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Edit history:
Psychochild: 2010-01-28 12:56:57 am
Quote:
Unless, of course, the Moon of Kahla Maa or whatever does more damage than a good combo/Kilgore glitch. Haven't messed with it that much.


Nothing does more damage than the Kilgore Glitch but in some cases like with Father Balder, the Moon of Kahaa-Malaa creates much longer openings much faster than Dodging would allow you to normally.  You can't always trigger Witch Time with a Dodge against his swings, but if you get comfortable with the Parry/Counter mechanic and learn to trigger it on the first swing of Balder's blow you can trigger a long Witch Time which gives you plenty of time to start and follow through with the Kilgore combo.  On Normal this would allow you to wipe out Balder's entire Health Bar in a single combo and let you move on to the next stage of the fight that much sooner. 

Same goes for the multiple Jeanne fights (The first you can use the Moon would be Chapter V).  Every single one can really benefit from learning how to utilize the Counter against her combos to get a long Witch Time early on unless you want to have to bank solely on dodging Hair Summons (Jeanne 3) or Wicked Weaves (Again, Jeanne 3 I think) to get the opportunity to really whore the Kilgores. 

Also, Fun fact: The Kilgore Combo Glitch?  It also works with the Shotguns.  It's worth looking into from Chapter V to Chapter VIII.  It won't deal as much damage as the Kilgores or give you as many combo points, but it's worth looking into - OreoTheWolf from Phantom Babies was the first one I saw to mention this.  There's a hell of a lot more exploitable tactics which are linked below. 

From the Speed Demos Wiki:

Quote:
Whip – A good item, possibly worth getting for the help with flying enemies like Harmonies, but I think stiletto is good enough. Unsure ~


I think you're better off grabbing it.  Although you don't run into Harmonies often (Chapter V and Chapter X are about it on Normal), in Chapter V they tend to fly -way- out of reach of Stiletto very early on in their intro encounter.  The Hold-Away move which ends up latching a Harmony and swinging them around Bayonetta is very useful as it deals good AOE damage and gets your style points up -very- fast in the verses where Harmonies are clustered together in the Tower and in the Harmony Optional Verse near the very end of the stage (Assuming a 100%/Pure Platinum Run).  In Chapter VIII you can use the normal "Snatch" in the first Verse to latch an enemy in the air over the road, pull them to you, jump cancel off them and let them fall to their death. 

I can't think of any instances where the Snatch-Forward move ends up being particularly useful, but it's a fantastic zoning tool if the situation ever presents itself.

Quote:
Odette – I don’t think I need these. Panther is faster and fire claws give lava immunity.


I don't think they're worth it either.  They're nice in some sections where you're going in and out of Beast Within frequently, but it doesn't happen frequently enough to the point it's worth it. 

Quote:
Spending Halos – Stiletto (20k?), Air Dodge (20k), Crow and Bat Within (available after Chapter 6) and Moon when available. Red lollies will be a wise purchase, especially for bosses. Dark rosary beads are great, but unsure if faster for the entire run. I definitely have it equipped some times though. Gaze will possibly make bosses faster. Should have more than enough money for these if you’re not getting hit.


I recommend Stiletto for early zoning and Air Dodge (It's 10k I believe).  I can't think of any instances where Crow Within would work better than Beast Within's Double Jump, especially with the significant speed increase Beast Within has over Crow Within, but Crow Within also offers Umbran Spear which is the best zoning tool in the game (Except in Chapter VIII.  It HATES Chapter VIII).  Still, I think the Moon should be your first priority after Stiletto and Air Dodge if you're doing a 100% run since you should have roughly enough Halos for it by the time you hit Fortitudo.

Items like Red Lollies so long as you're only buying them through Angel Attack could be fine, but I wonder if it's worth the Rank Penalty (Which will cut into your end-stage ranking reward early on) or if you wouldn't be better off trying to take advantage of Concocting the Red Lollies and spending the Angel Attack points on Magic Flutes.  I haven't toyed around with them, but which is better?  Being able to deal decent AOE damage or having to cap off your magic meter to have enough for a Torture Attack on a single enemy every time?

Quote:
Tetsuzanko – Some people love this move for the instant wicked weave. I’m undecided.


I don't think it's necessary if the player knows how to use Beast-Offset to get the most out of the PKP combo:



And just because: 

- Using the Durga Fire Bombs with Beast-Offset for LULz.

- Punch in the air, land, KP for a fast, much easier to control fast Wicked Weave.

Quote:
CHAPTER I Verse 2 – Use all magic to torture. 3 Charges = 3 tortures = done.


A long taunt near an enemy will get you four or five magic orbs throughout the entire animation - It's probably your best bet but I haven't tested this.

Quote:
Beloved – Angel weapons? Unsure on fastest way.


