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King of hearts
So exactly what are the different categories for all this?  By the way it looks, there seems to be a ton.  I don't think Radix will like this too much...
Visit my profile to see my runs!
Minimalist: The route TSA took but soon to be improved by Psonar.

Red line Minimalist:  (Pending category) Most difficult route through the game (akin to 'hard mode'). Category not approved by Radix, as of yet. [There's always archive]

100% Expert: Hardest difficulty, all levels, all medals.  I'm sure Radix will take this; the result will be the most difficult and impressive of any Star Fox 64 run.

Now, sure, one could argue we should have blue line, yellow line, blue line medals, yellow line medals, red line medals, 100% normal, and others, but the above specific choices best represent the various challenges the game offers to their furthest point.  Expert 100% is the most challenging way to experience the entire game.  Minimalist (TSA's route) is the quickest method to complete the game.  Now, red line is similar to minimalist, except it features entirely different levels, maybe qualifying it for an additional category.  If I were running the site, I would probably not accept expert runs of these latter two, at least not after Psonar finishes his 100% expert run, as yes, the small variation expert poses would double the number of categories; though, we do already have an expert PAL run (and don't get me started on PAL; I know Europeans need exposure, but this will certainly add to the quantity of categories), so who knows how many Radix is willing to tolerate. 

So, to sum, minimalist, 100% Expert, and maybe some form of red line are the only categories with which I think we should bother.
Everybody loves Hypnotoad!
The categories seem to be

Best Time
Best Time Red Route
Best Time All Medals

And perhaps Expert/Normal on each.  Since this game really doesn't lend itself to segmenting except on the All Medals run, it looks like just 6 categories max.
Long live SF64!
I agree with the route decisions mentioned, though I want to clarify a bit based on Radix's FAQ.  Remember that Radix has already established the basis for different types of runs in the FAQ.  First there are three main types:

1. Pure speed - also called any%, fastest play from start to credits
2. 100% - collection of all important items/upgrades and completion of all important tasks
3. low% - All non-essential items or tasks are avoided and the game is beaten with the minimum necessary items/upgrades

When any% is the same as low% or low% doesn't make sense, the 3rd category is dropped.

This is true for Star Fox 64, since a low hits run doesn't make sense.  Low score is more of a slowrun than a speedrun since bosses must be waited out for 5-10 minutes each.  Arbitrarily introduced parameters like "no shield upgrades, laser upgrades, or bombs, and must be done in 1st person mode" don't count as valid categories because they are trivial and silly.

After an any% run on normal difficulty has been submitted, runs on other difficulties may be submitted.  This allows for expert mode runs on any categories applicable to normal mode.

Star Fox 64's branching paths leaves one more variable to be explored which is the redline path.  Wikipedia's article on SF64 describes the paths as being blueline, redline, and mixed.  Because blueline poses no significant challenge, it doesn't count.  Redline however is recognized widely as the hard route and I think may be a seperate category, though I think it should only be accepted on Expert Mode.  My redline practice wasn't on expert, but if the point is added challenge then it should be on expert.  People claim there's no appreciable difference...well then, why complain? Why leave your abilities to question?  Just do Expert to begin with and then we can agree that any difference has been accounted for and owned.

I think the 4 categories should be:

1. Any%: Normal Mode
2. Any%: Expert Mode
3. Challenge: Redline Route - Expert Mode
4. 100%: 15 Medals - Expert Mode


The only run with both modes is any% because the first run must be normal.  Beyond that everything should be Expert because we don't want 12 run categories, and it's supposed to be hard and fun to watch.

Mixed routes don't count as new categories because they are trivial alterations in the game.  There are 25 possible routes, and no one really cares what the fastest times for all of them are except a non-existance SF64 Speedrun Fansite somewhere...Fox done Fast or something....

A final point is that if I abuse death, someone can not abuse death and get posted alongside me.  Or I could aim to not abuse death and then any death abuses are guilty of creating their own category!

This could be a problem I've yet to mention with my 25:41.  I save like 2 seconds by doing a restart in Andross's tunnel to restore my wings so that I can crash through the doors leading to Andross.  I thought it was clever until I realized the death abuse rules.  Basically if I ever get it submitted and Radix opposes it I'll quickly make another run to replace it.  I think the trick is cool, and it doesn't save much time more so than it's risky and fun to watch. (I lose time suiciding, and then I boost/crash through like 6 doors hoping I don't break my new wings!)

I think that's it.  4 categories, and then PAL can be handled as submissions warrent.

[hr]
About my new videos!

I'm busy during the days on weekends, but the last one has like an hour left to upload to the archive!  Then I'll check the item back in and I'll announce the new videos.  Highlights are already given in previous posts, but I will also be making charts of the level times for these videos because I think they'll form the standards for my next full run attempts!

Check back in an hour for the new videos!  In the meantime see if there's any old ones you missed!  Again my new favorite route is:

CO-ME-FO-SO-MB-BO
CO-ME-KA-SX-TI
CO-SY-AQ-ZO-SZ-A6-VE

Any further thoughts on the valid submission categories for Star Fox 64, my new favorite route, or something else random?
Visit my profile to see my runs!
Quote:
After an any% run on normal difficulty has been submitted, runs on other difficulties may be submitted.  This allows for expert mode runs on any categories applicable to normal mode.


Just as an example to illustrate Radix's infrequent tendency to allow exceptions, God of War's first and only accepted submission is on God mode, the hardest difficulty in the game.  For that matter, though, I'm pretty sure he'll accept runs performed on a higher [than regular] difficulty through the standard game before a default run if none are available, in general. 

Quote:
1. Any%: Normal Mode
2. Any%: Expert Mode
3. Challenge: Redline Route - Expert Mode
4. 100%: 15 Medals - Expert Mode[/b]


You know, the red line run concept is refusing to settle in my mind.  I think the best way to consider it, which I feel is superior to the analogous-challenge suggestion, is to classify the route as an 'alternative storyline' or 'additional quest' run.  Otherwise, why wouldn't red line normal qualify as well?  Or, why wouldn't blue line expert/normal work, too? 

The biggest problem with the red line run, even with my suggestion, is that at least a portion of it is used in the minimalist run.  So, to make the leap and claim a red line run justifies another category, at least a blue line run would have to be featured, as well (though, not yellow line; that would just be silly... having four different routes and all and only featuring three exclusive levels).

Okay, even though I'm sure Radix wouldn't concur (and probably will not accept red line runs, consequently), [b]MY[/b] categories would be as followed, were I the big kahuna:

Minimalist-Normal (will always be quickest on Normal)
Blue Line-Normal
Red Line-Expert
100%-Expert

Although, I really don't have logically coherent reasons for allocating the specific difficulties suggested, other than an arbitrary appreciation for stratefying the experience of the game by its progressive challenges.  If Radix is content keeping the Pal Expert run, we'd pretty much have to accept eight categories until such changed. 

Quote:
This could be a problem I've yet to mention with my 25:41.  I save like 2 seconds by doing a restart in Andross's tunnel to restore my wings so that I can crash through the doors leading to Andross.  I thought it was clever until I realized the death abuse rules.  Basically if I ever get it submitted and Radix opposes it I'll quickly make another run to replace it.  I think the trick is cool, and it doesn't save much time more so than it's risky and fun to watch. (I lose time suiciding, and then I boost/crash through like 6 doors hoping I don't break my new wings!)


So, even if the run would not replace TSA's run, you would still redo it?  I think the run should be sent, regardless, on top of a TSA-replacing effort if you so desired.  Whatever ends up being the best time should be presented.  Though, the exceptionally minor benefit the death abuse caused might be negligible in the grand scheme, so he might remove TSA's run, anyway.  I've seen him make more drastic exceptions, before.  (He's removed various multi-seg or minimalist runs when they were closely contested by a single-seg or 100% submission.)
Edit history:
Psonar: 2006-09-18 08:14:40 pm
Long live SF64!
New Videos Are Up!

The new videos of the new route are now available!

Route 1: CO-ME-FO-SO-MB-BO (24:45)
Route 2: CO-ME-KA-SX-TI (24:27)

Times are SDA timing (15 seconds off the first route for intro menus).  For my run descriptions see my previous post.  I'll be creating spreadsheets with level times shortly! [Edit: Spreadsheet up! Scroll down...]

Enjoy and lets here your comments, criticisms, questions, etc!

[hr]
That's right, Insipid, if Radix specifically said my run wouldn't replace TSA's, I would redo it.  It would take like...a day I think.  I may redo it anyway since recording full hour and a half runs of 100% might wear on me after a while.

After doing the minimal and the 100% I'll decide if any other runs are warrented...an Expert minimal would be nice since it most obviously fits the rules and we'd see what effect Expert could have... (potentially none but a cooler video).

