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Edit history:
Enhasa: 2009-12-08 07:58:42 pm
Never give up!
Tournament winner, for the who-knows-how-many'th time, is Breakdown.  Even though he and Normand officially tied for score, I gave the advantage to Breakdown because he played more of the weeks than Normand did.  In fact, Breakdown has the distinction of being the only person to play all the weeks in this tourney.

[hr]

Modern Scoring Results: (name - points - weeks)

Breakdown - 43 - 6
Enhasa - 37 - 5
Normand - 33 - 4
JaggerG - 25 - 4
ZaibirQuild - 22 - 4
Metal Dream - 19 - 3
mikwuyma - 14 - 2
AquaTiger - 13 - 4
X - 7 - 2


Week 1:

Metal Dream - 9
ZaibirQuild - 8
Breakdown - 7
JaggerG - 6
AquaTiger - 5


Week 2:

Normand - 9
JaggerG - 8
Breakdown - 7
Enhasa - 6
Metal Dream - 5
X - 4
ZaibirQuild - 3
AquaTiger - 2


Week 3:

Breakdown - 9
Normand - 8
mikwuyma - 7
Enhasa - 6
Metal Dream - 5
ZaibirQuild - 4
X - 3
JaggerG - 2
AquaTiger - 1


Week 4:

JaggerG - 9
Breakdown - 8
Enhasa - 7


Week 5:

Enhasa - 9
Normand - 8
mikwuyma - 7
Breakdown - 6
AquaTiger - 5


Week 6:

Enhasa - 9
Normand - 8
ZaibirQuild - 7
Breakdown - 6


[hr]

Old Scoring Results:
Standings are listed as follows:  Score, player, weeks played.

Final Results:
23 - Breakdown - 6
23 - Normand - 4
21 - Enhasa - 5
14 - JaggerG - 4
14 - Metal Dream - 3
12 - ZaibirQuild - 4
10 - mikwuyma - 2
6 - X - 2
4 - AquaTiger - 4


For those wanting to know how I rank players with the same score, weeks played is the first consideration, game completion is the second, and relative margin of victory (percentage faster than the other player) is the third.
Thread title:  
Edit history:
AquaTiger: 2009-02-16 10:55:06 am
Never give up!


Rock n' Roll Racing was made by Silicon & Synapse (and its releases have been handled by Interplay, Namco, and Blizzard Entertainment) and released in late 1993 (its Genesis and non-US SNES releases were in 1994).  The premise is simple - you are in a futuristic racing circuit and it's your job to race other cars (and destroy them, if needed) for cash and the right to advance to harder circuits.  What sets this apart from most other racing games is the fact that the soundtrack is digitized versions of famous songs by such artists as Black Sabbath, George Thorogood, and Steppenwolf.  (There's definitely a couple more than that, but I forget them offhand.)

Do Warrior mode until I know for 100% certain what difficulties allow for all planets.  It is also very important that you use the Genesis version and not the SNES version, as there are a number of differences between the two.  (Most notably, the cars past the first pair are pricier in the Genesis version.)

Emulation users: Make sure you use the (U)(!) version.


Other rules:
-The last race you do on Inferno is the final timing point.  If you buy your way out of the final division before you run out of races, use that.
-DO NOT USE OLAF!  He requires a code.
-Timing must include the time spent between races.


List times like this:  Time, player, last race and circuit completed, and who you used.  If you post a new time before I get the chance to update, cross your old time out.

Example:

0:26:41 - Radix - Chem VI Division B race 7 - Tarquinn

[hr]

Final Results:

3:07:26 - Metal Dream - ALL - Jake Badlands
3:09:59 - ZaibirQuild - ALL - Snake Sanders
2:24:57 - Breakdown - NHO Division B - Tarquinn
4:10:xx - JaggerG - NHO, Division B, Race 1 - Snake Sanders
0:02:34 - AquaTiger - Chem VI Division B race 1 - Snake Sanders
Edit history:
AquaTiger: 2009-02-23 06:46:12 pm
Never give up!


Magical Pop'n is one of those Super Famicom games that I don't understand too well, so I'm going to simply quote from Cristian Molina's review on GameFAQs:
Quote:
Magical Pop'n is an almost unknown game. It was developed by Pack in Video, and released for Super Famicom, only in Japan. Sadly, it never got the popularity it deserved, and never had any sequel. It's a very competent platformer, way above average. It has a very nice and cute anime look into it, and while it could turn off some people, they don't prevent the game for being fun.


