Edit history:
quadrazid: 2014-10-07 04:33:37 pm
quadrazid: 2014-04-13 01:09:28 pm
quadrazid: 2014-04-13 11:07:05 am
quadrazid: 2014-04-12 04:51:03 pm
quadrazid: 2014-04-12 04:34:15 pm
quadrazid: 2013-08-25 02:42:17 pm
quadrazid: 2013-07-10 05:00:59 pm
ShadowWraith: 2013-07-10 12:55:10 pm
ShadowWraith: 2013-07-10 12:54:22 pm
ShadowWraith: 2013-07-10 12:53:45 pm
Spider-Waffle: 2011-04-28 05:06:06 am
Spider-Waffle: 2010-12-15 03:24:09 am
Spider-Waffle: 2010-12-05 12:30:51 am
Spider-Waffle: 2010-11-11 04:58:02 pm
Spider-Waffle: 2010-09-26 03:06:58 pm
Spider-Waffle: 2010-09-12 11:38:18 am
Svart Lyser Tronen
Presenting Half-Life 21.
Starting back in the summer of 2010, the estimated time for this run was thought to be roughly 27 minutes. However, after almost four years of painstaking planning, theorycrafting and execution, we have arrived at our final time, smashing all of our wildest expectations.
Not only do we owe this new world-record time to all the new tricks we've discovered, the new routes we've found and the new ways we've
learned to manipulate the game. A lot of the improvement from the first estimation and the previous world record (29 minutes, 41 seconds)
comes from the very hard work and countless hours put into perfecting each and every segment, no matter how short or trivial. This run has
truly been an endurance test for everyone involved, and we're extremely happy to finally be able to share it with you.
Enjoy, Half-Life in 20 minutes, 41 seconds!
Technical details:
* This run sets the new world record for a segmented speedrun of Half-Life on Hard difficulty with an improvement of 9 minutes. (29:41 -> 20:41).
* Runners, in order of total amount of segments: quadrazid, CRASH FORT, coolkid, pineapple, YaLTeR, Spider-Waffle, FELip.
* The total amount of segments is 317, 249 of which are shorter than 5 seconds.
* This run is heavily scripted using the in-game console, the most widely used scripts are jump spam, duck spam, 180* turn for gauss boost and precise use-key actions.
* To use the better demo functionality and the support of higher FPS values in the Steam version, a mod have been made to restore the gameplay to the way it was before the anti-bhop patch back in 2001. The mod also features a lot of new HUD elements to aid speedrunning. Read more and download here.
Extra thanks to:
ripieces, for making an exclusive HLAE update
Oasiz, for making a VDub script
OddYsseus, for encoding and hosting service
YaLTeR, for creating Bunnymod Pro
rofi, for New Gauge Half-Life client
The videos are available with both 60 and 120 fps. 120fps is recommended only for users with more than 60hz, preferably 120hz. The files may also be heavy for old computers to play properly.
I strongly recommend Media Player Classic for the 120fps verison, it will play fine. VLC however will not.
For details about chapters, maps, segments, players and times, there is a detailed spreadsheet.
1280x720 60fps 8235kbps 1.35GB
http://filehorst.de/download.php?file=gja52Abn
http://hl21.xtreme-jumps.eu/Half-Life_2041_720p60.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_720p60.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_720p60.mkv
http://files.geekify.de/half-life/Half-Life_2041_720p60.mkv
http://thepiratebay.se/torrent/10000855 torrent
800x450 60fps 3309kbps 565MB
http://filehorst.de/download.php?file=2AHgia2j
http://hl21.xtreme-jumps.eu/Half-Life_2041_450p60.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_450p60.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_450p60.mkv
http://files.geekify.de/half-life/Half-Life_2041_450p60.mkv
1280x720 120fps 8099kbps 1.29GB
http://filehorst.de/download.php?file=lhk2akAd
http://hl21.xtreme-jumps.eu/Half-Life_2041_720p120.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_720p120.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_720p120.mkv
http://files.geekify.de/half-life/Half-Life_2041_720p120.mkv
http://thepiratebay.se/torrent/10000909 torrent
800x450 120fps 4128kbps 696MB
http://filehorst.de/download.php?file=jg1a92Ka
http://hl21.xtreme-jumps.eu/Half-Life_2041_450p120.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_450p120.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_450p120.mkv
http://files.geekify.de/half-life/Half-Life_2041_450p120.mkv
Starting back in the summer of 2010, the estimated time for this run was thought to be roughly 27 minutes. However, after almost four years of painstaking planning, theorycrafting and execution, we have arrived at our final time, smashing all of our wildest expectations.
