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Everybody loves Hypnotoad!
I must say, excellent work.  They were all very impressive.

Fortuna- you seem to have this one down.  no real comments

Corneria- see above

Solar- bombing the birds helps a lot.  And they usually give bombs, too, so you can easily replenish your supply.

Titania- This level's a bitch, no matter what.  You seem to be doing a good job, though.  BTW, I think that a well placed bomb will knock off all the boss's arms, but that might be normal mode only

Sector Y- Looked good to me

Sector X- I take it you'll be using "change course" after Sector X to go to Titania (as if Slippy is downed to Titania during the level, you don't get a medal).  Otherwise, looks good.  200 is an amazing score for that level

Katina was always a hard medal for me in normal, as it's very difficult to get up to 150 kills.  I assume expert has the same problem.

Sector Z looks like it'll be tough.  Your teammates destroying the missles is always a problem with the medal.  Unless you can get enough kills otherwise for that not to matter.

anyway, keep up the good work.  I'd love to see this when its finished.
In the words of Zap Brannigan of Futurama:

"Stop exploding you cowards!"

seriously, I know its been said before, but I just want to reinforce how much extraneous movement you're doing, and what its consting you!  Oh well, I guess everyone has their own style.  Also, I'm noticing you're mashing that A button pretty hardcore.  Are you using three lasers per tap rapid fire, or am I just hearing things on your recordings? 

I really don't have much else to add, I guess you could do some levels more effectively if you plan out routes so that you'll have just over enough for a medal (like entering the sector Y boss with 135), rather than just killing everything in sight. 

Looks good, can't wait to see more.
Everybody loves Hypnotoad!
I sort of like the "kill everything in sight" thing.  Also, I believe he does that because the number of kills you get is directly related to how much your allies are healed.

That and I really want to see a 400 on Area 6.
Edit history:
Psonar: 2006-09-14 04:55:58 pm
Long live SF64!
petrie911
Quote:
Sector Y- Looked good to me


http://www.archive.org/details/StarFox64SpeedRun100SSPractice

I took that video down and posted a new Sector Y video with some new strategies, and a near perfect boss battle (well, I liked it anyway...).  I've still got to work out the extraneous motion kinks, obviously, though I don't think it affects Sector Y as much because all the explosions are far enough away and with few enough enemies at a time that the framerate doesn't drop much here.

petrie911
Quote:
Solar- bombing the birds helps a lot.  And they usually give bombs, too, so you can easily replenish your supply.


Yeah I can do the medal fast now, but I'm still floundering around for points and items.  I need to figure out which firebats give bombs and see if I can make a plan to collect those bombs up.  My bombing needs improvement, right you are.

Petrie911
Quote:
BTW, I think that a well placed bomb will knock off all the boss's arms, but that might be normal mode only


Something like that wouldn't change between Normal and Expert I don't think (?).  I've tried lobbing bombs at him, and usually I just get a big white explosion and crappy framerate, but if it can take his arms out faster then that'd be a big help.  The arms when done well only take a few seconds total though.  I'm most lost on the heart.  He ducks his head down to block it.  Sometimes I can get a clear shot, sometimes not, and I'd like to get a solid way to own this boss.

petrie911
Quote:
Sector X- I take it you'll be using "change course" after Sector X to go to Titania


Right you are!  I could even use the warp if it were faster, but it's not and it's risky.

petrie911
Quote:
Katina was always a hard medal for me in normal, as it's very difficult to get up to 150 kills.  I assume expert has the same problem.


hmm, this one can be hard especially with single lasers, but it's very possible to get much more with practice.  My record happens to be 270, but that's hardly a speedrun and it definitely wasn't on expert!  (and it was the 100th retry or something)  Katina is it's own little monster and it stands out among the other levels.  Getting the medal fast means I need hyper lasers, but avoiding collision on Katina is like some impossible art that I've yet to comprehend.  This level will be pivotal in the run for sure because it asks "If you get 18 before the mothership, hatches go for 24, the core is 11, how quickly can you get 97 points?...Oh and please don't kill a wingmate, have fun!"

petrie911
Quote:
Sector Z looks like it'll be tough.  Your teammates destroying the missles is always a problem with the medal.  Unless you can get enough kills otherwise for that not to matter.