The Staff may not be all that wise because Bayonetta's vulnerable throughout and I'm not sure if the Staff will consistently hit-stun the Beloved (Hell, I'd save the Staves for the next verse, but the axe would also work there to clear enemies out fast and pull a Pure Platinum if you must), but there are some trumpeters that drop Angel Arms that you can use right at the start of the Beloved Fight to deal a lot of damage up-front.  Try looking into that.

Quote:
CHAPTER II Verse 4 – Dodge tram, run to wreckage if possible, kill things.


It doesn't matter much.  The Enchant cutscene loads the moment the Tram crashes and drops you off at the same point after you skip it.

Quote:
Verse 10 – Just kill the boss and don’t screw up the QTE. Taunting boss and comboing it gives big halo rewards. Do this if safe/require halos.


Hell, you might as well do it if you expect to get the Moons before Chapter IV in a 100% run.  Better safe than sorry there.

Quote:
CHAPTER III Verse 1 – Not sure about this. Shoot them; I think angel arms go through the fire shields. Use witch time and torture attacks to kill quickly~


Angel Arms do go through the Fire Shields, so Torture Attack a Staff wielder and use Pole Dance to take them out in stupidly short time.

Quote:
CHAPTER V Verse 4 – I think this is skippable aside from the fairness. Try and end with full magic if it’s unskippable.


Yeah, the majority of that's skippable.

Quote:
Verse 7 – Not sure if skippable, I think so with double jump and stiletto. Definitely skippable with panther and crow.


It should be skippable with Air Dodge and Air Hikes.

Quote:
Verse 11 – Climb the ramp. Get LP halfway up. I suggest against jumping over the wind serpents in panther as this can go horribly wrong, it’s much easier/safer to just dodge them. Bat dodge will put you right back into Panther. (not 100% on this). Kill the inspired. It is possible to deal considerable damage when it is on the ground, but I don’t know the exact method I used.


I find equipping the Evil Harvest Rosary (or possibly in lieu of thatlaying down a few Durga Bombs) as the Inspired flys around the battlefield would do a good job of stunning the Inspired when he makes his sweep and removes all the armor off its head which seems to deal more damage than you would normally.  A combo video I saw recently went on to use the Onyx Rose Dual Equipped PPPKKK (Holding the kicks and not striking them with the punches) do good work tearing the Inspired apart.  Look into that.

Quote:
Verse 12 – Pretty sure you can skip this, but not 100%. 


Verse 12 is the second Inspired Fight?  Yeah, just break the gate and charge right on through.

Quote:
CHAPTER VI Verse 7 - I don’t completely know how damaging these guys works. Sometimes they only take lamp damage, other times they take all damage and sometimes they take none. I don’t really know. Research ~. I think you can just run straight to the gates without have to hit the beloved also. Unsure.


NO NO NO NO NO.  You don't want to try to skip the Beloved because if you do it could result in an run-killing glitch (At least on the PS3 version) where upon clearing the tunnel you'll get teleported back to the beginning and be forced to watch Cereza die as an invisible Beloved will do their little grab thing and you won't be able to whack it off her.  You can try experimenting with it to see if you can get it to work without the latter happening, but worst case scenario you run to the gate right away, smash it open, wait a second or two and charge in doing the Beloved Scene normally.  The secret for a good time here is to just ensure Cereza never gets grabbed in the first place.

Quote:
Verse 8 – Pew pew pew pew.


Make a beeline straight for the Beloved when you arrive in Paradiso - The Fairness Pair will despawn once you trigger the Beloved by running up to it. 

Quote:
CHAPTER VII Phase 2 – Evil Rosary does crazy damage to the head here. Unsure if it damages the shield generator things.


It's worth looking into, at least. 

Quote:
CHAPTER VIII Verse 1 – Make sure you have max magic for Verse 2. You can reflect with moon instead of car jumping. Rockets work well here too.


See my note regarding the whip in Chapter VIII here.  It may save some time.  Also, I think the Ardor and the Affinity on the Semi de-spawn if you fall into the road much like how the Affinities in Chapter V's crumbling bridge section won't be there if you fall and respawn guaranteeing you'll never be able to Platinum it banking on Combo Points and Time.  Look into that.

Quote:
Verse 3 & 4 – HOLD FORWARDS. TRY NOT TO GET HIT. CURSE THIS HORRIBLE STUPID AND SHITTY LEVEL. I’m giving leeway here for single segments because how much this sucks. Don’t ever go on the left side as if you hit a car, it is death time.


=(  I loved the Motorcycle segment.  Just try to stay on the traffic lines as much as possible or go into the concrete dividers if you must to avoid cars. 

Quote:
CHAPTER IX Verse 10 – If there is a Gates of hell before here and after getting the LP (pretty sure there is), go get Kilgore and enjoy the rocket fest. Kill Golem with Kilgore glitch. Stay close to avoid the bird form as it is harder to damage and wastes time.


Yeah, there's a Gates of Hell right by where you grab the third LP.  Go nuts.

Quote:
CHAPTER X Verse 7 - 3 Kinships. Jump on them and KILGORE THEM.


