Ugh... Actually doing the run ended up being far less enjoyable than the planning of it was. And I became interested in MP2 after I started this, which I really like running... Now, I certainly wouldn't say that I'm never going to get back to this, but it'll be a while if I do.
And hey, I DID post my entire route plan in the topic, so anyone can look through that and take this up themselves if they want. Just remember that I'll be expecting some great execution.
Hi, I'm working on with this game, but I didn't know that here is topic. So I'm speedrunning Paper Mario TTYD, now I'm working on with segment 16. I hope you'll enjoy.
Yeah I'd never imagine that the roll jump would give you the extra distance to make the gap.
It saves at least a minute or more of time, though. If I recall the only time you have to use boat form in Pirate's Grotto is to get the Crank Handle, and it took forever to get there and back.
Actually, you still need to get the boat form to reach the last section of the grotto; there is a room which consists mostly of water and a bunch of absolutely annoying waves that cause boat Mario to sink and force you to start the section over again. Getting through this room is initially the only means to reaching the room with all of the shipwrecked toads and the pianta couple, which in turn is the only way to reach Cortez. Getting the boat curse is still necessary, but this small sequence break nevertheless saves a small bit of backtracking.
With all that said, I have a question for Samura1man: how difficult is this trick? Can you get it to work consistently?