Long live SF64!
Sorry for not getting the new video up sooner, but here it is:
Segment 5 - The Scavengers (see previous post for timing info)
Yeah - If I'm able to make it through the first 1/2 of the level, I tend to be a bit more lenient on the second half. Tons of my attempts end during the first 30 seconds, so I'm usually glad to make it past the Klingon section and then still do well in the Malon/Hirogen section - the later parts are just the Federation parts, which I thought I did a pretty good job on and are pretty straight forward. Now the Boss fight has I think 15 seconds of possible improvement because I was being an absent-minded idiot. I've put in another 3 or 4 hours on this segment tonight, and I think my brain was glazing over a bit during that fight, because several times I made dumb moves that cost me 2-3 seconds. Once I realized the whole run was faster and that the biggest mistakes were at the very end, I figured it was a keeper. I'm about sick of that segment, and I did it justice for the most part. Speedruns are allowed to have mistakes, and it makes for better comments anyway :P.
You could also say that making it all 1 segment is to blame, because most of the later mistakes would be unacceptable in smaller segments, and several times I had near perfect runs of your 5.1 but then missed a jump just after that, etc. It all seems so simple that I figured 1 segment wouldn't be so bad, but trying to not get hung-up in this game for 10 minutes kinda sucks. This segment really brought out the "stickiness" of the game as you call it. I swear I got stuck on every bulkhead and door jam in the whole level. Who designs a level with angled walkways and then puts beams coming out of the wall to get stuck on? That and you can't make it up a ladder unless you're exactly in the center of it.
I want to hope that other segments won't be as bad, but I know I'm wrong! Of course the Klingon part is a bit more jumbled and disorganized than most of the game. After the scavenger ship, level designs became a lot more simplified and also, your team has to follow, meaning giving up ladders for elevators. Oh joy!
Well - I guess that means Segment 6 is on it's way. Shouldn't take long to record it. If I don't get Tuvok's hail right away then I'll restart until I get it.
Let me know what you think of shooting down the platform and the doctor trick and whatever else looks different. I feel like while our runs were very similar, I had lots of different approaches as well.
[hr]
Edit:
It didn't take long to successfully nail Segment 6. I was really suprised at how much time I saved on such a short segment. I expected a minute or so, but not 2:12! See the time comparison here.
Here's the small time chart:
And Finally the video:
Segment 6 - Waiting for Tuvok
Segment 5 - The Scavengers (see previous post for timing info)
Yeah - If I'm able to make it through the first 1/2 of the level, I tend to be a bit more lenient on the second half. Tons of my attempts end during the first 30 seconds, so I'm usually glad to make it past the Klingon section and then still do well in the Malon/Hirogen section - the later parts are just the Federation parts, which I thought I did a pretty good job on and are pretty straight forward. Now the Boss fight has I think 15 seconds of possible improvement because I was being an absent-minded idiot. I've put in another 3 or 4 hours on this segment tonight, and I think my brain was glazing over a bit during that fight, because several times I made dumb moves that cost me 2-3 seconds. Once I realized the whole run was faster and that the biggest mistakes were at the very end, I figured it was a keeper. I'm about sick of that segment, and I did it justice for the most part. Speedruns are allowed to have mistakes, and it makes for better comments anyway :P.
You could also say that making it all 1 segment is to blame, because most of the later mistakes would be unacceptable in smaller segments, and several times I had near perfect runs of your 5.1 but then missed a jump just after that, etc. It all seems so simple that I figured 1 segment wouldn't be so bad, but trying to not get hung-up in this game for 10 minutes kinda sucks. This segment really brought out the "stickiness" of the game as you call it. I swear I got stuck on every bulkhead and door jam in the whole level. Who designs a level with angled walkways and then puts beams coming out of the wall to get stuck on? That and you can't make it up a ladder unless you're exactly in the center of it.
I want to hope that other segments won't be as bad, but I know I'm wrong! Of course the Klingon part is a bit more jumbled and disorganized than most of the game. After the scavenger ship, level designs became a lot more simplified and also, your team has to follow, meaning giving up ladders for elevators. Oh joy!
Well - I guess that means Segment 6 is on it's way. Shouldn't take long to record it. If I don't get Tuvok's hail right away then I'll restart until I get it.
Let me know what you think of shooting down the platform and the doctor trick and whatever else looks different. I feel like while our runs were very similar, I had lots of different approaches as well.
[hr]
Edit:
It didn't take long to successfully nail Segment 6. I was really suprised at how much time I saved on such a short segment. I expected a minute or so, but not 2:12! See the time comparison here.
Here's the small time chart:
And Finally the video:
Segment 6 - Waiting for Tuvok