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Fucking Weeaboo
I finished up my Dragon v3r speedrun.  But first I need to explain the "R".

Given that everything I have in regards to v2 (which wasn't submitted to SDA) disappeared, save for the posts in this thread, even the DVDs, I'm removing it from my version account.  v3 (2nd submission) is now v2r and this new one is the new v3.

Dragon v3r - 01:53:46 (00:04:03 faster than v2r).

This improvement would have been minimal at best if it wasn't for some tips from polsy.  Thank you much!

There's one thing I was looking around at that may lead to a minimal improvement to this.  I saw this in the Equipment FAQ at GameFAQs:

Quote:
_Heishishorin(AltenaAlloy: 62) - Defeat Doombringer II with a "SaGa Frontier
  2" saved game on your Memory Card


This weapon could be incorporated into the route, as Doombringer II is in Bone Dungeon, after beating Jajara (it's Doombringer combined with the remains of Jajara).  My current weapon (Braveblade) is 37.  That's 25 additional points of attack power, and it's still a 2H sword like Braveblade, so I would still progress to learning Rising Crush.  But the question is...would fighting that extra boss battle be worth it?  There are a number of boss fights that could be cut down by having nearly 2x the attack power.  But I'm having to go back into Bone Dungeon, fight an additional boss, then leave on my own again.  Outside of this, there's not much to improve anymore on Dragon, short of a couple mistakes I made, but none were very serious.  I'll be going back through and doing all the good level timing and all that stuff later.

It took nearly a year to save 4 minutes. ^^;;
Videogame Master
Improved.....01:56:45

And done a Innaugural WR for Wild Arms (PS1), 08:22:35.
wise fwom yo gwave
Great, lets see them.
Fucking Weeaboo
Quote:
Improved.....01:56:45


Uh, no.  No matter what route, that isn't an improvement.

Interesting to see this thread back from the grave.  I was just thinking about playing LOM last night...
Great !
Legend of Mana and Wild Arms : two more runs to see !!
Edit history:
sarou: 2007-08-09 03:04:57 pm
one-armed bandit
Quote:
Great !
Legend of Mana and Wild Arms : two more runs to see !!

to be honest, you won't see them.
Oh ? Maybe I missed something then :/.
Edit history:
VorpalEdge: 2007-08-13 12:46:59 am
welcome to the machine
Rodrigo is, simply put, from TG.  He's very fond of just dropping ephemeral times into topics and then running off to his walled fortress and ignoring us.  This is not the first time he's done so, and it probably won't be the last.

Rodrigo, if you do read this and actually care about what we think, please submit them.

Quote:
Uh, no.  No matter what route, that isn't an improvement.


I don't understand what you mean.  He claims 1:56:45.  Your records are 1:58:11, 2:20:09, and 2:49:09.  I can understand TG timing being different different enough to account for the minute and a half between your 1:58 and his 1:56 (I actually have no idea how this game is timed here, I'm just talking theoretically), but enough for the other two?

Am I missing something?
Edit history:
Sir VG: 2007-08-13 02:33:04 am
Fucking Weeaboo
Quote:
I don't understand what you mean.  He claims 1:56:45.  Your records are 1:58:11, 2:20:09, and 2:49:09.  I can understand TG timing being different different enough to account for the minute and a half between your 1:58 and his 1:56 (I actually have no idea how this game is timed here, I'm just talking theoretically), but enough for the other two?

Am I missing something?


How about the post at the top of the page.

Dragon v3r - 01:53:46 (00:04:03 faster than v2r).

I've improved the run, just haven't submitted it yet.  Why I haven't submitted it after 6 months I don't know.  Lazy I guess.  I mean, I usually type a lot of notes with these LOM runs...
100% runs=great to watch
Meh, stuff takes time.  Like whatever happened with that one other run from awhile back...think it was a SRPG...La Pucelle maybe?

I'd also hope this enigmatic Rodrigo would make a vid for all to enjoy on this Wild Arms run....doesn't make a hell of a lot of sense to immortalize a numbered statistic compared to having video of it wrought.
Edit history:
Sir VG: 2008-08-29 12:49:49 am
Fucking Weeaboo
I can't believe it's been a year and a half since I last did a speed run of this game, and 2.5 years since the last run that got posted here.  Unbelievable how time flies.

I felt a lingering need to return to my roots, and began working on improving Dragon Storyline once again.  And I'm very happy with the results.

The improvements came twofold.  One big source of improvement was redoing how I went through The Flames.  I found a map from a LOM fansite and it greatly helped.  Due to this, I completely rearranged the boss order: Sky Dragon, Land Dragon, then Zenoa.  And there's considerably less backtracking (The Flames is a fricken mess to get through!)

