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On world 15, why triple jump to the rotating platforms, about-face, and then go towards the area with the triangles and swinging platforms? You can about-face on the platform you start on and long-jump over there. And I guarantee it's both easier AND faster.
No no, that doesn't work. If you turn around from the beginning, you have to either (a) climb the pole (b) go past the pole and continue along the obstacles (but you will be one one tier below where you end up if you long jumped across the sky).
If you pick (a), you can't just instantly long up once you reach the top of the pole. You need momentum.
Taking (b) is very safe and impossible to die on, but it does involve going through some swings and more beams to reach the second tier of obstacles, which is where he grabs onto from his longjump from the crows nest.
> Is running, diving, then pressing B real quick to jump up, and repeating this over and over faster than any other form of movement?
Na, long jumps work out better. You get a really big speed burst for the actual jump. Some interesting things involving longjumps can be seen in videos for the first Koopa tQ Race - when going along the summit path, the player sticks close to the wall to make Mario run quicker than normal. This speed is the equivalent of doing a long jump between the two corners of the mountain (it's actually a few frames slower, but ..). Another thing is that longjumping across Koopa's face to trigger the beginning of the race guarentees you get a speed burst when you start... the one you get for a dive-flip is much worse in comparison There are only two things faster than long jumping... terminal velocity, and (in very special locations) backwards longjumping