I don't remember there being a mandatory Kinship fight in Chapter X.  Could you double check there?

Quote:
CHAPTER XI All I can suggest here is when running along the tentacles/neck, use bat within dodges so you don’t leave panther form. Also, if your rock gets smashed, I’m 99% sure falling and countering will get you back to a rock faster to continue the fight.


Here's a question - Your rock gets smashed and you start to fall.  What happens if you do the Kilgore Combo without the platform beneath you and you trigger a Health-Scripted Stun on Baby Face there?  When I fought Temperatia once I had the platform shatter beneath me but still did enough damage to trigger his big EVADE QTE punch and got onto the arm.  Maybe it's a similar deal here?

Quote:
Chapter XII Verse 1 - Run through room and kill any enemies.


If memory serves everything in that Verse is skippable - Try using Beast Within to tear through.

Quote:
Verse 5 – Kill the Decorations (party pooper)


You can't skip them by running to the opposite side of the exterior to trigger the Jeanne fight?

Quote:
CHAPTER XIV Verse 1 & 2 – Rocket time. Save Magic for before bosses. There is an accessory that helps you spam them. Use that. Eternal something.


Isn't there an Angel Attack Item, that Magic Orb which pretty much does the same exact thing for 40 Points?  The Eternal Testament is not going to be attainable in a New Game run but that is. 

Quote:
AFFINITY C * The Tuba/Sousaphone is great at killing groups if you have it. This enemy is also great at killing its entire force with the attack. Usually faster to Torture it and use the Tuba yourself though. Like the Affinity B, You might like to keep this alive for dodging.


I haven't gotten the Tuba to ever trigger a Witch Time through a normal dodge.  You're much better off taking it out first with a Torture Attack for the Tuba and going nuts.

Quote:
Applaud A (Bow/Sword)

* Kilgore these when possible. The Bow is great for taking out Beloveds, Applauds, Graces etc. Use it if you are fighting these before Kilgore.


Remember if you get the Bow that it's pretty easy to spam - Bayonetta only has to make the bow transform once so long as you keep mashing C so you can get out multiple arrows very quickly.

Quote:
Irenic

* These are the hell cars. They’re only here because I like them.


They're stupid and you should feel bad for liking them.
$15 per rant/allegory
@Psychochild

This is exactly the post I wanted in response. I've gone through chapter 6 again just to test what you've said (I just happened to be on that level) and I've updated that with your advice. The fairness skip is great.

@Vardinator, I've tested your skip and it works beautifully. Saves a good 30 seconds+

As for our test run, I'm not sure what our final time will be. The 3 hour time is very easy to achieve with new weapons but we don't have a lot of practice with Chapters 13-epilogue so those may end up terrible. I'm thinking 2:30  or so if we do a new game run well. If we can get that time already, then the scope for this run is great.
Quote:
Isn't there an Angel Attack Item, that Magic Orb which pretty much does the same exact thing for 40 Points?  The Eternal Testament is not going to be attainable in a New Game run but that is.

Yeah, buying the Moon Pearl from Angel Attack for Chapter 14 is a good investment.

And why would you fight verse 1 and 5, in chapter 12? Just Panther through them.

I agree with Psycho about getting the whip, too. It won't cost you any time getting the first LP and the second part doesn't take that long to get. Though you won't use it much, it will save time when you need it, especially in Chapter 8, verse 1.
$15 per rant/allegory
Quote from sshplur:
Quote:
Isn't there an Angel Attack Item, that Magic Orb which pretty much does the same exact thing for 40 Points?  The Eternal Testament is not going to be attainable in a New Game run but that is.

Yeah, buying the Moon Pearl from Angel Attack for Chapter 14 is a good investment.

And why would you fight verse 1 and 5, in chapter 12? Just Panther through them.

I agree with Psycho about getting the whip, too. It won't cost you any time getting the first LP and the second part doesn't take that long to get. Though you won't use it much, it will save time when you need it, especially in Chapter 8, verse 1.


The moon pearl slipped my mind completely for this section. Will add that.

Why would you indeed? I forgot these were skippable.

Okee doke, I was on the fence about the whip but we'll go for it. It certainly makes that section much faster.
Edit history:
Vardinator: 2010-01-28 11:08:10 am
For justice.
Quote from Flicky:
@Vardinator, I've tested your skip and it works beautifully. Saves a good 30 seconds+


Much appreciated. There are definitely more applications. For example, using the speed boost you get from an air dodge out of the Panther before a point in the game in which Bayonetta can't be controlled, like a cutscene or load point or something.

There was another trick in The Burning Ground, as well. During the Witch-Walking segment after you surf across the magma with that angel, go to the right wall. When you come to the point in which the wall explodes, Panther-jump over the gap. You should overshoot it, and then a Super-Mario-Galaxy-gravity effect will take hold and you'll be swung around straight to the clock tower, if only a few meters off. Definitely faster than running through that section normally.

