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I love YaBB 1G - SP1!
Josh, I crunched out some numbers from those equations (plugging in the known RST value for Surt).

The MAG value (ATK + Int for mages) of Poison Crystals is 2500, which is consistent with my observation of mages equipped with Ether Scepters.  That is to say, crystals are stronger when mages cast Poison Blow, but not by a huge huge amount.

The irony is that Magic Bangles probably increase crystal damage too!
spread the dirt to the populace
Quote:
The irony is that Magic Bangles probably increase crystal damage too!


Nope, I tested this. =(

btw, usually poison crystals only do 6000 to Surt.  This 5000 thing is weird...
I love YaBB 1G - SP1!
oh bizarre.

What 5000 thing?  6000 is exactly conversant with values derived from the equation Smiley
everybody wanna tell you the meaning of music
Quote:
It's official: I will start recording a new B ending run.  The details will not be revealed here...just have some patience! =)

You do realize the only person you'd be preventing a spoiler for, is Wally here? I don't think anyone else really pays attention and reads this thread, that would understand what you'd be saying anyway. The other VP people on the internet just stick to their sites, and won't find out until they watch the run, even if you do post here.

And besides, Wally can probably figure out anyway what you're doing, since it kinda follows from what we know, that's been posted in this thread.
Never give up!
I do have some things to say after watching the run:

1. (game-related, specifically) How on earth can Arngrim wield a sword two-and-a-half times his size?  That's just got to be unwieldly beyond belief.

2. It is just friggin' amazing how much of the game you were able to skip.  From what I figure reading GameFAQs guides on this game, it's something like 98%.  That's gotta be an SDA record right there.

3. (game-related again) It's also rather amazing how little 17000 damage (about the damage Belenus was doing with each hit of his super - I'll only call it a super because I don't like long names for something when there's already a short name) actually matters in this game.  In just about every other RPG I know of offhand, if you could even nail 500 damage in a single strike, you were WAY overpowered.

4. (slightly off-topic) What on earth is the name of that tune playing during the final boss fight?  I've been trying to find it - or even a remix of it on VGMusic (by clicking random remix names and listening) - and can't seem to have any luck.

5. Since I have no past experience with the game, I found myself mainly only watching the final dungeon with any real interest.  I hope that's acceptable - I'm not currently in a situation where I can shell out $200+ to get this game (or even over $50) and experience it myself.  If I ever can get in a situation where I can shell out the money to get this game, though, I probably will try to do so, as the game looks to be worth it.
I love YaBB 1G - SP1!
Quote:

1. (game-related, specifically) How on earth can Arngrim wield a sword two-and-a-half times his size?  That's just got to be unwieldly beyond belief.


I believe this is called the cloud strife principle Smiley

Quote:
2. It is just friggin' amazing how much of the game you were able to skip.  From what I figure reading GameFAQs guides on this game, it's something like 98%.  That's gotta be an SDA record right there.


Wait for the A ending speedrun.  Then it'll look like you're just watching a movie...

Quote:
3. (game-related again) It's also rather amazing how little 17000 damage (about the damage Belenus was doing with each hit of his super - I'll only call it a super because I don't like long names for something when there's already a short name) actually matters in this game.  In just about every other RPG I know of offhand, if you could even nail 500 damage in a single strike, you were WAY overpowered.


Yeah, there's like no damage cap to this game.  One of the bonus characters in the after-game dungeon can nail over 1 million damage numbers (easily).  Scary, huh?

Generally speaking, the hard battles in VP1, in my experience, aren't about long, extended strategies.  It's usually about 1) trying to kill them off in the shortest amount of time before they can wipe you out and 2) not triggering an evil AI script based on enemy % HP remaining when doing so.

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4. (slightly off-topic) What on earth is the name of that tune playing during the final boss fight?  I've been trying to find it - or even a remix of it on VGMusic (by clicking random remix names and listening) - and can't seem to have any luck.


It's called "The Nonsense of Reality" I believe Smiley  Mmm, Motoi Sakuraba.

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5. Since I have no past experience with the game, I found myself mainly only watching the final dungeon with any real interest.  I hope that's acceptable - I'm not currently in a situation where I can shell out $200+ to get this game (or even over $50) and experience it myself.  If I ever can get in a situation where I can shell out the money to get this game, though, I probably will try to do so, as the game looks to be worth it.


