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Never give up!
Well, the use of Noble Elixirs makes a whole lot more sense now.  So Charge Breaks can't be used at all if you have less than 30% HP?  Or would using them have both their normal effect and fatal results?  It's a restriction that doesn't exist in VP2, so I'm clueless.

Also, I know the music in question is only in the B-ending runs, but why does the "Fighting the Shadowy Gods" theme (the background music for normal battles) sound to me like something that belongs on a credits reel?
Edit history:
AquaTiger: 2007-05-07 08:58:32 pm
Never give up!
An idea suddenly struck me (and I won't have time to rethink it just yet as I have an exam in roughly an hour).

In both fights, you chose to have Mystina go third.  However, the character that follows Mystina both times could also fill in as the third attacker in the PWS chain.  The difference between Mystina's Great Magic damage and Arngrim's PWS damage (after factoring in Attack Trust issues) isn't huge in the first fight (I think Arngrim deals only 10k more).  But in the second, Mystina, from my rough calculations, actually deals a bit MORE damage than Lenneth (that might be after Attack Trust issues as well though) - and that's if BOTH are reinforced (Mystina dealt roughly 357k - Lenneth dealt roughly 342k).

I know this info won't help in the first fight, but in the second fight, assuming PWS hits work like SC hits do in VP2 (where each hit adds 1% to the damage of such specials), would reordering the PWS chain to Lawfer/Arngrim/Lenneth/Mystina be a bit faster?  At the very least, if Lenneth kicks the bucket once like in this run.

Or is the difference too small to have that much of an impact?

Edit: Also, on another topic, what is up with that VP 150-hit combo video I saw on YouTube?  From my initial look, there's got to be some glitches going on there.
Direct Assault!
Good catch. Mystina's damage will be higher even if Lenneth gets full damage in all hits.

PWS hits work the same way as in VP2, but there's an extra bonus for the third and fourth characters. I think it's an extra x1.5. It seems there's something similar in VP2, but we don't have exact numbers at the moment.

About the 150 hit combo, there's a chinese fan-hack that adds some stuff to the game. In the normal game the hit counter caps at 99.
certes.
Well , im bumping this topics up , anyways no one plan to do a full sr ? , i mean be this no chapter switching , but only somes characters recruting.
I think is can be more impressive to watch  this cut-run.

I others words i want to make this run , but i don't have really much time beyond me.


btw i never tought my vp pws movie was so popular ><
Edit history:
Enhasa: 2007-05-15 10:43:27 am
everybody wanna tell you the meaning of music
I always knew that Mystina does more damage, but I was under the impression that Lenneth could only go 3rd with a bow. (I knew Arngrim could go 3rd) I've tested this before and came upon this conclusion myself, and Captain K's FAQ says the same thing. It also says that Nibelung Valesti does varying amounts of hits and energy added. However this could be one of three things:

1) He is correct and means that it is somewhat random. I'm skeptical since PWS's are generally not random in this regard.
2) The hits and energy depend on what level (1, 2, 3) of NV is used. Since I go from sword level 2 to 3 in between the fights, and the same hits and energy are being done for both, I doubt this.
3) Captain K and I are both wrong, and in fact you can stick Lenneth 3rd every time and expect 65.

Like I said, I tested putting Lenneth 3rd, but that hasn't stopped me from being wrong before. If I could do this, I would switch Mystina to go last both battles and use Shadow Servant instead. I would test again, but I can't, since I lent away my VP to spineshark. Tongue



Strangely enough, Blackpearl, the two runs that you have suggested (100% map complete SG and 100% dungeons main game) are the two that I have put bounties on. I later took off the map complete one because I'm not sure anyone would want to do that one. It would be pretty annoying to make sure you hit all the little squares on the map. Although if anyone is wondering, it would be easy to determine 100% by using an Eye of Heaven at the end.
Direct Assault!
Yeah, hits and energy depend on the level of the PWS. Nibelung 2 with swords (9 hits) adds 59 Energy. I don't know how much Nibelung 3 (10 hits) adds, but it's over 60 for sure.
Edit history:
Enhasa: 2007-05-15 09:01:01 pm
everybody wanna tell you the meaning of music
Wow, thanks for that, I can't count. Sad I watched and thought they both added 9 earlier, but I rewatched and it is indeed 9 vs 10 on the hit counter.