EDIT: Just remembered this. No one seems to have noted that one or two charged Lightning Durga hits on a Dear should kill or heavily damage all surrounding Decorations. I'd well imagine the Fire Durga Bomb would be more effective, but I don't use that much.
Edit history:
Psychochild: 2010-01-28 11:43:24 am
Quote:

EDIT: Just remembered this. No one seems to have noted that one or two charged Lightning Durga hits on a Dear should kill or heavily damage all surrounding Decorations. I'd well imagine the Fire Durga Bomb would be more effective, but I don't use that much.


Screw that, just use a single Kilgore Rocket.

Oh and...

Quote:
Tetsuzanko – Some people love this move for the instant wicked weave. I’m undecided.


Thinking about it some more, it definitely has its place in the first Jeanne fight since Bayonetta's limited to her Old Umbran Pistols - I recently managed a 17 second fight by squeezing them in when Jeanne goes flying off after a Wicked Weave combo (And with the Evil Harvest Rosary for what it's worth).  It's also quite useful against Grace and Glory / Fearless and Fairness / Gracious and Glorious if you need to disable one of the enemies so you can afford yourself some breathing room quick to set up a Kilgore combo or when a gaggle of normal enemies end up lining up for you which you can then spam a few hair fists and do a good chunk of damage or wipe the bunch out completely. 
Edit history:
flicky: 2010-01-28 02:54:54 pm
$15 per rant/allegory
Quote from Psychochild:


I asked a wonderful friend of mine to translate this for me/us and bless him, he has.

Quote from Utahime:
pausing suggested; you should understand the provided concept BEFORE moving on, and i'm going to assume you're pausing
this time i'm going to explain beast dodge, as discovered by another player.  it's quite useful and worth mastering
i'll start by showing what beast dodge is
normal attack
regular dodge offset
beastdodge
what you just saw is beast dodge, so i'll start showing what makes it special
beast dodge cancels attacks with dodges, cancels dodges with beast, and cancels beast with attack, and by looping this, you can keep moving to the next command very quickly
what this means is you can bring out the final, strongest moves much more quickly, and you also don't have to dodge 5 times
do it slowly when you're not used to it yet
and speed up as you get more comfortable
and as you get even more used to it you'll get faster and faster
now i'll use it in combat
it'll end up looking like that, <some sort of attack> will also come out so you can fling(?) wicked areas with incredible speed
that's it for most of the explanation, but there're some things to remember.  first is that you're still able to be hit, so moving around that quickly can put you in a dangerous spot quick
the other is the camera; because you're moving around so quickly you often lose track of the enemy
with that aside, i'm going to go do alfheim, which is limited to wickedweave.  it's quite effective here, so it's a good place to practice


- Using the Durga Fire Bombs with Beast-Offset for LULz.

Quote from Utahime:
this time i want to look at the bomb that occurs after you hold flame dolger (Durga)
orr explosion rather
the explosion that occurs after holding has three sizes (small, medium, large), and changes depending on your attack
i just wanted you to see its growth
depending on its size, its power and range changes, so obviously the bigger it is te better.  on the other hand, this obviously intrudes on our ability to get combo points, but i'm going to ignore this
its power is based on its size, as shown (small = 500, m = 750, l = 1000), so now let's take a look at how much the damage actually ends up looking like
or rather
let's take a look at how big some combos turn out to be
pkp s m l
ppkkk = s m l l l
pppkkk = s m l l l l
if you put them side by side it looks like SML SMLLL SMLLLL
obviously, the kicks are strong, so if you want pure damage output, you're probably better off using flame durga kicks instead of using the quicker arms
however there's a way to make attack speed not matter.  yes, i'm talking about the beast dodge again
by the way, do readers know the difference between PP and lock + backP?  they look the same, but they have a difference
did you notice the bomb size changes?  PP is bigger than lock + backP, and (some rank) killgore's missiles exhibit the same sort of firing speed difference from this effect
also, these bombs haev an interesting trick.  take a look at the difference with PPP
it's shriveled...
i think it's because the timing for creating the bomb was so late, that you get hit with a combo reset.  finding these little frame jumps is actually quite fun.
anyways, sorry for the tangent.  i'll show you actual combat usage.  this time i focused particularly on large bombs
even though i screwed up and completely whiffed at the start, 1.8 second harmony low-health physical attack seems to be durga's strength (i don't know context so i couldn't really extract the meaning of that, so i just translated literally, sorry)
however this is kinda short so i'll show you another fight
it ends up looking like this.  if you're using (previously shown rank) as your main, more likely than not it won't be of any use, but maybe it's food for thought anyways
(by the way in the desc he points out that apparently his calculation was off due to something, and the actual damage is 2s what he said, so 1000 1500 200)

[/quote]



Quote from Utahime:
with regard to shuraha's PKP
when you normally use it, it looks like this
but if you use jump cancel for the first step, it becomes much faster
using it in combat made it look like this
it's way too strong, and you don't really get combo points, and it's a bit awkward to use, so it might be better to just leave it as a "trick" than to force it into your arsenal


Quote from Vardinator:
There was another trick in The Burning Ground, as well. During the Witch-Walking segment after you surf across the magma with that angel, go to the right wall. When you come to the point in which the wall explodes, Panther-jump over the gap. You should overshoot it, and then a Super-Mario-Galaxy-gravity effect will take hold and you'll be swung around straight to the clock tower, if only a few meters off. Definitely faster than running through that section normally.


