Fucking Weeaboo
This appears to be the Jumi storyline, 2:27:04. http://www.nicovideo.jp/watch/sm9898909
Edit: Been skimming through the videos, just to see land placement, AFs gathered, and mission order and such. Here's what I've noticed (Watched Dragon and Faerie)
1. He works on the missions to complete the storyline earlier than I do.
2. The Lost Princess is completely skipped in Faerie. He found a way to get the 18 AFs w/o having to do that mission. That alone almost makes up the difference between their 2:08 and my 2:18 runs (While he does get the Jade egg, that's a small portion of the time of the mission.)
3. Land placement for Faerie was where I was starting to use, almost. He was down 1 row.
4. Dragon's placement is weird. Not because of what he chose, but what the game dictates is the "starter" square. Normally in a 6x6 grid that makes up the local map, your space is the same. If the rows are A-F top to bottom and the columns 1-6 left to right, the usual starting square is D3. But for the starting space, it's actually D4. The spot chosen for Dragon is the only place I've seen that. There certainly may be others, but I haven't found any yet (not that I've looked hard). Through me for a loop the first time I was mapping it out.
5. The weapon choice is interesting, going with gloves rather than 2H Sword. The starter gloves have an attack of 8, compared to 12 for the 2H sword. Even for dragon the weapon he buys from Lumina is 13, which the one I normally get there is 25. Yes he's DEVASTATING enemies. Even without getting Heishishoren (which is attack 62) the run is much faster. The question is why. He's doing a lot of techniques/specials that I don't use normally (and the buzzing tells me maybe a bad command turns into a cancel?), so it'll be interesting to figure out.
I still need to watch and map Jumi, but it will be interesting to figure more stuff out.
Edit 2: Watched Jumi. Thoughts:
1. Time could be cut a slight amount by not placing one AF. Since Medallion is the first in the circle, it doesn't need to be placed. From my count, he has 19 AFs before Cage of Dreams.
2. He managed to skip Reach for the Stars by starting Can't Look Back?! That...is one crazy strat I never would have thought of. Normally you have to do Reach for the Stars to do Flourite, but I guess by triggering Reach then starting Can't, it must fail Reach, allowing you to continue? That cuts out Enchanted Instruments 101 (which is triggered by the completion of Reach) entirely. CRAZY MAN. I'm gonna have to try this out myself on the US version just to see what the game quest log says, but that's my guess.
Their IGT is 2:36, compared to my 2:48. Cutting Enchanted saves about 2 minutes, not doing Reach saves about 6 (although a bit is lost by starting Can't Look Back).
Just skimming through all 3 videos has been really interesting. I'm curious to dig more into this, though it will take some figuring out since the text is Japanese.
Edit: Been skimming through the videos, just to see land placement, AFs gathered, and mission order and such. Here's what I've noticed (Watched Dragon and Faerie)
1. He works on the missions to complete the storyline earlier than I do.
2. The Lost Princess is completely skipped in Faerie. He found a way to get the 18 AFs w/o having to do that mission. That alone almost makes up the difference between their 2:08 and my 2:18 runs (While he does get the Jade egg, that's a small portion of the time of the mission.)
3. Land placement for Faerie was where I was starting to use, almost. He was down 1 row.
4. Dragon's placement is weird. Not because of what he chose, but what the game dictates is the "starter" square. Normally in a 6x6 grid that makes up the local map, your space is the same. If the rows are A-F top to bottom and the columns 1-6 left to right, the usual starting square is D3. But for the starting space, it's actually D4. The spot chosen for Dragon is the only place I've seen that. There certainly may be others, but I haven't found any yet (not that I've looked hard). Through me for a loop the first time I was mapping it out.
5. The weapon choice is interesting, going with gloves rather than 2H Sword. The starter gloves have an attack of 8, compared to 12 for the 2H sword. Even for dragon the weapon he buys from Lumina is 13, which the one I normally get there is 25. Yes he's DEVASTATING enemies. Even without getting Heishishoren (which is attack 62) the run is much faster. The question is why. He's doing a lot of techniques/specials that I don't use normally (and the buzzing tells me maybe a bad command turns into a cancel?), so it'll be interesting to figure out.
I still need to watch and map Jumi, but it will be interesting to figure more stuff out.
Edit 2: Watched Jumi. Thoughts:
1. Time could be cut a slight amount by not placing one AF. Since Medallion is the first in the circle, it doesn't need to be placed. From my count, he has 19 AFs before Cage of Dreams.
2. He managed to skip Reach for the Stars by starting Can't Look Back?! That...is one crazy strat I never would have thought of. Normally you have to do Reach for the Stars to do Flourite, but I guess by triggering Reach then starting Can't, it must fail Reach, allowing you to continue? That cuts out Enchanted Instruments 101 (which is triggered by the completion of Reach) entirely. CRAZY MAN. I'm gonna have to try this out myself on the US version just to see what the game quest log says, but that's my guess.
Their IGT is 2:36, compared to my 2:48. Cutting Enchanted saves about 2 minutes, not doing Reach saves about 6 (although a bit is lost by starting Can't Look Back).
Just skimming through all 3 videos has been really interesting. I'm curious to dig more into this, though it will take some figuring out since the text is Japanese.