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Can I do a New Game+ run (more like a Game 'plus times 100'. Does SDA have a limit for +'s?) on Gamecube even if the current run is on DC?

Wait, to beat the game you could go straight to Ruins since all areas would be open. Would that be accepted?

I would play on Normal with my Lv.139 RAmar.
I have no solution, but i admire the problem.
No, that definitely doesn't count as new game+, since you don't start a new game. New game+ means starting the game from the beginning with a powered-up char, bonus stuff etc. Also, you would have needed a max-level char for that.

Dexter, i suggest you try to luck-manipulate the shop a little more. I mean, 7 tries aren't that much. As long as there is a small chance to get Gizonde, you should use it, even if that means that you dedicate one ( short ) segment to luck manipulation. The other options you listed aren't really satisfying.
Quote:
Dexter, i suggest you try to luck-manipulate the shop a little more. I mean, 7 tries aren't that much. As long as there is a small chance to get Gizonde, you should use it, even if that means that you dedicate one ( short ) segment to luck manipulation. The other options you listed aren't really satisfying.


The six or seven tries were only on level 10 (which would be rather pointless anyway). I tried it more than 25 times on level 8 but didn't see a single gi* disk or armor mod in the shop. I will try it a few more times but I suspect they simply don't appear at level 8.
Edit history:
nate: 2007-07-01 04:52:56 pm
yeah, that gizonde problem is lame. i don't want to tell you to luck manipulate it but it looks like you may have to. :/ otherwise i mean figure out how much time is lost by using zonde instead of gizonde on the chics because it may not be as much as you think with the fast casting fonewearl.

as for volt ops ... never gone against him with only basic attacks so not sure what will happen there. doesn't sound good though. :/
Quote:
No, that definitely doesn't count as new game+, since you don't start a new game. New game+ means starting the game from the beginning with a powered-up char, bonus stuff etc. Also, you would have needed a max-level char for that.

Why would I have to be Lv.200? Why couldn't I be Lv.199 or below?

Still, my main question is if a New Game+ run would even be accepted for this game?
I have no solution, but i admire the problem.
Because the higher your level, the faster goes the run, right? So noone would like to watch a run with a lvl 130 char.

Also, there just is no new game+ category for this game. As i've already said, when going through the game again with your high-level character, you don't really start a new game, but that's how new game+ is defined: Starting the game from scratch, only with a pumped up character. And if you can go to the ruins directly, you don't start from scratch.

Why don't you try to do a normal run? Improve the HUCast run or do it with another character..
Yes! I am very interested in a PSO run. I like Rangers, but I just don't see enough pro's on them for speed purposes.  I suppose that is why Hunters and Forces are the one's on topic now.

Another question about SDA (regarding PSO and all games): does SDA accepts co-op runs? I'm guessing no, because I don't think there are any on the 'Game List'.
Existence as you know it is over
Quote:
Another question about SDA (regarding PSO and all games): does SDA accepts co-op runs? I'm guessing no, because I don't think there are any on the 'Game List'.


They do. There is at least one but I can't remember which on the game list.
Edit history:
Sorcerer88: 2007-07-02 09:30:00 am
I have no solution, but i admire the problem.
Contra: Shattered Soldier has a 2-player run on SDA. And a coop run for PSO would be great! That way, you could also use a ranger, although hunter/force might be the better combo.

I just wonder if a run on the multiplayer mode counts, since there are some differences to singleplayer mode. But since it's another category, anyways..

The question probably is: HUCast/Force, HUCast/RACast (?) or HUCast/HUCast ? Do the advantages of a Force justify the higher chance of getting killed at bosses? Is a Ranger useful at low-level and in a run? How high are the chances of getting good equipment for a Ranger?
At the moment, i'm too unfamiliar with the game to answer these questions.. but maybe you can, DAP. You'd have a partner for a coop run, right?
Edit history:
JoChi: 2007-07-02 09:11:47 pm
Wow, with the way you guys talk about your force run, I really would like to see how the run would look like.  Cheesy

With that been said, I hope you remembered that gizonde found in mine will be at least level 2 (req. mind 125). :-[

On the topic of "new game+", I was going to say that level don't matter as long as you have max stats, but then I remember the GC ver. have limits on how many materials you can eat.

