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First recorded version of Segment 3 done: 

http://www.twitch.tv/garik16/c/1792798

3:22 game time (Game time is at 21:43).  Got actually what I think is the minimum random battles (3) and the battle combination I wanted, but a little sloppy movement cost me probably 5-7 seconds and I couldn't run from a pair of Gimards twice, sigh. 

Running tends to be based - or at least it seems to be - upon speed and Level 2 Vahn is slower than skeletons 95% of the time, Gimards about 50% of the time, and Drake Ghosts about 50% of the time.  Thus lots of run fails. 
Hi Garik16...rly liked your segment 3..very well played...

My question to you is about the all game itself... u already did some sort of calculation about how much lvl/strategies for each boss? I ask u that because i remember when i played that game some years ago,  some bosses re rly fucking hard, zeto if i remember...

Pass without get random battle for a speed run may be your dead after dont u think?

Just curious and trying to help in some way...
I'm unlikely to get back to the TAS of Legaia in the forseeable future; I'm working on a different RPG at the moment (NetHack) and that's likely to take months/years, and I'm pretty busy in real life. Also, I was only a backseat driver for the TAS; exileUT was doing all the real work.
@Kellerpg - I just recently completed the game on a low level run to see how low I could be for the bosses.  It wasn't a speed run, but the idea (low level) was the same. 

Hence Why I'm going to hit level 4 before Caruban for Vahn....it'll set me up to be high enough level for every boss up to Xain....where things get difficult. 

The only boss who will be a bit of a problem will be Xain. 
Sorry to hear that Ais. 

For those curious, I'll be streaming more Segment 3 attempts - and maybe Segment 4 (Featuring lots of Gimards!)  in about 20-25 minutes (4 EST). 
3:12 segment 3 - http://www.twitch.tv/garik16/c/1795819 .  Need to look this over, but probably close to optimum unless I get a miracle two battle run (And I've come close - problem is that in a two battle run you end up fighting some suboptimum battle since you cant get drake ghost-skeleton until the last area). 

10 seconds shaved is nice though. 
Two battle run achieved!  21:23 - for 3:02 segment 3 - I think in-game timer is slower during battles, since I definitely saved more than 10 seconds. 

Not recorded unfortunately - but that's okay for now.  I just know it's possible to do this segment in about 3 minutes for my real run with two battles. 

On to segment 4!
So after segment 7 I'm at the entrance to mt rikuroa with vahn at 28:00. (Game time) with vahn at level 4 with a level 4 gimard.  I could save about ten seconds maybe 2-3 on segment 7 but the most on segment 4- where I took a less than my best time by 5 seconds because I got a dropped magic leaf...which is a beyond rare drop (all drops in this game appear super rare unless you have a bronze book).
Edit history:
garik16: 2012-12-30 10:59:45 pm
Gonna try some practice for attempts at Segments 8-10 (Noa to World Map, World Map to Mt. Rikuroa, Noa through Golem).  I thought about doing this in one segment but for now I think I'll be trying three.

Will be streaming at twitch.tv/garik16 for about 45 minutes. 

EDIT:  Apologies for bad audio when streaming - still getting used to this.  Anyhow, Seems like I'm going to do this differently than the above:  Either 2 segments:
1.  Segment at reaching world map;
2.  Fight up to Golem

or 3 segments as follows:
1.  Segment at reaching world map
2.  Segment at Mt. Rikuroa Save Point. 

The reason being it's far from uncommon to get no battles on the world map if you do the most direct route - so it's not worth a 20 second segment there when you can get the good no battle route about 1/3 to 1/2 of the time anyhow.  However it's tougher to dodge battles before Golem - best guess would be 2 battles at the Mountain is the best possible, though the TAS manages to get 1.  I usually get 3, but have gotten 2.  Not sure if 1 is humanly possible. 

Things to work on.
Okay update on the first part of Noa: 

The first segment has 4/5 parts:
Have Vahn enter Mt. Rikuroa, name Noa and go through her cutscene
Run to the practice battle, answering 3 questions from Terra along the way. 
Puera fights (3)
Fight your way to the exit of the cave - first without terra, then with Terra. 

The first two parts are obviously easy to get down and optimize.  But they do take about 2 minutes and they have to be repeated for each screw up /bad luck on parts 3 and 4/5. 

Part 3 is annoying as hell because Pueras have a bad habit of BLOCKING. 

The TAS does it like so: 
Fight Red Puera, using right right left right twice.  First time is unblocked.  Take damage from the Puera, which allows the second time to be the Art Dolphin Kick.  Meanwhile, you need to take damage from the Puera on turn 2 as well. 
Fight Black Puera: Use dolphin kick twice, hope to not have more than 1 or 2 hits blocked.
Fight Red Puera:  Use dolphin kick twice if possible or hope not to be blocked if not.

The problem is that you have a thin margin for error for several reasonss: 
First, you need to be hit in order to gain the AP to use Dolphin Kick, but since we won't heal in between fights, you can very easily die.  In one test run, I survived at 2HP. 
In addition, you sometimes need Pueras to act before you, which seems 50/50. 
Finally, the first red puera will survive if it blocks any attack, resulting in you needing a 3rd attack to kill him.  (The second red puera you can dolphin kick twice to give you a little better margin). 

