Edit history:
UberGoose: 2013-09-30 11:16:56 am
UberGoose: 2013-09-30 11:16:36 am
UberGoose: 2013-09-11 11:40:42 pm
Rayman Legends is a video game in which you punch things and run and jump without any limbs. The game is incredibly technical in the ways that you can move and it's very hard to describe through text, but I'll try.
First off, in order to familiarize yourself with the route I recommend downloading my own PB splits (PB for now) and read the notes:
https://runsplits.org/games/rl/categories/any/routes/29
If you want visuals, there are a couple videos in this thread showing off full runs, so be sure to check them out.
A couple numbers that are relevant when learning the speedrun:
So be sure to spin attack a lot, and jump when possible to maintain momentum.
Slopes are the lifeblood of moving fast, so if you see a downward slope, try sliding down it!
The game is pretty much just a basic platformer all about practice and not choking, so good luck in the learning!
~~~~~
Old OP if you're so inclined:
First off, in order to familiarize yourself with the route I recommend downloading my own PB splits (PB for now) and read the notes:
https://runsplits.org/games/rl/categories/any/routes/29
If you want visuals, there are a couple videos in this thread showing off full runs, so be sure to check them out.
A couple numbers that are relevant when learning the speedrun:
Rayman is 1 meter tall
Spin:
3 meters
0.5 seconds
6 m/s
Running:
3 meters
0.6 seconds
5 m/s
Spin with pause:
3 meters spin
3 meters run
5.5 m/s
Spin with roll:
3 meters spin 54.54%
2.5 meters roll 45.45% (Roll: 0.45 seconds, 5.555~ m/s)
3.2727~
+2.5252~
=5.7979~ m/s
Walking:
2.5 meters
0.8 seconds
3.125 m/s
Spin:
3 meters
0.5 seconds
6 m/s
Running:
3 meters
0.6 seconds
5 m/s
Spin with pause:
3 meters spin
3 meters run
5.5 m/s
Spin with roll:
3 meters spin 54.54%
2.5 meters roll 45.45% (Roll: 0.45 seconds, 5.555~ m/s)
3.2727~
+2.5252~
=5.7979~ m/s
Walking:
2.5 meters
0.8 seconds
3.125 m/s
So be sure to spin attack a lot, and jump when possible to maintain momentum.
Slopes are the lifeblood of moving fast, so if you see a downward slope, try sliding down it!
The game is pretty much just a basic platformer all about practice and not choking, so good luck in the learning!
~~~~~
Old OP if you're so inclined:
So, Rayman Legends is the newest 2d Rayman game (coming out very soon in the US), very similar to Origins in many ways and is seemingly a very good speedgame. I decided to put this post in the PC section even though it's on every platform simply because it's likely similar to Origins where loading times are blisteringly fast on PC as compared to other consoles.
What we know about the game as of now is that in order to beat the game with the "normal" ending you need 260 teensies, of which there are 450 outside of the lucky tickets, which I'll talk about a bit later. Each level is unlocked by beating the previous, and there is no way to skip levels, meaning routing will come down to just beating every level as fast as possible and figuring out which teensies to grab along the way, easy right? Most levels have 10 teensies to collect, 2 of which being contained within a side room in the level and are likely not fast enough to be included. Each level also can be invaded, adding a time trial mode with 3 available teensies with a time better than 40 seconds (1 teensy per 13 seconds :o), this will likely be the most optimal way to get a large amount of teensies. Obviously there is still something that is somewhat important to mention.
Tickets:
Alright, this is the only part of the game that doesn't feel speedrun friendly. The lucky tickets are a usable item obtained by collecting 3/4 of the gold requirement lum count on each level. Each ticket, as far as we can tell, can give a random outcome until the maximum of the outcome is met, such as teensies. There are as of right now an unkown amount of teensies to be won from the tickets, and it's also random making it very very unreliable for a speedrun purpose. But not only can teensies be won from the tickets, but also the redux'd Rayman Origins levels. These levels each have teensies to save as well, however are mostly auto-scrollers so likely not fast enough. These tickets raise a pretty huge question: do we use tickets or not? If tickets are used in a speedrun the runs could most likely come down to how lucky a person is; however if they aren't included, lums are completely useless and are likely to be avoided.
As I see it, categories for this game would be:
Any% (tickets/no tickets)
400 teensies <------ to unlock living dead party (kind of like 70 star)
100% <------ would include all teensies, all levels, all princesses, all tickets, all creatures(?)
Other categories could exist for maybe races, but for record categories these feel like the best.
Any input? Ideas? Anyone else looking to run this game?
What we know about the game as of now is that in order to beat the game with the "normal" ending you need 260 teensies, of which there are 450 outside of the lucky tickets, which I'll talk about a bit later. Each level is unlocked by beating the previous, and there is no way to skip levels, meaning routing will come down to just beating every level as fast as possible and figuring out which teensies to grab along the way, easy right? Most levels have 10 teensies to collect, 2 of which being contained within a side room in the level and are likely not fast enough to be included. Each level also can be invaded, adding a time trial mode with 3 available teensies with a time better than 40 seconds (1 teensy per 13 seconds :o), this will likely be the most optimal way to get a large amount of teensies. Obviously there is still something that is somewhat important to mention.
Tickets:
Alright, this is the only part of the game that doesn't feel speedrun friendly. The lucky tickets are a usable item obtained by collecting 3/4 of the gold requirement lum count on each level. Each ticket, as far as we can tell, can give a random outcome until the maximum of the outcome is met, such as teensies. There are as of right now an unkown amount of teensies to be won from the tickets, and it's also random making it very very unreliable for a speedrun purpose. But not only can teensies be won from the tickets, but also the redux'd Rayman Origins levels. These levels each have teensies to save as well, however are mostly auto-scrollers so likely not fast enough. These tickets raise a pretty huge question: do we use tickets or not? If tickets are used in a speedrun the runs could most likely come down to how lucky a person is; however if they aren't included, lums are completely useless and are likely to be avoided.
As I see it, categories for this game would be:
Any% (tickets/no tickets)
400 teensies <------ to unlock living dead party (kind of like 70 star)
100% <------ would include all teensies, all levels, all princesses, all tickets, all creatures(?)
Other categories could exist for maybe races, but for record categories these feel like the best.
Any input? Ideas? Anyone else looking to run this game?
Thread title: