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You can zoom the full map that you access via the start menu, but not the map that's always on the screen.
Quote:
You can zoom the full map that you access via the start menu, but not the map that's always on the screen.


Ah, sorry. Should have read that more carefully. Still a nice idea to use the menu map. Will try that later today.

Quote:
That's why dexter's run is so luck dependent, he needed to find a 4-slot frame and hp units.


With the 4 slot armor I don't need HP materials anymore. Two HP materials and level 17 would have been an alternative to survive heaven punishment with 1 hp.
Edit history:
D A P: 2007-07-30 09:38:22 pm
I use the 'map technique' on the Dragon boss too, it works great!
Run towards one side of him when he starts on the edge, when he passes you return to the middle for more time to run to his next location.

And the quality on that Dragon fight video was better than my PSO looks on my TV!
This trick works like a charm Smiley
I finally got a decent forest segment. Forest 1 and 2 had only very minor mistakes / bad luck. The dragon fight was not as good as it should have been (I missed with barta several times and even had to use an extra monofluid because of this) but it dropped a digrinder which made up for this. Overall this looks much better than my previous attempt.

Quote:
And the quality on that Dragon fight video was better than my PSO looks on my TV!


Looks also better than on my TV Wink
lol. analog tv ftl. big congrats on advancing to the cave.
I have no solution, but i admire the problem.
Great news. But what effects does a digrinder have on a rod? I always had the impression it was useless for force characters.

Seems like i'll have a use for my 60$ soon. So, sorry to you nate, but seems like someone's quicker Wink See it as a contribution to the greater good.
of course.
Quote:
Great news. But what effects does a digrinder have on a rod? I always had the impression it was useless for force characters.


It is just $1250 of much needed cash. Usually I get only a star atomizer from Dragon so the difference makes up for the lost time.
I timed cave maps and tested a new De Rol Le strategy which unfortunately didn't work out. The plan was to destroy the shell segment behind his head to make it possible to hit the main body without destroying the face mask. This does even work but apparently the parts share HP so it doesn't save any time. This would have been a great way to kill De Rol Le without suicide or difluids.

Does anyone have difluid drop charts? I didn't find any at pso-world but it wouldn't have been the first time I miss some of their stuff...

There are some bad maps but most level 2 and 3 maps don't make that much of a difference so I will probably just do a few cave runs and keep the fastest.
Edit history:
JoChi: 2007-08-06 08:16:08 pm
I looked around but I couldn't find any support item drop chart either.

As for De Rol Le, if I recall correctly, the primary strategy in challenge mode for force was to use barta from one of the top corner to hit multiple body segment (when the force don't have gifoie or gizonde).  The body only has 30 EIC (10 more than EFR), so the damage dealt per segment is still decent.  Except you will be able to hit almost all of its body segment.
Of course, in challenge mode, majority of the damage is still dealt by hunter.  So I am not sure how effective this strategy is in 1 player mode.  Still, you might want to give it a try.  

Edit: glad it helped Smiley
Edit history:
dexter: 2007-08-06 01:01:39 am
You saved my day again Smiley

I have only barta 1 when fighting De Rol Le but you can easily hit five shell segments for 18 hp each. At 4 TP this is about twice as much bang for the buck compared to foie 2. Wouldn't have thought this is possible because of the angle. I killed De Rol Le with only 9 monofluids so there is no need for difluid drop charts anymore.

This will now definitely be a no death no leveling FOnewearl run Smiley

Edit: unfortunately I won't have time to do real cave runs until next weekend but I hope to get this nailed soon
wow, very cool!! this is now one of my most anticipated runs ever.
Complete. Global. Saturation.
*Enters thread 5 months too late*

I would love to see you do a PSO ep 1 run.
Edit history:
D A P: 2007-08-09 10:17:50 pm
The in-game timer will be used (and is now?) for the official speedrun time, correct?

I did some 'timer testing' last night and found (hope this is new to you):
+ The characters in game timer (the one in the char. select screen that says how long you've been playing with that character) STARTS right after you select the difficulty, or Episode in the case for this speedrun, where no difficulties will be unlocked.
YES, the first (and I'm sure all others) loading screen is counted on the timer. It takes about 20 seconds for your char. to spawn after the load screen starts.  So if you're going to have more than 4 segments, you may want to take the extra 20 seconds into consideration.

+The end game credits are NOT counted on the timer, and are 5 minutes long.  
Would the run even be accepted if the played Saved&Quit right after beating D.F. (and I am very curious if Hard would be unlocked if you did this, it'd save about 5 secs. I think the run should be accepted if Hard is unlocked without activating the credits)?

Tonight I will verify my guess that the in-game timer rounds the Minute up if the seconds are '31 or more.
TESTED:  Does NOT round up, another good thing.

p.s.: I beat Forest on Normal in 5:30 with my Lv138. Do you think I could go sub-1 Hour with that kind of speed?
If someone has a high Lv Force, please make a sub-hour run!

Yes, I could get sub-1 hour! Anyone interested in watching a run of it?
Quote:
The in-game timer will be used (and is now?) for the official speedrun time, correct?

I did some 'timer testing' last night and found (hope this is new to you):
+ The characters in game timer (the one in the char. select screen that says how long you've been playing with that character) STARTS right after you select the difficulty, or Episode in the case for this speedrun, where no difficulties will be unlocked.
YES, the first (and I'm sure all others) loading screen is counted on the timer. It takes about 20 seconds for your char. to spawn after the load screen starts.  So if you're going to have more than 4 segments, you may want to take the extra 20 seconds into consideration.


*sigh*
For some reason I was sure that loading times are not counted but they are indeed (all loading times). I should have realized this when the first segment had a save time of 0:01. This makes a separate segment for monofluid hunting very expensive so I redid forest again. Fortunately you wrote this before I completed caves. Needless to say, this made the list of tragicomic incidents even longer like running blindly into a lava pool or having my monofluid / leveling schedule messed up by an Al Rappy.

Two fast segments didn't make it since I didn't have enough money to buy a telepipe and at least 9 monofluids (with less than 9 I couldn't go through caves with only two shop visits) but it is now done. The dragon fight was not perfect but seven seconds faster than last time. I didn't pick up any of the crates after the dragon fight this time since the probability of getting anything good is rather low. I got a crate with a sure telepipe drop instead. My biggest mistake was that I didn't pick up a green item which turned out to be the last monofluid I need *before* destroying some crates. I still got them pretty early though and with one less segment the improvements add up to a whopping 30 seconds. Save time after defeating dragon is now 0:12.

As usual, things could have been a little faster but any more time is better invested in additional mine runs (when I get there) since luck in the Vol Opt fight can easily make a difference of several minutes.

Quote:
p.s.: I beat Forest on Normal in 5:30 with my Lv138. Do you think I could go sub-1 Hour with that kind of speed?
If someone has a high Lv Force, please make a sub-hour run!

Yes, I could get sub-1 hour! Anyone interested in watching a run of it?


I would expect this to be pretty close. 5:30 in forest is only about twice as fast as my run. You should gain more time in later levels though. I have never played a character with such a high level but even at lower levels normal mode is a complete massacre so I think an ultimate run would be much more interesting for a new game+ run.
holy crap.

the best keeps getting better.
Edit history:
JoChi: 2007-08-12 03:48:17 am
Quote:
I got a crate with a sure telepipe drop instead.


Wait, there's a crate with sure telepipe drop?  Which one is it? 
EDIT: nevermind, i found them...

But 12 minutes... wow, that will be a tough time to beat.

On other news, I have timed all of the map in forest using a brand new HUcast.  For forest1, map 2 (the one where you start at the center) is easily the fastest map, faster than the rest by almost 2 minutes. 
For forest2, map3 (again, start at the center) is the worst map, slower than the rest by almost a minute.  But overall not a big deal which one you get for forest2.
btw, if any of you already know which map is the fastest, let me know so I don't waste my time testing...
(All map number corresponds to the pdf file downloaded from pso-world)

Interestingly enough, I never run into map3 of forest1 and map4 of forest2 in my 2.5 hrs of testing, even though they should be available for offline.  Both maps are the only maps where the enemy counts are the same for online and offline.  So I am going to assume you can't get them on the first run...

edit: just did a new forest run, in-game timer reads 13 min. :P, and total segment time is 14:19.  But the best part is finding a sword in the boss room.  Now I don't have to find one in cave Smiley
Thanks for the encouragement.

I did a few hours of cave runs today but De Rol Le killed all four attempts that made it that far. I was hit by a tentacle once, two times by rocks, and once by I don't know what. Either a spike and his purple shots hit me at exactly the same time (is that possible?) or he got a critical. Neither happened to me before. Here is a video.

http://www.wongr.net/dexter/pso/de-rol-le-HQ.mp4

In one attempt I even had the best set of maps...

Quote:
On other news, I have timed all of the map in forest using a brand new HUcast.  For forest1, map 2 (the one where you start at the center) is easily the fastest map, faster than the rest by almost 2 minutes. 
For forest2, map3 (again, start at the center) is the worst map, slower than the rest by almost a minute.  But overall not a big deal which one you get for forest2.
btw, if any of you already know which map is the fastest, let me know so I don't waste my time testing...
(All map number corresponds to the pdf file downloaded from pso-world)

Interestingly enough, I never run into map3 of forest1 and map4 of forest2 in my 2.5 hrs of testing, even though they should be available for offline.  Both maps are the only maps where the enemy counts are the same for online and offline.  So I am going to assume you can't get them on the first run...


Forest 1-2 is easily the fastest map. It can be done in less than 100 seconds. In forest 2 maps 1 and 2 are acceptable. After earlier tests I estimated map 2 to be about 20 seconds faster but later runs indicated that it is actually less than 10. Furthermore, I need an additional monofluid for this map (= more crates) so for a FOnewearl they are pretty much the same. In my current (and hopefully last) forest segment I got map 1.

