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Yoshi's eggs are at my mercy!
Quote:
I wonder how you handled the massive police fight in Rokkaku-dai. I love that battle only because it's complete instinct and you have no idea what's going on. What's really bad is if you get knocked down, but that's what the reset button is for.


At first, I boosted through the initial 23 policemen, knocking down 2 of the 3 black ones, tagging one black, and getting tackled by a gray one. I lose about 3 seconds getting up and immediately boosting, but from there the battle went smooth. I even anticipated where Hayashi would spawn.

Quote:
For the cranes in 99th St., did you tag them from the wires, or did you stay on ground level? I find them easier from the ground.


Better step your scale of awesomeness higher than that. I tagged (starting with the top left one, as the bottom left one brings me to the wires) all the ones once I was in the wires from the wires, hopping off, tagging, and landing back on the wires.

Of course, the right section of 99th is a lot harder to trigger mid-air tagging of the searchlights, so I missed the first, and did all ground from there.

Quote:
For Tagger's Tag in the next segment, you should go in with max graffiti cans. It makes Tagger's Tag easier (you can spray the first Poison Jam guy before he reaches the next room). Also, bumping them may cause them to enter paths that make them very hard to spray, so don't bump them.


Thanks, I'll definitely use the tip about having 30 cans, I'll nuke any segment where I don't kill at least 1 Poison Jam member by the first room.

Quote:
For comparison, my best after the sewers is 1:09:xx (from 54:xx after 99th St.), so you should be able to get 1:05:xx.


After Sewers? Or after Sewers + Bottom Point?
Edit history:
FractalFusion: 2007-04-10 08:36:41 am
Quote:
After Sewers? Or after Sewers + Bottom Point?

After Sewers + Bottom Point.

You didn't think I was that bad, did you?  Grin
Yoshi's eggs are at my mercy!
Seg 03 complete. Fraction was exactly on target with his estimate. The time from the save is 1:05:xx.

This segment proved way more difficult than any of the other segments mainly because of the first "free" soul. The physics in this game suck so much. It's almost like you're rolling dice whenever you handplant and jump off a the ramp to get that soul. And, of course, missing it (80% of the time) resulted in resetting the Xbox, seeing that goddamn disclaimer about graffiti, and reloading. About 15 seconds to mess up, and waiting 30 seconds to reattempt; needless to say, it tested my patience.

I wish I didn't get the tape for Sewers in the previous segment. I didn't realize I didn't need it until this morning, all the activated and free souls are out of the way (other than the beginning 2), so about 4 seconds is wasted in inevitably trigger the 10x grind, and 40 trick souls.

Tagger's Tag went better than I expected. I defeated the first one before reaching the first room, I then hope off the grind to the pit below and grab the max 30 cans, and go back up. I actually made it onto the walking platform (I usually miss) and was tagging the third member.

When he hopped off into his room, I only needed another 4 cans of tagging to defeat him.

Moving back to the second room, I missed the 4 yellow cans and 1 blue can on the grind by accident, settling only for the 20 cans afterward, totaling 26 cans. I tagged the final member for half a lap, hopped upward (slowly) for 1 blue can, and defeated him, ending the segment.

I have a feeling that the next segment will be way worse, because tagging the Terror Drone after the first Hayashi cutscene of him inside is harder than I'd like it to be thanks to the sudden angle change upon spawning.

>_>; We'll see then. Also, my Crash Bandicoot 3 run is finally up today for anybody interested. I'm off to pick up my copy of Super Paper Mario. I may attempt to do seg 04 around midnight or so.
Edit history:
FractalFusion: 2007-04-11 12:44:18 am
Personally, I wouldn't even have bothered with that soul at the beginning, and replaced it instead with another Shibuya Soul. I noticed that you're not even going to Shibuya for clones.

I hate the first drone. I don't know; you might have to hop onto its roof (without grinding) to tag the last tag. The entire Hikage St. is so hard to speedrun.
Edit history:
trihex: 2007-04-13 08:37:45 pm
Yoshi's eggs are at my mercy!
Quote:
Personally, I wouldn't even have bothered with that soul at the beginning, and replaced it instead with another Shibuya Soul. I noticed that you're not even going to Shibuya for clones.

I hate the first drone. I don't know; you might have to hop onto its roof (without grinding) to tag the last tag. The entire Hikage St. is so hard to speedrun.


That is definitely too true. Seg 004 took forever to get done. But at the save, a time of 1:24:xx. I'd say I'm getting close to that sub 3. Especially since I'm almost halfway done with the run, and am at less than the total goal time (seg 006 is 10 minutes shorter than the other segments).

