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Unless, of course, the Moon of Kahla Maa or whatever does more damage than a good combo/Kilgore glitch. Haven't messed with it that much.
Nothing does more damage than the Kilgore Glitch but in some cases like with Father Balder, the Moon of Kahaa-Malaa creates much longer openings much faster than Dodging would allow you to normally. You can't always trigger Witch Time with a Dodge against his swings, but if you get comfortable with the Parry/Counter mechanic and learn to trigger it on the first swing of Balder's blow you can trigger a long Witch Time which gives you plenty of time to start and follow through with the Kilgore combo. On Normal this would allow you to wipe out Balder's entire Health Bar in a single combo and let you move on to the next stage of the fight that much sooner.
Same goes for the multiple Jeanne fights (The first you can use the Moon would be Chapter V). Every single one can really benefit from learning how to utilize the Counter against her combos to get a long Witch Time early on unless you want to have to bank solely on dodging Hair Summons (Jeanne 3) or Wicked Weaves (Again, Jeanne 3 I think) to get the opportunity to really whore the Kilgores.
Also, Fun fact: The Kilgore Combo Glitch? It also works with the Shotguns. It's worth looking into from Chapter V to Chapter VIII. It won't deal as much damage as the Kilgores or give you as many combo points, but it's worth looking into - OreoTheWolf from Phantom Babies was the first one I saw to mention this. There's a hell of a lot more exploitable tactics which are linked below.
From the Speed Demos Wiki:
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Whip – A good item, possibly worth getting for the help with flying enemies like Harmonies, but I think stiletto is good enough. Unsure ~
I think you're better off grabbing it. Although you don't run into Harmonies often (Chapter V and Chapter X are about it on Normal), in Chapter V they tend to fly -way- out of reach of Stiletto very early on in their intro encounter. The Hold-Away move which ends up latching a Harmony and swinging them around Bayonetta is very useful as it deals good AOE damage and gets your style points up -very- fast in the verses where Harmonies are clustered together in the Tower and in the Harmony Optional Verse near the very end of the stage (Assuming a 100%/Pure Platinum Run). In Chapter VIII you can use the normal "Snatch" in the first Verse to latch an enemy in the air over the road, pull them to you, jump cancel off them and let them fall to their death.
I can't think of any instances where the Snatch-Forward move ends up being particularly useful, but it's a fantastic zoning tool if the situation ever presents itself.
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Odette – I don’t think I need these. Panther is faster and fire claws give lava immunity.
I don't think they're worth it either. They're nice in some sections where you're going in and out of Beast Within frequently, but it doesn't happen frequently enough to the point it's worth it.
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Spending Halos – Stiletto (20k?), Air Dodge (20k), Crow and Bat Within (available after Chapter 6) and Moon when available. Red lollies will be a wise purchase, especially for bosses. Dark rosary beads are great, but unsure if faster for the entire run. I definitely have it equipped some times though. Gaze will possibly make bosses faster. Should have more than enough money for these if you’re not getting hit.
I recommend Stiletto for early zoning and Air Dodge (It's 10k I believe). I can't think of any instances where Crow Within would work better than Beast Within's Double Jump, especially with the significant speed increase Beast Within has over Crow Within, but Crow Within also offers Umbran Spear which is the best zoning tool in the game (Except in Chapter VIII. It HATES Chapter VIII). Still, I think the Moon should be your first priority after Stiletto and Air Dodge if you're doing a 100% run since you should have roughly enough Halos for it by the time you hit Fortitudo.
Items like Red Lollies so long as you're only buying them through Angel Attack could be fine, but I wonder if it's worth the Rank Penalty (Which will cut into your end-stage ranking reward early on) or if you wouldn't be better off trying to take advantage of Concocting the Red Lollies and spending the Angel Attack points on Magic Flutes. I haven't toyed around with them, but which is better? Being able to deal decent AOE damage or having to cap off your magic meter to have enough for a Torture Attack on a single enemy every time?
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Tetsuzanko – Some people love this move for the instant wicked weave. I’m undecided.
I don't think it's necessary if the player knows how to use Beast-Offset to get the most out of the PKP combo:
And just because:
- Using the Durga Fire Bombs with Beast-Offset for LULz.
- Punch in the air, land, KP for a fast, much easier to control fast Wicked Weave.
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CHAPTER I Verse 2 – Use all magic to torture. 3 Charges = 3 tortures = done.
A long taunt near an enemy will get you four or five magic orbs throughout the entire animation - It's probably your best bet but I haven't tested this.
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Beloved – Angel weapons? Unsure on fastest way.
The Staff may not be all that wise because Bayonetta's vulnerable throughout and I'm not sure if the Staff will consistently hit-stun the Beloved (Hell, I'd save the Staves for the next verse, but the axe would also work there to clear enemies out fast and pull a Pure Platinum if you must), but there are some trumpeters that drop Angel Arms that you can use right at the start of the Beloved Fight to deal a lot of damage up-front. Try looking into that.
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CHAPTER II Verse 4 – Dodge tram, run to wreckage if possible, kill things.
It doesn't matter much. The Enchant cutscene loads the moment the Tram crashes and drops you off at the same point after you skip it.
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Verse 10 – Just kill the boss and don’t screw up the QTE. Taunting boss and comboing it gives big halo rewards. Do this if safe/require halos.
Hell, you might as well do it if you expect to get the Moons before Chapter IV in a 100% run. Better safe than sorry there.
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CHAPTER III Verse 1 – Not sure about this. Shoot them; I think angel arms go through the fire shields. Use witch time and torture attacks to kill quickly~
Angel Arms do go through the Fire Shields, so Torture Attack a Staff wielder and use Pole Dance to take them out in stupidly short time.
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CHAPTER V Verse 4 – I think this is skippable aside from the fairness. Try and end with full magic if it’s unskippable.
Yeah, the majority of that's skippable.
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Verse 7 – Not sure if skippable, I think so with double jump and stiletto. Definitely skippable with panther and crow.
It should be skippable with Air Dodge and Air Hikes.
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Verse 11 – Climb the ramp. Get LP halfway up. I suggest against jumping over the wind serpents in panther as this can go horribly wrong, it’s much easier/safer to just dodge them. Bat dodge will put you right back into Panther. (not 100% on this). Kill the inspired. It is possible to deal considerable damage when it is on the ground, but I don’t know the exact method I used.
I find equipping the Evil Harvest Rosary (or possibly in lieu of thatlaying down a few Durga Bombs) as the Inspired flys around the battlefield would do a good job of stunning the Inspired when he makes his sweep and removes all the armor off its head which seems to deal more damage than you would normally. A combo video I saw recently went on to use the Onyx Rose Dual Equipped PPPKKK (Holding the kicks and not striking them with the punches) do good work tearing the Inspired apart. Look into that.
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Verse 12 – Pretty sure you can skip this, but not 100%.
Verse 12 is the second Inspired Fight? Yeah, just break the gate and charge right on through.
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CHAPTER VI Verse 7 - I don’t completely know how damaging these guys works. Sometimes they only take lamp damage, other times they take all damage and sometimes they take none. I don’t really know. Research ~. I think you can just run straight to the gates without have to hit the beloved also. Unsure.
NO NO NO NO NO. You don't want to try to skip the Beloved because if you do it could result in an run-killing glitch (At least on the PS3 version) where upon clearing the tunnel you'll get teleported back to the beginning and be forced to watch Cereza die as an invisible Beloved will do their little grab thing and you won't be able to whack it off her. You can try experimenting with it to see if you can get it to work without the latter happening, but worst case scenario you run to the gate right away, smash it open, wait a second or two and charge in doing the Beloved Scene normally. The secret for a good time here is to just ensure Cereza never gets grabbed in the first place.
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Verse 8 – Pew pew pew pew.
Make a beeline straight for the Beloved when you arrive in Paradiso - The Fairness Pair will despawn once you trigger the Beloved by running up to it.
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CHAPTER VII Phase 2 – Evil Rosary does crazy damage to the head here. Unsure if it damages the shield generator things.
It's worth looking into, at least.
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CHAPTER VIII Verse 1 – Make sure you have max magic for Verse 2. You can reflect with moon instead of car jumping. Rockets work well here too.
See my note regarding the whip in Chapter VIII here. It may save some time. Also, I think the Ardor and the Affinity on the Semi de-spawn if you fall into the road much like how the Affinities in Chapter V's crumbling bridge section won't be there if you fall and respawn guaranteeing you'll never be able to Platinum it banking on Combo Points and Time. Look into that.
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Verse 3 & 4 – HOLD FORWARDS. TRY NOT TO GET HIT. CURSE THIS HORRIBLE STUPID AND SHITTY LEVEL. I’m giving leeway here for single segments because how much this sucks. Don’t ever go on the left side as if you hit a car, it is death time.
=( I loved the Motorcycle segment. Just try to stay on the traffic lines as much as possible or go into the concrete dividers if you must to avoid cars.
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CHAPTER IX Verse 10 – If there is a Gates of hell before here and after getting the LP (pretty sure there is), go get Kilgore and enjoy the rocket fest. Kill Golem with Kilgore glitch. Stay close to avoid the bird form as it is harder to damage and wastes time.
Yeah, there's a Gates of Hell right by where you grab the third LP. Go nuts.
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CHAPTER X Verse 7 - 3 Kinships. Jump on them and KILGORE THEM.
I don't remember there being a mandatory Kinship fight in Chapter X. Could you double check there?
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CHAPTER XI All I can suggest here is when running along the tentacles/neck, use bat within dodges so you don’t leave panther form. Also, if your rock gets smashed, I’m 99% sure falling and countering will get you back to a rock faster to continue the fight.
Here's a question - Your rock gets smashed and you start to fall. What happens if you do the Kilgore Combo without the platform beneath you and you trigger a Health-Scripted Stun on Baby Face there? When I fought Temperatia once I had the platform shatter beneath me but still did enough damage to trigger his big EVADE QTE punch and got onto the arm. Maybe it's a similar deal here?
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Chapter XII Verse 1 - Run through room and kill any enemies.
If memory serves everything in that Verse is skippable - Try using Beast Within to tear through.
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Verse 5 – Kill the Decorations (party pooper)
You can't skip them by running to the opposite side of the exterior to trigger the Jeanne fight?
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CHAPTER XIV Verse 1 & 2 – Rocket time. Save Magic for before bosses. There is an accessory that helps you spam them. Use that. Eternal something.
Isn't there an Angel Attack Item, that Magic Orb which pretty much does the same exact thing for 40 Points? The Eternal Testament is not going to be attainable in a New Game run but that is.
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AFFINITY C * The Tuba/Sousaphone is great at killing groups if you have it. This enemy is also great at killing its entire force with the attack. Usually faster to Torture it and use the Tuba yourself though. Like the Affinity B, You might like to keep this alive for dodging.
I haven't gotten the Tuba to ever trigger a Witch Time through a normal dodge. You're much better off taking it out first with a Torture Attack for the Tuba and going nuts.
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Applaud A (Bow/Sword)
* Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.
* Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.
Remember if you get the Bow that it's pretty easy to spam - Bayonetta only has to make the bow transform once so long as you keep mashing C so you can get out multiple arrows very quickly.
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Irenic
* These are the hell cars. They’re only here because I like them.
* These are the hell cars. They’re only here because I like them.
They're stupid and you should feel bad for liking them.