Beyond that, I have no clue.

Use all defaults.  If there are continues in this game (I don't know for sure, having only played briefly) do NOT use them.

List times like so: Time, player, last stage completed.

Example:

0:24:51 - Radix - Stage 1

[hr]

Final Results:

0:33:56 - Normand - ALL
0:35:16 - JaggerG - ALL
0:35:17 - Breakdown - ALL
0:36:43 - Enhasa - ALL
0:51:58 - Metal Dream - ALL
0:53:15 - X - ALL
1:06:17 - ZaibirQuild - ALL
0:21:05 - AquaTiger - Stage 2
Edit history:
AquaTiger: 2009-03-02 10:42:07 am
Never give up!


Jackal was released in 1988 by Konami... yeah, the same year as Metal Gear (and the same system - NES - no less), which explains why this game was kind of lost in the crowd.  You drive around in a jeep and shoot people and enemy armaments.  It's not clear what the story is, but who needs one when there's an army to be taken out?

I would watch out running this game - this battle WILL make your blood boil.  Especially with all the ordinance flying around.

Don't use continues (if the game has them).  As far as I know no other settings can be modified without cheating.

List times like so: Time, player, last stage completed.

Example:

0:05:58 - Radix - Stage 1

[hr]

Final Results:

8:52 - Breakdown - ALL
8:58 - Normand - ALL
9:46 - mikwuyma - ALL
9:52 - Enhasa - ALL
13:01 - Metal Dream - ALL
14:53 - ZaibirQuild - ALL
16:03 - X - ALL
27:38 - JaggerG - ALL
3:47 - AquaTiger - Stage 2
Edit history:
AquaTiger: 2009-03-09 12:20:52 pm
Never give up!


Wow, two NES games in a row.  Anyway, Fire 'n Ice is a puzzle game released in March 1993... at least, in the US.  Based on its Japanese and European titles it seems to be a sequel of sorts to another famous puzzle game, Solomon's Key.  Except the premise is way different.  An island is melting and you have to put out the fires with ice blocks.

It's possible to go out of order, so rather than restrict that I think it's smarter to make you report how many stages you did to that point.  When ranking for completion I will use the number of stages you completed FIRST and your latest stage SECOND.

List times like so: Time, player, number of stages completed, last stage completed.

Example:

0:15:35 - Radix - 8 stages - Stage 1-8

[hr]

Final Results:

1:40:25 - JaggerG - ALL
1:42:41 - Breakdown - ALL
1:43:33 - Enhasa - ALL
Edit history:
AquaTiger: 2009-03-16 11:40:28 am
Never give up!


I'll let the Wikipedia entry speak on Cadillacs and Dinosaurs:
Quote:
Cadillacs and Dinosaurs: The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat 'em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. A TV series made after the game was released, though it wasn't a major success, and the Capcom game didn't have any relation with it as it was based entirely on the comic series.

Not to be confused with the console and computer game Cadillacs and Dinosaurs: The Second Cataclysm made by Rocket Science Games but based on the same license, this time on the TV series rather than on the original comic. Despite its success and popularity, the Capcom arcade was never released in home systems.

The game-play is like that of many other side-scrolling beat'em up games of the time, such as Streets of Rage or Final Fight. A distinctive feature of this game is the frequent use of firearms, rarely seen on other games of its kind, which normally favored weapons such as bottles and knives. There is also a sequence in which the player can get control of the titular vehicle by radioing for it. It is difficult to keep the car intact for long, because the boss at the end of the sequence (Hogg) is armed with grenades.


And I think this game had quite a bit more blood than most beat-em-ups of its time, although I do not know for sure.  I mean, several of the weapons can gib sufficiently weak enemies.

Use default settings and only one credit.

List times like this:  Time, player, last stage completed, and who you used.

[hr]

Final Results:

33:16 - Enhasa - ALL - Mustapha
35:41 - Normand - ALL - Mess. O
19:36 - mikwuyma - Stage 7 - Mess. O
10:50 - Breakdown - Stage 4 - Mess. O
7:17 - AquaTiger - Stage 3 - Jack T.
Edit history:
AquaTiger: 2009-04-07 12:59:25 pm
Never give up!