This is incredibly annoying, since any extra turn is like 15-20 seconds more. 

And then remember that the perfect 6 turn fights are very unlikely and then even there we might get bad luck on the encounters in parts 4/5, well this segment could suck. 

------------------
I think I'll aim for 7 turns in the 3 puera fights as a minimum so i get a decent # of attempts at parts 4/5.  The exileUT TAS gets only 1 random battle in each phase of this segment (Part 4 without terra, part 5 with), but I suspect the best i can do is 2 random battles a piece.  Of course getting that with good luck in the pueras is going to suck.
Will be streaming some more segment 8 attempts in a few minutes.
6 minutes (34:00) game time Segment 8: 

http://www.twitch.tv/garik16/c/1838876

My routing after the mist comes in can use some work - i might be able to avoid that 3rd random battle.  If i can get only 2 battles and kill the puiras in only 7 turns (or miracle of miracles, 6), I can cut off 30 seconds to a minute.  In this video I get 8 turns on the puiras and get 3 random battles, but run perfectly from the first two battles and get a pre-emptive on the third.

Note:  Terra is really really really annoying - always goes first.  I get a pre-emptive attack and she ATTACKS even though we're running anyhow. 
Almost done with Noa! 

Segment 8 in 5:38 game time (33:38):  http://www.twitch.tv/garik16/c/1841178
Segment 9 in 0:58 game time (34:36):  http://www.twitch.tv/garik16/c/1841324

Segment 8 has about 5-6 seconds at most of me screwing up routing and such, but I managed to get a 7 turn kill of the puiras and more importantly, only TWO random battles before exiting the cave.  So I'm keeping it. 

Segment 9 is the world map to the Mountain, doable in no random battles and then the first part of the mountain to a save point outside of the cave.  I pulled it off in one random battle on the outside of the cave.  I may or may not keep this - I'm not sure, but at most i save like 2 seconds here. 

This leads to Segment 10.  Segment 10 is a long one and is a pain.  I've got probably one random battle before the miniboss, though it's possible to get there with none (I still haven't pulled it off).  Then after the miniboss there's a short cutscene and then you need to go a little farther, almost certainly reaching one more random battle in order to get the chest (with a Phoenix that I want) and a save point. 

In my first attempt, with a lousy golem fight and failure to run from the last random battle, I hit 39:13.  Then there's a 2 minute cutscene before you switch to Vahn so I'd start Vahn at 41 minutes. 

Hence Segment 10 is annoying because there are 3 things that can screw you up:
Random Battle before Golem
Golem AI not giving you a quick kill
Random Battle After Golem.

Pain in the ass.  Still good progress.  At this rate, I'll be at Caruban by next week at around 45 minutes game time, with him cleared at like 50 minutes. 
Perils of doing this on emulator:  I accidentally saved over the latest save in the process of doing runs.  So I managed to get a 38:36 finish of Segment 10 and that's what I'm going to have to stick with.

At best i can finish about 15-20 seconds faster with a lot of luck, so its a realistic time anyhow sigh. 
Okay, Segment 10 at 38:36.
Segment 11 at 41:03 (2:37) - there's about 10 seconds worth of improvement there, but your odds of getting good running away luck are so bad that I'm leaving that for my actual run. 

Segment 12 was Caruban.  Not sure if I'm finished with it yet,, but here's my best attempt so far: 

http://www.twitch.tv/garik16/c/1846287

46:45 (5:42).  And I waste at least 10 seconds on bad menus/movement, but so far i haven't gotten as good luck on Caruban on retries (my first try is somehow always really good, subsequent tries somehow always suck). 

So yeah, Caruban done in roughly 46 minutes.  Which is roughly 20 minutes ahead of Ryuken's old test run, so I'm encouraged.
New Segment 12 46:27 (5:24) - http://www.twitch.tv/garik16/c/1879898 

Not only did I save time on Caruban, but I avoided a healing item.  I came 18 damage short of a 3 turn kill on Caruban, which is what I think I'm going for...I think it'll save about 15-20 seconds depending upon whether caruban gets a 3rd attack in. 

I'll be streaming every other night this week hopefully at around 11 or 1130 EST.
Segment 12 Complete (46:03, 5:00 game time):  http://www.twitch.tv/garik16/c/1890030 

Caruban killed in 3 turns (actually overkilled him by about 25 thanks to an amazing 260+ damage on the last gimard. 
I've been doing this game completely wrong I realize now.  We know how random encounters work for the most part - there's a counter that is randomly set after each random battle/(boss battle?)/entering town that counts down as you move through the non-town maps as you go through an invisible grid (see above). 

But I've come to realize that the counter is also reset when you save and LOAD.  I don't know if it resets like it does after a random battle or if the game treats it like you entered and exited a town (which sets the counter to a lesser value) but it definitely resets.  Now in a dungeon, where you can only save in save points, this is of little use.  But you can save ANYWHERE on the world map. 

In other words, it's possible to save abuse to avoid ALL RANDOM BATTLES ON THE WORLD MAP. 