Indeed that was the last expert medal I got when I first got all the medals.  Ironically in my practice run, it was one of the few that I dit right.  I believe I can get enough to even afford 1 missile blown up by Katt.  I did in the practice run...I had 79 going at the 3 last missiles, and I thought I got all 3, but then my score was 101!  I was like, wow, "That was a close call."  Something I need to know is if Katt will switch missiles if the one she was working on blows up.  The other wingmates don't, and I'm sure of it, but I suspect she may.  Video soon.

SMK
Quote:
seriously, I know its been said before, but I just want to reinforce how much extraneous movement you're doing, and what its costing you!  Oh well, I guess everyone has their own style.


Style doesn't excuse blatant slowdown, atleast not at SDA, so the extraneous movement (and excessive charge shots/explosions) is going up on my priority list.  I'll soon upload a clean CO vid I have with the slowdown... then hopefully an improved vid where I get the medal in good time, to see the difference.  I'm actually having a bit of trouble getting 150 even...it's either 130 with nothing fancy or 180-200 as you've seen.  Need to plan each group of enemies...suggestions on what causes the most slowdown are welcome

SMK
Quote:
Also, I'm noticing you're mashing that A button pretty hardcore.  Are you using three lasers per tap rapid fire, or am I just hearing things on your recordings?


lol, yes I hear it to when I watch them!  That's my trigger finger tapping away, and I tend to use rapid tapping which can be faster than the 3 shots per tap method, but if I'm slowing down or tired I use the three shot method too.  3-shot per tap is nice for long sequences like Katina or for individual groups of enemies, but for bosses/missiles and such I try to tap faster.

SMK
Quote:
I really don't have much else to add, I guess you could do some levels more effectively if you plan out routes so that you'll have just over enough for a medal (like entering the sector Y boss with 135), rather than just killing everything in sight.


lol, oops.  I'm still trying to convert from high score play to speedrunning, but as I said above, I intend to take on the smooth style and calm, decisive composition of a confident speedrunner.  It will take time and effort to change styles, but thanks for the criticism.  You're helping me see what I don't realize is hurting me, so thank you.

[hr]
In the meantime I'm working on the redline route.  I've yet to get a satisfying run for Aquas.  I have a vid that is great until I died, and then good from the continue.  I'll post it if you want, but I can do better.  The Sector Y vid above is actually my first time beating it and keeping hyper lasers (boss collissions are tough to avoid), so that Aquas run is my first with hyper.  After I get Aquas good I may continue through Zonness and Sector Z, but I'm also eager to practice Katina.

Area 6 has been mentioned.  It's tough, but not so bad.  Video forthcoming, but it takes a while to get to, so I don't play it as much right now.

Thanks for following the videos and I'll keep them coming.  I think this is a very effective means of generating constructive criticism and moving forward.  Any complaints about video quality, or is what I'm doing ok?  (I'm not sure what can do different anyways)

Edit: I went through and created simple quote boxes for the quotes now that I know how
Edit history:
petrie911: 2006-09-04 05:08:30 am
Everybody loves Hypnotoad!
Excellent Sector Y.

Also, and this has nothing to do with speedrunning, but anyone know which path gives the most kills?  I always thought it was CO-SY-AQ-ZO-MA-A6-VE, but CO-ME-KA-SX-MA-A6-VE is high scoring, too.  It also seems like BO-VE at the end has its merits, as Star Wolf can get you above 200 on Bolse quite easily, and I have no idea how much Blue Line Venom can get for points (I'm pretty sure it's a lot).  On the other hand, it's hard to beat Area 6's possible 400 points (I think).
As far as I know, it is CO-ME-KA-SX-MA-A6-VE.
Edit history:
Psonar: 2006-09-14 04:57:19 pm
Long live SF64!
Be careful getting me started on high scores!  The best route by far is CO/ME/KA/SX/MA/A6/VE...

