Well I'v been on holiday in sunny Italy for a week so I missed the run being published but it's great to come back to a load of positive feedback! I'm glad so many of you enjoyed the run.
I'm watchin it and yeah it's very impressive for a SS run! just a question : why did you perform side jumps in your NYM run when it's clearly faster to just run ?
NYM is timed with the in-game timer. Every time you do a roll in Max Payne the game slows down a hair, which also slows down the clock. You wind up getting a lower clock time for rolling than walking. For DoA he's going for real-time, not clock-time.
Yes for the previous 4 months I have been working on the improvement to my 29:22 run. This new run utilises the save glitch in many ways. What surprised me most was how much faster I was generally. I segmented so that it was optimised according to the 0.5s save penalty so the total number of segments is 63. There are 38 manual saves so 19s save penalty (actual in-game time is 25:15), average segment length is about 50-55s, trust me there is no excessive segmentation. The run will be sub 1 hour if it was timed in real time too (but only just)!
I am off to encode it now and it should be up on youtube sometime tomorrow. This is about a million times better than my old run, there are so many cool new skips with the save glitch and even a big new super jump skip (only get one shot at it though so nothing for a SS run). One save glitch trick in p1c7 in particular I think is just brilliant and since I haven't posted any progress, it will all be a surprise!
some good outtakes there. look forward to the commentary. same thing happens on the last one when you go out of bounds on driver 3 expect you got thrown back out eventually
How many attempts did it take to get the save abuse to work? And once you got it to work, how hard was it to run blind?
Getting the save glitch wasn't too hard, I just waited as late as possible and then kept pressing save. Once you spam save it obviously slows the game down so you can almost get a save every frame.
Playing blind was horrific though, prologue 1 must have taken thousands of attempts (especially since I redid it). Given how much I'v played the game I thought playing blind for a few seconds would be no big deal but my judgement was always way off, I had to learn number of rolls and timing etc. and hope I got angles right. That being said it was fun due to what the save glitch allows you to do, the only really hard and unenjoyable one was prologue 1.
I compiled all the improvements I have found when doing my New York Minute run, for a Single-segment Dead on Arrival run. Everything that is "feasible" adds up to enough to bring the time down to under an hour!
I have previously said that the p1c8 skip (super jump from the rafters) is too risky for a SS run, but the fact is I now know the positioning that if I get a super jump there I will get up. It's just a matter of getting the super jump there, because you still only get one shot at it! It's a brutal trick but it skips difficult parts of the level and saves 45s even when not done at all perfectly. It has the potential to save 50+s if done really well.
So, will I be redoing the SS run to get the holy grail of sub 1 hour? I .... don't know. It's still a relatively small improvement, just over a minute in a brutally long hour. I thought that either way I wanted to show it's possible.
No, everything apart from loading screens count from gaining control in pro1 to taking down the tower in p3c8. Otherwise the current run would be sub hour.
Following the improvements I found (as in the above post). I spent some hours doing a segmented Dead on Arrival run, not properly optimised but a pretty optimised version of the Single-segment route. This resulted in a time of 56:43, just over 4 minutes faster than the current run. The extra 3 minutes came from the fact it was segmented and a few new strats and tricks (nothing major).
Now, obviously I can't keep up with a segmented run over the course of an hour long bitch of a run; super jumps alone will cost me 30+ seconds I would think. However, I can get a good 58;xx, I'v been practising SSs of each part to come up with a target time of sub 58:30 (requires a definite increase in standard from the previous run). I'v been practising for a month now and started attempts on the 18th Jan, the previous SS run seems to have helped massively and so thanks to the really solid route and strats I established there, I have got to part 1 chapter 8 three times in a row now. I even got past the chapter 8 jump two times out of three!
Part 1 is the hardest part, even more so with this 1 shot only chapter 8 jump (which I don't even need to get sub hour now lol). So, it's looking very good so far and given all the ground work I have for this run, there is no way it should take 6 months like the last SS run, though SS runs for this category are notoriously difficult. Anyway I look forward to achieving the holy grail for this category (sub hour) and then I can finally put this game to bed.
As always dude, I'll be eagerly following the topic and watching this run. I can't believe you're still going with this game, I don't think anyone could ever possibly contend with your runs.
I'm looking forward to see this new SS run. I really like the sound of sub 1 hour and those new tricks are looking great, you really know this game inside and out... Keep it up!
I believe that it must have been a great and hard task to do this run on the hardest difficulty setting and me, being the curious, as i have finished the game last year for the first time, downloaded the HQ file, but just as i saw that you have to always roll to move faster i was so disappointed. To me it looks like a perverted movement. I realize that by all means you just use the fastest methods to move, but then again, if those methods look unnatural, i just can't watch it - Max Payne is the kind of REALISTIC game, where you don't buy rolling for an hour as a natural thing, even though it is a speedrun. This is not Sonic you know. To me, as a spectator, the speedrun has to look visually nice and appealing and now it is not appealing...
But in the end, i want to see the shortcuts and your skills, so i guess i will watch this anyway...