I've been told that it's worth keeping an eye out for this game in used bins.  I suppose that's kind of the only other thing to do besides shelling out a large amount for the PS1 game.  You can also somewhat savor VP2, I hear, though based on what I know of the plot and have seen, there is an added impact to having played VP1 first.  YMMV Smiley
I love YaBB 1G - SP1!
Hmmm for interest, is there any value in doing a Speedrun of the C ending where Freya is beaten?  That would be somewhat of a challenge, ne? Smiley

I am told that her RST can't be broken (don't know if that includes crystals) and her RDM can only be broken using (some combination, I think) of Sap Guard, Might Reinforce, and the Dinosaur Spear.

So it would seem we need to do Palace of the Dragon (and recruit Gandar) and Lawfer, but that actually sounds really interesting Speedrun-wise.  And it shows Freya!  Easily the most challenging foe in all of the ends, never mind that you're actually not supposed to beat her Tongue
100% runs=great to watch
From my perspective, considering how freaking COOL this B East run looked....I say go for any and all other endings and difficulties.  Because I'm sure they'll all look COOL...and considering my Law of Massive Topics....they'd all wind up being about as speedy as possible.
I love YaBB 1G - SP1!
Weeeeell, it might be.

Here's what a C ending run would entail (assuming that what I had outlined above is true -- I can't verify on GFAQs at the moment for some bizarre reason):

1) Lawfer (or Aelia, but Lawfer does more damage)
2) Dinosaur Spear
3) Sap Guard and/or Might Reinforce

Point 1 means it has to be done in Normal or Hard difficulty.  Point 2 means that we can't trigger the C ending until Chapter 8 *and* we have to go through a dungeon (one of the more elaborate ones) to get this weapon.  Point 3 is the stickler.  I'm fairly certain that Gandar comes with Sap Guard (maybe?  in any case it's fairly easy to get).  Might Reinforce is harder to track down.  I'm not sure if Gandar comes with it, actually.

My guess is not - which is why Shiho is traditionally considered the awesome-sauce support mage.

So point 3 is a bit of a tangle if MR is required.  Also, it would be worth testing SR and Crystals, since it would be an effective 3750 MAG attack.  Not sure if that actually breaks Freya's RST.

At the very least, it'll show how disgustingly overpowered Freya is Smiley  and she becomes only marginally less so as a PC in the bonus dungeon.  Heh.
spread the dirt to the populace
Hey everyone, the new B ending run was just sent yesterday!  Expect to see it up before the end of the year. =)

Wally: I was gonna do a C ending run after A, where you just die right away.  I would much prefer to actually beat Freya though, since that would make most of the VP fans go "WTF?"

At least Gandar is ridiculously easy with Ch.8 weapons.  Don't you have to fight a couple Dullahans in that dungeon though?  That could be tricky, but I think Lucid Potions may protect you there.

Gandar doesn't have Sap Guard, btw.  That's easy to get though, just send an artifact in Ch.5 and go to Arkdain, leaving the other artifact for Ch.8.  Also, Might Reinforce is right there in the dungeon, in one of the Guardian rooms.

Also, I'm assuming we're gonna need Guts, right?

Wow, I never figured this run would actually be interesting...

-Josh
I love YaBB 1G - SP1!
There's like totally no point to speedrunning C ending if you don't beat Freya!  All you get is the ending, which people can watch using tri-Ace Fanboy's video walkthrough library.  It's not like it would take much optimization to die to Freya quickly Smiley

What is this about sending artifacts in Ch 5 and going to Arkdain? (why are we going to Arkdain?  ???)

Good call on Might Reinforce being found in the dungeon itself.  Did you know we can "find" Sap Guard in there as well?

First level transmutations:
Spell Reinforce -> Reflect Sorcery -> Dampen Magic -> Sap Power -> Sap Guard

Hehehehehe!

I don't actually know what would be faster.  Freya is strictly single-target damage, so only one person dies each round.  I almost think it's faster/better to get Auto-Item because it's a guaranteed 4-person turn as long as union plumes remain available - it also means we could do this as low levels and beat Freya (though I don't know how long Freya fights tend to be).  How funny would that be?

I'd have to double check the route through Palace of the Dragon.  I honestly don't remember how many forced encounters there are.
spread the dirt to the populace
Quote:
Good call on Might Reinforce being found in the dungeon itself.  Did you know we can "find" Sap Guard in there as well?

First level transmutations:
Spell Reinforce -> Reflect Sorcery -> Dampen Magic -> Sap Power -> Sap Guard

Hehehehehe!