This also works. Really good stuff.


I think it will be mandatory to watch all of these: http://www.youtube.com/user/n472a
I love YaBB 1G - SP1!
http://www.phantombabies.net/phpBB2/viewtopic.php?t=10077&sid=d09ac17ab23e816280ea88a7b2547a36


The techniques there should be very helpful.

Sorry if already posted.


EDIT

Holy crap I didn't watch the vids until after I was done reading! THis is seriously broken. You are practically invincible so long as you don't fail the button executions!

This guy plants durga bombs AT WILL using this! Unbelievable.

Quick note for those not using the link, using the panther to offset keeps the combo as long as you don't jump, and thus you can do moves faster and safer than a regular dodge offset.

The input would be P(hold) DodgeX2 and a direction, pause and release to hit K(hold) DodgeX2, pause and release to return to P.

More difficult than it sounds, but my god does it demolish quicker than regular offsetting!
I love YaBB 1G - SP1!
Are we going to seperate the categories with the new patch now?

It won't be available to some....

The patch is awesome, btw.
Edit history:
flicky: 2010-01-30 06:41:50 pm
$15 per rant/allegory
Quote from Gojira345isDante:
Are we going to seperate the categories with the new patch now?

It won't be available to some....

The patch is awesome, btw.


There's no changes besides load time in the patch, so it now makes it even less likely to split the two consoles.

About combo points, does anyone know the exact calculation for combo points -> halos? I don't think it's a simple 2 combo = 1 halo type thing. It's more complex equation. Sometimes you get half points as halos, sometimes it's a 3rd, and it seems to change a lot and I'm not sure how/why. I may start noting down combo score aims for a new run. For example, Verse 4 of Chapter one can easily get you 100,000 combo in <2 minutes. I've updated a few parts of the wiki, you can see what was changed in the history tab of the page. If I have missed out any crediting, either tell me, or edit it in yourself.

Edit: I totally screwed up what I want to write here.
For justice.
Quote from Flicky:
About combo points, does anyone know the exact calculation for combo points -> halos? I think it's simple 2 combo = 1 halo. If so I may start noting down combo score aims for a new run. For example, Verse 4 of Chapter one can easily get you 100,000 combo in <2 minutes. I've updated a few parts of the wiki, you can see what was changed in the history tab of the page. If I have missed out any crediting, either tell me, or edit it in yourself.


Well, when I was farming Halos to buy all my stuff, I was rather prone to getting 9999 X 9.9 for my combo. However, I don't remember getting 49,495 Halos whenever this happened. I don't think it's Combo/2=Halo, though I could be and most likely am wrong.
Quote from Vardinator:
Quote from Flicky:
About combo points, does anyone know the exact calculation for combo points -> halos? I think it's simple 2 combo = 1 halo. If so I may start noting down combo score aims for a new run. For example, Verse 4 of Chapter one can easily get you 100,000 combo in <2 minutes. I've updated a few parts of the wiki, you can see what was changed in the history tab of the page. If I have missed out any crediting, either tell me, or edit it in yourself.


Well, when I was farming Halos to buy all my stuff, I was rather prone to getting 9999 X 9.9 for my combo. However, I don't remember getting 49,495 Halos whenever this happened. I don't think it's Combo/2=Halo, though I could be and most likely am wrong.


That's because although the combo meter stops updating the score, it doesn't mean it's no longer updating. 

/have nothing else to contribute.
Isn't it just:

(points x multiplier) = total score

total score/10 = halos?
For justice.
Quote from Psychochild:
Quote from Vardinator:
Quote from Flicky:
About combo points, does anyone know the exact calculation for combo points -> halos? I think it's simple 2 combo = 1 halo. If so I may start noting down combo score aims for a new run. For example, Verse 4 of Chapter one can easily get you 100,000 combo in <2 minutes. I've updated a few parts of the wiki, you can see what was changed in the history tab of the page. If I have missed out any crediting, either tell me, or edit it in yourself.


Well, when I was farming Halos to buy all my stuff, I was rather prone to getting 9999 X 9.9 for my combo. However, I don't remember getting 49,495 Halos whenever this happened. I don't think it's Combo/2=Halo, though I could be and most likely am wrong.


That's because although the combo meter stops updating the score, it doesn't mean it's no longer updating. 

/have nothing else to contribute.


I suppose I should have said I never got as much in a single combo. If what you said was true, I'd have more.

