gun when you hit escape the block will still be there when you come back. The problem is that you can't pick it back up, move it, or do anything with it. It might be possible to do some clipping with something like this, although very unlikely. So I doubt this is useful in a run, but it's interesting.
Edit history:
z1mb0bw4y: 2013-02-03 05:32:42 pm
z1mb0bw4y: 2013-02-03 05:26:25 pm
z1mb0bw4y: 2013-02-03 05:26:15 pm
z1mb0bw4y: 2013-02-03 05:25:14 pm
Gets the cake.
Quote from ChocoPoptart:
One more interesting glitch that I found is that if a block is moving with the power you get from the yellow gun when you hit escape the block will still be there when you come back. The problem is that you can't pick it back up, move it, or do anything with it. It might be possible to do some clipping with something like this, although very unlikely. So I doubt this is useful in a run, but it's interesting.


OH MAN! A similar glitch is if you take a block and toss it, then hit esc before it lands, it'll be there when you come back, but you CAN pick it up. So for example, when going from yellow gun to red gun, if we teleport to fly, grab a block, and toss it at the 3 way intersection, we can then teleport to Leap of Faith and grab it and start flying instantly.

edit: (not so) MASSIVE timesaver!!!! When you get the red gun and go to finish the game, all you have to do is clear a path through the first fizzler, then step through the first door. Hit escape, and you can now teleport to "the chase", which saves about 3-4 seconds. =P

edit again: if you guys want to be able to discuss this stuff more quickly, we can make a skype group or something. Feel free to add me (nroth92)
Not a Zelda 2 refrence
Quote from z1mb0bw4y:
OH MAN! A similar glitch is if you take a block and toss it, then hit esc before it lands, it'll be there when you come back, but you CAN pick it up. So for example, when going from yellow gun to red gun, if we teleport to fly, grab a block, and toss it at the 3 way intersection, we can then teleport to Leap of Faith and grab it and start flying instantly.


nice instead of going to fly tho you can go to the end door, steal a block from under the door and shoot it up.
Much harder but should be quicker