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we have lift off
SDA Max Payne page
Speedrunning Wiki
Runs completed:
1. Single-segment, Dead on Arrival run in 1:22:32 (Discussed on pages 1-4 of this topic)
-Obsoleted-
Youtube playlist
2. Segmented, New York Minute run in 29:22 (Discussed on pages 4-7 of this topic)
-Obsoleted-
Youtube playlist
3. Single-segment, Dead on Arrival run in 1:01:08 (Discussed on pages 7-10 of this topic)
-Obsoleted-
Youtube playlist
4. Segmented, New York Minute run in 25:34 (Discussed on page 10 of this topic)
On SDA
On Youtube
5. Segmented, Dead on Arrival run in 42:41 (Discussed on pages 11-14 of this topic)
On SDA
On Youtube
6. Single-segment, Dead on Arrival run in 56:41 (Discussed on pages 10-15 of this topic)
On SDA
On Youtube
Original Post:
Hello all, I'v been following speed running for a couple of years now and finally decided to attempt a speed run. I decided on max payne as its one of my favourite single player games. As it has already been done on new york minute in individual level segments (he quick saved at the end of each level) I decided to do the game on the hardest setting, I considered a segmented run but decided a single segment would be much more impressive and would hold up against the very fast current run.
So a month ago I started, using shido's run for reference (but bearing in mind this is not a run planned for speed in real time). For example, rolling is slower than normal running in real time. I can do parts 1 and 2 without dieing in 59-60mins, thats starting recording at the title screen and including all loading and cutscenes. I tend to die in part 3 near the beginning, I find the 1st two levels the hardest, after that though I can complete chapters 3-8 without dieing. I am aiming for 1hr 40 to 1hr 45 complete recording time (all cutscenes and loading screens) and I estimate thats sub 90 mins speed running time.
Hopefully people will be interested in this run when it gets completed as theres the equivalent run for max payne 2 so I had to do one for the superior (in my opinion) original game. It will take approximately another month I think, I won't accept any deaths in the run but given that max is so weak on dead on arrival this will be difficult. Max dies from 1 shotgun blast, 2 deagle shots, 2-4 m4 shots and a fraction of a seconds worth of ingram bullets. Like I recall someone saying about the super ghouls and ghosts speed run, its not that any 1 part is too hard, its just that one mistake spells the end of the run.
I need to ask, on dead on arrival at the end you get to play the secret mini level. I never planned on including this as its not part of the story line and is a bit of fun more than anything else. Not only this but it doesn't really have a definite end to it so I needed to check that it is fair and sensible to exclude this? I would probably record it starting to prove again it was completed on the hardest setting, then stop.
Speedrunning Wiki
Runs completed:
-Obsoleted-
Youtube playlist
-Obsoleted-
Youtube playlist
-Obsoleted-
Youtube playlist
4. Segmented, New York Minute run in 25:34 (Discussed on page 10 of this topic)
On SDA
On Youtube
5. Segmented, Dead on Arrival run in 42:41 (Discussed on pages 11-14 of this topic)
On SDA
On Youtube
6. Single-segment, Dead on Arrival run in 56:41 (Discussed on pages 10-15 of this topic)
On SDA
On Youtube
Original Post:
Hello all, I'v been following speed running for a couple of years now and finally decided to attempt a speed run. I decided on max payne as its one of my favourite single player games. As it has already been done on new york minute in individual level segments (he quick saved at the end of each level) I decided to do the game on the hardest setting, I considered a segmented run but decided a single segment would be much more impressive and would hold up against the very fast current run.
So a month ago I started, using shido's run for reference (but bearing in mind this is not a run planned for speed in real time). For example, rolling is slower than normal running in real time. I can do parts 1 and 2 without dieing in 59-60mins, thats starting recording at the title screen and including all loading and cutscenes. I tend to die in part 3 near the beginning, I find the 1st two levels the hardest, after that though I can complete chapters 3-8 without dieing. I am aiming for 1hr 40 to 1hr 45 complete recording time (all cutscenes and loading screens) and I estimate thats sub 90 mins speed running time.
Hopefully people will be interested in this run when it gets completed as theres the equivalent run for max payne 2 so I had to do one for the superior (in my opinion) original game. It will take approximately another month I think, I won't accept any deaths in the run but given that max is so weak on dead on arrival this will be difficult. Max dies from 1 shotgun blast, 2 deagle shots, 2-4 m4 shots and a fraction of a seconds worth of ingram bullets. Like I recall someone saying about the super ghouls and ghosts speed run, its not that any 1 part is too hard, its just that one mistake spells the end of the run.
I need to ask, on dead on arrival at the end you get to play the secret mini level. I never planned on including this as its not part of the story line and is a bit of fun more than anything else. Not only this but it doesn't really have a definite end to it so I needed to check that it is fair and sensible to exclude this? I would probably record it starting to prove again it was completed on the hardest setting, then stop.
Thread title: