Heavy Metal Powered
Initial Dungeon 4 stuff:
First off: My god, the lag... I didn't think the game eating inputs was that awful until I got to this dungeon. I fall into pits, fall off edges etc constantly due to eaten inputs.
The partial ice physics that is the floor in this dungeon is a nightmare.
Entrance room:
It's almost possible to run off the ledge at the top and into the trigger for the doorway at the bottom, but it seems to be just too far away
The best way to deal with the rats are to send them off the edges or ignore them.
The last 2 turns of the stairwell can be skipped, just pass the wooden "square" of the 2nd last turn (continue one stair-step), then turn 180 degrees and side-step off. (Important to side-step, otherwise you'll end in the acid)
You can turn switches when your back is turned to them apparently. Was going to deal with a scorpion behind me, turned the switch instead.
Might make it easier to deal with some switches, no idea. Test it.
Might make it possible to skip the fight with the 2 pigs in Dungeon 2 to unlock the grape door.
It is often an idea to shoot empty and refill your arrows if you are close to a refill after a puzzle. (Example first banana key)
It's easy to hit the 3 targets, in the first room locked by a banana key, from the same position, just aim for the very edges (towards the walls) of the side targets when the far saw isn't blocking. If I tested correctly the close saw will not block those shots at all.
In the room with the chainsaw targets, cross the final gaps BEFORE taking the last chainsaw, get the arrow refill first as well if needed, then shoot the last saw, and deal with the rats from a safe position.
Now: Can you tell me how to solve the 3 paw-buttons in that same room? I cannot get them to activate.
First off: My god, the lag... I didn't think the game eating inputs was that awful until I got to this dungeon. I fall into pits, fall off edges etc constantly due to eaten inputs.
The partial ice physics that is the floor in this dungeon is a nightmare.
Entrance room:
It's almost possible to run off the ledge at the top and into the trigger for the doorway at the bottom, but it seems to be just too far away
The best way to deal with the rats are to send them off the edges or ignore them.
The last 2 turns of the stairwell can be skipped, just pass the wooden "square" of the 2nd last turn (continue one stair-step), then turn 180 degrees and side-step off. (Important to side-step, otherwise you'll end in the acid)
You can turn switches when your back is turned to them apparently. Was going to deal with a scorpion behind me, turned the switch instead.
Might make it easier to deal with some switches, no idea. Test it.
Might make it possible to skip the fight with the 2 pigs in Dungeon 2 to unlock the grape door.
It is often an idea to shoot empty and refill your arrows if you are close to a refill after a puzzle. (Example first banana key)
It's easy to hit the 3 targets, in the first room locked by a banana key, from the same position, just aim for the very edges (towards the walls) of the side targets when the far saw isn't blocking. If I tested correctly the close saw will not block those shots at all.
In the room with the chainsaw targets, cross the final gaps BEFORE taking the last chainsaw, get the arrow refill first as well if needed, then shoot the last saw, and deal with the rats from a safe position.
Now: Can you tell me how to solve the 3 paw-buttons in that same room? I cannot get them to activate.