hmm, there's a 53-minute SS run on nico for easy B ending...i know most of that is JP text but there's a legit strat improvement that has gotten me to consider improving mine:
transfer jelanda in chapter 5! leveling up her traits nets you guard reinforce to turn into spell reinforce, as well as 3 ether scepters to turn into tomes of alchemy. this eliminates essentially all RNG in the run (since you'll equip stun checks for surt) and allows you to level up a ton by using tomes in all 3 unavoidable fights (the two vanir battles + the golem). the important gain from all of this is that you will never have to heal in the surt battle now, which should save time overall.
i'm thinking a 54 by SDA timing should be possible...
BTW, i have been working on a solo "all artifacts" run (all dungeons w/ the forest of spirits revisit), with lenneth obviously. the fights aren't too hard but there is one i simply cannot come close to beating - bloodbane! the whole problem is his heal spell, as he uses it every 10 turns. if you take 70% of his HP (157.5k) he won't use it anymore, but that's still an awfully tall order. 10 turns of poison crystals only amount to a little over half of that, so you would need to get a PWS every turn. that's actually doable solo with the elven bow, but you need both combo jewel + combo potion. no power bangle either, since mighty check is an absolute must. there is the combo jewel + energy ring combo, but then you would get petrified or paralyzed at some point...i'm running out of ideas. his blocking is a problem too, maybe i just have to grind lol
EDIT: i just tried seeing if he stops casting heal at a certain point but he doesn't, at least not to turn 100. there's a 4:01 listed on the nico RTA wiki for solo A ending so apparently it's possible without grinding forever, but there's no video and i got nothin =(
I'm running VP1 SS in Japan. I asked about how to win Bloodbane with Lenneth solo. Bloodbane uses Heal on himself every 10 turns, so it waits for 10 turns. While waiting, preparation is made using Might Potion and Combo Potion. after 10 turns, it attacks Bloodbane(It will reset, if guarded)
Lenneth's weapon is Gram, and accessory is power bangle and combo jewel. and Lenneth raises the level for enough HP until it can survive the Bloodbane's attack.
holy crap, moka is still around and is posting here?!? daaaaaaamn i'm even more hype now! your all dungeons run was such a huge help to me in routing a solo run, thanks a ton for everything! =)
the issue with that setup is that i cannot build 100 PWS meter with a sword + combo jewel + combo potion. i saw a solo gabriel celeste fight on youtube that used the Splash skill (energy waves) in addition to those, and that just barely hit 100. maybe with might potion you build more meter...? will try now
yep, i still only get 92 meter with that setup. i tested both with & without Reverie skill, seems like Splash would be the only way unless i'm missing something
OK, sorry for double post but i have something good!
so somehow i automatically got splash as part of my solo all dungeons route, even though i didn't transfer a character in the chapter where you're supposed to be able to get it. even if that doesn't happen, it's very quick to grab it in tower of lezard so no worries.
with splash, you can build 100 meter WITHOUT A COMBO JEWEL! only needing a combo potion frees you up SO much in that fight! i think you have to go with fairy ring so you can get in as many PWS's as possible, and just hope he doesn't paralyze or petrify you...
UPDATE: fairy ring idea sucks because it requires 2x as many combos basically. since the whole thing dies if he blocks once, i much prefer to stick with might potions before each combo so i only need 4 clean hits in a row. even then, i'd say you only have around a 10% chance of success but hey that's better than "impossible"!!!
you can pick either mighty check or angel curio for your 2nd accessory vs. bloodbane. i like the curio since dying is a real threat once he starts using Death Sanction. he also doesn't use diseased tempest that much (10% chance, i'm guessing), and more likely than not you'll only get poison or nothing at all if he does use it.
another nice thing about the angel curio is that if it hasn't been triggered before the end phase of the fight, you can afford not to use a lucid potion until you see that "Revive!" happen. see, if you use a lucid potion, he uses gravity blessing almost every turn, which takes a lot of time; without a lucid potion, there's a decent chance he'll use death sanction during this phase. that move takes less time and gives you a chance of reflecting spells for extra damage!
i think that about covers it for this fight, finally. you wouldn't ever be able to run solo all dungeons as a really serious thing because of how rough bloodbane is, but it would be a fun occasional stream =)
lucky that the bosses after bloodbane are such a joke in comparison! wish i could use that levantine sword vs fenrir but that thing seems to block ALL physical attacks without getting opened up first =(
i thought about loki fight and while it's pretty simple, i'm not sure whether might potions are worth it. without them, it takes 4 PWS's and 1 poison crystal to beat him. doing 1 combo with might potion still requires 3 more combos without one. maybe if you did 2 combos with might potion, you could end it in 3...that might be good since loki also blocks a decent amount.
Hello everyone, I've been a long time fan of Valkyrie Profile, after 14 runs of the game for fun on Hard I decided that I might consider speedrunning it. I was wanting to do an all Bosses and All Characters run. I was curious what the requirements that are set on most Valkyrie Profile speedruns? What characters do I have to get for 100%? Is there something else I need to achieve for 100% that isn't just all characters and finished all dungeons (excluding Cave of Oblivion)? I will probably be running the JPN version, because, you know why
hi there! glad to see more people interested in running this wonderful game =)
i would include the forest of spirits revist (extra cockatrice fight for elven bow etc.) in 100%, even if the current SDA "100%" run does not. i just think "all artifacts" would be the most accurate requirement for this.
all characters is not included in said SDA 100% run, actually, though you can go ahead and do that if you like! i also feel like a 100% should get the A ending, but that's a bit more debatable...
have fun! i may start streaming in the near future IF we upgrade our internet here.
been finding some nice improvements here & there lately...
