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Visit my profile to see my runs!
First post updated 09/26/06

Psonar has finished his Expert 15 Medals (100% SS) run and is submitting it with an awesome time of 1:24:51!  He is also submitting a "pure speed" run of 25:41 to replace TSA's and a Redline Run of 35:53! Practice and sample videos are available below:

Third practice of Corneria (Mission Complete) v.3

Meteo v.1

Sector Y v.2

Fortuna v.3 (must see)

Katina v.2

Aquas v.1

Zoness v.1

Titania v.2

Sector Z v.1

Bolse with Star Wolf

Blue line route v.1

yellow line route v.1

red line route v.2

Katina-Solar-Bolse playthrough (Wolf)

CO-ME-FO-SO-MB-BO Practice (Wolf)

CO-ME-KA-SX-TI Practice

The FIRST time he beat TSA's record (26:12, same route)

His red line run on normal (beating StrangenessDSS's record)

The Single Segment Expert All Medals run!!!  (1:24:51)

------------------------------------------------------------------------------------------------------

I'm starting this thread on behalf of Psonar, who has begun planning for an ambitious run through all of Star Fox 64, obtaining all medals, done entirely in expert mode.

What I last said in the other thread for continued discussion:

Wow; I'm quite impressed with your strategies and research.  Keep up the good work!  I only have a couple of comments to contribute: 

For Sector X, you can usually save Peppy pretty easily with a bomb directed toward the lower left of the screen just a few moments after the robot arm bursts through the giant wall.  The enemies do not even need to have appeared by this point, and the bomb will probably be more effective if it anticipates them. 

Yeah, good luck with Titania; never could stand the place. 

Okay, this route might seem totally redundant and pointless, but have you considered this? 

Turn on the game: Co-Me-Fo(Wolf)-SX-Ti-A6-V2-Restart-Co-SY-Aq-Zo-SZ-Bo(Wolf)-Restart-Co-Me(or SY, but I feel Meteo with warp may be faster, especially if you aren't pursuing a medal)-Ka-So-Ma(Finish).

EDIT:  *Sigh*  Sorry, I don't know why I listed a route including a visit to Area 6 from Titania (actually, you're last post did the same thing, so I obliviously typed the same sequence... a sequence which cannot be done.  See?  IT'S ALL YOUR FAULT!!!  Jk.  I know you meant Macbeth.)

Okay, let's start over.  You wrote this:

Quote:
What does all that boil down to?
Turn Game ON...
RUN 1: CO / ME /  FO / SX / TI / RESET
RUN 2: CO / ME or SY?/ KA / SO / TI / BO / RESET or VE1?
RUN 3: CO / SY / AQ / ZO / SZ / A6 / VE2
Credits -> Turn Game


Hmmm... the first run seems kind of frivolous, the way the entire project stands, now.  You really should tackle Bolse in the first run while StarWolf will not be present.  Then, after a reset, you should next attempt the red-line run (Run 3), finishing off Venom 2 (eliminating the need for a Venom 1).  Finally, restart the game taking Meteo (faster, I believe, if you aren't pursuing a medal) to Katina, then Solar, and finishing the run with Macbeth.  Btw, don't you have to finish Macbeth with the switches to obtain the medal?  I'm not sure on this, though. 

Anyway, my route would look like this:

Co-Me-Fo(Wolf)-SX-Ti-Bo-Reset-Co-SY-Aq-Zo-SZ-A6-V2(Wolf)-Restart-Co-Me-Ka-So-Ma-Finish.

This, it would seem, removes much of your doubling levels.  If you had a reason for your route which I've neglected to notice, please let me know.
Thread title:  
Yay, more Starfox 64 runs!  At least this one would be a real display of skill, instead of just a joke run.  Anyway, looking over Psonar's comments in the other thread, I have the following corrections/comments:

/*
Psonar said: After that, Sector Z and MacBeth may go to Area6, but Titania -> Area6 involves a long cutscene making it a bad choice...therefore Sector Z will go to Area 6.  Titania or MacBeth will then go to Bolse.  From Titania means no Star Wolf, MacBeth means Star Wolf ... MacBeth to Bolse might be fastest since StarWolf may give some quicker points. 
*/

      I should point out that Titania -> area 6 is not possible, I'm assuming you mean Macbeth and its cutscene, even if that's the case however, I should point out that IIRC medalling  Macbeth without the +50 given by the cutscene way of defeat is impossible, or at the very least would actually require alot of breaking throughout the level to take out parts of the train.  Thus, regardless, you'd want to take him out using the switches, then switch routes on the overworld.