Forest 1-3 looks really nice but including armor hunting, test runs, etc. I didn't get it once in several hundred attempts. I didn't get maps 2-4 or 2-5 while running either (not sure about earlier tests; might depend on forest 1 map).

Quote:
edit: just did a new forest run, in-game timer reads 13 min. :P, and total segment time is 14:19.  But the best part is finding a sword in the boss room.  Now I don't have to find one in cave Smiley


Sounds like a big asset. In one of my test runs I was lucky enough to get gizonde in caves 3...
Did you complete forest in your first segment?
Edit history:
JoChi: 2007-08-12 07:03:12 am
Quote:
I did a few hours of cave runs today but De Rol Le killed all four attempts that made it that far. I was hit by a tentacle once, two times by rocks, and once by I don't know what. Either a spike and his purple shots hit me at exactly the same time (is that possible?) or he got a critical. Neither happened to me before. Here is a video.

http://www.wongr.net/dexter/pso/de-rol-le-HQ.mp4

In one attempt I even had the best set of maps...


The only cause I can see is that you got hit by 2 mines at once.  Both the mine and the purple shot are not physical attack, so it cannot get critical.

Quote:
Forest 1-2 is easily the fastest map. It can be done in less than 100 seconds. In forest 2 maps 1 and 2 are acceptable. After earlier tests I estimated map 2 to be about 20 seconds faster but later runs indicated that it is actually less than 10. Furthermore, I need an additional monofluid for this map (= more crates) so for a FOnewearl they are pretty much the same. In my current (and hopefully last) forest segment I got map 1.

Forest 1-3 looks really nice but including armor hunting, test runs, etc. I didn't get it once in several hundred attempts. I didn't get maps 2-4 or 2-5 while running either (not sure about earlier tests; might depend on forest 1 map).

That's basically what I found.  Although my forest2 map 1 was faster than map2 by 20 second instead.  But seriously, 20 second isn't very important anyway.

What I am really interested is the areas from now on.  For example, what is the best set of maps for Cave that you mentioned?

Quote:
Did you complete forest in your first segment?


Yes, seg.1 starts from character creation to me talking to the principle to open cave.
Edit history:
dexter: 2007-08-12 02:04:44 pm
In the caves I never got any of the variation 2 maps which fortunately reduces variations a bit. In my tests map 1-2 was the fastest (1-3 was worst). In caves 2, there does not seem to be a big difference between 2-1 and 2-2. 2-3 appears to be a little slower. In caves 3, map 3-1 seems to be best. 3-3 is short but you have to fight a lot of monsters. 3-2 is much slower than the other two but unfortunately I get it rather often.
damn yeah i can't see what happened with de rol le either except that two mines hit simultaneously. why would two blow simultaneously though? weird.

also be careful when you encode as that video wasn't compatible with quicktime.
Damn, it just happened to me again. Never had this problem before. Maybe I should stay at the other side of the raft and hope that I get hit by a purple shot first. That way I can land less hits before De Rol Le jumps on the raft but it shouldn't make a big difference. In my (suboptimal) barta test fight I killed him at the end of the seventh tentacle attack round. It would be a big time saver if only six rounds were needed but I don't think that is possible.

I have not yet looked into the Quicktime issue but ballofsnow noted in the tech support forum that it is actually a sound and not a video problem. Anyway, I keep my original files (huffyuv + pcm) until everything is done and up at sda.

Contrary to what I wrote earlier caves 2-1 seems to be up to a minute faster than 2-2. I should defeat De Rol Le at least once though before I can start worrying about that (0-6 now :()
if you hold r and run continuously you should be able to get hit by purple snot first by running away from the about to explode bombs iirc.
I wait now on the side near De Rol Le. When I stand at the edge I can shoot right through the mine and get a few hits in. I don't hit many segments but it makes up for the 1-2 less hits on the other side.

After two more deaths (rocks and tentacle) I defeated him once. I won't keep the segment though since I got the worst maps for caves 2 and 3. I could have reset but I wanted to see how bad my time can get Wink
In the previous attempt I had the best maps, luck with item drops, few mistakes, and I screwed up. When I watched the video I couldn't believe what a careless mistake it was. I needed longer than usual to get in the right position to shoot but still tried to get the third barta hit in. Didn't work out...

With my last De Rol Le fight and the level times from the previous attempt the segment time would have been about 35:30. After shopping and talking to the mayor my save time is about 13:30 so a save time after caves of 48:xx seems to be possible if everything is almost perfect. I would be satisfied with a relatively low 49:xx though.
100% runs=great to watch
This is shaping up to sound to be so good a run...what with all the clever wrangling.  I'll finally (maybe?) even come to understand what all is being discussed personally since I scored a copy of PSO Ep I+II Plus for GCN for $78 in excellent condition yesterday.