Long live SF64!
Even though I've been too busy to record, I have been able to play through the final 2 segments of the game several times a week since classes started back. It's looking pretty good so far. The theme is to use compound grenade mines from a distance and the green tachyon weapon when plowing through large groups. I run straight for the next elevator switch and hit it, then I finish cleaning up the room and jump down the elevator shaft once it starts moving. That tactic generally works throughout the second half of the Forge level.
I've got 3 shortcuts ... one is a jump that skips the lift just before the invisible walkway... by jumping below the lift and falling down where the lift normally travels, I avoid the invisible scripted-death-surface that normally keeps those jumps from being possible. The invisible walkway I'm able to cross without using the phaser any now, so that's cool. Finally there's a jump just before destroying the core of the ship that skips another lift and some enemies I think. Like most of the game, there's no true sequence breaks, but the little shortcuts and tactics get celebrated just as well.
Maybe I can record this last bit when I go home for Fall Break in October. Who knows, we'll see. If anyone wants a crappy version of me doing the forge level, I should be able to manage that. I can find time to play occassionally, just not hours of time to actually get a near-perfect recording. Also, feel free to request it if you want to see what I have so far since I know my filefront has been completely purged by now. I'll try to record from VHS to DVD and then put stuff on youtube if there's a request for it. If not, there's no way I'll magically find time to do it.
So.... any new interest in Elite Force 2? Anyone else interested in EF1? Surely someone out there would find a segmented hard mode run a good challenge... I tried hard mode once and was wiped out right away on the first level. Definitely a different game on Hard.
I've got 3 shortcuts ... one is a jump that skips the lift just before the invisible walkway... by jumping below the lift and falling down where the lift normally travels, I avoid the invisible scripted-death-surface that normally keeps those jumps from being possible. The invisible walkway I'm able to cross without using the phaser any now, so that's cool. Finally there's a jump just before destroying the core of the ship that skips another lift and some enemies I think. Like most of the game, there's no true sequence breaks, but the little shortcuts and tactics get celebrated just as well.
Maybe I can record this last bit when I go home for Fall Break in October. Who knows, we'll see. If anyone wants a crappy version of me doing the forge level, I should be able to manage that. I can find time to play occassionally, just not hours of time to actually get a near-perfect recording. Also, feel free to request it if you want to see what I have so far since I know my filefront has been completely purged by now. I'll try to record from VHS to DVD and then put stuff on youtube if there's a request for it. If not, there's no way I'll magically find time to do it.
So.... any new interest in Elite Force 2? Anyone else interested in EF1? Surely someone out there would find a segmented hard mode run a good challenge... I tried hard mode once and was wiped out right away on the first level. Definitely a different game on Hard.