I don't want to post high scores here unless it's related to running a specific level.  I don't want to sound like I'm bragging especially when highest scores are much different than this speedrun.  You sound interested enough though and I can't deny a SF64 fan when I see one.  If you follow these links you'll likely be surprised...I drooled.

First, here's a link to my high score proof pictures:

http://s92.photobucket.com/albums/l35/flutefreak7/

For the best kept list of world record high scorers see:

[url]www.geocities.com/n64highscores/StarFox64.html[/url]
(My name is Brett Ables, you'll see me there.)

For the best high score videos in the world (*drooling*) see:

[url]www.superplayers.de/other/sf64[/url]
Everybody loves Hypnotoad!
*drools*  You know, they really need a smiley of Homer drooling for things like this...

Anyway, something I'd like to ask that I noticed in your Solar video (and the 254 one).  Why do you get hit +1 for shooting charge shots into the ground?  In most other levels, you actually seem to be hitting something, but it doesn't make sense in Solar.
Long live SF64!
@ Solar
I honestly don't know the real answer. I think the fire-worms (we'll call them) are programmed as enemies and the "location" of the enemy is at the center of their arc (the spot in the lava directly under the apex of the arc).  That's what I see going on in the HS video, and it seems to work when I do it.  Incorperating it into a speedrun is rough though because CUSing the lava while boosting and ducking under fireworms is risky.  I think I can handle the medal fine with what I know though.  An expert at Solar could likely speed-medal it with 150 or something, but charge shots slow the framerate too much as it is.

Since I know you'll be watching those high score videos, let me know if you see something simple that I'm not doing.  SMK is very right though that the scores need to come closer to home to optimize the speed.  If I made two runs, one in 2:00:00 with CO 225, ME 250, FO 80, SX 250, TI 200, etc.  and another in 1:45:00 with CO 155, ME 210, FO 50, SX 160, TI 155, etc which one would you like to have posted at SDA?
Edit history:
petrie911: 2006-09-04 08:28:35 am
Everybody loves Hypnotoad!
Oh, always go for lowest time.  I just forgot that doing all that stuff causes slowdown when I posted earlier...

BTW, although it's probably not necessary considering your >200 score in SX, I think bombing the first cloud of enemies might give more points than charge-shotting them.  Of course, there's always slowdown issues when using bombs, which may be why you didn't do it in the first place.

EDIT: NVM, After looking at the high score video of SX, charge shotting is better.  I think you just missed a bit in your practice.
Visit my profile to see my runs!
I'll watch the high score videos and your latest updates when I can, later; right now, I have the low score run to sit back and watch.  Grin

Yes, but be careful with balancing the speed and kills.  Killing only just enough might be both difficult to perform with precision in such an epic run and difficult to adapt, considering your play style.
Edit history:
Psonar: 2006-09-04 09:23:56 am
Long live SF64!
Nice observation petrie, unfortunately, my boosting puts the best kind of CUSing (CUS = charged unlocked shot) out of the quesion.  I can usually scramble up a hit+4 at first, then some 1's and 2's, but I'm mostly just keeping them out of my face, which might work better with lasers.

One problem with Sector X is if I do Katina right, I'll use all my bombs, which leaves 0 bombs for Sector X, at least until I acquire one, which would be...ROB64's item box.  I should be able to manage the 150 fine without bombs, as long as the butterfly doesn't harass me too much and I save Peppy quickly, and of course have full lasers for the boss, it should be alright.

That gives me 1 bomb for Titania and maybe 2 more given in that level (1 given bomb, 1 from ROB64...) hmm... there's another bomb I don't usually get to the left after the lasers...which gives me at least 3 bombs to use for Bolse if I use none on Titania or Sector X....hmm I knew this would happen....we need to plan the bombs for the whole dang thing!  Speaking of which, there's bombs in Corneria I'm changing my route to grab up.  1 behind the doors at the beginning, 1 behind the mech, and the 1 to the left where I usually choose the laser. (there's 4 lasers in the level and I always want that one!).

We'll figure more on bombs out later.  I need sleep.

I'll be gone away tomorrow, but I'll be checking in here likely Tuesday morning (I'm US Central time).  Happy Star Fox playing!

