Having no real experience with rotating-course games of any sort, I'm kind of at a disadvantage this week. I'm putting something up now just so that I can say I participated.
If you normally play arcade games with a controller, switch to the keyboard for this one. For some reason the screen rotates much faster when using joystick controls compared to keyboard controls - and you want fine control over the board. Maybe that's just my shoddy gamepad though.
Some notes I've found on score: -10 points for every tenth of a second you have left on the timer, multiplied by the level number. So slacking in the beginning is only going to hurt your score later (both in the "that's all it'll do" and "that's only when it's a problem" senses). -Going without touching a wall increases your score, first at a moderate pace, then really fast if you go far enough that way. Probably tied to falling speed. -Breaking bricks is 1000 if it's just one. My understanding is that breaking multiple bricks in quick succession means that 1000 is multiplied by the number of bricks already broken. So basically, individual brick scores are 1000 for the first brick, 2000 for the second, 3000 for the third, and so on, but you have less than a second (maybe less than half a second) to break the next brick, so forget about spur-of-the-moment here - it has to be figured out ahead of time. If this is not actually how it works, someone tell me.
Also: If you finish a stage with less than 10 seconds left, don't completely lose hope - in that situation you're given a chance for bonus time beyond the +35 seconds you get after each level (or whatever amount of time is given) anyway. Your score will probably suffer because of this, but I don't know if it's by more than the obvious of getting a bad time score for the level.
I don't have any experience with rotatey games either but that doesn't really matter. I find it impossible to learn from experience based on events I can't predict visually. A while ago I tried to speedrun a freeware zelda-clone and messed up my directions on rooms I'd been through a hundred times before. The same thing is happening here, plus I keep getting confused at a subconcious level. At the moment every time I get to the third stage or more I suddenly start thinking that gravity is either right or upwards and a few seconds of waiting for the ball to move from its ledge is enough to mess it all up. If I can get up to the fifth stage I'll be happy, otherwise I won't bother this week.
I can't even get the game to work. Simply put, the Mame Plus Plus you linked to in your post doesn't want to recognize any of the 4 versions of the game at all.
EDIT: You can select your character by holding start when you select a course. And yes, the character you select actually matters (try black steel if you don't believe me).
Okay, I think I'll quit too. This is just too frustrating. The amount of influence you have on the outcome is pretty much nil. I think I couldl ive with dealing with the random unpredictable rebounds sending you into penatly boxes during the first 5 levels, but the sheer randomness of scoring well on stage 6 is just too much to handel after trying to play through the first 5 stages well (read: get lucky).
I wonder if anybody would mind quickly switching games and totally forgetting about this?
This game would probably work better as a speed run challenge, because you would be forced to clear the game in that case. That, and you wouldn't have to deal with stage 6 bumper randomness for scoring (I tested it, it's way better for scoring than actually clearing the game).
Fun game! I want to get more practice at it before I submit any scores. (I haven't got past stage 4 yet, although I've only played for about 10 minutes so far. ;))
This score was done with the Space Invader - I simply cannot control Black Steel enough to get a remotely decent score with it.
Because I simply cannot get to stage 6, the place where I wound up getting most of my points was the corner in stage 2 with the bumper and the breakable blocks.
Alas, the score you see above is going to be my final score for this game. I am simply unable to stand it any further. If I renege on that and post a better score, it'd be a last-minute score.
I'm playing this muted so I don't have to hear the noise the penalty blocks make.
That tunnel at the end of stage 3 is crap, I hate losing a bunch of time just because I didn't line up the ball to fall perfectly straight. Is there a reliable way by this part?
I decided to just give it one try during a commercial break. Well, this happened. It was a pretty decent run, I lost several seconds unnecessarily at teh end of level 5, but the rest went very smooth and I avoided a lot of penalty blocks that I usually hit at least once. Started stage 6 with 77 seconds on the clock. Had a pretty good run with the bumpers. Still havn't found an infinite, but I had on 20ish combo for a lot of points.
I even got lucky and hit the slotmachine on death and continued to reach 401,400 in the end.
Heh, I just woke up a had thought about trying the stage 6 bumpers for a higher score instead of trying to beat the game. Good to know it works.
I'd messed around with the other characters a bit too last night, and Black Steel is definitely the fastest. Didn't do enough testing to see if the hitbox on some of the others is smaller, but for the bumpers that'd probably be a disadvantage if anything.
Apparently I should have gone for this stage 6 exploit though heh. It wouldn't be week 1 without a scoring exploit like infinite milking with Peplos.
I can't control at all with the black ball, I'm not sure it would be worth it. Ok, I just tried out bumper milking, and I must suck at it, because I always get worse than I would do just going through the rest of the game. I tried like 10 times too with different amounts of time left, different angles, blue ball and black. Maybe I just don't get it, although it seems straightforward.
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This game is dumb and I refuse to play it anymore than the hour i spent.
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Okay, I think I'll quit too. This is just too frustrating.
lol, you don't understand stanski, do you? He hates everything and would be saying the same thing for every week no matter what game it is, even if I pick DDP (which I won't). That's a personality thing, same with sidwell.
PS - stanski hates everyone too.
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The amount of influence you have on the outcome is pretty much nil. I think I couldl ive with dealing with the random unpredictable rebounds sending you into penatly boxes during the first 5 levels, but the sheer randomness of scoring well on stage 6 is just too much to handel after trying to play through the first 5 stages well (read: get lucky).
Aren't the stages purely deterministic? If you could make the same exact input, you would get the same result.
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I wonder if anybody would mind quickly switching games and totally forgetting about this?
The stages are purely deterministic, but that doesn't mean that you can exactly replicate input. And minor changes do in fact frequently lead to big differences, such as being weirdly reflected back around a corner or bumping into penatly boxes that you usually pass by (especially on stage 3, that one is really hard to do well). And last but not least, the bumpers, being round objects, show a big tendency to chaotic behaviour, where minor differences in speed and angle may mean the difference between a 20 hit combo and a 3 hit combo sending you right out of the hole again.
So yeah, even if the game is deterministic, it still has plenty of stuff that feels very random and that is fairly uncontrolable, especially with the main part of scoring at the end.