The other actually came from taking MORE time - by adding in a new boss fight.  As I stated before:

Quote:
Heishishorin(AltenaAlloy: 62) - Defeat Doombringer II with a "SaGa Frontier 2" saved game on your Memory Card


Getting back though Bone Dungeon, beating the boss, and returning takes about 5:25 (including the save load at the beginning), but I make it up in improvements just in boss fights alone (my calculations was about 5:30 improvements).  This doesn't even count how much faster regular enemy fights are now.

There's one boss fight improved so badly, that as much as I wanna talk about it, I think it would be too spoilerrific to tell you about it now, since it's the absolute highlight of the run.  It was so fantastic, well...you'll have to see it to believe it.  And even then, you probably won't.

I'm probably gonna try to work on Jumi and Faerie soon too, but Dragon is done.  And like I said...this is a must watch when I get it up here at SDA.

Dragon v4: 1:48:01
Improves v2 (run currently on SDA) by: 0:09:51
Improves v3 by: 0:05:45
(Remember, my timing is different then SDA's timing.)
There's a word for that
Sweeeeet, I need to watch this. It's been way too long since I played this game Sad  I'm glad to see you're still taking the effort to improve on it.
Fucking Weeaboo
I put up a demo video of a section of the run up at my YouTube account.  It's of the mission "The Lost Princess" to show how well a 2H sword works on the level/boss.

Just for comparisons:

Boss Defeat Time: 1:11
Mission Improvement Time (v1): 0:00:55 (Faster)
Mission Improvement Time (v2): 0:01:22 (Faster)

Nice. I'm also glad to see you back on this. I'm not surprised reordering The Flames helps, that place really is a tangle.
Fucking Weeaboo
Yeah, I managed to chop off 7 minutes there, thanks to a map I found at a fansite.

http://legendofmana.info/walkthrough/maps/
Aha, that is a nice-looking map (and site in general). I just looked back at my own map and it's pretty confusing, though I never did the thing where you draw a line out of a room to the north then immediately head back south to avoid another room that's in the way, so I have a lot more than 5 go-somewhere-else markers.
Edit history:
Sir VG: 2010-02-06 04:54:32 am
Fucking Weeaboo
Wow, it's been a while since I've done anything with Legend of Mana, but I have an itching.

Anybody that's up this early in the morning can come watch me play.  Streaming Jumi Storyline.  Goal is 2:50 in-game timer (which would be about 2:40 manual timing).

Edit: Time today was 3:00 IGT.  Died twice during The Looking-Glass Tower, had a really long fight for the boss of Summer Lovin', and just generally was rusty.  Still some work to do, but overall it was nice to get back into the game.  Smiley
Fucking Weeaboo
Managed an in-game time of 2:48.  Yes, the in-game timer (which includes the like 10 minute ending) is faster then the current posted speed run!  While I did manage to get awesome luck getting BraveBlade at the first possible opportunity, I did make a bunch of flubs, including laying down Tome of Magic too early (giving me an extra AF during Drowned Dreams), leaving Geo accidentally at the beginning of The Lucky Clover (when I arrived I was on the right day, then I pushed myself onto a Gnome/Undine day, so I couldn't start the mission, so I had to leave Geo AGAIN), and a couple of the Jewel Beast fights pushing me down to single digit % HP.  I hit my goal of 2:50, but it's not quite ready for publication yet.  I should be able to get it down to 2:46-2:47 at least, maybe 2:45.  But my current layout is a definite winner.
Oh hey, I'd kinda forgotten you'd done that Jumi v4 a while back. Any specific improvements since then, or just aiming for good luck?
Fucking Weeaboo
This is a different map layout from the v4 run.  Now it's pretty well well just cleaning things up.

I should post somewhere my maps and such for v4 (which I didn't submit) and this one.
The best defense is invincibility.
Heya guys.  I've been looking into running this game (starting with the Dragon arc because I'm most familiar with it,) and I was kinda concerned about one of the major optimizations in the current run.  It utilizes SaGa Frontier 2 save data to acquire an extra weapon which basically halves the time required for the rest of the game.  I know it's something legitimately coded into the game, but is something like that really fair game for a run?  This basically means that if I wanted to run the Dragon arc and compete with his time in any capacity, I'd have to go and buy a different game to do it, and that...  feels pretty lousy, that I'd have to spend extra money to make an optimization that doesn't have anything to do with my skill and knowledge with this game.

I guess it's not an enormous deal since there's plenty of other categories in the sea for this game alone, but I just wanted to know if that kinda thing is considered fair game and not like, separate category material or something.
The best defense is invincibility.
I asked a few people about this issue, and Poxnor said the rule was pretty bluntly: "If it uses save data in any way, it's new game +."  Does that also apply to a situation like this, where the save data used is from a different game?  Pox said I should get a more official word on it before getting ahead of myself, so I'm a bit...  I dunno, maybe worried?  This answer basically determines whether or not I can use the route and such I've been working at, or if I have to start over on another category's route.