EDIT: You're watching my low score run? yay!  Be sure to have something else interesting to watch with it...or a fast forward button! Using fast forward 3X in windows media player makes it funny!  Don't fall asleep before Sector Z (6 points) and Star Wolf (1 point!), as they are the meat of the run.
Edit history:
Psonar: 2006-09-14 04:59:45 pm
Long live SF64!
Sorry for double posting.  Here's a complete full run bombing strategy I worked up:

http://i92.photobucket.com/albums/l35/flutefreak7/Other%20Images/SF64_Bombing_Strategy.jpg

There's a few places of question like bomb usage on Zonness, bomb acquisition on Solar, and bomb usage on Macbeth.  Note that I have 0 bombs stored for Macbeth, but I can do a retry there to get 3 fresh bombs for a loss of maybe 5 seconds.  There's no effect on the Tank lasers and the level ends that run, so that's cool.  This is from memory so it may be in error.  Comments or questions about bomb strategies?

Areas needing more testing are Katina, Titania Boss, Aquas, and Solar.  Other levels most needing practice are Zonness, Area 6, Macbeth, and Bolse.  Corneria, Meteo, Sector Y, Fortuna, Sector X, Sector Z, and Venom I'm most confident about but will still need practice of course.

Edit: Hmm, the bomb list needs updating because I've found out more, and found errors...but it's a good general guide
Visit my profile to see my runs!
Hey, I loved the low score run.  I never realized you could net only one point if you paced your shots so far apart on some of the bosses!  And Venom 2 was quite climactic!  Sure, it would have been great to have hung around a bit longer in order to avoid all points, but you certainly couldn't have come closer to death. But, does the sky-high trick you found work on Venom 2?  If so, wouldn't it be way easier to use it than not since you're basically just leading the Wolf team around?  Oh, and I'm sure you've realized this, but if only you had shot Andross's cerebellum just a tad slower at the finish!

Anyway, I also checked out the new videos.  Your work on Fortuna does not go unnoticed *pssst... replace TSA's RUN!!!*  Just curious, though; will you need a bomb or two for the beginning of Sector X, or are uncharged shots enough?  If the former, you might want to reserve all but two of your bombs from Fortuna..

As for Titania, I have three suggestions.  First, it's possible to grab both gold rings past the hill if you slow down, isn't it?  I'm wagering it would be worthwhile.  Second, you're definitely going to want to slow down in the canyon if you're still struggling for points.  Finally, why did you skip the fourth and fifth walkers in favor of the aircraft at the beginning?  Don't they both net you four points each?  I wish I could contribute with the boss fight, but I have a large paper due tomorrow (this early in the school year!?), so I suggest you just collect a bunch of lives and retry the level over and over until you get something.  Sorry, I know it's not much comfort.  Smiley

Oh, and your spreadsheets rock.
Edit history:
Psonar: 2006-09-08 07:42:39 am
Long live SF64!
If you're new to the thread check out my practice videos; comments on those will help me out!

http://www.archive.org/details/StarFox64SpeedRun100SSPractice

Thanks for the props on the low score run, Insipid. I had fun with that.  I don't think sky-high works there, because when I tried I think Starwolf will come up and join you, especially if they're following, they continue to follow you through a U-turn, and you can't barrel roll during a U-turn, so that kinda sucks (but isn't what I did more fun to watch?).  I think low points on the bosses happen based on how long it takes you not rate of fire, but I could be wrong.  The brain has shown some really weird scores even after waiting forever (16.5 minutes in the video).  I'm satisfied with 24 unless someone challenges it and I see no takers on any forums I go to.

Yeah FO has been owned, and I decided I can beat TSA's run in practicing for this one. On that note I have made a breakdown of all TSA's times and various important intervals that will help in breaking his run and with the 100% run.  Check this out:

http://i92.photobucket.com/albums/l35/flutefreak7/Other%20Images/SF64_TSAtimes.jpg

Beating his run will require the Fortuna trick (or choosing Katina, whichever is faster), opening the Sector X gates faster (possible), destroying towers on Bolse faster (easy, he does it very slowly), destroying the Bolse Core faster (very doable), traversing the Venom tunnel faster (taking some colissions), and destroying the hands faster.  All that in addition to matching his speed for everything he did well and I can certainly beat his time.  Sub 27 is not even a question, but sub 26 may barely be possible.  I did a rough guess on how much time I could save for each above place and got 80 seconds total.  I just need 20 more seconds to break 26.  But then that's just speculation.

