Omfg finally.
On a high-res (and thus un-frapsable) run, I got a time of 724 - a little over 12 minutes in the game's time, so 12min is possible.
The difference between that run and this?
I took the time to dig out an extra treasure room up north near the gold veins. That must've taken 30 seconds off this time. The run was SLOW, as I had 5 warlocks in my initial 6 creatures and thus the archers took a while to go down.
So here's the plan:
Tag left, tag right, summon, slap, tag out West gold.
Pick up reinforcers, drop at gold, tag Northwest gold (2nd treasury goes here). Slap, tag out dungeon.
Build treasury and summon 5 imps when next to dirt, build dungeon, and from there it's the tried-and-tested combat route above.
Note to other runners: You -can- trigger only one of the action points in the left rooms.
On a high-res (and thus un-frapsable) run, I got a time of 724 - a little over 12 minutes in the game's time, so 12min is possible.
The difference between that run and this?
I took the time to dig out an extra treasure room up north near the gold veins. That must've taken 30 seconds off this time. The run was SLOW, as I had 5 warlocks in my initial 6 creatures and thus the archers took a while to go down.
So here's the plan:
Tag left, tag right, summon, slap, tag out West gold.
Pick up reinforcers, drop at gold, tag Northwest gold (2nd treasury goes here). Slap, tag out dungeon.
Build treasury and summon 5 imps when next to dirt, build dungeon, and from there it's the tried-and-tested combat route above.
Note to other runners: You -can- trigger only one of the action points in the left rooms.