Not that I'd have a PROBLEM with what your saying being true, but it isn't. Sad
I love YaBB 1G - SP1!
Would going back for Halos be good for a speed run?

Maybe a 100 percent run of some type?

If so, going back to Chapter 2 (HARD MODE), equipping the bangle of time and gaze of despair, and kilgoring the boss in witch time nonstop wields about 6-10 million halos.

You could buy everything fast.
$15 per rant/allegory
Quote from Gojira345isDante:
Would going back for Halos be good for a speed run?

Maybe a 100 percent run of some type?

If so, going back to Chapter 2 (HARD MODE), equipping the bangle of time and gaze of despair, and kilgoring the boss in witch time nonstop wields about 6-10 million halos.

You could buy everything fast.


Well, that's true, but the run would either be new game, or not. In a new game you can't do that, and in non-newgame you'll already have everything. Getting Halo items isn't worth the 7 or so minutes it would take to go back through level 2 or others and that's only if they give enough halos. As I said, I haven't gone through how much money you'll get in a run yet. I'll note down how I do with my friend next week and let you guys know a base.

A 100% run does seem fun. I would suggest that a 100% would be PP, all Witch Hearts/Broken Pearls and Note Books so that would have to be normal difficulty. Then of course there would be a PP run on Non-Stop climax which will be amazing to watch. I'm dreaming of a SS PP Non-Stop run.
Edit history:
flicky: 2010-02-06 04:09:28 pm
$15 per rant/allegory
Chapter 14 Missile segment:
decorations top
dears mid
decorations bottom
affinities
decorations middle
decorations top
dears again
decorations middle
affinitys
inspired
decorations middle
harmonys
affinitys
MISSILE
decorations full wave
harmonys
apparently "i'm the best"
affinitys
she's calling me mummy
fortitude
decorations top
beloveds, i think these are. i don't know what these actually are.
affinitys
MISSILE TIME
I JUST DIED LOLOL
beloveds hanging around on the floor
affinitys
harmonys
3 inspireds now, i think. multiple inspired. yeah, 3.
OUCH
decorations
affinitys
LASER THINGS
decorations
A LITTLE DEATH
beloveds
harmonys
LASER THINGS
decorations
temperance


The Gold Moon pearl gives you two extra missiles for this which is worth it. The simplest way of doing this fast is just to fire a few missiles when you get a full bar and so on. Remember to use both shoot buttons here.

Edit: My friend was in town today, so we did a ss run already just for tests. This is a quick summary:

Total Time: 2:33:41 with some silly deaths and an expected number of mistakes.
We made 663,389 Halos throughout the run. We had stiletto at first shop, Air Dodge at second. We got Moon at start of chapter 8 and batwithin and tetsu just afterwards. Because there was no reason to get Dark Rosary from here on, we didn't spend anymore money. We slipped up a little with combo as it wasn't too serious, but I really don't know if you can make the money noticibly faster.

We didn't use items like red lollies and so on. i'll just run through what I remember of our run:

Prologue: Combo dropped a bit, but did it relatively fast. I reckon 30 seconds faster will be easy.
Chap1: Did two short verses (1 and 5) for easy PPs and more halos. 30s-1min faster maybe.
Chap2: Lot's of fighting which we haven't got close to optimising. Jeanne was ok and I screwed up taunting the final boss so I lost some number of halos here. I also failed the QTE T.T. I think 1-2 mins here.
Chap3: Verse 1 was fast, Dog fight went well enough, rest of the level was ok. 1-2 mins again.
Chap4: My friend has done this 30s or more faster on his.
Chap5: My friend made me feel like an idiot here. Kill the fire Grace/Glory then use it's fire spinning K move to one attack kill the remaining one. This level was slow. I reckon  3 mins here. Also, save a set of G&G claws for the inspired. That fight when very well. The climbing of the snake was very horrible with Inspired bugging us a lot. 4 stupid stupid deaths here.
Chap6: This level went pretty well too. Most fights went really well. Would say about 1 minute.
Chap7: This went OK too. Got the halos at this point. I think about 40s slower.
Chap8: I failed at Verse 1 and a Verse two went slowly. The braves didnt have a rosary to own them and I forgot how to kill them otherwise. 3 minutes+ faster here.
Chap9: This went really really well. Verse 5 was almost perfect for fighting one at a time, The kinships died very very quickly, like, in 30 seconds. I don't know if they bugged or what, but the co-operated very nicely. The golem I lost a few seconds on. I would say less than a minute faster.
Chap10: Went quite well. maybe 1 minute faster.
Chap11: My friend has done this about 40s faster than today.
Chap12: This went very well. Jeanne can be faster with perfect moons. I would say maybe 1min faster.
Chap13: I can do this faster than I did. I messed up testsuzanko a lot. Can do this 30-40s faster easy.
Chap14: This went very well considering. The missile part was great even though it wore out my arm. The jeanne fight went well, but can be done much faster again with perfect moons. Jeanne fight was 3 minutes, I reckon you could knock a minute or so off that.
Chap15: We haven't done this level a lot, but it went well. 2-3 mins faster. We finished this is 13:37 which was nice.
Chap16: Balder could be a lot faster with perfect moons everytime. -3 or 4 mins here depending on how fast it can be.
E: I had to go to work before this section and I was the one who'd practiced it. You can do this fight quickly and then there's the credits but I don't know how much faster. Going to say 2-3 minutes.