/*
Psonar said: Sector Y must go to Aquas and Meteo must go to Fortuna meaning Meteo or Sector Y may be repeated for Katina
*/

      I'll have to check, but I'm pretty sure Meteo + warp is longer than beating Sector Y, so for Katina, I would probably suggest Sector Y route.

/*
Psonar said: Question: Should a medal be gotten on Venom 1 (from Bolse - pretty hard without boosting) and Venom 2 (from Area 6) or just Venom 2?
*/

      Actually, I'm pretty sure I've heard that there are just not enough enemies on Venom 1 to get the 200 neccesarry (though this may be different for expert mode), regardless, only one medal is actually recorded, so no, it should probably be skipped either way.

Hope this is of help. 
Visit my profile to see my runs!
Quote:
  I should point out that Titania -> area 6 is not possible, I'm assuming you mean Macbeth and its cutscene, even if that's the case however, I should point out that IIRC medalling  Macbeth without the +50 given by the cutscene way of defeat is impossible, or at the very least would actually require alot of breaking throughout the level to take out parts of the train. 


Confirmed on two accounts, then.

Quote:
I'll have to check, but I'm pretty sure Meteo + warp is longer than beating Sector Y, so for Katina, I would probably suggest Sector Y route.


Really?  I suppose you could be correct; I'm not sure, though.  I guess the Meteo warp is toward the very end of the level, so I guess it's possible.  You would definitely have to clean house in the Sector Y fight, I think.

EDIT: On second thought, I think SMK is right.  Meteo isn't the shortest level in the first place, and the warp is just before the boss.

Quote:
Actually, I'm pretty sure I've heard that there are just not enough enemies on Venom 1 to get the 200 neccesarry (though this may be different for expert mode), regardless, only one medal is actually recorded, so no, it should probably be skipped either way. 


Again, agreed. 
Long live SF64!
Thanks for creating the new thread, Insipid.  I corrected the Titania > A6 mistake... it should have said MacBeth > Area 6... all my fault!  Cry

I'll re-hash the premise for this run here since it's in long-winded pieces in the other thread.

Premise of this Run:


I've played SF64 non-stop since it came out and I'm traditionally a High Score player.  I want to bring performance and speed together to create a 100% Speedrun. 

I want to do a speedrun of Star Fox 64 which will include all 15 medals in Expert Mode.  This can be done with three playthroughs, including 2 Resets.  I think medals can be earned on all "on-rails" levels while boosting continuously, and any All Range Mode areas will be executed as fast as possible with the minimum amount of time taken to acquire the medal.

Level abbreviations:
CO - Corneria ; ME - Meteo ; FO - Fortuna ; SX - Sector X ; TI - Titania ; BO - Bolse ; VE1 - Venom from Bolse ; KA - Katina ; SO - Solar ; MB - MacBeth ; SY - Sector Y ; AQ - Aquas ; ZO - Zonness ; SZ - Sector Z ; A6 - Area 6 ; VE2 - Venom from Area 6

I've begun practice with the "blue line" courses: CO, ME, FO, SX, BO and have been hashing out the route planning.

My best idea of the route right now is :

RUN 1: CO  / ME* / FO / SX / TI - RESET
RUN 2: CO* / ME  / KA / SO / MB / BO
RUN 3: CO* / SY  / AQ / ZO / SZ / A6 / VE2

*Medal not acquired, pure speed (for repeat levels)

That should make sense, but I welcome any discussion...

The RUNs may be done in any order, but I feel that gradually increasing the difficulty is best.  Any comments on what you'd like to see?

I love the ending climax of the SM64 70-Star run, so I'd like to save the hard stuff for last!

Any one interested in seeing this done?
How fast do you think it can be done?
Edit history:
Psonar: 2006-09-14 04:32:45 pm
Long live SF64!
Wow, many replies while I wrote mine!....will probably happen again...

ooh yay, high score stuff...

MacBeth:
InsipidMuckyWater
Quote:
Btw, don't you have to finish Macbeth with the switches to obtain the medal?


SMK
Quote:
I should point out that IIRC medalling  Macbeth without the +50 given by the cutscene way of defeat is impossible, or at the very least would actually require alot of breaking throughout the level to take out parts of the train


This can in fact be done and I think time saved... (what's even more interesting is the highest scores achievable are done without the hit+50, there's tons of enemies after the final switch.)

I did a test run (boosting) and got 137 at the switch, took out two guys following Peppy right after the switch (3 points) and then cleaned up with a hit+10 2 train-openings later for 151.  I'm likely getting more hit+'s than you're used to seeing...there are some tricks, and I still destroy (nearly?) all of the train while boosting.

Venom 1 is hard but doable...in fact highest scores stand at over 300.  I'm glad that you don't want to see it though because I can barely get 200, and it's hard as crap! Plus it requires too many bombs and I need those for Bolse.  I'm going to agree that Venom 1 medal is out unless someone says "I betcha can't even do it!"

Approaching Katina
We need times to verify ME > KA vs. SY > KA...

I'll think about the routes, but I have a real hankering to end on Venom 2... it's just...it's...the end . . . and then Happy Credits and you get a The End or Thank You screen! (I can't remember...) Last frame of the run should be the signature Miyamoto end screen . . . I'll think about it...

Edit: went back and created simple quote boxes for quotes now that I know how
I've done some testing, and here's the results:

Coneria: complete - 2:42 (the boss took me about 10 secs, so if you could do it in five, it would be 2:37?)

Coneria: accomplished - 3:50 (I finishes the boss as soon as possible, no waiting, I'm pretty sure it can't be done faster, maybe 10 seconds faster?)

Meteo: ending on warp: 4:43

Sector Y: up to boss - 2:45 (the time it takes to beat the boss is quite variable)

therefore:

CO - ME - KA = 7:25 +/- 5 secs
CO - SY - KA = 6:35 + (SY boss time) +/- 10 secs

So, how fast can you take out the SY bosses?

Also, can you medal meteo without taking the warp?  If not, then I would suggest doing meteo twice regardless, because if you're going to have to take the warp anyway, doing meteo a second time without the warp just to get to fortuna is definetly faster than an extra run through SY.

Anything else you need timed?
Long live SF64!
Thanks for the times...looks like the Sector Y boss time will be pretty important.  If it's under a minute then it may have to be done twice (boy do I not relish that thought!)

Oh and Meteo can be medaled without the warp, I did it last night pretty handily...and with practice it shouldn't be a problem...I'm thinking 220:
Checkpoint = 110
Warp area = +65 (hit+7's)
Final Appraoch = +25?
Boss = +11
TOTAL ~ 220

I want to go see if I can rack up 150 on SY and then see my boss time...that's one of my weaker levels (HS: 212)

I don't know what else needs timing besides....everything!  Something that needs to be done is getting the times from other runs including TSA, StrangnessDSS (LordVG has them in a chart in the redline topic), and I need to watch the Expert run...I think it's PAL...anywho, there's some research into existing runs that might give us times to shoot for.  Man I hate timing...I live by myself and I have a video camera, but I don't even know how to capture straight to my computer yet... will work on that

Thanks for the help... time to play!
Long live SF64!
SMK, what are you using as the beginning and end of your times... I want to see how I'm comparing.
The beginning(sp?) is when I first gain control of the arwing, and I end when the fanfare begins to play at the end of the level (you know, da da da dun, dah dun!!!!!!!) just before the end of level status screens come up
Long live SF64!
ah hah, that's why you're so fast... I wonder if we can find a visual marker to mark the end of the levels instead of audio?  Since we want to compare some of the levels, the differing cutscenes mean we should include the end cutscene in the time slot.  I was thinking start the clock when the planet is selected, and stop the clock on the last frame before the Lylat Systam map appears again...

According to your timing, TSA's run (Mission Complete) is 2:35.
The expert mode PAL time by SuperCoolAl after the 5/6 conversion was 2:37.
StrangnessDSS's Mission Accomplished time was 3:25 Mine was 3:29 (more explosions=slowdown and single lasers for boss).  I think your 3:40 was taken from turning on the system, or you made a timing mistake, I think you did better than 3:40.

I'm trying to get a Corneria and Sector Y video online ... I want to let people see where I'm at.  This video was me just sitting down and playing, no reseting, and it's my first ever speedrun through Sector Y...first time in a WHILE in Sector Y at all...and thus it includes a death, but I then pick up and do alright, so you can see my learning curve in action.  I surprised myself with a medal on Sector Y...looks very doable!  The boss battle was a mixture of good and bad... bad on the first two, but good on the big guy (!?) and with single lasers (!?) ... it'll be up soon ... if no one has any other preferences I'll try filefront. I'd feel bad putting this video on www.archive.org.
Edit history:
Psonar: 2006-09-14 04:38:40 pm
Long live SF64!
The location of my random practice video of Corneria and Sector Y is (filefront was down):

It's a mediocre practice to show ya'll a candid snippit.  

Anyone have trouble getting a 200 on Corneria? Let me show you how I do it really quick...

Better videos coming when I get...better....

EDIT: Video is "processing".... I'll make another edit when it's up, sorry for posting too soon
EDIT 2: I didn't like youtube - took too long to process.  See all my practice videos at my archive.org site.
EDIT 3: Please note that the Corneria-Sector Y video is no longer available thanks to my improvements.  Please see the most recent Redline, Corneria, or Sector Y videos
Well, since you have to do them all at some point, wouldn't simple red line be the best way to start?  Then you do blue line(being sure to use change courge to Titania after you save Slippy from the Sector X boss), restarting at Venom, and then you can just do Corneria to whichever of the two second levels is faster to Katina -> Solar -> Macbeth?

Change course means your route is very flexible.  Anything works so long as you end up with just 2 extra runs of Corneria and 1 extra run of either the asteroid belt or Sector Y, whichever is faster.  You're obviously not going to want to be losing wingmen either.

I think expert is harder to play but easier to medal due to more enemies.
Visit my profile to see my runs!
Quote:
I'll think about the routes, but I have a real hankering to end on Venom 2... it's just...it's...the end . . . and then Happy Credits and you get a The End or Thank You screen! (I can't remember...) Last frame of the run should be the signature Miyamoto end screen . . . I'll think about it...


Well, okay, you could end on Venom 2. After exchanging Meteo with Sector Y, my route would segment like this:

Co-Me-Fo(Wolf)-SX-Ti-Bo-Reset
Co-SY-Aq-Zo-SZ-A6-V2(Wolf)-Restart
Co-SY-Ka-So-Ma-Finish

To end with V2, you'd merely rearrange the segments, ending with the middle portion.  For instance:

Co-Me-Fo(Wolf)-SX-Ti-Bo-Reset
Co-SY-Ka-So-Ma-Reset
Co-SY-Aq-Zo-SZ-A6-V2(Wolf)-Finish

Btw, I tried my hand at Corneria, and I finished Mission Complete in 2:32, according to SMK's timing scheme; I find it's quicker not to use a bomb.

Btw, I believe it's possible to direct a bomb toward the Wolf team at Fortuna before they enter your arena of mobility and destroy them before the fight, as they are incapable of maneuvering while descending from the sky.  Have either of you tried this?
Quote:
I think your 3:40 was taken from turning on the system, or you made a timing mistake, I think you did better than 3:40.


To be honest, I think it was because I wasn't boosting through the arches.  I was too afraid to lose my hyper laser for the boss.
Edit history:
Psonar: 2006-09-03 12:06:44 am
Long live SF64!
I played Fortuna like 10 times working on bombing the formation as they come in...and it definitely helps...the best I did was getting them down to half health...

If it can be done, bombing them once above the level, when they arrive, and then a 2nd time before they split up might do it, but it'd be really hard

my times for Fortuna were around 2:40 from the level select to getting in space...ten seconds faster than TSA...oh, and that's with single lasers (I get double lasers on the 15th enemy) and 3 bombs, so I might can shave off a few seconds if I had hyper lasers (I was doing retries)
Sounds good.  Say, which level are you expecting to be the worst to medal?  In my experience it has been Sector Z, but that may be different with all the boosting on fly-through levels.
Edit history:
Psonar: 2006-09-03 05:02:25 am
Long live SF64!
Sector Z will be rough no doubt.

I don't know yet how good I can get at Titania...I gave it 4 or 5 attempts, and then finally survived with 130-something.  I think Titania might just be a challenge to plan my routes to avoid taking damage and with the route-planning, develop enemy killing patterns...right now I'm still really haphazard there.  The answer may have a lot to do with bombs too, since in a SS I could have lots, but on my retries I only had 3.

Other than that, Solar is a close call that needs practice... it's just a low-scoring medal like sector Z... and I'm strugging to get enough hit+1's to have it, and collect the health rings to not die...there's a lot of yet-unavoidable damage at the beginning where I have to boost through lava arches and whatnot...

Videos are Up!

(everything else is slow or down, so I went with archive.org)


http://www.archive.org/details/StarFox64SpeedRun100SSPractice

Right now there's a Corneria & Sector Y run that was my first attempt at Sector Y (better now...).  Then there's a Corneria Mission Complete run, a decent Solar run, and two Fortuna runs... FO.practice contains fast kills with turbo lasers... FO.practice2 has my new strategy with bombs and single lasers, and a surprise!

I'm thinking I may just use that archive.org page to store practice runs, since it will give me the capacity to store larger practice runs later.  Let me know what you think of the videos (including quality, etc)
Everybody loves Hypnotoad!
Are the medal criteria the same in Expert as in regular?  If so, Fortuna should still be a really easy medal, unless StarWolf has become insanely hard or give fewer hit+.

I haven't played Starfox in so long, so I don't remember all of it.
Visit my profile to see my runs!
^ Yeah, Fortuna should be smooth sailing due to Wolf.  Venom 2 should be, as well.

Quote:
Other than that, Solar is a close call that needs practice...


Hmmm... I'm guessing you've already realized this, but bombing the lava birds when they all emerge often helps gain the medal.

How are you with Area 6? 

Btw, I'll examine the videos and post back with comments.  Keep up the great work, Psonar.  Wink
Long live SF64!
Thanks for the encouragement guys!

Fortuna's medal is easy... Star Wolf is still easy on Fortuna in Expert and the speedrun means I'll get the hit+10 for each of them...this means I have like 90 seconds to get the measly 6 points I need for the medal... the trick is preparing to do Star Wolf FAST, which I have a new strategy for if you want to see my FO.practice2 video....

I'm on the verge of attempting to get all the medals and just see how long it takes, whether it's 1:30 or 3:00, just to try it all in one sitting to get a feel for the endurance too. I have my coke and Goldfish ready.  I'm still not sure if I'll record or not.  My recordings are done with a video camera.  I don't even have a power cord for it yet, just some rechargeable batteries, a 15-minute charger and a USB cable for dumping the video every 80 minutes or so.  Between batteries and uploads my run will be a bit segmented if I record unfortunately.  I might just do it unrecorded, but timed (with level splits), and save long recording for when I buy VHS tapes...I read Radix and Nate's video recording FAQ...WOW!  Looks like I'm stuck with the ancient and inferior VHS and I have a 9/10 chance of my run degrading to 16 pixels at 3 fps if I don't do it right... sheesh!
Visit my profile to see my runs!
^Well, basically, if you just record on SP mode, you're run should be fine.

