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I love YaBB 1G - SP1!
Do you kill the Canon Mouth in disc 1 or do you wait for him to run off?

I've only just started my second, multi-segment run and will work on boss fights there so I'll see if I can come up with anything.


And to the other guy:

Sub 40 is irrelevant.  We've already discussed that in-game timer is NOT what counts and those times are unimportant.  Why don't you work on a non too-assisted single segment run and see what you come up with (using the actual copy of the game and not an emulator).
Edit history:
Ekudeht: 2007-09-16 08:05:57 pm
I love YaBB 1G - SP1!
In my current run I'm saved at the motel right before the fight against the giant flamethrowing cannon mouth (or whatever it's called); time is 17 minutes.  I'm using plenty of saves but only playing each segment 2-3 times.

Current boss strategies are as follows (any suggestions for improvement are appreciated):

Boss 1 (No: 9: 1st fight):

At the start of the fight I unload a clip of 50 submachine gun rounds into him.  Afterwards I turn and run around the first corner and, once out of his attack range, reload.  Once I've reloaded I run straight passed the first electricity trap and wait for him to turn the corner and fire a rocket at me.  All I do here is take a few steps forward, allow the rocket to miss, and wait for him to charge.  When he's in range I fire at the electicity trap and unload the rest of my clip in him.  Once done I move pass the 2nd corner, reload, and then run straight passed electricity trap #2, repeat the same process.  Once the 2nd trap hits him I run pass the final corner, reload, and run passed the final electricity trap.  Once he turns the corner I unload my clip, dodge his rocket and then reload.  He'll charge and I'll hit the final trap, unload my clip, reload and unload one last clip to finish the fight.  I'm not standing right next to the lift.

Boss #2: No. 9 second encounter

Once the fight begins I unload a clip of pistol rounds.  About 1 second afterwards I can attack with fire (level 2 at this point).  Once it hits I take 1 step back and wait for him to lunge at me again; then I hit him a 2nd time.  Afterwards I move to a few paces behind him, turn around, and wait for him to try and strike.  I then hit him with fire for the 3rd time, take a step or 2 back, wait for him to lunge at me and strike again.  Repeat until he dies (it takes 1 clip of pistol rounds and 5-6 fire spells to kill him; don't remember how many fire strikes it takes all I know is that it has to hit every time in order to kill him without having to use a MP boost).

Those are the only boss fights i've worked on so far.  I'm not sure what the best way of fighting the giant flamethrower is.

Other notes:

When fighting all of the horse's in the caged fence I shoot them while they are crawling in the hole under the fence and, once they're inside the cage, I hit them with fire (the idea is to hit 2 at once with the fire).  Repeat until dead.  It's quicker than waiting for them to crash their heads against a fence and then hit them while they're down.

When fighting the 2 spiders outside the gas station (you have to kill them before you can get the gas) I hit the first with fire and then kill him with 3 burst of my handgun.  Repeat for the 2nd one and you'll kill them both without having to reload (should be slightly faster than just shooting them).

That's all I can think of right now.
...
Quite looking forward to a run of this. This topic inspired me to go and play it again (I say again I never actually finished it before).

I'm just at the lab, think I'm about to go to the Ark or whatever, pretty close to end now.

If anyone does this, going for the bad ending first and then maybe try for the good ending?

Not sure how much longer a good ending would take, keeping Flint alive, then saving Pierce.

Anyway I'm getting ahead of myself, let someone get a bad ending run up first.

Cheesy
I love YaBB 1G - SP1!
I just can't see how NOT killing that giant flamethrower boss is quicker.  I know the chicken plate makes life easier later on but I've been able to kill this boss 3 minutes quicker than it takes for me to let him live.:-/

The strategy for killing him is a combination of Necrosis and grenades.  Ideally Necrosis LV. 2 would be used as it's range would allow firing from back at the entrance but the only way I see doing that is by not getting lv. 2 pyro; that would complicate the 2nd encounter with No.9.  However I may just have to use the MP boost at No. 9  so I can finish him with a level 1 pyro.