Thanks in advance for helping me clear this up.
Waiting hurts my soul...
Admins are likely busy through the end of the month, so don't expect a response until mid-February. I suggest PMing one of them then so it doesn't get lost in the mountain of messages waiting for them already. I asked about this previously, and the response was it wouldn't be looked at unless someone who wanted to run the game was concerned about it.

Good luck.
The best defense is invincibility.
Welp, I would be a lot further into doing this than I am, but my road to being able to attempt this at all has been continually held back by a series of completely random roadblocks.

This is the most recent one.

Attachment:
Edit history:
Omnigamer: 2013-04-22 07:00:17 pm
Omnigamer: 2013-04-22 06:14:43 pm
Omnigamer: 2013-04-22 06:12:45 pm
Omnigamer: 2013-04-22 06:11:54 pm
Omnigamer: 2013-04-22 06:11:35 pm
All the things
So I went through and made notes for the JP Fairy Arc route, posted below. The run I watched finishes at about 1:58 real-time (timed until after credits), 2:08 game time. There's a video for the Jumi Arc route too, but I haven't watched it yet. Main thing to note is that they abuse power attack cancelling a lot and seem to stick to gloves and staves. I found both runs listed here.

Esukade JP Route

PART 1
-Intro: starts with glove. Starts map in upper right corner with small lake in upper left of box, down one.
-Changes both abilities to gaurd. Go down, talk to the plant guy.
-Place Domina to right of home.
-Proceed into town, go to upper left path, talk to rabbit, bottom option, top, quest start. Go back to town, talk to teapot in house on bottom left. Place wheel above Domina.
-Go through stage normally. Use heavy attack + cancel to take out enemies. Take upper path at fork.
-After fighting the first set of enemies, switch both guards to counter instead, put special move on R1. Continue through remaining enemies.
-Screen after next, boss battle, top option. Take out with power hits, counter when necessary? Can combo your special into rabbit's special if timed right. QUEST DONE.

-Place Locket? Lantern? to left of wheel place (jungle).
-Scenes. Take upper path, upper, go left and down. Left. Fight enemies. Penguin comes out, casts spell. Go back to faerie screen, then go right, right. Upper right, upper right. Go up and left to talk to old lion thing, then go back, down to left and get teleported back to entrance. Go right, talk to dude. Go right again, talk to other dude. Go right, talk, repeat. Right. Use special to take care of enemies. Grind on second group (tomato man + two cockatrices). Should hit level 6. Go back left, fight another group, get item (staff?) and equip helmet (also a drop?). Change out abilities to Dash and Backdash. Use upper with staff for damage and otherwise use cancel. Go right, fight monsters, further right.
-BOSS: Beat him endlessly with staff power attack + cancel for easy kill. Scenes. QUEST DONE.

kusanni ?? - from zombie
?? no tsuchi - from zombie
Kerryuikeon - staff, from tomato man
adamaso nabe - helmet, from Huh?

PART 2
-Place fragment (illusion forest?) to left of Jungle. Quest start.
-Go up, defeat enemies. Continue left, then up, then left. Go past stairs to upper left. Then left and up. Talk to bottom flower. Go down and then down left. Defeat enemies. Continue SW, then NW, talk to plant dude. Then leave and go E. Go through upper part with flower? Did something strange here. Continue to flower area again, talk to bottom flower. Back SW. W. SE. Talk to flower, go into tomb. Keep going W.
-BOSS: Wail on her with staff power cancel. QUEST DONE.

-Place bottle (for mine) south of forest, left of house. Then place flame N of forest. Go to mine.
-Right, NE, talk to bird. QUEST START. Go back and head E. S. Uppercut takes out moles. SW. SE. NE. Grind on creatures to get Gigas Glove. Equip, change out abilities to Jolt (?) and Illusion. Put heaven-something on R1. Leave, go to far NW. Fight creatures, get new skill and attach to L1. NW. NW. NW. NW. SW. Find Watt.
-BOSS: take out plants with uppercut first, then corner. and power cancel them to death. Just keep beating parts as they come. Scenes. QUEST DONE.

-Go back to Jungle. Talk to fairy man, option 3. Kill enemies, get penguin'd. Leave SW, then go NE. W. NE. NE. NW. Talk to top penguin, top option twice. QUEST START.
-Leave, go SW. Scene. Don't talk to them. Continue W. NW. W. Talk to creature, bottom option, use technique and power cancel. QUEST DONE.

PART 3
-Go to Gato, talk to person. NE. NE. Talk to leafy. Scene. Leave. NW. Go talk to leafy inside. Leave, go back to cliff. Scene, leave back to building. Scene, go back to cliff. Scene. Top options. Go down and to the dungeon area. Follow leaves in general, some deviations. NW cave. SE. NE. NE. S. NE cave. W. S. W.
-Go to waterfall, into cave, then up to area. Scene. QUEST DONE.

-Go back into Gato. Go up to building. NW, talk to cat guy, into door. QUEST START. Scene. Top option. Leave, go outside. Go towards dungeon area, top option. Talk to cat, top option.
-BOSS: when boss starts to cast, can manipulate side. Power cancelling doesn't work as well as usual, but should still be good. QUEST DONE.

-Place eyeball to right of Gato, north of jungle. Go in, talk to penguins, top option. SW. NW. NE. E. Talk to turtle. Top option. SE. E. SE. E. NE. NE. NW. Go to edge and jump off. Scenes.
-BOSS: power cancel endlessly. If teleports, wait for reappearance, continue bashing. Should be simple. Can hide in front during laser attack. Scenes. QUEST DONE.

PART 4
-Return to Gato. Go back to building, into back room. Talk to nun, top option. Leave, go to first house in town, talk to Nikita, top option. Go to dungeon, second option. In waterfall area, leave right, then talk to Nikita and wait for fairy in middle of root. QUEST DONE.

-Go back to Lake. SW. NW. NE. E. E. SE. E. NE. NE. NW. W. Talk to Turtle, top option. Go back. Talk to cat guy, top option twice. SW. S. W. Scene. SW. W. Scene.
-BOSS: power cancel him senseless. Use special just before he uses his. Top option. QUEST DONE.

-Go to mine, talk to bird. QUEST START. Go back one room, talk to bird again, top option. Return to Gato. Go to back room of church. QUEST START. Leave. End up in tomb of Illusion forest. Leave tomb, head NW, talk to bottom flower. Talk to Nikita, top option. Go up stairs in NE.
-BOSS: Take him out however possible. Can corner him with cat dude. Use technique just before his goes off. Scenes.

PART 5
-Return to Gato. Go to church back room. QUEST START. Leave, place staff west of cave. Enter, go to it and proceed W, W, go inside. NE, NE. E, N. Talk to djinn, top option. W. NW, inside. E. E. N. N. W, W. Up stairs to N. Talk to Djinn again, top option. NE. E. Inside, NW. W. W. N. W. W.
-BOSS: Beat on him when you can, otherwise hide in corner when he uses magic. Use illusion to evade when possible. Beat him dead. May take a while due to lots of magic and invuln time. Scenes. QUEST DONE, ARC DONE.

PART 6
-Place mask south of mine. Junk Heap. NE. SE. NE. E. NW. NE. E.
-BOSS: Just beat all the toys senseless with a technique (shield tech). QUEST DONE.

-Go to Domina, into Inn. Talk to Elazul, bottom options. Leave, place flower lamp south of Domina, go inside. Go NW, then into N shop, talk to the harpy woman. QUEST START. Talk to the guy outside, middle option. Leave SW. Go to W part of town, upstairs, talk to puzzle man, top options. Talk to dudbear, 2nd, 1st, 1st, 3rd. Downstairs, 1st, 1st, 1st, 3rd. Leave back to main town. 2nd, 2nd, 1st, 3rd. Go back and talk to centaur. Head left outside for scene. Go back inside, talk to harpy. QUEST DONE.

-Place Tome to S of moonlight place, then use spoon E of Geo. Place Egg N of Geo. Place Coral N of grotto. Place Anchor N of coral. Place Compass N of Anchor. Place Rose W of Tower. Go to home, leave immediately. Go to home again. Scene with Cactus, go inside, then back out for scene with Pelican. QUEST START. Go left for another quest, go to forge. Scene with things. Talk with painting man. Leave, choose bottom option with bird, go back in to forge. Talk to painting man again.
-Go SW. E. SE. Use shield tech on Potos. E. QUEST DONE.

PART 7
-Place Mana Sword S of Home. Go into. QUEST START. Go up branch. E. NE. N. NW. E. SW cave. SE. N. Middle cave. N. NE. NE. NE. NE. N. NW. Use shield on enemies when the chance arises. SW. SW.
-BOSS: Open with uppercut. Jolt every attack. Go behind when he starts a magic to make it go wrong direction then use uppercut after. Scenes. GAME DONE.


I haven't found any runner notes for the game at all, but these videos seem to give a good taste of what the routes are like. Dragon Arc is nowhere to be found though.

EDIT: Scratch what I said earlier, the same player has a Dragon Arc run here. 1:41:56 real-time going until after the credits, he says it was about 1:31:59 at the Goddess kill.