The only notable mistakes in this run, is I didn't manage to kill the terror drone in 1 take (EX: hope on the first time, land directly in front of the window/visor, spray, cutscene, spawn in the same spot hopefully, and spray the remaining); instead, I sprayed, cutscene, spawned grinding on it's leg, turned around and sprayed the remaining, falling to the bottom, then warping near the (M sized) tag.

That, and some serious camera issues with a certain (S shape) tag in the right section of Hikage that lost me about 5 seconds.

I missed a billboard in Kibogoaka Hill, and deathwarped behind where I feel, losing 10 seconds.

Other than those, everything else went fine.

Every other segment should be easier than this one.

EDIT: Seg 005 is far too easy. Time at the save is 1:48:xx. No major mistakes. Just missed the boost I could've did for round 1 and 3 at the Stadium, which is 4 seconds total lost.

EDIT: Seg 006 is even easier, though that was expected. Time at save is 1:57:xx.

EDIT: Seg 007 is really polished. I managed to get the Noise Tanks to do a pattern. The only real challenge of the segment was skipping the loop late in the lap of Dinosaruan Square, the camera goes crazy and you have to ignore it and hold left anyway.

Time at the save is 2:05:xx.

EDIT: Thanks Fraction, that tip about skipping the shelves is pretty awesome. You rule man! Time at the save for seg 008 is 2:14:xx.
Edit history:
FractalFusion: 2007-04-13 08:32:26 pm
You're making very good progress.

Good luck with Fortified Residential Zone. Don't forget to take the shortcut to Yoyo.

About the Rokkaku planes, sometimes after spraying one of them, I get knocked onto the other plane, which is good. It seems that there is no way to avoid damage.
Yoshi's eggs are at my mercy!
Seg 008, 2:14:xx.

Only mistake was the Jets boss. I tagged both, assuming both were dead. One had 1 can left of health, so I had to get back on the ramp a 2nd time to destroy it, wasting 4 seconds.

Seg 009, 2:30:xx.

Golden Claw went better than I expected, with defeating him after he extended his claw only 4 times. The fourth time was more dumb luck than skill, since I fell off his claw, but still "hurt" him so I could tag.

Flamethrower boss is always easy, no matter what.

The Site of Tokyo Line is tricky. There's no real way to make it look pretty whenever you fight the boss, because the damn physics make me grind when I don't want to grind. I defeated it in less than 90 seconds, which is my best so far, so I'll assume it's good. I didn't bother trying to hit the thing while it was turning, as catching up with it takes forever to "outgrind" it.

Seg 010, with it's ridiculously long and annoying cutscenes and horrid voice acting are all that's left. I'm guessing of a time of 2:5x:xx, mainly due to the beginning segment cutscene, the final game cutscene, and the credits.
Yoshi's eggs are at my mercy!
COMPLETE!

Jet Set Radio Future

Best Time with Health-Abuse: 2:42:xx by Mychal "t r i . h e x" Jefferson

FUCK YEAH!

The time at the save point, after the credits for segment 10 is 2:42:xx. Which is certainly better than I was expecting. I must say, I'll definitely be mentioning you a lot in the comments Fraction, you're the reason why this run is about 45 minutes shorter than what I thought was possible!

I'll go ahead and produce my awesome SPEEDRUN ACCOMPLISHMENTS 4 sig now! w00t!
Congraturation, trihex. I'm looking forward to seeing this one. I can't imagine producing such a long segmented run that quickly, though - big up.

I forget how your speedrun accomplishments sig works exactly, but, assuming you're just adding a new run and changing up some data, might it not be better to use a data file* separate of the SWF, and have the SWF parse it to produce the movie progression? It'd make editing it frequently a lot easier, but of course takes Flash programming ability.


* something like:
Code:
&title1=DJ Party&file1=djparty.mp3&title2=Oasis&file2=oasis.mp3&title3=Utopia&file3=utopia.mp3&EOF=true
Yoshi's eggs are at my mercy!
Bad/Good news to report:

Bad News:

Disc 1, which contained the first 3 segments has corrupted, and reattempting to create the same times is pointless when I will instead ...


God News:

Redo the entire run to be better. I'm shooting for a better goal of sub 2:40 this time. Every segment will be cleaner, and have no mistakes this time around. I'm much better at JSRF now than I was when I began this project.

Also, I didn't even abuse the boost+shuffle trick in the first 3 segments due to not finding out until segment 4.

Segment 3 won't have that pain in the ass soul to worry about.

In fact, in the v1 speedrun, I obtained 1 too many souls, since I had to skip a soul in ch 6 while in dogenzaka since I would've had 41.

I should at least have segment 1 and 2 done today. I'll be saving at the same points.
Quote:
God News:


Considering how fast you produced the original, and how well you're taking effectively losing it, I'm not sure that's actually a typo...
Edit history:
trihex: 2007-04-16 03:55:33 am
Yoshi's eggs are at my mercy!
Quote:

Considering how fast you produced the original, and how well you're taking effectively losing it, I'm not sure that's actually a typo...


I don't know about producing V1 "fast". Segments 1-4 took at least 4-8 hours each to produce. Segments 5-10 are very easy, as they mostly involve defeating a boss (which are all ridiculously easy) and transporting to another area for another boss.

About me taking it easy, yeah, I'm actually glad it happened. Of course there are a few side effects to producing nearly half a segmented speedrun in one day, it drags in a few places. Sure, it was only 2-10 seconds total in each segment, but over the course of 1.5 hours, it adds up. I would've regretted ever submitting that filth.

Anyway, segment 1 is finally done, after about 4-5 hours of work into it. Same stuff as V1 S1, just faster, abusing the boost+shuffle majority of the time, some slight variation in route in Shibuya, Hayashi's battle in Chuo went better, etc.

Time at save was 0:31:xx, already makin' progress! Cheesy
Edit history:
bmn: 2007-04-16 04:12:40 am
I meant more the amount of time elapsed from you starting to record the run and completing it - it was only a week, maybe a little more. I'm doing a shorter run with more segments, and it's taking me absolutely ages to come up with actual results.

Whether that's because JSRF is just that easy (I don't have a clue, not having played JSRF, but I'd hate to speedrun all but the easiest stuff on the original, especially once you hit the second city), MGS2 is just that hard, or you're just a machine producing runs, I don't know...
Edit history:
trihex: 2007-04-16 07:20:25 am
Yoshi's eggs are at my mercy!
Quote:
I meant more the amount of time elapsed from you starting to record the run and completing it - it was only a week, maybe a little more. I'm doing a shorter run with more segments, and it's taking me absolutely ages to come up with actual results.

Whether that's because JSRF is just that easy (I don't have a clue, not having played JSRF, but I'd hate to speedrun all but the easiest stuff on the original, especially once you hit the second city), MGS2 is just that hard, or you're just a machine producing runs, I don't know...


A sidenote, after going through JSRF, I'm definitely interested in going for Jet Set Radio [DC] (Grind in the title was merely a variation to get around a copyright for its American release) in the near future.

And I can confidently say that JSRF is easy, very easy when compared to JSR, and waayy easier than any MGS title. No hassle of rotating the analog stick to tag stuff as helicopters attack you, no time limits to force you to go fast, etc. make for an easier game, and an easy speedrun. The annoying camera and perfecting the fastest route for the large areas is what gives JSRF the challenge.

About V1 taking only a week to produce, you have to understand that this week was a major exception to any other week for me. I was off school, and had an astonishing 4 days off work in the 5 days I had off school. So, unusually a lot of free time for me resulted in flying through the game faster than even I expected.

EDIT: Wow, 2 minutes later someone starts a JGR topic. Small world. >_>;
Quote:
Bad News:

Disc 1, which contained the first 3 segments has corrupted, and reattempting to create the same times is pointless when I will instead ...

That's too bad. I was looking forward to this run.  Cry

Since you are using DVD, is there any way to check that the disc is not corrupted before progressing? It should seem easy, but I have never used DVDs.
Yoshi's eggs are at my mercy!
Check this out:



This person is god at JSRF test runs. After looking over a few of his test runs, I can incorperate much of the routes he chooses to somewhat better mine (I can't exactly mimic his due to story mode requiring different things done than test mode).

In particular, his Shibuya route has me interested in altering mine a bit to include getting the soul on the top left portion in Shibuya instead of getting the tape in 99th at all, and warping to the other side quicker for segment 2.

The pipe that I didn't know existed in Fortified Residential Zone in the middle, I'll have to experiment to see if I could abuse that to get to YoYo faster.

For Dogenzaka, I didn't think you could shuffle downhill and still get ALL the tags to register (I had never bothered trying, I assumed it woulnd't work).

I'll report other stuff I'll improve later, for now, this is a major revolution for the run. As I'm more than likely redoing segment 1 now to include some of the stuff this guy does.
Edit history:
FractalFusion: 2007-04-17 11:13:16 pm
Quote:
Check this out:


I'm faster in Hikage St. by 8s with 3:06.

The Kibogaoka Hill run, in my opinion, is lame. 42-43 is easily possible (with Immortals).

I wonder if the runner realizes that not all characters are created equal? Or is Pots that good?

Everything else is totally awesome. I really want to see more (Jet Dash and Jet Flag).

Quote:
The pipe that I didn't know existed in Fortified Residential Zone in the middle, I'll have to experiment to see if I could abuse that to get to YoYo faster.

Warning: This "pipe" does not exist before you rescue Yoyo! That would be too easy.
Yoshi's eggs are at my mercy!
I noticed someone had bumped this topic, and then deleted their post ... *shrugs*

Sorry about the lack of activity. Clearly everyone sees how much of an exception the week before last was, concerning the amount of free time I have now.

Sometime this weekend I should be able to get started on V3 of this run. I'm shooting for a 0:30:xx seg 1. Improvements for this segment (that are being incorporated from the youtube guy):

- More abuse of boost+shuffle
- NOT jumping off of rails in Dogenzaka where I don't need to, as jumping off results in jumping at a slower speed than if I were to grind to the end, and shuffle to the next rail.
- During the Beat race in Dogenzaka, in the zig-zag part, go down the steep parts, as opposed to jumping off the rails to the other side
- Unfortunately, I can't make Shibuya any faster. Where Poison Jam spawn upon tagging everything a large contributor to where I need to be at the end of the tagging trail.
- After talking to Poison the second time (they're next to the tape) in Shibuya, boost and shuffle to their next location
- Tagging Hayashi isn't necessary at all during the Police Fight in Shibuya. I've tested it thrice. Just tag everybody else.
- In Chuo St., generally, everything will go better, boost in smarter places, abuse boost+shuffle in the longer parts.
- In Chuo, with the grind+wallride part, do ONLY that, I used to wallride and jump, get only the necessary cans and grind+wallride there.
- Poison Jam race, don't grind on the left ramp to wallride, it's not faster. Instead, grind the middle rails and shuffle between them.

Goal: 0:30:xx
Yoshi's eggs are at my mercy!
Quote:
I noticed someone had bumped this topic, and then deleted their post ... *shrugs*

Sorry about the lack of activity. Clearly everyone sees how much of an exception the week before last was, concerning the amount of free time I have now.

Sometime this weekend I should be able to get started on V3 of this run. I'm shooting for a 0:30:xx seg 1. Improvements for this segment (that are being incorporated from the youtube guy):

- More abuse of boost+shuffle
- NOT jumping off of rails in Dogenzaka where I don't need to, as jumping off results in jumping at a slower speed than if I were to grind to the end, and shuffle to the next rail.
- During the Beat race in Dogenzaka, in the zig-zag part, go down the steep parts, as opposed to jumping off the rails to the other side
- Unfortunately, I can't make Shibuya any faster. Where Poison Jam spawn upon tagging everything a large contributor to where I need to be at the end of the tagging trail.
- After talking to Poison the second time (they're next to the tape) in Shibuya, boost and shuffle to their next location
- Tagging Hayashi isn't necessary at all during the Police Fight in Shibuya. I've tested it thrice. Just tag everybody else.
- In Chuo St., generally, everything will go better, boost in smarter places, abuse boost+shuffle in the longer parts.
- In Chuo, with the grind+wallride part, do ONLY that, I used to wallride and jump, get only the necessary cans and grind+wallride there.
- Poison Jam race, don't grind on the left ramp to wallride, it's not faster. Instead, grind the middle rails and shuffle between them.

Goal: 0:30:xx


Version 2.0 has officially started. I managed to do all the improvements mentioned in my quoted post in a better segment 1. It still times at 0:31 unfortunately, as the improvements total to about 20-40 seconds of improvement.

This new segment improvement does everything awesome. The only flaw, which is really random in nature, was the Hayashi fight in Chuo, he came after me sooner than usual, and my first boost didn't knock him off. The 2 blue cans that spawn once he falls down also didn't touch me, I thought they did, so it resulted in me only having 8 cans at the beginning of the Poison Jam race in Chuo.

I improved my City Rush time against Beat in Dogenzaka to a now-standard time of 1:29:xx. Before I used to get 1:32:xx. I obtain a 1:29:xx in the new segment 1.

Progress for the run is still in the friction. Segment 2 will prove fun, but segment 3 and 4 are total bitches. But once I get past Segment 4, with Hell-on-Earth (Hikage St.), the difficulty of the run disappears entirely, with everything else being laughably easy.
Yoshi's eggs are at my mercy!
I don't like this new way I post, which includes only posting whenever something significant occurs, which is like, every other week. I'm going to start posting close to each attempt I try to speedrun this damn game.