for seraphic gate RTA, there are some things left out of the fastest nico/youtube run. for one, he doesn't put jelanda/lyseria in his party for jotunheim, or use a tome of alchemy on the mithril golem. having your whole party in there and using tomes on all 3 unavoidable fights will get everyone to level 15-16, which helps your damage a tad for the SG bosses and is also much safer than running away.
additionally, i found a faster route through arianrod labyrinth by accident. after getting the flame jewel, operate the right switch to go to room 18. in 18, operate the right switch again to go to 16. in 16 IMMEDIATELY make a SHORT jump into the teleporter, as there is an enemy above you. from 16 you can just go right back to room 1 and get out of there!
i'm testing one last minor optimization as we speak: going with lightning bolt instead of prismatic missile as jelanda's attack spell. it delivers quite a few less hits but the PWS animation is quite a bit shorter...it's good if it doesn't screw up the quick kills on either of the bosses. i also tried mystic cross but the PWS whiffs too many hits on gabriel/iseria =(
EDIT: this one turned out to be a smashing success! i can still beat gabriel & iseria just as quickly while saving 3 seconds on every jelanda PWS! =)
final improvement, for A ending & all dungeons: you can jump over the first manticore in tower of lezard! its hitbox doesn't begin until the middle head, so you can plant a crystal right in front of its shadow and pull it off. not even that hard once you have the spacing down! this is especially strong for A ending since i won't need to pick up the beast slayer anymore...just use tomes on the 2 unavoidable fights there and you'll still have 1 left for the boss! thank the seraphic gate run for forcing me to learn this, since you have to deal with a manticore in celestial castle as well =)
Indeed, I noticed that the "100% run" didn't even get most of the characters and didn't finish all of the dungeons. Personally when I will be running I would like to finish all the dungeons and obtain all the characters I can. Do you think that the Seraphic Gate is a must for a 100% run or can I just run the A ending story?
i would say just A ending story, seraphic gate is its own separate side thing in its own universe where the 4th wall doesn't exist!
the next big things i see for A ending are no might reinforce (think you only need it for loki anyway, and might potion would be just fine there since only lenneth matters) and no guts (again, would only matter at all for loki and that fight shouldn't last long anyway). so in essence, trading one source of RNG for another! the might reinforce drop is WAAAAYYYYY worse though - even if the vanir drop a chest at all, MR is the "rare" drop (only 1/4 chance)! that drop was the biggest miracle of my SDA run, hands down...
thinking further about loki w/o guts - lenneth is obviously forced into power bangle + angel curio. the other two front-row characters would get angel curio + stun check since loki's normal attack is really good at dizzying. back-row mage gets angel curio and fairy ring since she would use sap guard on 1st turn. would have to see if 1-combo kill still works without any great magic (i.e. giving both mages the noble desire) - that would save a nice chunk of time if it worked as well!
Typically throughout my playthroughs I haven't been using guts since it is fairly broken for a casual run. I would assume running First Aid is not where you want to be since it takes up so much time in combat. Do you normally just skip most of the dungeon mobs and go straight towards the boss?
first aid is useless in any speedrun category, yes (i used it all the time in normal play too!). B ending run requires no support skills, and i don't think A ending would need them either. in seraphic gate RTA i get guts, in all-dungeons runs i get guts + auto item.
and yes, you never want to fight any normal enemies unless they are unavoidable. in fact, the all-dungeons route doesn't go to solde catacombs until you have the dimension slip for this very reason!
you can delete posts by going to the Edit section. click the upper-right icon in the post!
found one last nice improvement for seraphic gate! here's the deal:
in chapter 2, give jelanda the holy prayer + silver tiara + silver cloak. then up her hero value to 45 and transfer her. you'll get shadow servant in addition to lightning bolt! teach this to lyseria and make it her attack spell.
you use great magic 5 times in this run, and meteor swarm is 5 seconds faster than celestial star for the same damage! even though the normal spell is weaker, you can still do the same quick kills on both SG bosses (though you are cutting it VERY close now). if this turns out to be too much of a problem, i could try prismatic missile over lightning bolt...only use that PWS 3 times in the run so not much of a loss if it makes things more consistent.
a good goal time for this run would be under 1:16 ingame time, though sub-1:15 is theoretically possible. a lot of RNG between spiritual concentration, the opening fight with lawfer & arngrim, enemy movement in SG, and iseria queen (though this may be the least problematic!).
the fastest time on nico/youtube is a high 1:15 ingame, and the japanese WR is under 1:14:30. i think a mid-1:15 on the US version would count as "WR" given how much slower the cutscenes are, so that's what i would like to do!
sadly i'm going to have to say "no" on meteor swarm. just not consistent enough on the SG bosses
also, shadow servant + prismatic missile are the absolute worst two spells to try to combo together, lol. way too much of a chance of one character waiting too long after attacking and getting left out of the PWS combo (because this game is weird about that). =(
ah well, at least lightning bolt turned out to be a nice find!
Do you ever accidently have Lenneth walk instead of run? I understand that I have it set to when I double hit a direction it will start walking but even if I just hold left (or right if the game demands it) when I zone into a dungeon. For now I'm just doing some casual playthroughs to get back into memorizing dungeon maps and getting the A ending down without having to look up what to do for the rating xD Do you have any tips on map memorization or anything in general? When I get good at doing this game I'll definitely be streaming it.
If i recall well (this is really old) in the V1.1 of the japanese version (only work on the first release of the game) you can mess up the combo metter with throw , and you can end up with things like , pws during normal attack (in a weird way) or bulding up combo metter over 99 hit ect . I don't remember how to use this glitch , its really easy. I did an old video in the past, but i can't find it anymore.
Edit
the guy used the seraphic gate chinese extention , but this is the same glitch.