Anyways the boss fight goes like this. 

From start run back to the entrance.  Turn around and fire 1 grenade round.  Immediately after reloading cast Necrosis.  What this does is essentially "poisons" him for a few rounds and this does 2 things.  1) it damages him. 2) it inhibits his ability to attack.  I don't have the timing down quite yet but I believe that with proper planning you should essentially pump him with grenades, keep him in necrosis and never have him able to attack you.  You must recast Necrosis every 3 grenades (before reloading the 4th grenade).  After firing your 10th grenade (you'll only have 12 in all) cast Necrosis for the 4th time and that the status effect finish the first half of the fight.  Afterwards cast necrosis, pump your last 2 grenades in him and switch to the handgun.  You should be able to cast necrosis once more before running out of mp (don't bother using an mp boost as you wont need it you can just unload clip after clip with your handgun and he'll soon die).

If anyone else has a better strategy please let me know.
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I just can't see how NOT killing that giant flamethrower boss is quicker.


of course it's better to NOT kill it, the chicken plate sucks ass and the gun you get if you pwn him pwns hard.

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but the only way I see doing that is by not getting lv. 2 pyro; that would complicate the 2nd encounter with No.9.  However I may just have to use the MP boost at No. 9  so I can finish him with a level 1 pyro.


lol, pyro2 sucks balls, you don't need it. necrosis and energyshot are the only ones that matter. and don't worry, the 2nd no9 is easy as hell, just run around him until until he attacks and then hit him in the back with pyro1. it does good damage and he will die in a couple of seconds.

and yeah, you probably have to use mp boost or cola. you find them everywhere. there's one cola in the store just before the 2nd no.9. i had to use two mp recovery items in nightmare because enemies are harder. but i still had one mp recovery item left after 2nd no.9.

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After firing your 10th grenade (you'll only have 12 in all)


don't forget to take the 4 free grenades on acropolis.
oops, i meant of course it's better TO KILL IT  Angry :-[ :-/
Edit history:
Carcinogen: 2007-09-17 12:57:26 am
The 4 free grenades at Acropolis get reclaimed by SWAT on Day 2 =\

The Chicken Plate will help churn out a more successful run, however. I don't see how you could survive Nightmare mode without it.

Besides that, methinks you should save the ammo you'd use on the Burner for something tougher =P
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The 4 free grenades at Acropolis get reclaimed by SWAT on Day 2 =\


no, aya puts them in her car Wink

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The Chicken Plate will help churn out a more successful run, however. I don't see how you could survive Nightmare mode without it.


my run was tool-assisted, i didn't need shit Tongue

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We've already discussed that in-game timer is NOT what counts and those times are unimportant.


true, the ingame time would suck in a segmented run because apparently the timer resets and shit. however, i don't see the problem with the timer pausing for changing camera angles.
Edit history:
Carcinogen: 2007-09-17 01:55:20 am
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my run was tool-assisted, i didn't need shit Tongue

That's nice. Now change your guest name.

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true, the ingame time would suck in a segmented run because apparently the timer resets and shit. however, i don't see the problem with the timer pausing for changing camera angles.


That is not the reason we are not timing with the in-game timer, and we are talking about a Single Segment run.

There is no result time at the end of the game, and saving once at the last save point to check the final time is very obscure. It has already been decided that the game would be timed manually for SDA.
I love YaBB 1G - SP1!
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of course it's better to NOT kill it, the chicken plate sucks ass and the gun you get if you pwn him pwns hard.


lol, pyro2 sucks balls, you don't need it. necrosis and energyshot are the only ones that matter. and don't worry, the 2nd no9 is easy as hell, just run around him until until he attacks and then hit him in the back with pyro1. it does good damage and he will die in a couple of seconds.

and yeah, you probably have to use mp boost or cola. you find them everywhere. there's one cola in the store just before the 2nd no.9. i had to use two mp recovery items in nightmare because enemies are harder. but i still had one mp recovery item left after 2nd no.9.


don't forget to take the 4 free grenades on acropolis.


You can't go out of your way looking for mp healing items.  It's a speedrun and picking up and equiping extra items waste's too much time.  I can beat No. 9 with the mp boost I already have and shouldn't need it during the burner fight.

And carcinogen if you kill burner with the grenades you'll get 1000 bp that you wouldn't get otherwise which will allow you to buy back the grenades you spent on him (and it's much quicker to grenade him to death); he also drops 4 airbursts though I'm not sure if they will be useful.
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That's nice. Now change your guest name.


why do you want me to change it and what do you want me to change it to? i change it all the time though.

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There is no result time at the end of the game, and saving once at the last save point to check the final time is very obscure.


you don't have to save the game to see the time, besides you have to answer that last phone call anyway.

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You can't go out of your way looking for mp healing items.  It's a speedrun and picking up and equiping extra items waste's too much time.


of course, but i mean those who are on your way IF you need them. but in normal mode i guess you can just buy them.

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I can beat No. 9 with the mp boost I already have and shouldn't need it during the burner fight.


not in normal mode, yes.
Edit history:
Carcinogen: 2007-09-17 03:24:09 am
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And carcinogen if you kill burner with the grenades you'll get 1000 bp that you wouldn't get otherwise which will allow you to buy back the grenades you spent on him (and it's much quicker to grenade him to death); he also drops 4 airbursts though I'm not sure if they will be useful.


How many Grenades to kill him with Energy Shot? Don't Grenades cost something like 250 a pop? It's been a while since I've played.
I love YaBB 1G - SP1!
Quote:

How many Grenades to kill him with Energy Shot? Don't Grenades cost something like 250 a pop? It's been a while since I've played.


Grenades are like 260 for a pack of 4 so it'll cost about 720 for 12 (or are they 280 for a 4 pack?)  In any case you get 1000 bp for killing him.  Unless I get energy shot level 2 I don't think it'll make much difference (and I don't think you can afford lv 2 energy shot even if you don't get pyro lv 2; energy shot costs more).  The reason I like Necrosis is because it's constant damaging effect can prevent him from attacking allowing you to continuously fire without ever taking damage (in theory; haven't gotten it to work perfectly though I haven't bee trying).

Also beating him nets you 4 airburst rounds.  This seem to be very effective against the horse boss.  Airbursts have an explosive quality that will essentially allow you to damage the boss twice on a barrel (once from the blast of the airbust and the 2nd from the explosion of the barrel).  If timed correctly this can deal over 600 hp of damage.  Necrosis also is valuable.  For the first form run up to a barrel with an airburst and, when he gets close, let loose.  1 blasts will knock him down and, occasinally, will even kill him.  If not hit him with necrosis lv 2 while he's down and he'll run off and die.:-p

For the 2nd form you have 3 airbursts and ideally 600 pts of damage to deal to him at each barrel.  Once you knock him down with the first blast hit him with necrosis (necrosis is good for a number of reason: 1 the damage dealt to him is constantly displayed so you always know what direction he's coming from and 2. if he gets knocked down and the necrosis deals it's constant damage while he tries to get up he'll get knocked back down allowing you to grenade him again).  3 barrels should finish him off if max damage is dealt.  The problem is it's difficult to get the proper positional to deal 600+ so you normally just get 400.  If that's the case just switch to normal grenades and 2-3 of them should finish him off (and if necrosis is keeping him down it won't take long).
VIOLENce!
Oh yeah, you can't use items while in berserker mode, so make sure Eau de toilette is the last thing you use. Grin

Where do you get the airburst grenades in normal mode? From fights?
Edit history:
sshplur: 2007-09-17 07:13:28 am
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what the fuck are you talking about? i used one in my tool-assisted nightmare mode run and did 600 HP critical damage with maeda SP.

remember, you have to use energyshot first, then use eau de toilette. if you use eau de toilette first and try to use energyshot, you can't.


I know how to stack it, I just didn't realise I was still metabolised when I tried to use it.

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it's not luck. you always get critical hits on that fight. at least i got with p229+spartans.


It is luck. The P229 has a high critical hit rate for a reason.

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wrong. your time was 54. ingame time is the only thing that matters.


We've already decided to manually time the run for reasons already said and I'm going to ignore the last save point, anyway.

===========

Duke: Yes, I let Cannon Mouth live. The main reason for the Chicken Plate is not for the HP recovery but so you can take the Ultimate ANMC's core blasts (-130 hp each hit) and unload 6 magnum rounds each attack (7 rounds with good timing). You can unload 17 rounds in 3 core attacks, where the 17th round will kill it.

If you're not picking up any armour that gives you atleast +40 hp and kill Cannon Mouth, you're going to have to dodge each core attack and get in 2 shots at most per attack. Shoot once as soon as it opens, then run, and shoot again before the core closes. It can still 'steer' the core blast into you if you didn't run far enough, however.

I pretty much ran Vincent's route with a few tweaks, like skipping the Holy Water, MD Player, the Black Armoury Card (you can get Hyrda rounds in the Incinerator where you fight the Vacuum boss) and ignoring Heal and Antibody. I also fought the cage fight with the Horses the same way you do but I fight the first No.9 fight a little differently from you.

Skipping the MD Player means you have to be ready for Eve's 3 ball attack or you can get silenced/confused and probably screwed. I've gotten berserkered a couple of times, though Smiley

About the first No.9 fight: You only have 30 rounds/clip in the MP5A5 in the PAL version, so I use Pyro in the mix. What I do is unload 15 rounds then Pyro to shake him up. By the time he recovers you're too far away and he'll run after you instead of (slowly) walk. I reload from the inventory and stand by electric wire #1, unload all but 1 shot (it should put off the smoke rocket he fires, too) then use the last round on the wire when he gets close. He should charge into it without stopping.

When he's electrocuted I Pyro him, run to next wire, reload and repeat for the rest of the traps.

My fastest time with this is 69-70 seconds compared to the 80 seconds I got with Vincent's method of standing close and unloading the MP5A5 in his face, eventually backing to electric wire #1 and using it.

It takes 3 1/2 clips, 3 wires and the gas pipe to defeat him. I've tried skipping the MP5A5 but using the M93R isn't as fast.

Some notes: The problem is critical hits will cancel his current attack, and the unlucky timing for them can slow you down alot depending on when it happens. A critical hit before/when he's charging, and he's still far away, will have him repeat the rocket+charge combo.

A critical hit when he's close (say you stopped shooting too early, have 3 rounds left, and shot the remaining 2 while he's charging and has gotten very close to the electric wire) will have him do the flame slash or the overhead slash. Thinking about it now, your method never has this problem, right Duke?

I'll talk about the cage fight with the Horses later tonight (this is alot for one post anyway).
Edit history:
Carcinogen: 2007-09-17 07:19:46 am
The MD Player is right there in Eve's room, not really a reason not to pick it up unless I'm missing something <_<

The Ultimate ANMC's energy blast can be fairly easily dodged though, can it not?
Edit history:
sshplur: 2007-09-17 07:35:56 am
The MD Player only resists confusion and beserker but no silence, so after a few runs I stopped picking it up because Metabolism is very reliable as long as you can read what Eve's doing. Just be ready every time she puts her hands together and cancel Aya's gun reloading if she is.

And yes, the core attack is easy to dodge. Just shoot once and run. Anymore than that and you'll probably get hit. We're not slowing down it's steering, so one shot and runnning is the safest way to go.

I'll just talk about the cage fight w/ horses now anyway. One thing I've tried for a while but never succeeded is to kill the first two outside the cage. All the horses you enounter outside are part of the ones who attack you inside, so killing any outside will decrease their numbers.

I think a faster fight would be successfully Pyro-ing and shooting the two at the hole outside, on your way to the switch. But the problem is you have to get really close to hit both with Pyro, and by the time I get close enough I get tackled before Pyro finishes.
I love YaBB 1G - SP1!
It may have been 30 shots for that submachine gun i really don't remember.

Anyways a few things to consider.

If you don't get the chicken plate would the combination of equiping Holy Water and using LV 2 antibody provide enough defense to allow you to take a hit from the core without dying?  If so it may allow for killing the burner to be more efficient nearly all the way through the game.

Do you have a strategy for NOT killing him that isn't too time consuming?  Everytime I try it usually either takes way too long (like 5 minutes) or I end up doing too much damage.:-(

Oh and the black card; doesn't that provide a shortcut later on by unlocking the door that's in there?  Isn't that the reason for getting the card and not the ammo?
My feelings on The Demon Rush
To the guest:  Don't post with that name.  Would it hurt you to use a little common sense?
I love YaBB 1G - SP1!
It is official: Energy shot is the most overrated PE in the game.:-p

I just practice the boss fight with that giant thing in the garbage dump that tries to suck you in.  here's some stats:

Without Energy shot it takes 8 grenades to finish off the first fight and 3 to finish off the 2nd.

With Energy shot at level 1 it takes 6 grenades and 2 grenades respectively.

With Energy shot at level 2 it takes 6 grenades and 2 grenades respectively.

That's right it takes the same amount of ammo for Energy shot level 1 and 2 and only 3 grenades are saved by NOT using it altogether (what's that about 5-6 seconds for the fight).  Energy shot level 1 takes slightly longer to cast but overall there's no reason to have energy shot level 2 by this point so spend your points elsewhere (if anything you can buy level 2 with the EXP gained from these fights).

All in all it seems that so far my main PE strategy is this:

-unlock necrosis lv 1
-unlock necrosis lv 2
-unlock energy shot lv 1

That's all I need at this point in the game.  There's still much more to work on and I'm not sure if my strategy will pay off in the end.:-p
(freedom of speech means freedom to censor. a word is a combination of symbols called l e t t e r s.)

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To the guest:  Don't post with that name.  Would it hurt you to use a little common sense?


forgive my ignorance, but just out of curiosity, what is wrong with that Word? when i talk with my friends i call them by that word, and they call me by that word. i guess you people have a different "common sense" than me.

================================

s'up ******, some mod deleted my post so i'll have to repost it.
--------------------------
[i]s'up bitches, i just checked the "real time" of my nightmare run and it seems to be around 1:30-1:40. weird because the ingame time was like 58.

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(and I don't think you can afford lv 2 energy shot even if you don't get pyro lv 2; energy shot costs more).


i had necrosis2 and energyshot1 for the flaming fat fuck, energyshot2 for the mutant camel, energyshot3 for the garbage sucker, and negrosis3 for the big thin bowman fucktard.

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It is luck. The P229 has a high critical hit rate for a reason.


it's not luck. when you attack the core, p229 always has 100% critical rate. at least in the NTSC version.

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We've already decided to manually time the run for reasons already said and I'm going to ignore the last save point, anyway.


we're not talking about the same "last save point", i'm talking about the one before which can't be ignored. both real time and ingame time is good to know.[/i]
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If you don't get the chicken plate would the combination of equiping Holy Water and using LV 2 antibody provide enough defense to allow you to take a hit from the core without dying?


there are places where you can stand where the core blast can't hit you. you'll have to change place after two core blasts though.

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Oh and the black card; doesn't that provide a shortcut later on by unlocking the door that's in there?


i don't think so. i had no use of that card.
I love YaBB 1G - SP1!
Unfortunately Energy shot lv 3 is needed by the fight with that giant thing that the little girl controls.  Took me 25 grenades to finish him with lv 3 energy shot.  Oh and for the two giant generators.  For the first one I use my handgun (the bonus one you get for killing the burner; 100 bullet clip) with energy shot and take out the computer and the generator in no time (the 1st generator as less HP).  For the 2nd one I don't use energy shot (just shoot the computer with my handgun, only takes a second or two and no reloading is necessary) and use pyro to finish the generator.

So for PE's I guess I need necrosis 1 and 2, Energy shot 1, 2 and 3.

Metabolism isn't really needed until the fight with Eve and that can be invoked by using the Holy water.  I'm thinking after the fight right before Eve I won't need the Holy Water's resistance and can just use it to invoke Metabolism that way I can save EXP for Antibody hopefully i can afford lv 2 at this point so the strategy of using holy water and anitbody to take a core hit may work (the reason for wanting to take a hit is so i can just stand still and unload a clip as fast as possible, reload, heal and repeat; only takes about 3 clips to kill the core).
I love YaBB 1G - SP1!
I now see how the black card is useless.:-p 

I think VMerkin, in his FAQ, like to use a path back to the armory when heading to the underground parking.  However that's not the fastest route and, since you can buy ammo towards the end, you don't need to buy any in the armory.  The fastest route to get to underground parking is just heading straight through from the B1 elevator to the main hall (but you have to make sure to unlock the door when you're first in the area).

It's only my 2nd run through the game so these little mistakes are going to happen:-p  At least now I know the black card = pointless as it wastes time and offers nothing.:-p
Edit history:
Ekudeht: 2007-09-17 10:53:19 pm
I love YaBB 1G - SP1!
I've finally made it to the end and have made my last save right before the final 2 fights (the last phone you can save at) at 46 minutes.  Of course I saved so many damn times practicing so many damn things that this time is not an accurate representation of what i would have otherwise gotten (because saves eliminate seconds off your time) so it's not really comparable to....anything.  In my next run I will utilize only a few saves (5-6) in order to practice the game in bigger chunks (basically I'll save before boss fights).  I still have to tweak a few boss strategies so hopefully after my next run I'll be able to actually do a real single segment speedrun (though I'll save at the end to see how my SS time compares to Vincents FAQ).



EDIT: ssphlur I've started a new game and there are 30 bullets in the submachine gun so I was wrong.:-p  There's 50 battery cells for the secondary fire so that's what I must have been looking at.
I love YaBB 1G - SP1!
In my new run I've adopted ssphlur method of defeating No. 9 on the first encounter though instead of firing 15 bullets at the start I fire the full 30, pyro, run to first electric wire.  Then I reload, fire 20-25, dodge rocket, shoot wire, pyro him and repeat until the end where I kill him with the gas pipe.

Also when fighting that horse on steroids (the 2 part boss at the beg. on disc 2) I no longer bother with the barrels.  At this point airbursts are just 4 extra grenades.:-p

For that fight I immediately fire a grenade (knocks down the boss) use lv. 2 necro, reload and then go hunting.  It'll take 2 more grenades to finish him off and once the first one knocks him down the 2nd one will hit him before he gets a chance to run off.  For the 2nd form I do the same thing, hit him immediately with a grenade to knock him down and then use necro lv 2 only now I use Energy Shot lv 2 and go after him.  I try to stay near a barrel so if I do knock him down I can hit him again with an extra powerful shot before he has a chance to run off (necro really does a good job at slowing this boss down).

After the fight I have 2018 EXP left in all after buying LV 2 necro (before cannon-mouth) and LV 2 energy shot (before this boss).  This should put me about right where I want to be for now (until I find a better way of dealing with this game).  I wish I didn't have to spend 4000 EXP on LV 3 energy shot but I just don't think there's a more efficient way of taking down that giant boss with the little girl controlling him.  Those points could have been put to use elsewhere (also need LV 3 for the final 2 bosses so I guess it has to be bought at some point).:-p