Okay, I checked the vids; I was very impressed.  I hope I don't offend with my upcoming criticisms; they're only intended to help, even though you're obviously far more advanced with the game.

Corneria: Awesome job, but you want to do your best to reach the bosses with at least double laser [note: quoted from "Of Things Easier Said Than Done"].  While much of the maneuvering was entirely necessary, some of it seemed a slight bit frivolous or ostentatious.  Wink  Granted, you definitely know what you're doing, but I foresee some frustrating incidents down the line if some of the more dangerous techniques fail, especially if in the middle or ending stride of a run; although, only small to negligible amounts of time in this level and in the next would be lost.

Solar: You might have missed some opportunities for bombs or lock-ons, here; for instance, moments 1:08, 1:38, maybe 1:55, and 2:15 (two bombs) could all have benefitted from a properly executed bomb.  Of course, bombs are always scarce in runs like this, and you didn't exactly need more kills by the end of this session, but you wouldn't necessarily have to utilize each of these opportunities to provide yourself the luxury of a decent buffer margin.  Also, I think activating the checkpoint [1:10] might have been worthwhile, as the supply Rob64 sent [1:52] might have been an additional bomb if you had enough health. Actually, I'm not sure on that, but it's a notion which could be investigated.  And finally, the f-bomb was hysterical, my friend.  Grin

Fortuna:  Wow; did you discover that trick all by yourself?  That's certainly helpful.  Shocked  You really should replace TSA's run, one of these days.  Btw, would locking-on to one of their ships [with or without a bomb] be useful, before they've descended into the actual arena?

Keep them coming!  I relish in the pedantic and hypercritical scrutiny of others!!!  Seriously, though, I'm quite impressed so far, and I'm emphatically anxious to see the finished product one of these days down the line.  Just watching these makes me appreciate the game, all over again. 
Edit history:
Psonar: 2006-09-14 04:43:49 pm
Long live SF64!
Quote:
 And finally, the f-bomb was hysterical, my friend.   Grin


If you're referring to my hushed exclamation after accedentally somersaulting, it was "ah crap" ... if not ... what do you mean by f-bomb?  I noticed a funny sound near the end that may have sounded like a fart (more likely a burp though...)...

Anyways, thanks for the feedback!

About Insipidmuckywater's Corneria comments:
      Yes, my excessive barrel rolling charged laser madness has cost me many a wing on this level.  All that stuff may look crazy, but it's what I feel when I play, and I agree that I need to be cleaner in my flying.  

(Some of the constant barrel rolling is from just coming off of a low score run I did for fun (no one had ever done it to my knowledge), and I had to master the minimum delay between barrel rolls to avoid damage on Venom to wait out Star Wolf down to 1 point each.)

Comments duly noted for Solar.  I am missing lock-ons a lot and that's because I'm used to going for hit+1's.  A charged unlocked shot is called a CUS in the high score community.  My Corneria run was full of CUSes.  I've been conditioned to not lock-on and so locking requires thought, CUS doesn't, but for this run I need the right balance and I'm working on it.  Thanks for the bomb/health scrutiny.  I've died way too many times going through that continue.  You have to brake to avoid damage, and Expert Mode collisions aren't easy on the health bar.

Who puts a continue right between massive fire-worm-things?

What's sad is I think my health was high on that run compared to others...luckily the heat can't kill you, and I'm sometimes at 0% through a lot of it.

Ah, Fortuna, indeed I discovered that myself.  I've known the sky-high trick for a while, and I actually did it on Katina in my low-score run to stay away from enemies and pass the time...and it put me way above the mothership.  For those who haven't seen SF64_speedrun_FO.practice2.wmv you should go to http://www.archive.org/details/StarFox64SpeedRun100SSPractice and check it out.  I think that trick with some pretty bomb placement and hyper lasers will do nicely.  About locking on, I think leaing them with the bomb provides the most hits to them.  The bomb contacting 1 of them doesn't help as much as them all being in the blast radius for the longest amount of time.  In otherwords, leading them a bit is better.