Wow, that is awesome indeed.  No need for Arkdain then!

Quote:
I don't actually know what would be faster.  Freya is strictly single-target damage, so only one person dies each round.  I almost think it's faster/better to get Auto-Item because it's a guaranteed 4-person turn as long as union plumes remain available - it also means we could do this as low levels and beat Freya (though I don't know how long Freya fights tend to be).  How funny would that be?


This is incorrect.  If you're revived via Union Plume, you cannot act on the next turn.  This is why Guts is much better imo.

Hmm, this has real potential...

-Josh
I love YaBB 1G - SP1!
Hm...I must have forgotten that about Auto-Item.  Haven't played with it in awhile, hehehehe.

Lucid potions probably work wonders since Freya only attacks, but it's kind of moot because her RST is so high, we'd be breaking the Lucid state every attack.

Hmmm..Guts vs. Auto-Item will probably have to be decided by testing to see how quickly you can kill Freya.  Problem is, it's probably going to be somewhat slow.  The thing about Guts that is good is that Attack Pow might be necessary to make killing go faster Smiley

Gandar is useful, at least.  With a Fairy Ring, he can cast a spell every turn, which is needed because Freya has 100% block.  Only Grey and Llewelyn have unblockable attacks (aside from Freya, heh), so that'd be more time there.  Good thing Gandar has Poison Blow, which drops to 1 CT with the Fairy Ring Smiley  Just to lead of attacks, you see Smiley

Also, Valkyrie with a 3-hit bow for the additional hits, not to mention the ease of knocking out activity gems.

The next trick is optimizing Palace of the Dragon...there are a few forced encounters I remember for sure, I don't know how many.  Considering that we need to recruit Lawfer and Gandar, we can do the "transfer Jelanda for Element Scepters -> Tomes of Alchemy trick" and we can get up to 4 if we go after the Element Scepter in the Artolian Mtn. Ruins.

There is also at least one required Beast, I think, so a quick trip to grab the Beast Slayer (and anything interesting from Brahms Castle) might be worth it.

This is hilarious - the C ending will require more playtime than the A ending at least, and maybe more than the B ending.  Tongue  More brainstorming.
spread the dirt to the populace
Actually if you transfer Jelanda, you'll get Ethers from Ch.4 onward as well.  So there should be enough Tomes for whatever we need.

Now, back to A ending:

I have a test run with 2:26:03 at the final save.  There are some differences from what you suggest:

- vs. Bloodbane and Fenrir, I do not cast Sap Guard or Might Reinforce at all.  Instead, I finish them with a 2-PWS combo: double Celestial Star on Bloodbane, double Calamity Blast on Fenrir.  Remember, you get a second Fire Lance from transferring Jelanda!

- Also vs. Bloodbane, I give everyone an Angel Curio since there's a chance he could use his fire breath or Diseased Tempest.  This means no bangle for Mystina, but I already kill him with 2 PWS's anyway.

- Because of all this, I don't even bother making the Bahamut Tear.  Arngrim gets Valk-Favor for every battle except Loki, while Lenneth has no weapon for Bloodbane and Levantine for Fenrir.

- Against Fenrir, I have no Angel Curios since everyone can survive his early attacks.  Instead, I give a Freeze Check to everyone except Mystina, who has Fairy Ring + Magic Bangle.

- The biggest discovery: Equipping 2 Angel Curios is pointless!  If one breaks, the other will as well; this happened with Lenneth and Lorenta multiple times in my tests.  Thus, instead of a second Curio, I give both of them Stun Checks; Loki has some physical attacks which can be survived and will almost always dizzy you.  Arnie needs his bangle though, so...does a Banish cure dizziness?  I should make one of those, because then on turn 1 you could cast Sap & Might and have Lenneth cure Arnie.

I have exhaustively tested accessories to go with the Curio here, and Stun Check gives me the most consistent results.  Usually it'll take 3 turns...2 is possible but highly improbable (I have pulled that off once in all of my tests).

There is actually one more possibility for me to try out: If I were to give Lenneth a bangle, would it be possible to kill him in one full combo?  Because then you could just use the Banish on your first turn if need be.

I'll give that a shot tomorrow or Monday and let you know how it works.

-Josh
I love YaBB 1G - SP1!
Sweet!  great discoveries all Smiley

I did know about the second fire lance (it's almost eerie how this game seems made for speed running the A ending) from transferring Jelanda -- I just didn't know that dual Calamity Blasts would be enough.  I knew that if two were used, one would have to go in the first position (I think) because its energy isn't enough to chain a fourth PWS (which Celestial Star is able to do, yay).

