I have some fantastic news. I just went for a run and I managed to get a time of 2:41! I have a video ready however I may need to do a quality test to see if it's OK with you guys. It would be a shame if it did not meet the standards because the video quality was too poor :'(.
Sorry about not replying promptly on your thread bump Claw. I somehow missed all the posts bumping this thread going back to September! >_>;
Looking over the pink, highlighted portions in my post from before about testing whether it's faster to save after the Gum tutorial (in order to skip a cutscene) and your problems with the video length versus in-game timer, perhaps we should discuss whether we should follow the in-game timer for JSRF since neither of us has figured out how it functions. I haven't played recently so take this with a grain of guessing, but perhaps it only times certain kinds of cutscenes. "In-level" dialogue may not count or something? But either way, until someone figures out how the timer works, maybe we should use manual timing instead?
I'm excited to check this out! But please, you're so vague with your celebratory post. Give me the details! You use Gum the entire speedrun? You pulled off the Shibuya Terminal copfight trick? Death-wrapped everywhere in Pharaoh Park? Raped majority of the bosses?
Quote from t r i - h e x:
Did some testing. Here are the notes:
I wanted to test if this 30 seconds is worth starting with no cans. I got a save time of 0:10:xx when I went through Dogenzaka as fast as possible to the save point near where Beat wants to race you. However, I got a time of 0:07:xx when I did the same thing from the beginning of the game with no reload segment BS. So, I'm a little confused on how the timer works. It doesn't count cutscenes? .. Or I might need to try that test again.
Aggh. Besides trying those things out, recording blew today. I messed up a lot in the first 30 seconds after the introductory cutscene a lot: getting hit by cars (There seems to be, like, thrice the amount of vehicles in Dogenzaka thanks to the emulation), missing a shuffle, etc. It was really aggravating.
- Saving after the introductory cutscene (after Gum's tutorial), then reloading, selecting character, and entering Dogenzaka results in skipping the "introductory Dogenzaka" cutscene. Saving about 30 seconds.
I wanted to test if this 30 seconds is worth starting with no cans. I got a save time of 0:10:xx when I went through Dogenzaka as fast as possible to the save point near where Beat wants to race you. However, I got a time of 0:07:xx when I did the same thing from the beginning of the game with no reload segment BS. So, I'm a little confused on how the timer works. It doesn't count cutscenes? .. Or I might need to try that test again.
- Even if you spray the save point in Chuo St., it dissapears during the tank fight. Meaning no way to skip it.
Aggh. Besides trying those things out, recording blew today. I messed up a lot in the first 30 seconds after the introductory cutscene a lot: getting hit by cars (There seems to be, like, thrice the amount of vehicles in Dogenzaka thanks to the emulation), missing a shuffle, etc. It was really aggravating.
Quote from The Claw:
OK I just went for a practice run and recorded it in uncompressed AVI. The file is 42gb (ie. a lot of DVDs) however I'm more concerned about the in-game timer again. The run I just took I did it in 2:46 (epic fail I know) however the video itself is almost 10 minutes shorter than the displayed time. How is that even possible? Is there some kind of bug within the game's timer or something?
Looking over the pink, highlighted portions in my post from before about testing whether it's faster to save after the Gum tutorial (in order to skip a cutscene) and your problems with the video length versus in-game timer, perhaps we should discuss whether we should follow the in-game timer for JSRF since neither of us has figured out how it functions. I haven't played recently so take this with a grain of guessing, but perhaps it only times certain kinds of cutscenes. "In-level" dialogue may not count or something? But either way, until someone figures out how the timer works, maybe we should use manual timing instead?
Quote from The Claw:
I have some fantastic news. I just went for a run and I managed to get a time of 2:41! I have a video ready however I may need to do a quality test to see if it's OK with you guys. It would be a shame if it did not meet the standards because the video quality was too poor :'(.
I'm excited to check this out! But please, you're so vague with your celebratory post. Give me the details! You use Gum the entire speedrun? You pulled off the Shibuya Terminal copfight trick? Death-wrapped everywhere in Pharaoh Park? Raped majority of the bosses?