On to the Expert, 15-Medal run, I'll be practicing and trying to at least produce 1 more video tonight.

Thanks a ton for the comments, Insipid.  I hadn't been watching the gold rings on Titania, that may help a lot.  As far as why not go for the 2 crawlers, it's because their legs cause collision damage and they aren't at a good angle to easily kill.  I'll give it a shot though.  I might can get at least one of them if I start trying to again.

Time to play!

EDIT:
Corneria video is up!
see CO.practice2
http://www.archive.org/details/StarFox64SpeedRun100SSPractice

I finally did a good Mission Accomplished [edit:] Complete video. No huge errors I don't think, and exactly 150 points!  See if you can find where I'm losing 5 seconds off of a minimal run.  I see a few slowdowns and I figure 5 seconds is lost due to just the action of getting the medal.  My path and enemies should be very different, and hopefully more conservative.
Long live SF64!
TSA's time for a pure Star Fox 64 speedrun has been unofficially beat by 77 seconds!


TSA's time was 27:29.  He said sub-27 was possible.  Well, my time from the video (gain control to last hit) was 26:12!

I recorded on video camera and the video is converted and now uploading.  Videos will be down for another hour and a half.  I plan to get VHS tapes and begin real recording soon!  The best part is that I screwed up pretty bad on the rock monster, so I think sub-26 may be possible.  Other than that everything was clean and pretty!  I hope to have a sub-26 or comparable before the week is out.
Edit history:
Psonar: 2006-09-07 02:01:59 am
Long live SF64!
[b]
Unofficial 26:12 Minimal Speedrun Video is Up!
[/b]

http://www.archive.org/details/StarFox64SpeedRun100SSPractice (265 MB)

Sorry for the uh...triple post, but things are happening and I want to post them!  Enjoy the video and please feel free to comment, suggest, bash or whatever!  

Run Highlights are:
1. Corneria boss
2. Fortuna Star Wolf battle
3. Sector X Warp Gates and Warp navigation
4. Bolse shield towers
5. Andross battle

Edit:  I was 1:35 ahead of TSA's time before the rock boss, during which I lost 27 seconds due to a broken wing.  I then saved 2 seconds in the Andross tunnel, and 7 seconds on beating Andross, putting me at 1:17 ahead.  My point is, 25:45 should be possible if everything were done right.  There's no reason I can't get a 26.  I'm going for it.
Edit history:
Psonar: 2006-09-14 05:03:33 pm
Long live SF64!
Star Fox minimal run in 25:41!!!

I've got it recorded on VHS and everything this time, and I've emailed Radix about it.  This beats the current run by 1:48 and is very close to optimal.  I hope it can go up on the site sometime before I finish the Expert 100% run.

This has been an introductory experience in recording.  I bought a tape cleaner, a new blank tape, and an RCA (yellow, red, white) cord for my N64 to replace my RF adapter.  I did two runs last night.  The first just beat TSA, but had some glaring mistakes.  Then the second went off better than I'd planned!  Actually doing a run (and hopefully getting it posted) will help me in my much more epic run that we're planning here.

My focus will now go back entirely to the Expert 15-medal run.  If you're new to the thread, check out my practice videos!  I'll have more coming very soon and comments on those will help me plan my run!

Edit (9/14/06): wait did I quadruple post!? Oh well, I guess it was worth it considering the accomplishment.  Not spending hours converting and uploading didn't allow enough time for people to reply I guess...
Visit my profile to see my runs!
Psonar, you officially rock!!!  I wish I could have a preview of the 25:41; that time is pure crazy sex!!  It only took you how many tries to completely annihilate his time?  Like three??

