There's a word for that
Quote from Abazaba:
I'm still looking for a GOOD walkthrough, if anyone wants to recommend one.
Quote from __sdfg:
The runner lets Nina and Sr-1 die against Morte and Mortea, so that the second part of the Wizard fight ends immediately. I don't think that the runner's overall strategy is necessarily the fastest (more on that in a second), but I can see it being helpful to have at least one of them die in advance. Waiting for the Wizard to Petrify you to death kinda sucks.
Quote from __sdfg:
Apart from that, there are a couple sub-optimal path choices, and I don't think the runner collects nearly enough items to get through Auria without doing the fairy sidequest. Maybe the runner knows something that I don't. :|
Quote from __sdfg:
Also, one other thing I noticed: on the way into Karma, you can pick up a B.Stn and a C.Stn conveniently. The TAS runner used them on Talon. IMO you're better off using them on Mortea. I did a couple rough timings in an emulator, and using them on Mortea saved me around 40 seconds vs. having Nina E.Key and the soldiers attack, whereas using them on Talon or Wisp saved more like 20. Not a big difference, but since I find Mortea to be the more dangerous foe anyway, I thought I'd point it out.
*checks*
Actually, it could work out well if someone dies again Morte. Mortea's first form has 202 HP, and with only two characters that's (80 + 60 + 30x2) = 200 damage over two turns. Provided Nina is faster she can just poke her to finish her off, then finish the remaining 28 HP with the E.Key when the other soldier is dead.
Quick fix:
Quote from DoubleThink:
-The Dress that Nina starts with sucks, HARD. It has 25 weight, which really mucks up Nina's ability to outspeed things. It can be traded right away in Windia for a SuedeGN at no loss of cash; this will make her faster than the reapers, as well as Bowmen and Lancers. If that doesn't matter much, she can get a Gown in Romero if she can wait that long, giving her another 8 Def and 5 Act.
General note on Agni too, while I think of it: some later bosses (e.g. Zog) have HP ending in 000, or at least HP that can be finished with an attack from some source other than Agni (e.g. Jade @ 21876). In such cases it's better to have someone(s) attack before Ryu uses Agni to make up the damage with a faster animation. Should be pretty obvious, but such are the downsides of 999 damage