Now the question is how useful this is.  After all it's actually slightly slower to save and load than it is to run from a random battle in game time if you get the run away before any enemy actions.  (They're both around 15 seconds).  So it's not worth say cutting a say 4 random battle world map trip into 4 segments to dodge all random battles, especially as it's hard to perfectly time when you're about to get a random battle with one more step.  The exception is when enemies are often faster than you (possible) and thus can attack first, making saving faster. 

Moreover, there's another use for it.  I've been doing town segments as a single segment ending with me leaving the town and immediately saving.  That's essentially what I do in Segment 1/2, Segment 13 and Segment 15 so far.  But if I'm going to save anyhow, I might as well move along the world map for a little bit to reduce the random battles by 1 by saving after taking the maximum amount of steps before a random battle. 

So I could cut about 15 seconds out of Segment 13, maybe 15 more out of Segment 15, etc. 

Of course this makes the game much harder - suddenly I'm forced to redo 5 minute town segments multiple times even if perfect because i got bad luck on the world map in getting a random battle early. 


----------------------------------------------
PS My current segment times are:  46:03 Finished with Caruban, 50:50 Segment 13 (Out of Drake Castle), 52:04 to Byron Monastery, 57:06 (Out of Byron Monastery).  But this is without me abusing the tricks above. 

Thoughts anyone on this save abuse? 
Weegee Time
Keep in mind there's a 0.5 second penalty for every segment in your run.  It doesn't seem like much, but if you're making multiple segments every time you hit the world map those fractions can add up to a sizeable chunk.
Quote from Rakuen:
Keep in mind there's a 0.5 second penalty for every segment in your run.  It doesn't seem like much, but if you're making multiple segments every time you hit the world map those fractions can add up to a sizeable chunk.


Ah good point.  Well I guess that settles it - the trick will mainly be used for a. where i'm already planning on segmenting a spot I'll just end it earlier/later so as to minimize the random battles; b. where super fast enemies (bees) are on the world map avoiding them is still worth it; and c. in the few world map travels that are like 3+ random battles long, it's better just to do this to avoid any random battles then having to redo a segment 500 times to get the minimum random battles. 
Weegee Time
Sounds like a good plan to me, glad to be of help. Smiley
Help is greatly appreciated.  First time runner of any game here, so i'll take all the help i can get. 

Okay, i finally broke down and decided to download an emulator where i could look at the memory address exileUT found controls random battles.  A few interesting facts: 
At least in this emulator, the memory address is ALWAYS set to 974 when you reset the console.  That's a fairly good value honestly. 

Meanwhile, when you save and load, your memory address remains the same as it was before the load unless the address is below a certain amount.  In other words, the game treats this as if you went into a town.  There are several implications of this: 
1.  To get the best possible random value, you actually need to fight a battle, DONT RESET THE CONSOLE, but just load the save again.  This is because  as exileUT found, the larger and thus better range of random encounter memory values exist after random battles.  (Course this will involve a lot more resetting for lousy random number luck than simply resetting the console.  If a distance is short enough that resetting the console will make it travel-able, just do that.)
2.  Your random encounter memory value doesn't just reset upon towns, it resets upon any time you go from the world map to an area and/or back if the value is low enough. 

Need to think about this some more.
http://www.twitch.tv/garik16/c/1935212 

Segment 13 roughly complete in 4:55.  I'm saving a good 30 seconds + due to dodging the random battles here through the new world map method.  Easily.  I get to the monastery about a minute ahead of where I did previously (though in Segment 14, not 13) and cut out a segment (bye bye .5 second penalty), though I didn't do some menu work equiping like I did previously. 

I actually made a minor screwup.  So to save a few seconds here and there i really shouldn't go into the item menus till I absolutely have to.  Thus I no longer in the Drake Castle Segment equip the defender chain and robe, because in the next segments I'm going to get an ivory book which will require me to go equip again and I never fight a battle for those equips to be relevant before then.  However, I did go into the item menu to door of light after caruban which is where I SHOULD have used the fire book 1. 

I don't think it matters - I don't want to use hyper arts on the seru in the Voz forest so I don't think I WANT to use tornado flame in the first place until Zeto, so I can use the fire book when i door of light out of west voz.  But it may cost me a few seconds if i do end up wanting to use the hyper arts sooner.  Oops. 

------------------------

Segment 14 is interesting.  I need to walk to Biron Monastery (doable off a reset without any battles), grab the power elixer, phoenix, and healing bloom, and head off for west voz.  Now here's the interesting thing:  I'm pretty sure the Random Encounter RAM Address RESETS when you hit the ivory book entrance to the mist generator.  So I don't think I need to end the segment until i'm right outside west voz, saving me another segment. 
Pudding%
Quote from garik16:
and cut out a segment (bye bye .5 second penalty)


The save penalty is only applied when you can save anywhere, and when the saves themselves cost no time (Think quicksaving in PC games). Since neither of those apply here, there is no save penalty. At least, there shouldn't be.
Ah, thanks Dragondarch.  Still, the 15 seconds it takes to save make it worthwhile to cut out a segment, especially when i'm cutting out probably 30 seconds of battle as well.  Win!