But obviously, if you've found ways to optimize these fights, that's all for the better.  I'm not sure if a bangle on Valkyrie would allow a faster kill - it's worth trying.

I don't know if Banish can get rid of Faint status.  It claims to be able to get rid of all normal status, so I imagine it'd be able to, though I don't know why you would -- he won't be able to do anything the round you cure him and you'd get him back the next time you can act anyway.  Is there something I'm missing?
spread the dirt to the populace
Well, I had thought Banish would allow a stunned character to PWS on the next turn, but that's not the case.  So scratch that idea. =/

However, I think bangles on both Lenneth and Arngrim, and Stun Check on Lorenta, may be the way to go here.  You can indeed take him out in one combo this way!

Also, we may be able to skip Guts now!  How so?

Because in the first Loki fight, if you use Lucid Potions on everyone, he can't attack you on the last 2 turns there.

I'll experiment with this more and try to get some sort of idea of the success rate with this, but I'm thinking this may be the best idea for the run...

-Josh
spread the dirt to the populace
Actually Banish is useful after all.  The problem was a weird little glitch:

If you combo the two Mystic Crosses first, then attack with the fighters, Arngrim will not be able to PWS.

However, if you only cast one Mystic Cross, then attack with Lenneth & Arngrim, then cast the other Mystic Cross, you can perform a 4-PWS.  And with bangles, this is a guaranteed kill.

Also, I'm keeping Guts.  Between this and Lucid Potions, you should get an almost guaranteed 2-turn kill.

-Josh
I love YaBB 1G - SP1!
Woot!

Huh, that's such a weird glitch.  Is that something that happens in any other fight?

Yay for pretty much finalizing the A run - I can't wait to see it in action Tongue
spread the dirt to the populace
Well, in normal playing, I've had this randomly happen many times where a certain character can't PWS when he should be able to.  At least I found a way around this one...

Also I'm making a couple Noble Banishes instead of the normal ones.  He can freeze & stone you as well as dizzy, so hey.

You could actually feasibly use a Lucid Potion strategy on Loki, since he can only hit you with great magic, but that's WAY too slow.

And I'm thinking no Valk-Favor for the run.  Bahamut Tear kills Hrist plenty fast enough, and it gives you more consistent damage with crystals I think.

-Josh
I love YaBB 1G - SP1!
Are you sure about the lucid potions?  As far as I know, it only means he can't attack you.  I've had Bloodbane cast a normal spell on someone with Lucid Potion.

So he can cast spells at you -- it's just that the AI in this game isn't so well-developed so that if an enemy can't do to you want he wants, he'll just pass his turn.

I imagine that he'd still be able to Extension Force you, but at this point, because Glance Reviver >>>>>> Loki, it's just faster to wedge it deep into his face Smiley
spread the dirt to the populace
Nope, he can't even use Extension Force! =)

Here's the trick: Most attacks that hit everyone require one available target.  This includes things like Surt's Flare Storm, Bloodbane's fire breath and Diseased Tempest, and Loki's Indiscriminate and Extension Force.

It really seems like only Great Magic can hit you, if EVERYONE has a potion.

-Josh
I love YaBB 1G - SP1!
Nice!

I'm still pretty sure that he can hit with a normal magical attack, but he probably wants to do so very infrequently.  I mean, I have only seen Bloodbane cast a spell on a lucid potioned character just that once Smiley
I love YaBB 1G - SP1!
Hmm...does this mean you've tested (or are doing) the following:

Pre-cutscene Loki:

Turn 1: Lucid Potion everyone. End turn
Turn 2: Lucid Potion everyone else. End turn.
Turn 3: End turn, and nobody gets Extension-forced or dies?

that definitely removes a hell of a lot of strain on Curios/Guts Cheesy
spread the dirt to the populace
Yes, that's the plan for that part.  Except there is no Turn 1 for you since he always gets first attack, so it just protects you from his last 2 attacks.  Still a huge help!

Also, I know that Lezard will never cast a normal spell on someone with Lucid Potion.  Same with Loki's Indiscriminate, which is a series of normal spells.

Will start recording this soon...

-Josh
spread the dirt to the populace
Currently looking for another VCR to borrow.  As those who watched my run know, this one is pretty damn dark!

Also, my improved B ending should be up sometime before the end of the year! =)

-Josh