That covers replies...onto what I just did!  I just did my first practice run!......It sucked! Yay for me!  I played each level fast until I medaled it.  It took a whopping 2 and a half hours, and contained more deaths and retries than I can remember.  I died or retried more often that not.  I wanted to get the crappy run out of the way so that now I'll be awesome! (j/k) If the image will work I have a chart of my times (as recorded with Xnote Stopwatch, trial version, you can't export but you can always PrintScreen!):

I can't get the image to work right, so here's the link:
Feel free to post the image if you can get it to work.

http://i92.photobucket.com/albums/l35/flutefreak7/Other%20Images/SF64_speedrun1_times.jpg

[EDIT]
The timing was done at System ON or level selection.  Level times appear in the "Gap" column.  Comments were made entirely at the end so the death/retry counts may be innaccurate.  Lengthy times are generally due to deaths or retries.
[/EDIT]

Anything longer than 5 minutes is obviously a problem spot.  Anything longer than 9 minutes is the bane of my existence!  My top worst three levels are Katina, Aquas and Titania.

Katina just wanted to kill me tonight!  I remember when I used to go for the Expert Katina medal, I'd get hit and lose a wing like once or twice.  What's up with 4 or 5 times!? I flat out died 2 or 3 times, I can't even rememder.  I need a new flight patterm, new strategy, or something.  I went in with 9 bombs, boosted at the intro, BAM! 3 ships hit me at once right as they dove into the fray.... I learned that unless you'd rather start with 3 bombs and single lasers NOT to boost at the beginning of Katina. . .

Aquas is a concern.  I finally medaled there, got like 170 in fact, but I laid off on the boosting and only boosted on occasion when the action died down.  Based on that 170, I think I need to not boost and even brake a little for the section prior to the continue where there's a ton of enemies fireing and whatnot, and the part during (maybe) and after the electric jellyfish where the rocks fall.  As I get better at avoiding forced colliosions on Sector Y and keep my turbo lasers I might give more liberal doses of boostage.

In Sector Y there's a few places where sometimes the big ships don't like to move out of the way, and boosting at the wrong time leads to a forced collision.  The ships that open just before Falco says "Take 'em down with one shot" did that to me twice on Sector Y the second time through I think (yes, after the GAME OVER....  :-[ )Titania just needs practice.  Partial boosting is the answer to avoiding collisions, as long as I always start boosting again when the meter runs out I shouldn't lose time that way.  If I continue to have trouble with the medal I play to lose some time towards then where the rock throwers are.  The two boulders they throw break into 8 or so little pieces that can be hit with one ground-level charge shot for a hit+7.  This can be repeated as needed I think 3 times?  That means a possible 35-45 points that I can't get while boosting but that I can optionally slow down for as needed towards the end.

Hmm, another random comment is that when I'm pure speedrunning Corneria or Meteo, I need to pick up enough points to restore teammates health for the next level.  but I don't need to go crazy, just like 100 points or whatever to keep their health full for Katina...friendly health caused a restart on Katina I think...

That wraps up tonight.  Labor Day weekend gives me extra time to get this off the ground.  Thanks for the support to all who read this... seeing that view counter go up is enough! And thanks especially to the repliers!

EDIT: changed picture to a URL, fixing spelling errors, added timing explanation
Edit history:
Psonar: 2006-09-04 12:53:36 am
Long live SF64!
My www.archive.org page may be down because I'm adding more videos.
Thanks for all the downloads and sorry for this delay.

Coming Soon
Now Available!
To a download near you!

(1) Fortuna Star Wolf gets their butt whooped!    FO.practice3
(2) A look at Sector X                                                  SX.practice1
(3) A decent Titania run...need suggestions                  TI.practice2

http://www.archive.org/details/StarFox64SpeedRun100SSPractice
Visit my profile to see my runs!
Quote:

If you're referring to my hushed exclamation after accedentally somersaulting, it was "ah crap" ... if not ... what do you mean by f-bomb?


Ahh, really??  Damn!  I think all I can hear is, "Uh c---," which of course sounds like a particular meme minus its first letter, F.  Hah.