I'm not going to watch the 26:12 only because you pwned it so well, afterwards; I'll just wait for the official release with obsessive anticipation.  Grin

Btw, I tried to watch the Corneria Mission Accomplished video, but the link you suggested led to a Mission Complete run; I think it's one I've already seen..? 

Oh, and if Radix is quite slow to respond, this is normal; he's particularly busy.  I still haven't received several replies from him dating from months ago (Condemned run).  If he doesn't reply in a week or so, try again.  Luckily, I don't think you'll be burdened with the May 19th stipulation, so you should be able to send the run almost immediately without having to locate verifiers, beforehand. 
Edit history:
Psonar: 2006-09-08 06:55:16 pm
Long live SF64!
Insipid Mucky Water
Quote:
Psonar, you officially rock!!!  I wish I could have a preview of the 25:41; that time is [crazy]!!  It only took you how many tries to completely annihilate his time?  Like three??


Thanks!  As far as how many attempts it took, I video camera recorded 2 whole runs.  In the process of making those I probably reset the system 5 times or more.  Then I made the trips to Rhino games, Wal-Mart, and Best Buy for supplies to record with VHS.  I did Corneria once to test out the recording, and then I did 2 runs basically back to back.  The first run was I think just under 27, but I was shooting for 1:15 faster than that so I thought it stunk.  I then turned around and did another and it worked!

Insipid Mucky Water
Quote:
I'm not going to watch the 26:12 only because you pwned it so well, afterwards; I'll just wait for the official release with obsessive anticipation.


I won't make a sample of the 25:41 with the video camera because 90% of it is just like the 26:12, just without the 30 seconds lost on rock-dude, and with slightly better times all around.  A video like that takes like 15 minutes to transfer, 2 hours to convert to .wmv, and another 2 hours to load to the web.  And I've got to be quiet around the video camera while it's recording, which is annoying sometimes.  I like recording with VHS much better...ya'll can't hear when I split to go microwave something during the cutscene, crunch on crackers, exclaim at the screen, etc.

Insipid Mucky Water
Quote:
Btw, I tried to watch the Corneria Mission Accomplished video, but the link you suggested led to a Mission Complete run; I think it's one I've already seen..?


The Corneria Mission Complete video (CO.practice2) is new in fact.  I believe it saves 5 or 10 seconds by reducing the lag created by destroying large groups of enemies in quick succession.  I removed the other Corneria video since it's not at all the path I take anymore.  That new one has the modified path with just enough well spaced enemies to medal, 3 more bombs grabbed, and probably a cleaner boss fight as well.

EDIT: My thanks to SMK for suggesting a more minimal approach.  It certainly paid off in the minimal run.  We all know fewer enemies = faster, but actually doing it was an act of willpower

Insipid Mucky Water
Quote:
Oh, and if Radix is quite slow to respond, this is normal; he's particularly busy.


I'll just keep pestering Radix with "just another friendly reminder" every several days.

[hr]
Yay! More Videos!


New to the list is an improvement, two new levels, and two practice segments:

1. Solar improvement - no somersault... turbo lasers... enough said
2. Katina - not crazy awesome, but solid
3. Macbeth - this has a major, but hilarious mistake... you can't miss it
4. Blue-line Route - A practice run through the Blue-line
5. Yellow-line Route - A practice run through the Yellow-line

Practice is going steadily.  Much of the Blueline route is just memory now except for Titania and Bolse I have to wake up for.  I'm reviving a discussion we had earlier about Meteo vs. Sector Y for the yellowline route.

Meteo guarantees for Katina:
1. turbo lasers
2. 9 bombs
3. full wingmate health
...You just can't mess with that.

Sector Y:
1. Maybe faster (by a minute?)
2. fewer bombs (2-3?)
3. maybe have turbo lasers (boss collisions)
4. lower wingmate health (from boss fight)

So I'm thinking Sector Y is just a minefield of risk that only saves 30 seconds to a minute.  What do ya'll think?

Redline route hasn't been practiced lately.  With Sector Y's boss fight, Aquas's scant points, Zonness's expert mode insanity, Sector Z's difficult medal, Area 6's mayhem, and the Star Wolf / Andross finale, redline will be a tough bite to swallow!