Over the past week or so, I've tried at least 2 hours each day to get a good segment 2. I must say, this run will be brilliant! I'm making that claim because of how much I've optimized this run compared to that (I can now call it this) shitty 2:42:xx.

A few things I'm trying to do for this run include a new route for Rokkaku-Dai:

- grab 10 cans in the beginning.
- talk to Poison
- spray, spray, while doing X-button tricks
- talk to Poison
- fall, fall to ground, light hop to grind, doing X-tricks while spraying
- immediately after done grinding, light hop onto grind for cans
- fall off, shuffle for half a second to the near light post to grind
- spray 5 tags while doing X-tricks, grinding until end of pole as opposed to hopping off stupidly like in old route
- hop on the next pole with 2 tags, spray the first, jump immediately afterward towards the next, landing on roof of house, hopping off to tag the 3 on the warehouse with the tape, as opposed to hopping off after the second tag on the wire taking forever to land
- grind the LEFT (easier said than done with the horrible angles) rail, 5 cans, jump off for tape
- spray L shape before cop fight triggers
- the 3 cops an upside-down triangle shape formation, i knock over the top right one, and the top left one. The top right one falls over to the side, the top left one into the gap of the building, i spray him while the bottom one runs towards me, getting sprayed, then spraying the final one, they all die quicker this way, saving at least 5 seconds in waiting for the dying to allow the barrier to disappear.
- boost to light post, hopping off before boost is finished to be jumping at near-max speed towards next light post
- wallride billboards to next level
- spray XL shape, have 20 cans left
- in cop fight, boost over the black cop, spraying him, then everyone else
- spray L shape
- wallride, for 30 cans
- hop to the free soul, boost, hop to the grided floor area, onto the rail that goes towards the XL shape, skiping the L shape to the left (I used to get it here in the older route)
- tag XL shape
- Tag L shape
- tag everything else on the way to the cop fight
- boost to the 3 black cops in the back, tagging all 3, rape all the white coat cops, rape everything else afterward.
- antipate where Hayashi will spawn, and own him.
- tag all 3 floor-level (M, L, XL shape)
- trigger 10x grind on the water tower grind
- slow down towards the end, tag S shape on water tower
- turn around and fall to tag the L shape I skipped earlier for the final
- grind rail after the tag and hope off, doing 3 X tricks (enough to negate the "fall and hurt" animation, yet doesn't trigger the 4x air combo soul I'll never get) to the free soul on top the houses near the warehouse with the tape
- boost towards 2 blue cans
- grind LEFT rail in warehouse, for more cans, 29 or 30 in total
- boost, hop off grind to exit Rokkaku

99th
- largely the same route except shuffling in more places
- the first spotlight fight, attempting to tag the second spotlight without falling off the grind is easier said than done, it is the #1 cause of my failed segments
- boost in more appropriate places in the Flag Battle with Rapid 99

Underground Swear
- reveal grind glitch during Garam tut

Alright. I should be making some progress towards Seg 3 soon though (I hope).
Sounds great, really looking forward to this :O
Your average noob :)
looking forward to this, i still havent copmleted the game coz the disc got irreparably scratched Sad
Any news? I'm really looking forward to this.
Yoshi's eggs are at my mercy!
Quote:
Any news? I'm really looking forward to this.


I plan to start things over again in August. Problem was I became overexposed to the game and got very sick of it. It was near to the point that I no longer looked forward to playing it at all for practice (which I usually find to be the most entertaining part of speedrunning).

I'm going to start over again from segment 1, and shoot for a goal of sub 0:31, because I know I could improve that segment by at least 20 seconds.

Bear with me here, patience will pay off once you end up seeing the final result!
Yoshi's eggs are at my mercy!
Alright everyone. I'm getting there! I'm playing JSRF again, and am catching up for the most part. Over the past 3 days, I've been playing segment 1 to perfection. Now I'm achieving the 0:32:xx point, which means I'm ready to record and achieve that 0:31:xx.

Since the Xbox 1 is no longer available to me, I'll be playing/recording this via X360 backward computability, which is way more convenient:

1) I can enjoy HDMI-level quality, while using my HDTV's av output to my DVD recorder (Which is way better than the S-Video I was putting up with last year).
2) More importantly, I can use a X360 controller rather than that shitty Controller S! My thumbs would often go numb from holding the R trigger so often.

I'll get more progress. I'm off work Monday and Tuesday, so I'm hoping for a recorded segment 1 on one of those days.