Speaking of co-op run, is it going to be online or offline?  And in any case, wouldn't you want to get 4-people anyway?  On that note, wouldn't it be better to do a speedrun on challenge mode instead?  You can retry each level individually to improve the time. 
(I was almost thinking of doing a speedrun on offline challenge mode with my friends.  But considering our skill level is so low that we have trouble getting thru C6 with 3 players, that's probably not a good idea.)
Edit history:
dexter: 2007-07-02 11:07:59 pm
Quote:
With that been said, I hope you remembered that gizonde found in mine will be at least level 2 (req. mind 125). :-[


Oh...
That would have been quite a disappointment Wink

Makes the decision easier though. Most rooms are no problem with zonde only but there are some fights with about eight gillchics or dubchics where gizonde would really help. I am level 11 before reaching Vol Opt so I can at least buy gizonde for the boss fight.

I am going to do some more tests with borrowed money and scape dolls later today, but Vol Opt 1 is going to be painful. I probably can't buy sol atomizers (and wouldn't have the money anyway) and have to heal after every hit. With luck I might find a Resist/Shock but a shock resistance of just 5 doesn't seem to help much. Furthermore, my gizonde hits do zero damage to the upper monitor screens. I hope this is no show stopper.

With razonde things were pretty easy since you can hit Vol Opt behind the screens he is hiding at even when they are not red Cheesy
I found this accidently when I was raising money with another character. However, there is probably no way to get razonde (and be able to use it) that early.
I refined some mines tactics and finally beat Vol Opt at level 11. In many situations (big packs of gillchics or dubchics; multiple sinow beat / gold) it helps to leave the current room for a few seconds. The enemies walk back to their original positions and don't build tight formations. This makes it easier to pick them off one after another and is especially useful to separate sinow beats / golds from other enemies since they teleport back to their original position (usually in the middle of the room) while the others are still walking Smiley
This is also great when there are two sinow beats in a small room. You can easily hit them twice while they jump down from the ceiling and get ready to attack. Then simply go a few steps out of the room and repeat. When only one is left it is easy to kill anyway.

Now for the interesting part: Since Vol Opt (the upper screen) suffered no damage when I was attacking the screens with gizonde and I did not hear the special sound you usually get when hitting the red screens or glowing pillars I feared that I might not be able kill Vol Opt at all. The basic tactic at each round was to first destroy the thingy in the middle that relays the lightning attacks with foie, hit the screens with gizonde until the pillars appear, and then hit the glowing pillar with foie. If you hit the glowing pillar in time Vol Opt will do only one zonde attack instead of three. In that case it is not so serious if you get paralyzed since there is enough time to cast resta until the next round. The problem is that there is little time to find the right pillar and hit it with foie.

When I destroyed all screens things got ugly though since there were no pauses between pillar / zonde attacks anymore. I got paralyzed a lot and eventually killed when I ran out of monomates.

In the next try I destroyed all screens but one and then concentrated on the glowing pillars. During the fight I found out that if you foie the glowing pillar immediately after it appears its zonde attack gets disrupted. This allows you hit it again and again and destroy it in one round without getting hit at all Cheesy
The problem is that you have to pretty much guess where the glowing pillar will appear since there is *very* little time. Sometimes I wasn't fast enough even though I concentrated on only two adjacent pillars. After the last pillar was destroyed the Vol Opt 1 fight was over. This makes me wonder whether I damaged it at all or whether the fight was simply over because there were no pillars left. In the latter case there would be no need to bother with the screens at all which saves lots of TP. This would safe quite some money (including Vol Opt 2 I needed 11 monomates and 33 monofluids).

The really interesting question is now whether there is some predictable pattern behind the positions where the glowing pillar appears. If this was the case Vol Opt would be completely owned Smiley

The bad news is that the ruins are not easy at level 12. In my first test run at level 18+ and with better spells it was a cakewalk but now pretty much everything kills me with a critical. Chaos Sorcerers kill me in one hit with rafoie. Dark Belras as well (ok, that was to be expected). Delsabers need seven Barta 2 hits which might be a problem when they are not alone. Dimenians are faster than the mines monsters but the trick of leaving the room for a few seconds works here nicely as well. After a few kills I leveled up and got rafoie in the shop which should speed things up and with a wand (MST+5) I am even able to use it.