I'm afraid redline and blueline are maybe just a bit too arbitrarily chosen as routes unless there were enough people willing to do the runs that there was some competition.  Perhaps that has already occured for redline, just because it's fun.  Maybe if you look at it as using the game's routes to create universally understandable speedrun challenges.

What single run through the game is the hardest?  Redline on Expert seems to answer that the best, and so it would be the Hardest Playthrough Challenge.  What single run would be the hardest to medal on?  Expert CO-SY-KA-SX-SZ-A6-VE would clinch that I think, and would be a Hard 7-Medal Challenge?  The idea would be to create these challenges, 1 for difficult pure speed, the other for difficult medals, and to then get some competition going to show there is speedrunning potential for the game.  Just random thoughts...we'll likely need to agree to disagree and just leave it at 100% if we want to make progress...

Btw, I've continued to contact Radix with no reply about the minimal run.  I may contact Nate and ask him what's up if I'm left in the dark too much longer, though I figure they've got stuff in the queue...Dragorn's 120 star in 2:09, SirVG's SNES Star Fox run, Insipid's Corruption Run, and who knows how many others... plus like 20 needing verification ... <sigh> I just hope for a boring quiet day when I send this 100% run in, but not likely!

Edit:
Here's the times for the two new videos....Katina in particular is slower than I thought.  Good overall though!  Looks like 2:15 of possible improvement...which puts the minimum right near 1:25:00 I believe...I'll need better times for Redline to be that accurate...



Edit 2:

A 47:30 for these first 2 runs should be possible, meaning a 37:30 redline (which should also be possible) would yield a 1:25:00.  So far 47 and 37:15 are the lowest I've said were possible which would be a 1:24:15.  Anything below 1:25:00 though would be just insane and I doubt I'll make it that low unless I get really lucky or do tons of optimizing.
Visit my profile to see my runs!
First post edited.  And still lovin' the spreadsheets.

I still haven't watched your last video from the last page, or the first featured in your last post, but I did check your CO-ME-KA-SX-TI run just now.

Corneria:  Hah.  I'm pretty sure you killed that clown before he even left the mountain at the beginning. Nice. Oh, and if you're bored on the second route, you could try flying as close as you possibly can to the stone arches over the water and switching to cockpit view.  I did this all the time in my 'no damage' run; it looks cool because the game positions your first person perspective slightly lower than the actual plane, so you'll have rocks flying through your cockpit, essentially.  Just if you need entertainment.  Smiley

Meteo:  I'd advise lobbing a bomb into the denser areas of the initial rocks, as they can too easily cause wing damage, and it's not like you're going to have any difficulty whatsoever maxing your supply of bombs in the level.  Nice work with the butterflies; nothing's more impressive than leading a bomb shot... off-screen!

Katina: Very impressive, but it still seems like you're deliberately stalling for a few extra kills which are ultimately unnecessary..?  From what I can tell, you lost about 20 seconds from this.  (Though, maybe you've a reason I'm failing to notice.)  The core always seems to net eight points, so I would start the assault at the 142nd kill (or 143rd to be safe). 

Sector X:  Is it just me, or does your audio desynch somewhere in this level?  Anyway, how the hell did you survive the warp!?  Nice job; and does Slippy always say that when you're near-fatally damaged, or something, and I just never noticed?

Titania: Wow, those bombs work wonders.  I can't think of any criticisms.  Colossal improvement over the last video of this level I watched. 

Well, sorry those comments weren't more helpful.  Btw, placing Katina with the rest of the blue line (or Fortuna with the rest of the yellow line) sold me on the new routes.

Yeah, it's particularly difficult to contact Radix, these days.  You can ask Nate, but my guess is that he'll say something to the effect of, "He's just really swamped.  Just keep trying and he'll probably get back to you when he gets some time." He probably won't bypass Radix's authority, in other words, out of loyalty/obligation.  Hey, don't worry about it, though. I'm still waiting for Zen to overcome the 'awaiting submission' phase (oh, and the other one is Condemned, btw, but thanks for remembering it), if it makes you feel any better.  I know it isn't easy to sit on a run, but the hard work is over and it'll be revealed to the general public sooner or later.  Besides, I've an inkling you'll be replacing the run with a better one before said day arrives.    Wink
Edit history:
Psonar: 2006-09-19 08:25:08 am
Long live SF64!
New Full Playthrough Completed!

Time: 1:31:05

Video: Star Fox 64 100% SS Attempt 3

I'm pleased with this run since it is only held back by Peppy's fluke of a death on Katina (-3:45) and being robbed many points on Titania (2 pt short; I just ignored it).  There was lots of awesomeness in this run, and I've proven that sub-1:25 is possible by subtracting my reasonable time loss.  If not for Katina I would've had 1:27:20, so I know it's on it's way.  Check out these times...descriptions are below.


[hr]
Noteworthiness

Fortuna features a new setup position for the upwarp ascension, and I clean up Star Wolf in a matter of seconds.

Solar went according to plan with the fastest taped boss fight yet.

Bolse actually went well with the quickest recorded time for the medal earning a much needed 50 seconds

Somehow I pulled off a new record for Aquas (and with single lasers!?), Boss went well I think.

Zoness went smoothly for such a hectic level.

Area 6 is a new record time with a 16 second savings.

The Star Wolf fight was just awesome!  From the fade-in to Venom to the fade-out to the tunnel was 58 seconds!  That's how it's done.

[hr]
Catastrophes

On Meteo the first time I lost 57 seconds! How? I missed a warp gate!  Why didn't I reset!? I don't know!!!

On Katina I was doing fine...3:45 into the level and Peppy dies!-->Restart, 3:45 lost!!! Lost forever!

On Titania my luck just sucked. Every Charged Shot I shot would hit a weed or the wrong ship, or my bomb would fly off into oblivion...I had 137 at the boss (implying 148 at the end), and I wasn't going to lose a perfectly good level for that...obviously my whole run is void b/c of this, but when you see it you'll agree those 2 points were robbed from me 10 times over.

Sector Y experienced the freakiest difficulties I've ever seen in a boss fight...I ran into him instead of placing the last shot and proceeded to lose 30 seconds chasing him, only to get *stuck* clipping through him...you'll just have to see it...the 30 second time loss is unfortunately an expected random loss.

My destruction of the eyes and brain haven't been that bad in years!  I do a perfect Star Wolf and Face only to completly screw up the brain...I actually got grabbed...the whole ordeal lasted 1:30 from "Only I have the Brains..." to last hit.  That should've been more like 30 seconds, which would've left me at 1:30:05 or so.

[hr]
Total Time Loss (compared to an acceptable time)

ME 57 seconds - missed warp, did boss instead...still barely got the medal (quite remarkable actually, 201)
KA 4 minutes (3:45 from retry, 0:15 from completed)
SY 30 seconds - Boss randomness
VE 45 seconds

This totals to 6:12 lost, which means a run of reasonably perfect levels would be a 1:24:53!

[hr]
Previously my practice videos were limited to 45 minutes or less due to my camcorder's memory and battery limitations, but I recorded this entire run thanks to a logitech webcam!  It's lower quality, with half the frames and bitrate, but I think it's still very watchable, and because I was recording directly into Windows Media Player, there was no conversion time needed and it's uploading now!  The length is 1:32 and the size is only 340 MB.  I also don't think the audio desynched like it tends to do on my video camera on long videos.  It should go up before 2:00 AM CST.
Visit my profile to see my runs!
Can't wait!  I'll check out the upcoming video either tomorrow or the next day (accursed school and work). Great job!  I anticipate the sub 1:25:00 achievement with much ebullience.
Long live SF64!
My first full-playthrough practice video is up!

Star Fox 64 SS 100% Attempt 3

For detailed info please see my previous post.
The video is about 1 hour 32 minutes long, but because I used a webcam is only 340 MB.  Any feedback you have would be awesome!

Please note that I've already flagged the trouble spots in my previous posts, and that the route and bookmark times for each level have already been posted as well!
Also tenkiforecast
Are you going to do Bolse with Star Wolf team or no? Because taht would be freaking AWESOME... if it's too hard... I won't be ansy about that. Just awesome about this though, I'm watching right now. XD
Edit history:
Psonar: 2006-09-20 04:56:55 am
Long live SF64!
Doing bolse with the Star Wolf team would be the fastest way to do Bolse in a perfect world.  Without Star Wolf I have to flounder just a bit to get the needed points:

Shield Towers: 24
Core: 88
little turrets: 6
Enemy ships: 32 (or 26 & 6 "hit+" points, etc.)

The 32 points from enemy ships is what takes too long.  There aren't that many to begin with so I'm limited to how quickly the level refills with ships.  I generally bomb the core 3 times taking out all but 1 or 2 core spots (I count my points from enemy ships and do rough mental math to know how many core spots left), then I get the 128 or 139 needed before bombing/shooting the core the last time.  

