Sounds cool. Looking forward to seeing that. Would be awesome if it could be applied anywhere.
There are a couple cool things in this video, namely the superjump, some ledges you didn't know you could airwalk on, a clip showing how the airjump skips/delays triggers, a clip that shows a way to abuse ladders attached to ledges, and more.
Some stuff in this video might be useful for 100%. Also I haven't tested if there are instances to skip any small triggers with the airjump yet, which could be useful for any category.
I'm having trouble recreating this, because I haven't recorded it:
Quote:
For example, in Episode 1, after the first ever climbing part of the game, you can skip the trigger that activates the leaper that says something like "Meat stinks".
If you run by him, he just sits there and doesn't move at all.
This doesn't save any time, however it's something that indicates that it might be possible to skip Edge call triggers, fight triggers or any other kind of triggers, if they are small enough in 3d space.
If you run by him, he just sits there and doesn't move at all.
This doesn't save any time, however it's something that indicates that it might be possible to skip Edge call triggers, fight triggers or any other kind of triggers, if they are small enough in 3d space.
I've done this twice, but I don't exactly recall how.