Anyways, let me know what you think of the videos and thanks ahead of time!

Anyone think 1:15 is possible for this run? ? ?
Edit history:
petrie911: 2006-09-08 10:51:39 pm
Everybody loves Hypnotoad!
I really want to see Venom hard.  I love that fight.

BTW, with good aim you can actually kill one/2 while they're flying in.  Multiple times I've killed andrew before he said his intro speech (he still says it, being just a little odd).

EDIT: XD at Macbeth.  I just had something like that happen to me on Zoness.
Long live SF64!
Hey since you're requesting it and no one else is requesting anything that'll be next on my list!  I might go full redline and record to get a sample redline run up... what would you like to see more Petrie911, a sample redline run with a decent Venom dogfight, or just a video of Star Wolf and Andross being owned?
Edit history:
petrie911: 2006-09-08 11:00:26 pm
Everybody loves Hypnotoad!
Either is good, but I suppose a thorough owning of Venom would probably be easier.  Also, it'd probably be best to practice Venom with single lasers, as it's very likely that you'll lose your wings in Area 6.

Also, on the yellow line, the best way to ensure that you have full teammate health in Katina is to down all 3 in Corneria.  After all, you will have already gotten the medal for Corneria and Meteo, and if you go through Sector Y, you can wait till the Red line to medal it.
Long live SF64!
Quote:
Either is good, but I suppose a thorough owning of Venom would probably be easier.  Also, it'd probably be best to practice Venom with single lasers, as it's very likely that you'll lose your wings in Area 6.


Yeah, easier to make a video I'm willing to post for a 5 minute level obviously than a 30 minute run.  That and conversion and upload take forever.  I would love to get through Area 6 without losing lasers, but you're right that it could happen and I'm always ready to deal will single lasers, I just never want to settle for it. Keeping lasers is one of the biggest challenges of this run.

Quote:
Also, on the yellow line, the best way to ensure that you have full teammate health in Katina is to down all 3 in Corneria.  After all, you will have already gotten the medal for Corneria and Meteo, and if you go through Sector Y, you can wait till the Red line to medal it.

petrie911, you are the man.  I kill off wingmates all the time for different reasons, but I never thought I'd get to in an all medals run!  That is the one place I can do it though!  That and killing them off on Corneria is certainly possible.  TSA did it out of jest in his run.  I could even go the Sector Y route if I waited to kill Falco after the waterfall.  That and it gives the viewer something interesting to see..."why is he doing that?"  Then on Katina..."ooohhh."

Any thoughts on the Sector Y vs. Meteo debate, take the riskier route with Sector Y and save time, or take the trusty Meteo and have more bombs and less trouble?

I'll get to play late tonight and I'll see if I own Venom or if it owns me!
Visit my profile to see my runs!
I'm downloading the Macbeth video, now.  Can't wait.  Grin

So, why is it you seek full teammate health on Katina, anyway?  I'm not sure why it would help you... (I guess I'm probably missing something)

I vote Meteo, by the way.  Whenever I've posted suggestions for your practice videos, I consistently recommend using more bombs, so I imagine having those would be more imperative than saving a minute. Of course, you might find after several tries of performing the whole run that you're perfectly capable going the Sector Y route, but I do see more immediate benefits from the Meteo route.  Since our decision is only concerning the yellow line route, we should consider the context of the whole path.

Okay, Meteo adds a minute to your time, right?  Check.  Though, I'm not convinced a minute would be entirely missed after an hour and a half run, but it'd be nice to have.  In contrast, Sector Y deprives you of several bombs.  Check.  Well, where else could you get bombs?  Um... not Katina (in fact, you'll want bombs here)... not Solar (in fact, you'll want bombs here, too)... and not Macbeth (and while they aren't essential, they could be useful for the aircraft sections).  Yikes.  Based off your bomb spreadsheet, I'd say the yellow route is in dire need of several bombs, so Meteo wins to me.  Hope this helped.  Wink

Btw, while you would definitely save time by only converting a recording of Venom, I'm interested to see a run of Zonness.  Just, if you have the time.