A nice man in the tasvideos irc channel made a script for me. I am currently testing if 2 round Gimard is possible.
Edit: Is the top left Gimard forced to open with Tail Fire every time? Engaging the enemy on a different frame is all I can think of. I'll test that next. The 2 round Gimard is looking impossible. My max is 48 damage. But I want to test for 400 frames or so. As long as it takes less time than an extra round it is worth it.
Edit2: 2 round kill is impossible on that first gimard you absorb.
Attack order(Surprise, Ambush, enemy or player first) is chosen the frame you enter battle. Enemy Attack type(2hits, 3hits, magic) is also chosen this way, except when Spirit is used. I am working on round 2 and beyond to learn how they work.
Attack damage and blocking for enemy and player can be manipulated when you end your turn.
Edit3: Good news. Attack order(Surprise, Ambush, enemy or player first) is chosen the frame you enter battle. Enemy Attack type(2hits, 3hits, magic) can be manipulated in battle. Testing.
Edit: Is the top left Gimard forced to open with Tail Fire every time? Engaging the enemy on a different frame is all I can think of. I'll test that next. The 2 round Gimard is looking impossible. My max is 48 damage. But I want to test for 400 frames or so. As long as it takes less time than an extra round it is worth it.
Edit2: 2 round kill is impossible on that first gimard you absorb.
Attack order(Surprise, Ambush, enemy or player first) is chosen the frame you enter battle.
Attack damage and blocking for enemy and player can be manipulated when you end your turn.
Edit3: Good news. Attack order(Surprise, Ambush, enemy or player first) is chosen the frame you enter battle. Enemy Attack type(2hits, 3hits, magic) can be manipulated in battle. Testing.