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For justice.
Seems like a good time. I can't wait to watch this.

If I had a Dazzle or a Hauppage or something I'd try some IL runs myself. =/
I also can't wait to watch this run Smiley
$15 per rant/allegory
Super glad people are looking forward to this =)

My plan was to start the run properly today, but I just got back from Sweden to discover that my s-video splitter order was cancelled so I have to wait for another one. Oh well!
$15 per rant/allegory
More killing time until equipment arrives: Today my friend and I did a Bayonetta race, him on the 360 and me on the PS3 to discern and possible differences and check out some things we needed to know. Got some teency adjustments to the route as well. We've decided that it's a better idea to save the Grace and Glory claws for the enemies that follow the pair after you have Durga claws as killing one Grace with them is very easy and the following enemies usually aren't. On top of that, it's quite hard to hit them with the claws. Some other cool things we found will be listed below in a long time thing.

Total notes:
Prologue, The enemies do not spawn in the same place. Punishing for the torture phase give lots of magic too.
CH5, should save the Glory/Grace claws for the inspired instead.
CH6, you can skip the lamp section 100% of the time. Also, I fear chasing the Joy Bayonetta with the lasers might look really bad =(.
CH9, Joys after tentacles can be skipped.
CH10, Spinning castle bit is skippable
CH10, PKP is fastest way to kill golden inspireds.
Dogs and G&Gs are susceptable to a PPPKP -> (air)PPPKKK combo which does nice damage.
Bombs own Braves
Iustitia gets hurt a lot by Testu
It's best to kill Joys with rockets as they can actually dodge bomb blasts and negate the damage.
Balder can be done with 0 cut scenes!
Jubielius can give you a very easy and quick rotation in her final phase (no transforming, no black holes, minimal attacks) which gave me a very fast time.

So onto times:
My Total - 2:26:15!
While this seems pretty good, I actually messed up on the four main bosses and on Chapter 8 which alone lost me about 5 minutes and in other places I was expectedly slower. It felt like I killed a few levels and those went very smooth, breaking barriers that I thought were just about possible. What this does mean is if we pick the best of all 4 of our SS segments we get the following:
[spoiler]
P - 3:31
1 - 8:16
2 - 9:30
3 - 8:03
4 - 5:11
5 - 12:04
6 - 8:28
7 - 4:56
8 - 8:30
9 - 7:59
10 - 6:43
11 - 5:12
12 - 4:53
13 - 5:14
14 - 11:15
15 - 11:40
16 - 3:13
E - 13:02
[spoiler]
Total - 2:17:40

This gives an even better idea of how fast this can be. If 2:17:40 can be done with four attempts from only SS runs, then a segmented run can be much better. I only think about 2 of these are acceptable for a segmented run (chater 9 and chapter 12) and a few are close, but these are the guideline times for my run. Anything slower than these will be ignored.  I was originally aiming for a 2:15 or faster, but I think I have to change that now =P. 2:05:XX ? We shall see.
I'm very interested in seeing your run of this now. I assume Shuraba PKP/Tetsuzanko/stun lock Heel Stomps are going to be the main methods of killing enemies until you can use the Kilgore glitch, right? I personally do not like the Kilgore glitch because of how absurdly strong it is, and because it's a glitch; however, you're doing a speed run, so SPEED is critical. I don't think anything in the game kills things faster than the Kilgore glitch(Maybe charged Pillow Talk, but that isn't a factor in this run). PKP spam also gets pretty boring, but once again, it's a speed run.
Edit history:
flicky: 2010-07-10 06:31:47 am
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[url= Link: Prologue

Have done the Prologue and I'm pretty damn happy with my time now. Will watch the video closely to see if I'm truely happy with it. It's not 100% perfect, but after 30 recorded attempts at the freaking prologue (and several more unrecorded) I will soldier on, I'm confident that it's a very good time and isn't just making do with good enough. Way better than expected =). There's about 6 lost seconds but all the important stuff worked luckily.