Not only do we owe this new world-record time to all the new tricks we've discovered, the new routes we've found and the new ways we've
learned to manipulate the game. A lot of the improvement from the first estimation and the previous world record (29 minutes, 41 seconds)
comes from the very hard work and countless hours put into perfecting each and every segment, no matter how short or trivial. This run has
truly been an endurance test for everyone involved, and we're extremely happy to finally be able to share it with you.
Enjoy, Half-Life in 20 minutes, 41 seconds!
Technical details:
* This run sets the new world record for a segmented speedrun of Half-Life on Hard difficulty with an improvement of 9 minutes. (29:41 -> 20:41).
* Runners, in order of total amount of segments: quadrazid, CRASH FORT, coolkid, pineapple, YaLTeR, Spider-Waffle, FELip.
* The total amount of segments is 317, 249 of which are shorter than 5 seconds.
* This run is heavily scripted using the in-game console, the most widely used scripts are jump spam, duck spam, 180* turn for gauss boost and precise use-key actions.
* To use the better demo functionality and the support of higher FPS values in the Steam version, a mod have been made to restore the gameplay to the way it was before the anti-bhop patch back in 2001. The mod also features a lot of new HUD elements to aid speedrunning. Read more and download here.
Extra thanks to:
ripieces, for making an exclusive HLAE update
Oasiz, for making a VDub script
OddYsseus, for encoding and hosting service
YaLTeR, for creating Bunnymod Pro
rofi, for New Gauge Half-Life client
The videos are available with both 60 and 120 fps. 120fps is recommended only for users with more than 60hz, preferably 120hz. The files may also be heavy for old computers to play properly.
I strongly recommend Media Player Classic for the 120fps verison, it will play fine. VLC however will not.
For details about chapters, maps, segments, players and times, there is a detailed spreadsheet.
1280x720 60fps 8235kbps 1.35GB
http://filehorst.de/download.php?file=gja52Abn
http://hl21.xtreme-jumps.eu/Half-Life_2041_720p60.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_720p60.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_720p60.mkv
http://files.geekify.de/half-life/Half-Life_2041_720p60.mkv
http://thepiratebay.se/torrent/10000855 torrent
800x450 60fps 3309kbps 565MB
http://filehorst.de/download.php?file=2AHgia2j
http://hl21.xtreme-jumps.eu/Half-Life_2041_450p60.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_450p60.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_450p60.mkv
http://files.geekify.de/half-life/Half-Life_2041_450p60.mkv
1280x720 120fps 8099kbps 1.29GB
http://filehorst.de/download.php?file=lhk2akAd
http://hl21.xtreme-jumps.eu/Half-Life_2041_720p120.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_720p120.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_720p120.mkv
http://files.geekify.de/half-life/Half-Life_2041_720p120.mkv
http://thepiratebay.se/torrent/10000909 torrent
800x450 120fps 4128kbps 696MB
http://filehorst.de/download.php?file=jg1a92Ka
http://hl21.xtreme-jumps.eu/Half-Life_2041_450p120.mkv
http://dl.dwahmov.tv/hl21/Half-Life_2041_450p120.mkv
http://defrag.sockenbuegeln.de/data/video/movie/half-life/Half-Life_2041_450p120.mkv
http://files.geekify.de/half-life/Half-Life_2041_450p120.mkv
This is a segmented speedrun of Half-Life on hard difficulty. The recording started in May 2012. Hopefully to be finished at the end of 2013.
It's not a coop run despite being a team run, different persons will play different parts of the game one at the time.
To use the improved demo functionality of the Steam version, a mod have been made to restore the gameplay to the way it was before the anti-bhop patch. The mod also features a lot of new HUD tools to improve speedrunning. This mod can be found here.
With these tools, heavy segmenting and scripts, this run is bordering to a TAS. Obviously against the rules of this site and will not be submitted.
For detailed information and comparison with the old run you can have a look at the timesheet.
For sneek'peeks and other Half-Life runs you can visit my youtube.
If you have any ideas or suggestions just post a comment. Anyone that helps out will be listed in the credits, w/e you can do to help is appreciated.
I'm in charge of this topic since Spider-Waffle got banned. //quadrazid
It's not a coop run despite being a team run, different persons will play different parts of the game one at the time.
To use the improved demo functionality of the Steam version, a mod have been made to restore the gameplay to the way it was before the anti-bhop patch. The mod also features a lot of new HUD tools to improve speedrunning. This mod can be found here.
With these tools, heavy segmenting and scripts, this run is bordering to a TAS. Obviously against the rules of this site and will not be submitted.
For detailed information and comparison with the old run you can have a look at the timesheet.
For sneek'peeks and other Half-Life runs you can visit my youtube.
If you have any ideas or suggestions just post a comment. Anyone that helps out will be listed in the credits, w/e you can do to help is appreciated.
2010-07-18 0:27:00
2010-09-05 0:26:30
2010-09-12 0:26:00
2010-11-18 0:25:40
2010-12-08 0:25:32
2011-04-19 0:25:27
2011-04-28 0:24:35
2012-06-02 0:24:14
2013-01-02 0:22:00
2013-05-15 0:21:20
2013-07-09 0:21:13
2013-08-05 0:21:04
2013-08-25 0:20:57
2010-09-05 0:26:30
2010-09-12 0:26:00
2010-11-18 0:25:40
2010-12-08 0:25:32
2011-04-19 0:25:27
2011-04-28 0:24:35
2012-06-02 0:24:14
2013-01-02 0:22:00
2013-05-15 0:21:20
2013-07-09 0:21:13
2013-08-05 0:21:04
2013-08-25 0:20:57
I'm in charge of this topic since Spider-Waffle got banned. //quadrazid
This is a PC game run, not a casual run, we might make it on a SDA legal version of HL, which doesn't matter anyway because non-SDA runs have always been allowed in the PC game section, so please take some meds for your tyrannical turrets and avoid from moving and renaming this topic to mock us. There also is to be no discussion of whether SDA will accept this run, we all know SDA staff makes one bad decision after another, there's nothing we can do about that since SDA is a tyrant run dictatorship in which the best interests of the speedrunning community come last.
So now that that's out of the way we can keep this discussion purely on the actual gameplay of this run. So as it stands I've planned out the entire run aside from many minor yet important details. To iron everything out and the get the perfect plan within .5s we will need to do a lot testing and timing of small sections using different techniques.
I NEED HELP DOING SMALL SECTIONS FOR TESTING PURPOSES. Rayvex, quad can you guys please help me with some of these. I've posted in the past one about the wing2 bhop section, I can make a demo if necessary. I'm also available on aim as spiderwaffle if you want to talk more about the run, I find it's a faster way to get more discussion and planning in.
We also need help fixing the freeze bug in steam. Mav believes it might be able to be fixed with a mod, we could make this a new version to hlspbunny. We can also use decrypters to look at the assembly code and figure out why the freeze bug happens and perhaps come up with a fix after learning more about it.
So now that that's out of the way we can keep this discussion purely on the actual gameplay of this run. So as it stands I've planned out the entire run aside from many minor yet important details. To iron everything out and the get the perfect plan within .5s we will need to do a lot testing and timing of small sections using different techniques.
I NEED HELP DOING SMALL SECTIONS FOR TESTING PURPOSES. Rayvex, quad can you guys please help me with some of these. I've posted in the past one about the wing2 bhop section, I can make a demo if necessary. I'm also available on aim as spiderwaffle if you want to talk more about the run, I find it's a faster way to get more discussion and planning in.
We also need help fixing the freeze bug in steam. Mav believes it might be able to be fixed with a mod, we could make this a new version to hlspbunny. We can also use decrypters to look at the assembly code and figure out why the freeze bug happens and perhaps come up with a fix after learning more about it.
Thread title: