D:
I had planned to leave the SuedeGN on Karn until the end of the game. The PrisnCL has the same DEF bonus and is a little lighter in weight.
The significant thing about the FATE boost is that Karn's chances of a critical hit normally range from 10% to about 14% over the course of the game. Adding 4% onto that makes it a 30%-40% relative gain, which could do something for me.
Also, I cut another 5 seconds off the Gremlin fight by letting Nina die two turns before the end. I was hoping to save more with that... looks like the 12-turn fight may really be worth shooting for.
The significant thing about the FATE boost is that Karn's chances of a critical hit normally range from 10% to about 14% over the course of the game. Adding 4% onto that makes it a 30%-40% relative gain, which could do something for me.
Also, I cut another 5 seconds off the Gremlin fight by letting Nina die two turns before the end. I was hoping to save more with that... looks like the 12-turn fight may really be worth shooting for.