To note, about the previous guide time for the prologue, that was done in a recreated situation where we had wicked weaves. I had forgotten that wicked weaves aren't available in the prologue so I had to find a whole new strategy. I've currently got a 3:39.01 for prologue which I'm chuffed to bits with. I will post up the video so people can tell me if there's something dumb going on before I move onto Chapter 1. Part of me wants to be told about a way to do it faster, but a bigger part wants people to just say it looks great and it blows minds.

Update: Got 3:25.xx with improve verse 2 strat. This seems likely to be my final time as beating my verse 1 time is heavily reliant on luck. It's possible to squeeze a few more seconds out of that if everything goes perfectly.
This has already been mentioned in the Yt comments, but you can disable the Prologue tutorial in Options, and R2+Select (or RT+Back on 360) is a shortcut for cutscene skipping.
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Quote from bmn:
This has already been mentioned in the Yt comments, but you can disable the Prologue tutorial in Options, and R2+Select (or RT+Back on 360) is a shortcut for cutscene skipping.


Yeah, I'm amazed I never knew that. My issue is, I haven't been able to beat that time after finding this out.
Edit history:
flicky: 2010-08-06 07:15:18 pm
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Bit of delay on this, but Chapter 1 underway. Looks like I'll be getting around 6:30~ on it. I've got a 6:39 with a few noticable mistakes. Currently wondering if the final beloved has a secret to it but it doesn't seem like it does. I will upload my 6:39 to YouTube just for the sake of it, but it won't be the final one. Wait (like a year...) for the run for that.



There's a squashed, low qual video of a decent attempt just so you can (hopefully) get an idea of my plan.
For justice.
Hey, remember those skips I told you about involving dodging out of Panther Within whilst airborn? I think you could do the same thing for any application of panther-jumping, except with Stiletto. You seem to cover incredible distance with it.

It's kind of obvious when I think about it, but it's usually best to voice these things just in case no one else thought of it, you know?
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Quote from Vardinator:
Hey, remember those skips I told you about involving dodging out of Panther Within whilst airborn? I think you could do the same thing for any application of panther-jumping, except with Stiletto. You seem to cover incredible distance with it.

It's kind of obvious when I think about it, but it's usually best to voice these things just in case no one else thought of it, you know?


Hmm, I wasn't aware it was that effective off of stilleto. I'm intrigued to see if I can do some of the panther skips with stiletto+air dodge now. I hope so. I'm thinking the fire bridge in chapter 2/3 should be possible with it.
For justice.
I don't mean dodging out of Stiletto, but I guess you could try that anyway. Dodges always seem to be a set amount faster than the speed you're already going, so it could be worth a shot.

I was just referring to just using Stiletto across an entire gap in case you can't Panther it.
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Quote from Vardinator:
I don't mean dodging out of Stiletto, but I guess you could try that anyway. Dodges always seem to be a set amount faster than the speed you're already going, so it could be worth a shot.

I was just referring to just using Stiletto across an entire gap in case you can't Panther it.


Ah right. I'm thinking you must be able to skip them now. I swear I tried and they didn't work but it really feels like they should, I mean, you saw how far you can go. I'm conflicted now. I'll give it a test at some point.
Edit history:
flicky: 2010-08-24 04:50:37 am
flicky: 2010-08-19 05:28:33 am
flicky: 2010-08-19 05:10:16 am
flicky: 2010-08-18 01:12:13 pm
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I think I may be done with ChI.

I had an amazing attempt that I managed to ruin by dropping the axe. Needless to say I was rather rage at that moment. But I find it funny already. This time I got another very good attempt. 3 mistakes that cost about 6seconds off the time, two on the first and last beloved fight and one tiny lock on annoyance with stilleto, but everything else went really well, so I'm inclined to stick with it.

Time for Chapter 1: 6:11

Edit: Going to give it a few more goes.