That's about 24 minutes or so faster. I really don't know how feasible any of these are, but that feels like our totalled mistakes with current strategies. There's a lot to do for this, but I reckon, sub-2 hours could be feasible. I'll let you know how our second fun run goes.
For justice.
I think Heel Stomp would be more effective than Tetsu. Since the Wicked Weave of Stomp actually stomps down, enemies that can be pushed back by Weaves will remain in place.

At the same time, Tetsu can hit more enemies at a time considering its hitbox actually moves forwards parallel to the ground as opposed to a perpendicular stomp.
Edit history:
I love pizza: 2010-02-17 10:37:33 am
Quote from Vardinator:
I think Heel Stomp would be more effective than Tetsu. Since the Wicked Weave of Stomp actually stomps down, enemies that can be pushed back by Weaves will remain in place.

At the same time, Tetsu can hit more enemies at a time considering its hitbox actually moves forwards parallel to the ground as opposed to a perpendicular stomp.


In most situations, I think tetsuzankos with Shuraba are much better than heel stomps. They not only do MUCH more damage, but like you said, hit multiple enemies easier. The knockback can be alleviated by using umbran spear. Heel stomps are only really good when an enemy is far away from you and you don't want to umbran spear over to them, such as the beginning verse of chapter 8. Heel stomp might also be better against Jeanne.

EDIT: I just remembered that you can't buy umbran spear until after chapter 5, and you need to buy Crow Within first. I don't know if people would even need to buy these on speedruns, so heel stomp MIGHT be better than tetsuzanko in more situations.
Father Rodin beaten in 10.90 seconds. HOLY FUCK.

Equipment:
-Pillow Talk
-Bangle of Time
-Sergey's Love
For justice.
Quote from sshplur:
Father Rodin beaten in 10.90 seconds. HOLY FUCK.

Equipment:
-Pillow Talk
-Bangle of Time
-Sergey's Love


Father Rodin isn't part of the actual speedrun. The tactic used to defeat him in the video can't be used for any particularly tough enemies because you need to have already beaten the game on hard on that particular save file or have a large amount of Halos to unlock the Pillow Talk. Not to mention, the Kilgore glitch just might be faster for some of them even for NG+ runs.
$15 per rant/allegory
Quote from Vardinator:
Quote from sshplur:
Father Rodin beaten in 10.90 seconds. HOLY FUCK.

Equipment:
-Pillow Talk
-Bangle of Time
-Sergey's Love


Father Rodin isn't part of the actual speedrun. The tactic used to defeat him in the video can't be used for any particularly tough enemies because you need to have already beaten the game on hard on that particular save file or have a large amount of Halos to unlock the Pillow Talk. Not to mention, the Kilgore glitch just might be faster for some of them even for NG+ runs.


It's a cool vid yeah, but unfortunately of no real use. It may be possible to use it on Jeanne but due to the nature of the fight (and others) it cuts a lot and you wouldn't be able to get the full damage out before a cut-scene.
Are you guys aware of the infinite magic flute glitch?

basically if you set your magic flute to d-pad, but never use it by holding d-pad,instead use it in the items menu, you get infinite supply of magic flutes, you get gold medal for every verse you beat (time and damage will always be platinum, though combo sucks), and your chapter ranking will say you used no item......

I got 1 hour and 50 minutes under non-stop infinite climax difficulty without even trying to do a speedrun.............
$15 per rant/allegory
Giving this a swift bump here after finding out that I have a reason to be at the SDA marathon coming up if I do this.

I'll work on getting some recording equipment and spend a good chunk of my summer trying to get something worthwhile.
Edit history:
flicky: 2010-06-11 08:46:05 am
$15 per rant/allegory
Did a 2:30:48 Single Segment.

Took about 4hrs real-time. I haven't played Bayonetta in about 2 months, so there were a bunch of silly mistakes and I messed up bosses. Overall I had 5 silly deaths (all easily avoidable).

Details:
Total - 2:30.48

Prologue - 4:11.58
Feels ok. Turns out you can't get angel arms here, so it's just a case of killing as fast as possible and saving magic. On comparison, this is actually very slow

Chapter I -8:20.95
Was great until the first Beloved fight that I messed up by not getting correct angel arms. Need to find a faster way of doing Fortitudo It currently takes about 40 seconds longer without Moon. I'm sure the other SS time was faster. Did the extra segment after first beloved for halos in 7 seconds.
         
Chapter II - 10:37.56        
This didn't feel great. Jeanne was being annoying. I feel a minute off what I got here will be doable with resets. Didn't manage to get a staff here, so lost a bit of time in the next segment. However, the segment went well and got a perfect beloved kill with arrows. Verse 4 was done in the usual time (around 15 seconds~). I also lost a bit of time here by foolishly forgetting where to run. The rest was ok, Fortitudo was slow-ish. 

III - 9:03.45
This felt slow, was expecting more that 10 mins. I actually died to the lava wave here which I've never done. First Fearless fight went really well considering I had no plan (33s). I did Vard's Mario Galaxy skip (on foot) and that worked well until I failed the next QTE (why is jumping off a tower square ><). The two dog fight was ok (1:08). The rest went fine.

IV - 6:01.21
I have totally forgotten how to do this quickly and got a poor time because of it. I think my friend does it in about 4:30.
       
V - 12:24.18
Screwed up first G&G fight. Fairness fight went ok. Second G&G fight was ok but messed up harmonies. The rest was only ok. Inspired was annoying. Jeanne went well though. I feel this level is going to need the most work. 12 minutes feels very slow.         

VI -9:32.95
I felt this level went pretty well. You can skip the lamp fight it seems and I realised you can get a heavy sword before G&G to speed it up. I feel like this level went really well, but I don't have other times to compare it to. Everything but the second G&G fight was quicker than I usually manage. I also realised you might be able to skip the lamp partway through, so if I'm right, this could lose about 90 seconds.

VII - 5:36.60
Not too sure how good this is. Could be faster I know. I still don't know how best to damage him. He doesn't take much from anything.

VIII - 8:30.16
First verse I suck at still (1:08). Second verse went horribly. Bike sections were ok. Last verse I really suck at. Need a fast way to kill the Braves in Witch Time. I'm thinking beast offsetting Bombs, but I need practice for that.

IX - 10:27.51
This level was a combination of a horrible glitch, and lots of failing by me. First of all, I messed up killing for the first key. Then, when trying to climb onto the sphere, I encountered a horrible bug. Basically, Witch Walk triggered on the ball when it wasn't meant to. What happened was Bayonetta spinning around for a bit before the game deciding that the ground was Perpendicular to where it actually was. I got stuck on a wall for a while before being dragged off into the sky. This took about 50 seconds. The rest of the level was full of failed platforming and a terrible Golem fight (I forgot how to use the bombs properly). Only thing that went well was Kinships fight.

X - 6:43.63
This level felt good despite the mistakes. Joys could've gone better and for the first time in ages, I didn't insta-kill Verse 4 (took 20 instead of the normal 0.33-1). The two bosses went pretty well as did the enchants (I did mess up execution here and grabbed one which wasted some time). Messsed up verse 8 by killing the wrong one. Verse 11 went really really well.

XI 5:21.73
Another boss. Felt ok, dunno how quick you can do this.

XII - 5:34.65
Probably the closest to acceptable level of the run. Almost everything went really smoothly. Only problem was the angels in verse 9 flying off. Jeanne fight went really well (1:15).

XIII - 5:14.13
Went near perfect until the last phase where I failed to kill him in one round. Not sure how I did so little. Considering using a red lolly here.

XIV - 11:35
3:34 - This felt pretty fast. Not much more to say.
4:39 - I think I could've got Temperantia faster, but not exactly sure.
3:04 - Jeanne fight went really well but in the last phase she was annoying.

XV - 11:40.45
Suuuuper happy with this considering the circumstances. Pretty much everything until golem went incredibly well. Everything died as fast as I know how. Temperantia got perma-stumbled which is great. Getting to golem was awesome (3 jumps). The Golem fight itself felt slow. I feel it can be done faster. Iustitia was the same and Sapientia also. Really happy with this. 2 Minutes faster than the last SS and gives a good idea of how much can be improved.

XVI - 4:03.70
Went really well for Single Segment. I'm wondering how quick this can be done. If you can get no cutscenes and a perfect fight, I'm thinking sub 2 could be feasible, but for a SS with no real practice, I'm happy with this.

Epilogue - 15:48.43
Grumble grumble. I always manage to die as Jeanne in the start (two deaths). The Jubielius fight felt horrible. 11:13 to kill her just feels way too long.


Comparison to the last run (approx)
Total -2:53
P - 40s slower
I - We lost the time for this one, so unsure. It should be quicker.
II - 1minute slower
III - 1minute slower
IV - 20s slower
V - 20s slower
VI - 16s faster
VII - 40s slower
VIII - 2:20 faster
IX + 50s slower
X - 2:15 faster
XI - 9s slower
XII -12 faster
XIII -25 faster
XIV - 20s slower
XV  -1:57 faster
XVI -1:15 faster
E - 36 slower

These comparisons are good. Nice to see how much can be done. I will be getting recording equipment very soon, so expect a quality test and an introduction (in the form of the RT intro). Also expect commentary =)