I'm very satisfied with how I did Bolse on the full playthrough video.  You should be able to tell what I was doing in waiting for more fighters, then killing the core.

Here's a video I posted a while back (I may not have announced it, since there were so many new ones after the route discussion) of me playing Bolse with Starwolf.  It's not phenomenal, but it shows a very acceptable completion of Bolse with Star Wolf present.  It's about the same time as I got without Star Wolf present, but you'll see obvious room for improvement meaning a sub-3 would be most possible with Star Wolf present.  The debate can go on...feel free to give me your feedback when you've seen what Bolse looks like with them present!

To see what can go horribly wrong I recommend my KA-SO-MB-BO video.  I had a horrid collision and then after I survived, Falco didn't.  I've also had Slippy die many times.

Star Wolf adds a huge uncertainty that I haven't nailed down yet...probably because Bolse is the 6th level...takes atleast 21 minutes to get to to practice, and then after a death I don't have the hyper lasers that make all the difference.  Unless I can get better at it I'm setting that idea aside and sticking with my current route.

Thanks a ton for the comments!  It's great to see some interest in seeing some SF64 ownage!  Keep the ideas coming and I'll keep the videos coming!

Edit:
Here's a nifty chart of all the possible routes for the entire run
This should help us discuss the routes more easily perhaps.



Edit 2: Look it says segement!  I'd correct it, but the Excel is on another computer and it's not that big of a deal.
Long live SF64!
[glb]WOOHOOO!!![/glb]

[glb]1:29:29!!![/glb]

My first sub 1:30:00 time!  I had 1 crappy death on Bolse and several minor mishaps, but I met my initial goal of an hour and a half!

Ya know what's even better?  I got it on VHS!  The first VHS recording I did was sub-1:30!  I also captured it on webcam, so I have a sample video that'll go up soon if anyone's interested.

Now I'll continue doing playthroughs and reporting times as I try to get below 1:25.  I think a perfect time lies between 1:23 and 1:25, but that anything below 1:25 would be insane for a human effort, so that's what I'm shooting for!  Basically I want to get a run that looks like it's without major error and is so impressive on the Starwolf and boss sections that it doesn't look beatable.  That may be wishful thinking, but I've got time to optimize now, so we'll see what happens!

I'll get the level splits up soon so you can see where the time was lost besides the death on Bolse.
Visit my profile to see my runs!
Incredible, Psonar.  Absolutely In-f*ckin-credible.

I've edited the first post with the latest updates, although it appears I'll be adding another run of note in a short time.  Wink

You've given me just too much to watch!  (Which is a good thing)  Sorry I've been slacking; I'll catch up this weekend.

Btw, just how do you manage your time in the day?  Work?  School?  Pounding Star Fox to a pulp??
Long live SF64!
Quote:
Btw, just how do you manage your time in the day?  Work?  School?  Pounding Star Fox to a pulp??


Well right now I have a Cooperative Education job meaning I work 40 hours a week every other semester, and take full time classes on the other semesters.  This continues to alternate until I graduate and includes the summers too...yeah...I'll never graduate...but atleast I get paid!

Right now I'm on a work term...meaning I work 40 hours a week and I'm taking 2 classes to get them out of the way.  Between school, food, girlfriend, and sleep I'm managing to have I guess...4 hours free each night...plus I often stretch that to 6 or 8 and barely sleep when I get excited about it.  My job is a boring kind of desk job where I can be on SDA all the time if I want.  This is where I come up with the spreadsheets, long posts, and sometimes I bring my laptop to work and convert the videos while here too.  Most of the uploading happens overnight, then I check the file back into archive.org the next morning.

Agreed I've been a bit obsessive with this lately, but I know that any day could be the day that I do that final awesome run and I just can't wait for  that to happen.  The rush I get when I kill all star wolf members in like 10 seconds, barely survive something, or I have 4 minutes to do Venom (!), is a lot of fun, and I want this video out there for people to see what's possible.
I watched practice run 3, and it brought back memories of the many places I have met my demise simply playing through regularily on expert mode.  Kudos on Sector Z, and Zoness; they were the most difficult to medal for me, seeing them done effortlessly (or as close as one can get after a solid hour of playing) is definetly a treat.  Impressive to say the least, although reading your most recent comments, I'd say you might want to get some sleep, no? Wink
Edit history:
Psonar: 2006-09-21 03:03:32 am
Long live SF64!
Quote:
I watched practice run 3, and it brought back memories of the many places I have met my demise simply playing through regularily on expert mode.