Update: Got a 6:10.06. I don't understand the last fight on this one. It finished at exactly the same time as the previous attempt (after two smashes in both fights) but the first attempt was 6 seconds faster. Guess it's witch time or something.

In the 6:10.06, there's less luck but only one small mistake that I notice which costs about 3 seconds. If you were to watch the two videos side by side (like I have) the new one feels much faster and smoother which is why I'm sticking with it. The fewer mistakes makes for much better viewing for me. Considering this is 2 minutes and 4 seconds faster than my best time from an SS run, I'm more than happy to move on to CH2.

For Chapter 2, You can use stiletto to skip the witch time/bridge thing by jumping from the balcony. You might be able to do it without using the balcony too.

Frankly I'm dreading this level. I was thinking about the worst levels to speed run and I put 2 and 3 at the top followed by Epilogue. I'm just thankful that Jeanne is first and not elsewhere.

Editting another update: Looking at around 7:30 at the moment for CHII. It's also a lot nicer than I thought it would be. I only have one section (the wheels before the beloveds) that's giving me trouble. Also a little iffy on Jeanne. I know you can kill her fast with witch time, but it seems on Normal she won't use Wicked Weaves. Best for Jeanne is 35 seconds.
Edit history:
flicky: 2010-09-07 05:25:49 pm
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So for Chapter 2, I got a 7:04 which blows my mind a bit. Everything went really well until the final fight where I was real nervous and got a bit unlucky, so I played safe and lost a bit of time. Nothing too serious. It's a great run with several verse records for me. A little bad luck in some spots but more than good enough for my run. Jeanne is a pain on this level and I've just gone for a luck based strategy. If she behaved like a Joy, I'm sure you could kill her in about 15 seconds everytime, but she doesn't and loves to randomly block and fly all over the place.  I think I will have two more days of attempts on the level to see if I can get an even better run (it's possible to knock more time off this, but only if the game co-operates). If I don't get close I will move on. I'm going to start editting times into a some post somewhere as well (now that we have no sigs)

A test run of Chapter 3 seems nicer than I thought too. The first enemies like to bunch up, the first Fearless can be taken out very nicely too. The only issue is the Two Fearlesses together.

@Vardinator: I realised today why you can't stiletto across the bridge. The fireballs will hit you and knock you back down. This is fortunate I suppose, as otherwise I'd be at a dilemma as whether to skip the whip or not.

The way this run is going, I think I can easily get sub 2 hours prepared for the Marathon and there is some nice room for improvement if I ever want to revisit my run and really get it flawless.

Update Edit: Keeping the 7:04. After several other attempts, I realised how good a time that is and that the last boss fight is very strange with how you take damage. Moving onto Chapter 3 which I think will be the hardest in terms of not dying in the run.
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Pretty sure I'm finished with Chapter III now. I've suddenly clicked more into the game and speed running and this chapter is the best yet in terms of quality. There are a few mistakes with movement, but the game likes you to go a certain speed at some points and throws things at you to slow you down. I'm thinking about 5 seconds of mistakes and they're mostly down to silly environments and the worst part of the game to stilletto through due to the weird corners, odd scenery and awful camera. This one took 94 attempts. I may have another crack at this tomorrow, but I don't want to waste precious prep time for the marathon. I think I will probably come back and improve this whole run in the future.

I thought I messed up at the two Fearlesses but after watching the video back, I recovered nicely and didn't really miss any notable time. Finished with a 6:29 time which is a 1:34 improvement over my original best ss time. I've currently chopped 6m12s off my times from the single segment after 4 chapters. Moving onto my first boss now. After Chapter IV I will probably get a good route for every level set out for the Marathon and when I'm happy with that, i'll return to recording the run.

Current projected final time based on improvements: 1:59:40.
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Just a little trivia post more than anything:

I played on my friend's 360 again to get a feel for it for the marathon. The pad is pretty decent and the game looks so much better. Anyway, my main issue was it feeling slightly different so I wasn't really in the zone. There are several differences I've started to notice that affect the time slightly. Firstly, on chapter 15, the Braves spawn much faster. On the PS3, you fight one, wait 5 seconds, fight another, wait, fight. On 360, there are 2 to start with, then they spawn as soon as the previous ones die. There's lots of little things that should make a 360 run a bit faster. Not to the extent that it needs a seperate category, but it's noticable.

