I read your comments. You said camu jewel drop took 5 months.
Try you that your everysingle day? How many hours you totally spend time with this?
I just think 5 months is pretty darn long time if you play this game your every day. I remember my longest manipulation took 6 days. When i play Metroid prime 22% geo core no boost ball: This took me full 6 days and almost 50 hours real time managed that. I was extremely tired my last day.
5 months is much longer time than 6 days. I really wonder your patience try and try that.
This must be so nice job man. I don,t have this game, but still i want give full credit your run Dragondarch.
Yeah, the best part of this run to watch (walking around) is typically the worst part to watch in many RPG runs like FF or DQ. It helps that this is a really fast paced game (and of course the puzzles and avoidable enemies). You don't really see any RPGs since the switch to CD based media where you can run around so fast by default, with the exception of Valkyrie Profile 1 I guess.
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Didn't know about the shortcut in Gratz Kingdom though, but that turns out to be NTSC only. ;(
I have reuploaded the maps here, so you can take a look at interesting stuff like that.
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Here is what I just found (12), wish I saw it earlier. If you muck around with the URL of that back a couple directories, you can find a ton of Lufia 2 stuff and also some other RPGs. (Perhaps I knew about this site before but simply forgot, because that is how my memory works. It would be funny if I posted this link earlier in the thread or something.)
Anyway, this guy is no slouch, and DD pasted his time by 45 minutes, and with English text speed too.
Just got done watching the run, and I just have to say... wow! I've watched about 90-something runs of games on this site, and this is by far one of the best runs I've ever seen. There were hardly any dull moments while watching it, and very few minor mistakes.
This should be good I'll edit in some comments after I watched it.
Edit: watched a couple of segments, halfway through the sixth now. Level of play is really amazingly high. Love the luck manipulation too, some times is just as if you're looking into the future
Yeah, most of it is actions taken out of battle and in battle to affect what happens in battle. I thought it was pretty obvious to tell but maybe you have to be paying a lot of attention, who knows.
From what I understand, DD almost always knew what actions the monsters were going to take because same player input = same number of RNG calls = same RNG values, except in towns where it's too difficult to control the number of RNG calls exactly.
This is also the reason why you almost never saved in town, is it not? (Plus the few extra seconds to wander into the chapel, and the need to save before bosses.)
It was easy enough for me to notice but that´s maybe because I know a shitload of the game. =(
Well, we were both verifiers but other people who watched might have done it with their brains turned off, just for enjoyment. For example, the Gratz Kingdom shortcut was surprising to you since only the US version has those boundary glitches, and it is a very important thing to notice. But it's possible another Dutchman watching might not notice unless they were paying attention.
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From what I understand, DD almost always knew what actions the monsters were going to take because same player input = same number of RNG calls = same RNG values, except in towns where it's too difficult to control the number of RNG calls exactly.
This is also the reason why you almost never saved in town, is it not? (Plus the few extra seconds to wander into the chapel, and the need to save before bosses.)
You're right but the big reason is that saves before bosses are less out of the way than in towns, like you said. I mean, once you save (say in town), it doesn't matter if you don't know what's coming up next since you can just load a lot and find out.
Yeah, most of it is actions taken out of battle and in battle to affect what happens in battle. I thought it was pretty obvious to tell but maybe you have to be paying a lot of attention, who knows.
The whole thing is so damn fast that it might go by people. On the other hand for example, when the healing spells counter the boss' moves perfectly, it's clear that there's some excellent luck manipulation going on, whether it's manual/intentional or random.
Anyway everyone has already said it a lot but it's an awesome run. The ownage was so overwhelming, it was almost like watching a ridiculously good action game run.