E.V.O.  An SNES game about evolution.  You play as a creature of a given species, depending on what chapter you're in (and in later chapters, depending on some choices you make), and you have to evolve your creature and defeat beasts that're hindering the evolution of other species (well, as far as I gather from the dialogue most of the time that's what they're up to) to progress.

There's not really much else I can say in such a short space, so let me just state that if any of you are squeamish about RPGs normally, this is far more 'platformer' than 'RPG' and thus is somewhat more accessible.

Deaths are very penalizing in this game - but in the name of convincing more people that they can play, I will allow times that have deaths.

List times like so: Time, player, last stage completed.  When noting your stage, please also note which chapter that's in - this makes it far more simple for me to rank these.

[hr]

Final Results:

55:53 - Enhasa - ALL
57:41 - Normand - ALL
1:01:41 - ZaibirQuild - ALL
1:16:38 - Breakdown - ALL


[hr]



We had an interesting situation for the bonus games.  Two companies tied for first.  I decided that rather than try to break this tie, I'd feature both companies at once!

Capcom's representative for this?  I was originally going to go with Willow, but let me fess up - the lure of possibly getting an actual speedrun on the site from this prompted me to go for Strider.  What is Strider about?  A ninja with a sword (that in later versions of the character looks more like a tonfa with blades to me) who takes on an army of robots (with some humans mixed in maybe?  Dunno about this game but some other Strider games had a few human enemies I thinks) all by himself.  Russian ones, in the case of this game.

Taito's representative is Liquid Kids.  My understanding of the story is that you play as a platypus who is taking on armies of fiery creatures to save his friends.  And how does he fight?  With giant water balloons!  (The ones in the picture are actually powerup-boosted, but the normal ones are still about the size of the character.)

You're only allowed one credit in the case of these bonus games.

List times like so: Time, player, last stage completed.

[hr]

Breakdown submitted the only time for Strider, and it was 9:50 for the entire game.


[hr]

No results on Liquid Kids.
I used to be athiest until I realized I was God.
Didn't vote for it, but I love RNRR!

Couple questions:

-Is the level you presented the endpoint? Seems hard to judge otherwise.. there is a definete end to the game, though i dont know how hard it is to get there on veteran
-Is Olaf allowed? I'd think no since he requires a code.
-time between levels, buying stuff, counts towards your time, right?
Edit history:
AquaTiger: 2009-02-09 01:44:09 pm
Never give up!
Quote from Siyko:
Didn't vote for it, but I love RNRR!

Couple questions:

-Is the level you presented the endpoint? Seems hard to judge otherwise.. there is a definete end to the game, though i dont know how hard it is to get there on veteran
-Is Olaf allowed? I'd think no since he requires a code.
-time between levels, buying stuff, counts towards your time, right?


Until I figure out otherwise, I'm going to say the final race on Inferno (the sixth planet) would be the endpoint.

Olaf?  If he would not allowed by SDA standards for the reason you cite, I wouldn't allow him here.  So until I know for sure everyone should stay away from him.

As for time between levels... yes, time that.



UPDATE: After some more playing, I want this to focus on OUR competition, not the game's whims.  So unless someone can prove that you can't access all the planets on Rookie, we play on Rookie.  If we get a lot of votes favoring Veteran difficulty, that may also be a case for me switching back.


UPDATE #2: I've gotten a message from 'Metal Dream' and he says that Rookie does not allow access to all six planets.  In fact, it seems from his message that 'Warrior' difficulty is the only one allowing all six planets.  Until I know otherwise, I'm switching it to Warrior difficulty.
Edit history:
Siyko: 2009-02-10 08:56:13 am
I used to be athiest until I realized I was God.
As far as Strategy goes, I'm torn. For those are not hella familiar with the game, theres a big concept of upgrades to keep in mind:


-when you buy a new car, many of your upgrades will roll over. This chart shows what types of each upgrade each car has:
XDD/MaraAirhogTraxHovercraft
EngineAAAA
ArmorAAAA
ShocksAAAX
TiresAAXX
WeaponABBC
NitroABBB
MinesABCC


This is wrong so ignore it until I figure out whats going on

What this means is that when I buy a new car, everything that stays the same carries over. So when I go from the Airhog to the Trax, I keep all my nitros, but lose all my mines. X means the car does not have it, the hovercraft has no shocks or tires, and the trax has no tires.

If you buy mines for the Marauder, you will lose them when you upgrade to the Airhog, and then any mines you buy for the Airhog you will lose when you upgrade to the Trax.

Armor and engine upgrades always stay.

What this means for strategy is that maybe it's better to upgrade the engine for the Marauder before buying the Airhog, and you almost definetly shouldn't upgrade the weapons or mines of the Marauder.

It's worth considering. I figure rush the Airhog, invest in Nitros first, then engine - maybe some armor. You keep the airhog for quite a while before Trax is available so there will be plenty of time to upgrade. Just remember Tires will be lost as soon as you hit the Trax.

This makes for an interesting path, as well as driving skill.
Edit history:
mikwuyma: 2009-02-09 08:52:03 pm
My feelings on The Demon Rush
Okay, I seriously can't win a race in Warrior difficulty. Maybe I would be able to if I had the $70,000 car, or if I had some armor or a better engine, but I simply lose right now. Sad

Why aren't we playing Biker Mice from Mars Cry
Talk to the Hand
Quote from AquaTiger:

UPDATE #2: I've gotten a message from 'Metal Dream' and he says that Rookie does not allow access to all six planets.  In fact, it seems from his message that 'Warrior' difficulty is the only one allowing all six planets.  Until I know otherwise, I'm switching it to Warrior difficulty.


This is correct. Rookie stops after the third planet, Veteran after the 5th.

By the way, the other tracks are "Highway Star" by Deep Purple and "Theme from Peter Gunn" by Henry Mancini. Not gonna help you with speedrunning the game, but I figured I'd drop that useless knowledge on you anyway. Smiley
A winner is you!
Quote from Siyko:
As far as Strategy goes, I'm torn. For those are not hella familiar with the game, theres a big concept of upgrades to keep in mind:


-when you buy a new car, many of your upgrades will roll over. This chart shows what types of each upgrade each car has:
XDD/MaraAirhogTraxHovercraft
EngineAAAA
ArmorAAAA
ShocksAAAX
TiresAAXX
WeaponABBC
NitroABBB
MinesABCC


What this means is that when I buy a new car, everything that stays the same carries over. So when I go from the Airhog to the Trax, I keep all my nitros, but lose all my mines. X means the car does not have it, the hovercraft has no shocks or tires, and the trax has no tires.

If you buy mines for the Marauder, you will lose them when you upgrade to the Airhog, and then any mines you buy for the Airhog you will lose when you upgrade to the Trax.

Armor and engine upgrades always stay.

What this means for strategy is that maybe it's better to upgrade the engine for the Marauder before buying the Airhog, and you almost definetly shouldn't upgrade the weapons or mines of the Marauder.

It's worth considering. I figure rush the Airhog, invest in Nitros first, then engine - maybe some armor. You keep the airhog for quite a while before Trax is available so there will be plenty of time to upgrade. Just remember Tires will be lost as soon as you hit the Trax.

This makes for an interesting path, as well as driving skill.


I'm pretty sure that the engines and the armor resets everytime you buy a new car. If the ammo used in the previous car is the same on the new one, I think it stays.

You can also skip the remaining races of the category you're in if you have enough points which is what you would want to make this run as fast as possible...still, now that's in Warrior difficulty, running all the races might be good to make sure you don't get game over because you skipped in a class that's too fast for you
Edit history:
Zealie: 2009-02-10 03:34:17 am
Quote from Metal Dream:

I'm pretty sure that the engines and the armor resets everytime you buy a new car. If the ammo used in the previous car is the same on the new one, I think it stays.


I played the game yesterday a bit and I'm pretty sure that when I bought the hovercraft I lost all my engine and nitro upgrades.
I'm guessing you always start with everything on 1 when you buy a new car, but I'm not sure about that either.
Also I played on veteran which was pretty easy, but now I tried a round on warrior and it's waaayyy harder. I'm even wondering if you're suppose to be first all the time XD (because it's not really nescecary for completion of the game). I came in 2nd on the first 3 races, but I haven't tried too much yet (but had a lot of troubles trying to get second). (still on veteran it wasn't too hard to keep getting first ;)). I played until the 5th world on veteran yesterday, didn't really time it, but guessing it took me a good hour and a half. (could easily be off 15 minutes ;p). But then I bought that hovercraft on the 5th level (didnt have any money left for upgrades) and I kept losing :(. So I stopped playing xD.
Well that's my expierence from the game Smiley (also played it hell of a lot on my sege mega drive :D)
A winner is you!
Quote from ZaibirQuild:
Quote from Metal Dream:

I'm pretty sure that the engines and the armor resets everytime you buy a new car. If the ammo used in the previous car is the same on the new one, I think it stays.


I played the game yesterday a bit and I'm pretty sure that when I bought the hovercraft I lost all my engine and nitro upgrades.
I'm guessing you always start with everything on 1 when you buy a new car, but I'm not sure about that either.
Also I played on veteran which was pretty easy, but now I tried a round on warrior and it's waaayyy harder. I'm even wondering if you're suppose to be first all the time XD (because it's not really nescecary for completion of the game). I came in 2nd on the first 3 races, but I haven't tried too much yet (but had a lot of troubles trying to get second). (still on veteran it wasn't too hard to keep getting first ;)). I played until the 5th world on veteran yesterday, didn't really time it, but guessing it took me a good hour and a half. (could easily be off 15 minutes ;p). But then I bought that hovercraft on the 5th level (didnt have any money left for upgrades) and I kept losing :(. So I stopped playing xD.
Well that's my expierence from the game Smiley (also played it hell of a lot on my sege mega drive :D)


Yeah, you are right, you do restart with everything at 1. My bad  Undecided

So yeah I finished my run at Warrior. Came really close to be game over on the 5th planet!

3:19:25 - Metal Dream - Game Completed - Jake Badlands
Quote from Metal Dream:
Quote from ZaibirQuild:
Quote from Metal Dream:

I'm pretty sure that the engines and the armor resets everytime you buy a new car. If the ammo used in the previous car is the same on the new one, I think it stays.


I played the game yesterday a bit and I'm pretty sure that when I bought the hovercraft I lost all my engine and nitro upgrades.
I'm guessing you always start with everything on 1 when you buy a new car, but I'm not sure about that either.
Also I played on veteran which was pretty easy, but now I tried a round on warrior and it's waaayyy harder. I'm even wondering if you're suppose to be first all the time XD (because it's not really nescecary for completion of the game). I came in 2nd on the first 3 races, but I haven't tried too much yet (but had a lot of troubles trying to get second). (still on veteran it wasn't too hard to keep getting first ;)). I played until the 5th world on veteran yesterday, didn't really time it, but guessing it took me a good hour and a half. (could easily be off 15 minutes ;p). But then I bought that hovercraft on the 5th level (didnt have any money left for upgrades) and I kept losing :(. So I stopped playing xD.
Well that's my expierence from the game Smiley (also played it hell of a lot on my sege mega drive :D)


Yeah, you are right, you do restart with everything at 1. My bad  Undecided

So yeah I finished my run at Warrior. Came really close to be game over on the 5th planet!

3:19:25 - Metal Dream - Game Completed - Jake Badlands


Does this have to be SS? (i'm guessing it does =x)
Cause I've just played a bit, but becoming n1 every time is hard as hell and I'm not sure if I got 3 hours time to complete it all in one go Wink Tongue

[edit] oh I see you completed it with jake,.. funny I thought everyone would go with sanders or tarquinn, but I guess jake could also be a good choice Wink
Talk to the Hand
I was always a Cyberhawk guy myself, though this wasn't trying to play for speed.

Presuming the two versions are similar, I find it helps to hang back a bit after the race starts and wait for everyone else to use all their weapons. Trying to get the holeshot usually results in your being blown up, maybe multiple times.
My feelings on The Demon Rush
Zaibirquild: The biggest problem I'm having is the ridiculous amount of oil slicks and lasers on the track. I have no idea how to deal with them since it's impossible to dodge them when there are 10 of them on screen at once. Sad

Upgrades: When I played as a kid, I always stopped at the battle trax (the car with the tank treads) because I could upgrade it fully and its weapon was better than the hovercraft's (missiles do way more damage than the homing shot). Also, aside from the occasional pile of snow, I don't remember the ice stage being much of a problem. I'm pretty sure it's a better idea to stick with the battle trax (or maybe even the air blade) and upgrade it, rather than switch to an underpowered hovercraft.

Emptyeye: Yeah, I noticed that too after I was blasted about 3 or 4 times trying to get an early first place lead.

PROTIP: You can turn off the announcer in options. Tongue
Haters gonna hate
Quote from mikwuyma:
PROTIP: You can turn off the announcer in options. Tongue


But then you can't get his PROTIPs, how else was I supposed to know I should avoid mines?
I used to be athiest until I realized I was God.
Oh my, the engine does not carry over... i coulda sowrn it did, maybe it has to do with difficulty?

Also, I cannot with a race on Warrior either. If I collide with another car, it takes off half my health.. if I pull ahead of a single car i eat lasers to my ass. Damn its hard.
Jumping Turtle
hahaha I hate this game. :^( You guys are mean.
Edit history:
AquaTiger: 2009-02-10 10:12:58 am
Never give up!
Emptyeye got to one of my tips already, but here's another couple of quick things I've found out about gameplay:

1. While the CPU drivers might be complete assholes as shooting goes, it seems they stick to certain alleys of the track whenever possible.  And there's blind spots.  For instance, try staying only on the inside corners of a track and you may be able to avoid getting hit quite as often.

2. I suspect it may be faster to actually let off the gas a little on a turn in the early races, when there's so much slip sauce on the track.  Because as most of you are aware, if you hit slip sauce you simply cannot gain even a modicum of speed.  With the bigger patches you lose ten seconds or more just getting out - a fatal loss of time in a race, generally.  So I'd say slow down to avoid that grease.  When the opponents start using Airblades, Battle Traxes, and Havacs, you needn't worry nearly as much (just don't get right behind the latter two - Scatterpacks are a bitch).

3. If you wreck once in a Warrior race you've probably lost that one.  That's how unforgiving this mode turns out to be.



JaggerG: Blame the game designers for making the hardest mode the only one that allows access to the whole game.  Just because the concept worked bearably for Double Dragon II doesn't mean it works for a racing game.
A winner is you!
Quote from Emptyeye:

Presuming the two versions are similar, I find it helps to hang back a bit after the race starts and wait for everyone else to use all their weapons. Trying to get the holeshot usually results in your being blown up, maybe multiple times.


This.

I find that late starts is your best option until you hit the division A on New Mojave. You let them kill each other and then you finish off what's remaining. On the 5th planet, you don't want to be the sucker getting caught in the scatterpack mines so a nitro start is probably the best thing to do.
Edit history:
Zealie: 2009-02-11 10:40:45 am
I've also just discovered that you can make tighter turns with the MODE button and that pushing down equals braking.
I'm not sure if it's usefull because I've never ever used it in my life before and can't recall any cornors that really needed thighter cornering, but I thought I'd mention it. And I don't know if braking is the same as not pressing the B button (accelerate).

Also, I agree with Metal Dream, later on you don't wanna hold back but actually try to get ahead and sucker them in your mines Wink
Especially if they all have the hovercraft, so they don't have those rockets anymore.

It might sometimes also be handy (especially in the beginning) to try and kill of your enemy's at such points where they lose much time. Such as at/near the top op a hill, so that he has trouble getting up there when he respawns or better yet right before a jumpcross section so that he goes moving the wrong way. You also get a $5000 bonus if you manage to lap an enemy and finish first.

I've just looked a bit at the final planet... damn do I hate those reverse arrows... (luckily they are only in Division B, making div B harder then div A imho, but maybe that's just because I hate those reversed arrows ;p)

I'll see if I can finish the game in a go when I have the time for it Smiley

P.S. anyone knows the code to get Olaf on the genesis? I can only find it on the SNES. (just out of interest, I know you're not allowed to use him)

[edit] Oh, 1 more thing, the hardest part of the game is actually the beginning. Once you get better cars/upgrades it becomes easier (if you plan it right). I do recommend fully playing the first couple of worlds for money and try to skip the later worlds as soon as possible. Since you get equal amounts of money for every race it doesn't matter. I'm not sure if this is the fastest way though (probably not ;P) but alteast it'll become easier if you can break through the first barrier.



[edit2]
Well I've managed to complete it. (warrior mode) I must say I either saved to much money or those last races (The moment you can buy Battle Trak) are really easy in comparison...

3:09:59 - ZaibirQuild - Game Completed - Snake Sanders
Edit history:
Metal Dream: 2009-02-12 03:51:09 pm
A winner is you!
Well my 2nd run was better than the first but not enough to take back the lead

3:11:47 - Metal Dream - All - Jake Badlands

Mostly saved time avoiding oil puddles and making less 4th places. I'm really wondering if Snake Sanders is the best man for this...I thought that jumping and cornering was underrated...maybe I'm just wrong