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Edit history:
65: 2007-08-10 07:39:27 pm
I don't think the first quick man stage glitch is allowed because it exits a room in a way that's not intended and thus not continuous with the game (uses an up/right exit). I think I read it somewhere that such action isn't permitted within the rules. Also, the backgrounds and the physical blocks you stand on do not match, although you can't see it well because the "lights on" trigger was skipped.

Of course, I might be wrong, and in that case the Wily 1 short cut used in the TAS would be allowed, too.

Are people still working on this, anyhow? Looks a bit deserted here...

E: Radix said:
Quote:
The clip shown (bubble man short cut, I think) is acceptable because you're going through something in a clearly connected part of the level. However, if you have a situation like this (crude ascii art alert):

Code:

***==========
===A********B====

And you use the glitch to go from point A to B without going to the upper part, that's not good because you're going through something that isn't supposed to be connected.


The thread

However, times have changed after that so I'm not sure if my concern is valid.
Edit history:
Frezy_man: 2007-08-10 10:34:06 pm
bläää
I am working on it. But I haven´t played much video games at all this summer. I just told my self to have a brake Tongue
But I will begin playing again seriously soon... I never had a vacation this summer. I will take a week or two in september I think. Maybe I finish this project then.
Edit history:
Frezy_man: 2008-05-19 05:16:17 am
bläää
R.I.P - The speedrun I have been watching over and over again in 3 years. I think that was one of the most classic runs at SDA.

Congrats to the new record Seth Glass (downloading).

a recomendation from me is to actually double the Mega man 1 & 2 scene in to 4 instead of 2 cathegorys. There is a lots of people that don´t like glitches. specially the pause glitch in MM1.

I havent got the time to sit down and try to finish the sub 30 speedrun. Im sure of that in theory a run faster then 29 is possible with glitches.
Hi! I'm andrewg!
Yeah, I've always reall enjoyed Richard's megaman 2 speedrun. It was one of my favorite speedruns on the site.

I can't wait to watch this new one. This should be good. This has always been my favorite megaman game.
Master-88
This new one is only 6 seconds better. It is really hard see any difference between previous run.

I´ll probably still come watch that, because i watch Richard run couple years ago. I don,t really remember much about this.
Visually Appealing
Quote:
It is really hard see any difference between previous run.


it's not hard at all considering the two runs fight the 8 bosses in completely different orders.
Master-88
Yeah i read this. But it not make game completions any faster.
Visually Appealing
but it does make them different.

also, you can't really give an opinion on a run you haven't watched, now can you?
Master-88
I just watch it.

I,ve must be say. This was very good run. I can feel your pain end of the game.

It is hard say looks this better than Richard run, because i watch it very long time ago. But both run is masterwork.
I don't even know what the fuck this is
I guess we'll have to sit down and figure out which glitches we can use now. The Bubble Man and Metal Man glitches are fine, but SDA allows OOB now. Maybe that affects this game.
Clam
Ureta's is one of my favorite runs to watch when I have nothing to do, or I just need some background noise.  His run was damn good, and this new one is too.  I was very surprised by Glass' route, so it immediately got my attention and I couldn't wait to see where it went.

After watching the new run 2-3 times, I'm kind of questioning the new route.  Seth is astonishingly crisp when it comes to jumps, shooting accuracy and proficiency in general, but seems less willing to take damage.  Take Heat Man's stage for example.  Right at the very end, in the second to last room before the boss chamber, there's that mech guy whose name I don't know.  Joe? Anyway, Ureta just plows right through him, taking damage.  Seth uses the time-stopper as the mech is in mid-jump and runs underneath him.  Both methods appear to take the same amount of time, give or take a frame or three, but it shows the different playing styles of the two runners.  Ureta seems to be much more gung ho in general, while Glass seems much more stylish and resourceful.

I'd be very interested to see Glass try Ureta's route through the initial 8 bosses.  Ureta's Rambo style causes him to fumble a bit here and there and if his run didn't have the mistakes it had, I could see 10-20 seconds shaved off.  With Glass', I saw it as him doing a harder route but performing it better, which didn't actually save a heck of a lot of time.  So if he kept his crispness and used Ureta's route, I think he could have improved the run by more than six seconds.  But at the same time, I'd much rather watch an improvement of six seconds with a different route than the same route as before but improved by, say, 12 seconds.

Both are incredible runs though.  Hats off to them.
Visually Appealing
Quote:
After watching the new run 2-3 times, I'm kind of questioning the new route.  Seth is astonishingly crisp when it comes to jumps, shooting accuracy and proficiency in general, but seems less willing to take damage.  Take Heat Man's stage for example.  Right at the very end, in the second to last room before the boss chamber, there's that mech guy whose name I don't know.  Joe? Anyway, Ureta just plows right through him, taking damage.  Seth uses the time-stopper as the mech is in mid-jump and runs underneath him.  Both methods appear to take the same amount of time, give or take a frame or three, but it shows the different playing styles of the two runners.  Ureta seems to be much more gung ho in general, while Glass seems much more stylish and resourceful.


i think Glass had to be a little more concerned about his health, considering he had a more difficult Heat Man fight. because he didn't have Bubble Lead, he had to avoid Heat more times. which means he's in more of a risk of dying, depending on how many times he fumbles.

anyway, Glass' route is most certainly better. most if not all of the gain from Ureta's time was made before Wily's Castle. he only lost time in two stages, Heat and (i believe) Bubble. then, of course, are his refights. although he lost time there, he was able to make up for it and keep the lead he already had.
Now a hit show on the CW
I very much enjoyed the new run. Glass' route surprised me, and his performance on Air Man's stage was jaw dropping. Well done!
I don't even know what the fuck this is
I don't think Glass's route was faster, we came to the conclusion a while back that that's only the best route if you use the bubble/metal glitches :|
so basically what you're saying is you're going to beat this run tonight tiki?
I don't even know what the fuck this is
I wish Sad
The new run is certainly fantastic. The weapon usage, route & execution we're all well done, but the thing that impresses me most is the fact he made several difiicult jumps and precision shots that would have instantly meant failure had he failed. Menu navigation was unfortunately rather slow, though, but that's small stuff.

Now only thing we need is a "difficult" and a zipping run!
bläää
Zipping run hard mode!
What is most intresting. a Hard mode or normal? Hard seems obvious because thats the international setting ( The only one at Famicom ). though, I think normal is the most played setting in west.

I watched the run and I where impressed over some of the moves really. My favorite one where when he avoided taking damage by jumping between all those birds after the huge gap in Airmans level. I would have crashed right into it.
It was nice smooth gaming all the way trough.

I guess he could have stolen some more tricks from bablos run and take a few more details by analyze the old topics to 100%.
My feelings on The Demon Rush
One question, do people want zipping and no zipping glitch categories for this game? I've heard requests from a couple of people, so I'm just wondering if people want separate categories.
Visually Appealing
as long as the zips don't royally screw with the game (like warp to Alien Wily or something), i don't see the need for a seperate category. to my knowledge, there aren't many zips that are humanly possible anyway. only one i know of is the one in Bubble. am i wrong?
Edit history:
stanski: 2008-05-20 03:42:56 pm
wise fwom yo gwave
I vote no to a seperate category, it is the runners fault if he didn't use zips when they are available. I think we have precedent here with a few different games as well (zelda OOT and game breaking glitches, SMB3 and passing through walls, SMB1 obviously) that also have a lot of competition.

Speaking of that, someone should beat my sonic 1 record by a minute by just using all the new zips and glitches and playing just as terribly as me... please?
I think all of them are humanly doable. Feasible? Maybe not. On the other hand, I'm not any good at pulling those tricks anyway. I've done the Heat Man zip personally, but that was insanely hard in my opinion.

Let's see, there's at least Bubble Man, Heat Man, Metal Man, maybe Wood Man (probably not worth doing), and perhaps the shortcut in Wily 4. Some of them being easier, some harder. The ones that involve Item-1 instead of Item-3 are probably the easier ones (Bubble (no Items necessary) and Metal (I've done this one twice or so) being the easiest.

While I know the mechanics for the glitch, the execution itself in real time is still somewhat mysterious for me.

I think a zip category should be created once a zip-run is done.
Edit history:
Tiki: 2008-05-20 04:44:06 pm
I don't even know what the fuck this is
No, there's the metal man zip glitch ( possibly heat man ( and possibly quick man ( I say possibly for the last two because I happen to think that that guy TASs his videos, although some may disagree. I haven't actually spent much time trying to do what he does in those videos, so it's very plausible that those are doable in real time.

edit: oh, I didn't see this page, well I guess the heat man shit is doable then!
bläää
Interesting videos. I always heard that the zips in quickmans and heat mans level where impossible without tools and I never tried it myself. this guy Hajpno says he do it without it. interesting. This can be a crazy run. And it doesn´t seems extremely hard either.

I have to say when you know how to do the Metal man glitch it is a simple glitch. Specially compared with other timing and finger combo things that is pulled off in glass and Uretas runs. just figure out how to do.

I think a zip runs can be a very populare and spectaculare run so Im looking forward to the day when someone finish it. Im sure it will be done sometime. How good it will be though, is up to the runner.

the half part of me votes yes for a non-glitch gathegory. I think a zipping run may be far more impressive then both Uretas and glass runs in the future. If so I would like them to being obseleted. buts its kind of wrong too.
I think many people watching a glitched run wouldnt like it to. Specially the pause glitch in Mega Man 1. ( they probably don´t know that doing the pause glitch is a hell of a challenge too )
I have also seen people prefer non glitch runs Tongue
Quote:
edit: oh, I didn't see this page, well I guess the heat man shit is doable then!


Yeah, but don't go confusing "doable" with "easy". I think it's about 1/50 change to get it right, but if you can do it better than me (or have some info I don't know/get), I seriously doubt it could be done in a SS. I wouldn't probably try to do it in a multisegment run.

Of course, the better you are at doing a zip without Items to aid at the start, the easier it gets, I'd reckon.