I ran this through a third time, but I game-over'ed an hour in, while facing Gustav. I did find two general tips that can be helpful:
1. Pressing X and O alternately during dialogue will make it go by much quicker than just pressing X or O repeatedly.
2. If you're uncertain that you'll make a jump because you're too far to either the left or the right, you can move yourself midair using the sidestep. It helped me a bit; it could help you as well.
I've also played with this section:
Beginning of Game—Entrance into Sea Town fox hole
And although I didn't find any glitches that can be utilized there, I did a test within the castle's court room, and I've discovered that jumping forward repeatedly, or "bunnyhopping" is significantly slower than just runnung forward, so it should be avoided. One thing that can save time is jumping on the pressure pad before the text-box comes up, therefore not killing your momentum so much. From timing on my watch, the fastest I've completely this part is 3 minutes, 35 seconds, and this can be whittled down to a few more with an optimized fight with the Drill Sergeant and an optimal archery range section.
1. Pressing X and O alternately during dialogue will make it go by much quicker than just pressing X or O repeatedly.
2. If you're uncertain that you'll make a jump because you're too far to either the left or the right, you can move yourself midair using the sidestep. It helped me a bit; it could help you as well.
I've also played with this section:
Beginning of Game—Entrance into Sea Town fox hole
And although I didn't find any glitches that can be utilized there, I did a test within the castle's court room, and I've discovered that jumping forward repeatedly, or "bunnyhopping" is significantly slower than just runnung forward, so it should be avoided. One thing that can save time is jumping on the pressure pad before the text-box comes up, therefore not killing your momentum so much. From timing on my watch, the fastest I've completely this part is 3 minutes, 35 seconds, and this can be whittled down to a few more with an optimized fight with the Drill Sergeant and an optimal archery range section.