I am not sure whether it would already have been available at level 12 but right after Vol Opt or at level 13 is the last time when the shop can be luck manipulated to get some badly needed gear for dark falz (money might be a problem here). With a few Digger/HPs the ruins should be a lot easier but I am still concernered about chaos bringers. If they can kill me in one hit I have a problem since their attacks are very difficult to dodge. Maybe the room trick will help a little.

All this of course still begs the question whether Dark Falz can be beaten at around level 16...
Zelda Scientist®
if not then i recommend adding 1 or 2 more segments... aka blazing through the forest at higher lvl and killing the boss (best xp for time).
wow, you are rocking in this test run. unfortunately i have little to add other than i could have sworn the volt ops 1 fight would not end until you'd killed both all the pillars and done enough damage to the screens. afaik though you don't have to destroy them so maybe that's what happened to you. it would help if all the pso faqs weren't crap.
well, I know for a fact that in challenge mode, the strategy guide told us not to bother with the screen and just concentrate on the pillar (something about a waste of time).  In fact, it even wrote there's no need to concentrate all attacks on the red pillar, one of the player can go ahead and attack the blue pillar to destroy it earlier.  I was never sure why though.  Hope this helps.

As for chaos bringer, it has an attack blind spot around its left chest (around 10-11 o'clock position if 12 o'clock position is its front).  Once you get to that position, it will keep trying to hit you (without changing the direction it's facing) but unable to.
Edit history:
dexter: 2007-07-04 01:51:56 am
Quote:
if not then i recommend adding 1 or 2 more segments... aka blazing through the forest at higher lvl and killing the boss (best xp for time).


I might be wrong but IIRC bosses don't appear again until Dark Falz is defeated. However, I don't think it would be worthwhile. I would have to walk all the way through forest 1 and 2 just to defeat a boss that gives only 350xp. At this point razonde would be available in the shop and with that I can make more than 100xp in just a few seconds by destroying a canadine ring (16xp each). Of course they are not in all rooms but there are lots of places in the mines with 4-8 gillchics and a few canadines which can all be killed very efficiently. The forest fights would also be faster but the groups are small and the monsters give almost no experience.

Some Vol Opt updates: It is indeed not necessary to bother with the screens. Apparently the first round ends when either a certain amount of damage is dealt to him or all pillars have been destroyed. I also noticed that it doesn't work very well to stand in the middle and look for the glowing pillar. While you have a relatively good chance to spot and hit it in time it is almost impossible to land more than one or two hits. This way there will be many active pillars for a long time.

To disrupt the zonde attack and destroy a piller in one round you have to be very close. It seems to work better to gamble and wait in front of a hole. If the glowing pillar appears to the left or right you still have a good chance to hit it and get zapped only once. This way you suffer more damage early in the fight but as soon as a few pillars are destroyed your chances are much better. I still have to test whether it is better to stand in front of a hole or between two holes. If I can get close enough to the glowing pillar fast enough most of the time the latter is probably better.

I had some bad luck and didn't get a foie upgrade. I was stuck at level 2 which meant that the thing in the ceiling and the pillars took more hits (last time I had luck and found foie 5). However, despite this and changing the tactic during the fight I needed only 14 monofluids (including vol opt 2). This means that it might be possible to beat him without doing the suicide trick to stock up additional monomates/fluids (I am not sure how many monomates I used but it was not much more than 10; a few dimates might help).
During one of my cave runs I got enough Difluids to beat De Rol Le without this trick. A no-death FOnewearl run would be *really* cool Smiley

Can anyone confirm that it is necessary to walk to the ruins after defeating Vol Opt (before saving) to make the teleporter available? I think it is but I am not completely sure and I don't want to risk my test save right now (I would have to go through the mines again which would "ruin" my level).

I looked for card readers that can read GCN memory cards but didn't find anything that explicitly lists them. I would guess that the memory card itself is not the problem but the slots might not fit. Does anyone know whether "all in one" card readers like these work?

http://www.trust.com/products/default.aspx?cat=_Current&grp=CARDREADERS

Edit:

Quote:
In fact, it even wrote there's no need to concentrate all attacks on the red pillar, one of the player can go ahead and attack the blue pillar to destroy it earlier.