You watched the whole thing?  Wow! Awesome!  To be honest when I started this run I too was reminded of where I would always die, because I uh...relived those deaths (!?) in my initial practice runs.

Quote:
Kudos on Sector Z, and Zoness; they were the most difficult to medal for me, seeing them done effortlessly (or as close as one can get after a solid hour of playing) is definetly a treat.


Thanks!  Hopefully the end product will be much better audio/video, making it a real treat!

Quote:
Impressive to say the least, although reading your most recent comments, I'd say you might want to get some sleep, no? Wink


SMK your words are like pools of wisdom reaching to unfathomable depths ... yeah ... I'm tired!

Indeed, now that I've broken the 1:30 barrier I'll probably take it easy, sleep more, and just keep going 1 attempt after another until I get something good.  I've got 4 VHS tapes, so I'll just use them up and then start recording over the slowest times.

[hr]
The 1:29:29 video just went up!  Click here to download!

And if you want some quick eye candy, here's the latest update on Fortuna! (taken from a failed playthrough attempt 5)  My tactic has changed again...Star Wolf doesn't stand a chance now!

Fortuna v.4 (3:07)

EDIT:
Here's the times for the 4th Attempt.  If you download the video, please note that the times on the left are "bookmarks" in the video so you can skip around and see different levels if you want.  Time on the right are the level times from 1 level select to the next.  In the future a timesheet is likely all I'll post unless there is a demand for the video, since I already have 2 full practice vids up, and if the best of both were combined I'd probably have my 1:25...


(link to the video posted above)

Edit 2:
I don't want to post the image into here, but I combined the best times from my 3rd and 4th attempts to get a "Best of Both Runs" total, and here's the result.  Makes sub-1:25 seem a bit more possible now!
Visit my profile to see my runs!
Ahhh!!!  A deskjob!  Now I get it.  I wish I had one.  Cry

Anyway, I updated the first post again (took down former SS run, even though it was so fresh and so clean, clean)............

*bursts in laughter*  Okay, I can't take anything seriously after a phrase like that.

After noting your last spreadsheet, I'm guessing attempt four was mostly inferior except for the Brain fight..?    (Btw, if you'd like me to restore the former SS attempt in the first post, I can do so)
Everybody loves Hypnotoad!
Actually, Katina was the big kicker for attempt 2, being nearly 4 minutes faster.  With the 3 minutes lost on Bolse, the 1 gained with the brain, and the rest of the levels (which add up to a small favor toward attempt 3), it comes out to the 1.5 minute difference.

So, in summary, the big thing with this run was a good Katina.
Long live SF64!
That's nice and all, attempt 2, and 3 and 4 and whatnot... but I'm kinda not really caring at the moment....

yeah...

I just got done with attempt 6 .... ....

Shocked Holy crap I got a 1:24:51!!!  Shocked
King of hearts
Good god man, you are becoming teh barrel roll master!
Visit my profile to see my runs!
OMG OMG OMG SEND IT IN SEND IT IN SEND IT IN!!!!

Petrie:  Good call.  I thought Katina for attempt four said "9:50" instead of "5:50."  Immense difference.

darkwasabi: No, he already was.  Wink
Long live SF64!
Thanks Wasabi!  A certain Hare taught me all I know...

Here's the time breakdown for the recently completed Attempt 6!

To compare this to the other inferior runs just go to my photobucket page

Visit my profile to see my runs!
"1:24:51! optimizing..."

So, you're STILL not done?  I don't think I can handle this.  :worship:

I updated the first post just for this marvelous accomplishment. 
Long live SF64!
Quote:
OMG OMG OMG SEND IT IN SEND IT IN SEND IT IN!!!!


I hate to tell you this, but I'm gonna pull a Dragorn and go for better!  I don't know if I can top it though.  I likely can, but this run had some freaking awesome junk in it!  Take a look at that Star Wolf completion time!  Oh and the redline portion of this run was 35:58!

My webcam version of this video is certain to get posted since beating it will require analysis of any possible time loss, which is not too much!

Thanks for the compliments guys!  Hopefully you'll soon get to experience this thing in full graphics when it gets posted.  It's nice to know the worst I can do now is still a sub-1:25!

I'm happy  Grin