Quote:
All that stuff may look crazy, but it's what I feel when I play, and I agree that I need to be cleaner in my flying. 


Oh, I completely understand.  Almost exactly a year ago, I had nearly perfected a no-damage Normal run. However, almost a year ago exactly, TSA posted his new time, and I knew Radix would not interchange a quicker run for a more impressive one (too bad, too; I was quite close and had made it to Bolse like a dozen times, plus the run was guaranteed to undercut the former record).  Anyway, I often performed similarly excessive moves to entertain the crowd, because I was also playing a pacifist or low score run, as you, although I probably wouldn't have realistically reached anything lower than maybe 75.  But yeah, no worries.

Quote:
Comments duly noted for Solar.  I am missing lock-ons a lot and that's because I'm used to going for hit+1's.  A charged unlocked shot is called a CUS in the high score community.


Yeah, I'm well aware of the move and your need to utilize it in the run, so again, your practice run definitely had legitimate excuses for what few mistakes plagued it.  I only mentioned it to help re-establish the need for capitalizing on the rare moments of hordes in the level. 

Quote:
The bomb contacting 1 of them doesn't help as much as them all being in the blast radius for the longest amount of time.


Oh, ok.  I just figured locking-on to one of them would guarantee they would all be subject to the blast radius, but I'm sure you know better.

Quote:
......It sucked! Yay for me!  I played each level fast until I medaled it.  It took a whopping 2 and a half hours, and contained more deaths and retries than I can remember. 


Honestly, your 'miserable' run is probably the most encouraging thing I've seen for such an ambitious project, in recent memory.  First of all, anything less than two hours will be astonishing, and it seems apparent you are ready to deliver something of that nature in the near future.  And secondly, your problem areas are conveniently distinct; we know where your practice should go.  And btw, splendid spreadsheet.  Wink

Quote:
Katina just wanted to kill me tonight!  I remember when I used to go for the Expert Katina medal, I'd get hit and lose a wing like once or twice.  What's up with 4 or 5 times!? I flat out died 2 or 3 times, I can't even rememder.  I need a new flight patterm, new strategy, or something.  I went in with 9 bombs, boosted at the intro, BAM! 3 ships hit me at once right as they dove into the fray.... I learned that unless you'd rather start with 3 bombs and single lasers NOT to boost at the beginning of Katina. . .


That being said, I'm slightly surprised this level proved difficult.  Of course, I guess I'm not entirely sure what could be done to ensure a successful attempt, either.  Other than avoiding traffic, the only thing which can be done is eliminate one of the four hatches and just wait around killing enemies to escalate your score (and boost to intercept/catch said enemies).  Is this what you do?

EDIT:  I'm quite ebullient to see the new videos.
Long live SF64!
Comments logged and processing....

My above post has been edited, the new videos are up!

http://www.archive.org/details/StarFox64SpeedRun100SSPractice

I hope you like what I did with Fortuna... almost a 30-second improvement on TSA I believe.  See if you see how it can be faster though...

Sector X is a sample of a typical run there at this point.  I'm really good at the boss when I have turbos, but that's one of the hardest things to maintain in this run.

Since Titania is such a problem I've posted a video.  I've improved some for this run of it, but the boss fight stinks.  I need help knowing how to quickly dispatch him.  Weird: the boss music failed to play!  I've got a surround sound system that blares Star Fox 64 music all day and then a music-less boss fight!?  It was creepy for sure!

About Katina: I hope as I play it more I'll somehow adapt to the harsh conditions of expert mode there.  I really don't know why I'm colliding so much, but I've definitely got to clean it up.

I wouldn't be shocked if this run could be done in under an hour and a half.  I doubt that'll just happen on it's own, but once we establish what is a good run on each planet, putting them together gives us a goal to shoot for.  SuperCoolAI said he timed every level meticulously to find the fastest route.  If so, that'd be some nice data to have, but nothing that couldn't be figured out here.

Thanks again InsipidMuckyWater, and as I see the download counter go up I wonder if anyone else has any comments?  Did you like it, think it was crap?  I don't easily offend, so bring on the criticism or questions.