Edit because I forgot to respond to these earlier:

Quote:
Well, the use of Noble Elixirs makes a whole lot more sense now.  So Charge Breaks can't be used at all if you have less than 30% HP?  Or would using them have both their normal effect and fatal results?  It's a restriction that doesn't exist in VP2, so I'm clueless.
You're right, the game won't let you use Charge Break or Mental Reaction if you don't have the HP for it.

Quote:
Also, I know the music in question is only in the B-ending runs, but why does the "Fighting the Shadowy Gods" theme (the background music for normal battles) sound to me like something that belongs on a credits reel?

You've heard the full song right? Did you know you can get the song in VP2 in a ng+ by holding onto L1 when battle starts? (although it sounds horribly out of place in VP2) I dunno, to each his own, but to me it sounds more like the best regular battle music in existance. Tongue
spread the dirt to the populace
WALLY!

sup everyone.

nate may need to bust out the gamma correction again, as I am this close to just saying "screw it" and running with the current VCR.

Still haven't seen your run yet, Kevin - tonight!
everybody wanna tell you the meaning of music
Quote:
nate may need to bust out the gamma correction again, as I am this close to just saying "screw it" and running with the current VCR.

Ha, I said that how long ago? Wink

Great news anyway.
Edit history:
Blackpearl: 2007-05-20 03:15:26 am
certes.
To bad that they accept only movie recorded form a tv (Cause of ntsc/Pal format) i can't do the speedrun.

Anyways if one day i got some time , i plan to do , 100% hard vp (No characters only dungeon).
Star ocean 2 universe , and suikoden 2 , but now i don't have any time plus , im farming god of war 2 in titan <.

anyways for the vp run , characters is not really important as they look , all we needs is power...power... and poison blow. Random encouter must be avoid , boss fight give a good amount of exp , and golden eggs/holy drops is good for stats boosting (if your luck is high ennought x).

The main problem for me will not be the fight/boss fight , but dungeon exploration.

I will use only thoses characters (IF i find the time , and the way for recording) , Lenneth with bow  Belenus (he will get all power boost , such as golden eggs things) , Lawer/Or Janus , and Jellanda (She will be the poison blow/Boost slave).
everybody wanna tell you the meaning of music
Quote:
To bad that they accept only movie recorded form a tv (Cause of ntsc/Pal format) i can't do the speedrun.

Could you please explain your situation further? As long as you are not playing on emulator, you should be able to get a run on SDA. PAL is not a problem at all.

Quote:
golden eggs/holy drops is good for stats boosting (if your luck is high ennought x).

Check with tri-Ace Fanboy, because I forget the details, but since the RNG (random number generator) is known, it is possible to manipulate what stat boosts you get.

Quote:
The main problem for me will not be the fight/boss fight , but dungeon exploration.

If you were to try this, you would get help, but if you want some ideas on the types of tricks you could do in dungeons, check out these videos.

http://www.cs.clemson.edu/~kjuang/files/vp01.avi
http://www.cs.clemson.edu/~kjuang/files/vp02.avi
http://www.cs.clemson.edu/~kjuang/files/vp03a.avi
http://www.cs.clemson.edu/~kjuang/files/vp03b.avi

Quote:
I will use only thoses characters (IF i find the time , and the way for recording) , Lenneth with bow  Belenus (he will get all power boost , such as golden eggs things) , Lawer/Or Janus , and Jellanda (She will be the poison blow/Boost slave).

I would suggest Lawfer over Janus, especially since that way you would have 1 archer, 1 swordsman, 1 spearman, 1 mage (for being able to use better weapons), instead of 2 archers. Janus is good, but Lawfer is generally better anyway.
certes.
Quote:
Could you please explain your situation further? As long as you are not playing on emulator, you should be able to get a run on SDA. PAL is not a problem at all.


That's easy , if i record a ntsc game on a pal system , this will be in black and white.

Direct Assault!
It seems that there is no way to abuse the RNG for Golden Eggs or Holy Drops. Even if there was you'd have to do it for every single one you want to use... better to just use all of them at once and hope for a good result.

Best party is probably just 3 mages Poison Blowing everything to death. If you're going for the A Ending you'll get Jelanda, Lorenta and Mystina anyway. Bosses in the first Chapters can be killed just with Gem/Crystal abuse.
certes.
There is a way yes , but no one still know it now.

If i plan to do this (Yup im motived :P) , i will go to the B ending (for holy drop bonus) ,i plan to play the seraphic gate(full vp run Blahh~).
everybody wanna tell you the meaning of music
Man, I said some stupid stuff last night. At least I corrected my own mistake in the VP2 thread before anyone saw it. Tongue

Quote:
I would suggest Lawfer over Janus, especially since that way you would have 1 archer, 1 swordsman, 1 spearman, 1 mage (for being able to use better weapons), instead of 2 archers. Janus is good, but Lawfer is generally better anyway.

Well, Lawfer is better than Janus, but I forgot the obvious fact that this isn't 100% characters and that takes time to recruit people. Also most of the bosses you can just cheese with uber gear, elemental/racial killing, crystals, etc.

I think we started timing how long some people's recruitment scenes take, but I don't have any info.

Quote:
That's easy , if i record a ntsc game on a pal system , this will be in black and white.

I didn't know it would even work at all (i.e. in black and white). Although I'm an idiot because no VP game (except VP:L recently) has been released to PAL, and I doubt you would want to record on PSP. So obviously you would be using an NTSC game, and if you even say the word PAL, that must refer to your TV.

Quote:
If i plan to do this (Yup im motived :P) , i will go to the B ending (for holy drop bonus) ,i plan to play the seraphic gate(full vp run Blahh~).

Just to make sure we are on the same page, by 100% dungeons, all I mean is, you just need to "beat" all the dungeons. You don't need to map complete or kill all the enemies, or whatever. You can do Seraphic Gate if you want, but I'm pretty sure that it wouldn't be included if this got onto SDA.



I just had an idea, if this works. Assuming you can complete dungeons in later chapters, then it would make sense not to do them in the order you find the dungeons in. Like for example, you could skip forward to chapter 5 for Fairy Rings and better weapons. Since you get some time period leeway, plus you don't have to recruit characters in general, you should have enough time to clear all the dungeons even if you wait until later chapters.

I'll include this because we already had this discussion a long time ago. You can get 2x Holy Water of Mithra (one of them due to Creation Jewel), and I think the best candidates to use them on would be Wraith and Genevieve.
Edit history:
Blackpearl: 2007-05-29 03:44:46 pm
certes.
Well , i don't want to do this with the psp , for one logical reason
- I don't know how do to a proper record on psp.


There is a way to do colored record for me but ... the matter is game slow down , i can change the format of the game but this will be in 50Hz , so speed will be Fkinng slowww~.


Edit : Is a good idea to do the CoO cave for the Ring of learning ? (manipulate rng needed)
Edit history:
AquaTiger: 2007-05-29 05:17:17 pm
Never give up!
With my limited knowledge of the game (mostly from FAQs), I had one idea as far as party setup for an 'all-dungeons' run.

Forget Belenus, Lawfer, OR Janus.  Have Lenneth (this setup depends on her using a bow - she MIGHT be able to get away with using a good sword), Arngrim, and two mages (I say Lorenta and Mystina for now).  Any other characters gotten should be released - and I'm predicting at least three or four (counting Jelanda in my example) will be the minimum necessary.  With the number of dungeons available, I figure Freya will come storming after you if you don't ship at least three characters off to Valhalla (although I'm pretty sure the real number is higher).

Anyway, the real note.  I think two Poison Blow casters is a bad idea.  Have the stronger mage use Poison Blow, sure, but I think the other should be using a spell that gets multiple hits, like Prismatic Missile.  (Do NOT, under any circumstance, have the Prismatic Missile mage use any Great Magic weapons - this defeats the purpose of that spell.  The Poison Blow mage MIGHT be able to get away with using one.)  For my example, Lorenta would use Prismatic Missile and Mystina would use Poison Blow.

The Poison Blow caster should start off the attack chain.  For the PWS chain, in this case, it should be Lenneth/Lorenta/Arngrim/Mystina.  If I have this right, the Poison Blow part of the PWS should be VERY brutal.

Why not two Poison Blow casters?  I'll tell you why.  You can't chain any further PWSes after a Poison Blow PWS, even if it's first (this restriction doesn't quite exist for Petro Disruption, its Great Magic - Petro Disruption CAN be followed in a chain if it's first or second), because of how little it adds to the combo meter.

My point is moot if the mages are going to be casting Poison Blow from the menu (thus affecting ALL targets).  If you're going to do THAT, I say use THREE mages (and it won't matter what Lenneth equips) - of course, I am assuming mages can Charge Break each other after the first.

Another reason for more than one mage?  You can cast multiple boosting spells at once without wasting more turns than absolutely necessary.

