Since there's no real discussion of Dragon Warrior 4 anywhere else, I figured I'd post a topic for it, as I think I might be insane enough to try it, over summer. Yeah, this is a bit in advance for a run that I'm planning on starting in summer, but that's when I'll have a bunch of free time. Until then, however, I'm thinking of planning.
There's a TAS for this game that I'm going to study, but I'm ... doubtful of how much use it will be, given that he manipulates luck in, literally, every single fight in the game. Mostly, I'm wondering how much information there is about the game, in terms of AI tables and zones where enemies are. Being someone new to SDA, I ... have no clue about where to find stuff like that.
I've played this game a *stupidly* large number of times, and I know a decent number of tricks to speed things up, and things that work to manip. the AI of the characters in ch. 5. Tho, I think it'd be fair to accept a run for this game where the other characters can be directly controlled. Different category, tho.
So, there's a lot of things that make things random in this game, mostly the combats - There's no reliable way to run, though fairy water will help, in some aspects. The early chapters will be... interesting, though, to say the least.
First thing's first, I suppose, would be to map out the optimal paths through each dungeon. Fortunately, there are maps on GameFAQs for every dungeon.
And this would be, of course, segmented. SS would be ... insane, without taking the time to ensure victory.
Ch. 1 seems like it'd be pretty easy. Ch. 2 will be ... easy, up to the arena. Ch. 3 seems like it'd be the first place where route optimization can really be done, hardcore. I, honestly, have no idea how I'll do this chapter. Ch. 4 will be rushing to Orin and then letting him be the muscle. And Ch. 5 ... wellp.
There's a TAS for this game that I'm going to study, but I'm ... doubtful of how much use it will be, given that he manipulates luck in, literally, every single fight in the game. Mostly, I'm wondering how much information there is about the game, in terms of AI tables and zones where enemies are. Being someone new to SDA, I ... have no clue about where to find stuff like that.
I've played this game a *stupidly* large number of times, and I know a decent number of tricks to speed things up, and things that work to manip. the AI of the characters in ch. 5. Tho, I think it'd be fair to accept a run for this game where the other characters can be directly controlled. Different category, tho.
So, there's a lot of things that make things random in this game, mostly the combats - There's no reliable way to run, though fairy water will help, in some aspects. The early chapters will be... interesting, though, to say the least.
First thing's first, I suppose, would be to map out the optimal paths through each dungeon. Fortunately, there are maps on GameFAQs for every dungeon.
And this would be, of course, segmented. SS would be ... insane, without taking the time to ensure victory.
Ch. 1 seems like it'd be pretty easy. Ch. 2 will be ... easy, up to the arena. Ch. 3 seems like it'd be the first place where route optimization can really be done, hardcore. I, honestly, have no idea how I'll do this chapter. Ch. 4 will be rushing to Orin and then letting him be the muscle. And Ch. 5 ... wellp.
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