You can damage all pillars but the red one attacks you (and does so multiple times if you don't hit it).

Quote:
As for chaos bringer, it has an attack blind spot around its left chest (around 10-11 o'clock position if 12 o'clock position is its front).  Once you get to that position, it will keep trying to hit you (without changing the direction it's facing) but unable to.


Thanks, that might be very helpful. At least if the chaos bringer is alone. If it can kill me in one hit it is probably still too dangerous but at least I wouldn't get knocked down again and again.
Bosses reappear always, but it would indeed be a massive waste of time to redo levels.
Edit history:
JoChi: 2007-07-04 03:22:55 am
Actually, all the enemies come back (and all the door becomes locked again) once you exit back to the title screen. 
The question is how much time you would waste for that much of exp.  (exp/second Grin )  That's why the other guy suggested forest, cause one can finish it very quickly.

Thanks for the confirmation on Vol Opt though.

BTW, I wasn't suggesting you to not hit the red pillar.  It's just a little FYI.
ah crap i knew that about the chaos bringers. makes them a cinch. good thing there are other people here to fill in for me when i screw up like that.

as for the memory card situation, you might try one of the following:

http://www.play-asia.com/paOS-13-71-26-49-en-70-1yg.html

http://www.play-asia.com/paOS-13-71-26-49-en-70-2gp.html
Edit history:
dexter: 2007-07-06 03:28:14 am
Quote:
as for the memory card situation, you might try one of the following:


Thanks for the info. I ordered the USB memory card. Hope it works...

I beat Vol Opt in about 8:45 today (faster than Brightstar). With more luck better times are possible. I used 9 monofluids, 2 difluids, and 2 monomates so no need to die here. Waiting between two holes didn't work very well so I returned to the old tactic. This is enough Vol Opt for now.

The good news is that Gifoie and Gizonde are available in the shop at level 12. The bad news is that I didn't see a single four slot armor in 45 visits (not even one I can't use). I will see how far I get with three Digger/HP. Ruins are much easier with that extra 30 HP since many monsters don't kill me with a critical anymore. I will probably play up to Dark Falz this weekend but I suspect that I need the fourth Digger/HP to survive his attacks (in my first test run I had 135 HP IIRC and that was barely enough). If I am lucky four slot gear starts to appear at level 13. This would be the last time I can manipulate the shop without wasting much time. I got the 280xp needed to level up while clearing the first room Smiley
Edit history:
D A P: 2007-07-06 05:17:44 am
Would anyone like to see a New Game+ run on Normal with my Lv.138 char (I would if someone else has a higher lv. char)?  I think I may be able to get sub 1 hour.

I'd put the video on YouTube or something.
IMO any "new game+" should be done on Ultimate. That would make it much more interesting instead of it just being a massacre. Of course, for Ultimate, being at level 200 with a full equipment set of good rares would be a much bigger factor for saving time, and not many people have such characters.
Edit history:
D A P: 2007-07-30 09:33:37 pm
Well, I always like to see just how fast any game can be beaten (speedrun?), which usually involves the easiest difficulity. And Game+ runs make runs even faster.That is why I would play on Normal using my highest Lv. character. Who would watch it?

Then I will test some RAmar runs. I did Forest today with a RAmar in 19 minutes (7 with my lv.138 ), although I did forget to hit the tower switch.
If you were seriously running with a level 100+ on normal, it would pretty much have to be a force. Gizonde, Gifoie, and Rafoie would instantly clear every enemy in the room, and spells would utterly annihilate the bosses in a way that no other character could try (the bosses die before a hunter would have even landed his first hit). The good side of using a force like that is that you don't really need any good rares or even a maxed out character. Having max TP and max mind with high level disks on all the Gi spells plus Rafoie is really all you'd need (any minor TP concerns could be fixed by having a full stock of Trifluids). If you don't have that naturally, something like a 5 def 195 mind mag could fix you up (I'm not sure if that's possible due to the way multiple stats like to rise at feedings, but you get the idea).
here's something i've always wondered - does high level megid work on bosses?