As far as dungeons - I concur that if it's possible, most of them should be delayed.  However, I recommend doing the dungeon where you fight Lezard Valeth (I believe the area is Flenceburg, with the dungeon being called Tower of Lezard Valeth) as soon as you can get it.  I think that if you delay it at all, you're not able to get Mystina, a REALLY valuable mage (if you have a substitute mage, fine, delay that one).  Someone correct me if they know otherwise.
Edit history:
Blackpearl: 2007-05-29 05:53:45 pm
certes.
I have my plan now for characters.

Chapter 0 .
Boring part

Chapter 1.
- Bypass Llewelyn
- Get Belenus

Chapter 2.
- Bypass Yumei and jun
- Get Lawfer

Chapter 3.
- Bypass Nanami
- Get kashel (For rating points)

Chapter 4.
- Bypass Janus
- Get aelia
- Get Lorenta

Chapter 5.
- Get Mystina
- Bypass Shio
- Bypass Lucian

Chapter 6.
- Bypass all


Chapter 7.
- Bypass all

Chapter 8.
- No one.

Chars event is still random for some , so don't ask about my orders.

My team will by Lenneth , Belenus , Lawfer and Jellanda. I don't want to do a full team of mage.



For the acrtefacs i will save only the one i need , and some for money.

Direct Assault!
The point of Poison Blow is high constant damage. It's x4 MAG (same as Mystic Cross) for 3 CT, so you can do it every turn with a Fairy Ring. If you're using PWS Chains (late game bosses only I guess) then the best choice is 3 Mystic Crosses. Prismatic Missile's CT is way to high for the low damage it does.

Quote:
Edit : Is a good idea to do the CoO cave for the Ring of learning ? (manipulate rng needed)


Don't think so. I'd only visit the caves with Ether Scepters.


Quote:
Chapter 5.
- Get Mystina
- Bypass Shio
- Bypass Lucian

(...)

My team will by Lenneth , Belenus , Lawfer and Jellanda. I don't want to do a full team of mage.


Why Mystina then? Shiho is a great choice if you're not going with 4 mages because she starts with Might Reinforce.
certes.
Woops i forgot mystina is a long event >> go for shio then..
YES YES!  More VP IS GOOD VP!

*cackle*

hi hi josho and blackpearl, if you do a 100% dungeon run definitely plan it out here!  I want details! Smiley
Edit history:
AquaTiger: 2007-06-02 02:55:13 am
Never give up!
Quote:
If you're using PWS Chains (late game bosses only I guess) then the best choice is 3 Mystic Crosses. Prismatic Missile's CT is way to high for the low damage it does.


Though this is rendered moot by the proper usage of Poison Blow, my problem with a PWS Mystic Cross is that I recall it being a bit inaccurate.  The normal version doesn't suffer this problem nearly as badly, but the PWS one 'throws' enemies more, which causes misses - compared to Prismatic Missile, which doesn't have any 'throw' AFAIK.  To me, being able to hit with the spell in the first place is more important than any amount of damage the spell would do.

If someone can demonstrate to me that bosses are NOT one of them, I can relent here (to convince me, Mystic Cross in such a scenario would need higher than an 80% hit rate.  So two missed stars per PWS at most).  But not before.

(On another topic, I think the spells could have used a WAY better balancing method.  Unless there's also level-based damage in VP1 like there is in VP2.... by the way, how much damage relative to the MAG stat DOES Prismatic Missile do?)
Direct Assault!
Quote:
Though this is rendered moot by the proper usage of Poison Blow, my problem with a PWS Mystic Cross is that I recall it being a bit inaccurate.  The normal version doesn't suffer this problem nearly as badly, but the PWS one 'throws' enemies more, which causes misses - compared to Prismatic Missile, which doesn't have any 'throw' AFAIK.  To me, being able to hit with the spell in the first place is more important than any amount of damage the spell would do.


Never had a problem with that, but you'd have Unicorn Horns in this run. Great Magic always hits.

Spells in VP1 are just (MAG-RST) x multiplier. There's no elemental resistance for enemies either so you'll never have a penalty in the damage. Mystic Cross is 1x4 damage, same as Poison Blow. Prismatic Missile is 0.75x5. The difference is quite large when MAG is around 2600 or more.

Prismatic Missile also adds 10 CT. Poison Blow adds 3, Mystic Cross adds 6.
100% runs=great to watch
Each new run for VP makes for one very nice SDA Day.  Grin  That much closer to all categories....
everybody wanna tell you the meaning of music
Thanks.