As far as times go, my current best time is 01:56:28, which is about 45th~ on the 360 Leaderboards (surrounded by New Game+ runs and glitched runs ofc) so I'm super happy about that. I can shave off time with optimised runs and there are some skips that I haven't got perfect yet, for example if I do the serpent tower skip first time, I'll cut off about 15 seconds in one go. Some bosses feel slow but there you go. It's nice to see my time compared to others in another category (ps3 doessn't have leaderboardss) and it makes me feel pretty good about my time. Also, for Normal, I'm 15th on time for the Epilogue. Feels pretty good. I'm not sure what I can cut it down to, it depends on whether I find new strategies or not. Under 1:55 is definitely within reach. 1:49:XX or quicker? We'll have to wait and see.
How's this going?  And I don't suppose anyone's figured out a way to skip the damned tutorials in teh Vestibule stage...
$15 per rant/allegory
I just got a 360 for cheap so I'll be starting this again on the XBox. Should be a better run too.

You can just turn tutorial off on the options menu.
Sweet...I just got this game cheap off of Amazon and was starting to wonder about runs on this site myself.  I didn't bother looking around teh SDA site until finishing Infinite Climax mode and....well, my times keep dropping since picking up all the info here.

I'm somewhat casually tearing through a brand new game on normal right now, since I think straight new game is a more interesting run than a new game + at the moment.  My only dissapointment so far is that I took 7 or 8 tries at Chapter 5 before clearing it without dying.  Wasted 5000 halos on a red hot shot for nothing.

One other thought on yellow lolipops - It's very possible I just suck, but it feels a lot easier to use a yellow lolipop to get through the status-puzzle lava doors in Chapter 3 (just before teh fearless fight before you go to the caverns) than to get witch time down properly.  Given the time needed to use the puzzle normally, and since that lolipop's effects could easily extend into the fearless fight, I thought it worth mentioning.

My times so far:
Vestibute:  4:30 (had tutorials on, not sure if that matters.  This definitely needs improvement.  The lack of real weapons hurt the most)
Ch 1: 8:25 (I hadn't/haven't entirely figured out the angel weapons yet.  The beloved fight's verse time was 2:15 as a result)
Ch 2: 9:25 (None of my verse times are over 2 minutes here, not sure where this extra time is coming from)
Ch 3: 8:13 (next time - magic flute for verse 1)
Ch 4: 5:13  (I think it probably is worth grabbing him...after a quick combo)
Ch 5: 9:50  (Not that I've ever used the whip much, much I tend to do best against harmonies by spamming PKP with the sword)
$15 per rant/allegory
Quote from mrcab:
Sweet...I just got this game cheap off of Amazon and was starting to wonder about runs on this site myself.  I didn't bother looking around teh SDA site until finishing Infinite Climax mode and....well, my times keep dropping since picking up all the info here.

I'm somewhat casually tearing through a brand new game on normal right now, since I think straight new game is a more interesting run than a new game + at the moment.  My only dissapointment so far is that I took 7 or 8 tries at Chapter 5 before clearing it without dying.  Wasted 5000 halos on a red hot shot for nothing.

One other thought on yellow lolipops - It's very possible I just suck, but it feels a lot easier to use a yellow lolipop to get through the status-puzzle lava doors in Chapter 3 (just before teh fearless fight before you go to the caverns) than to get witch time down properly.  Given the time needed to use the puzzle normally, and since that lolipop's effects could easily extend into the fearless fight, I thought it worth mentioning.

My times so far:
Vestibute:  4:30 (had tutorials on, not sure if that matters.  This definitely needs improvement.  The lack of real weapons hurt the most)
Ch 1: 8:25 (I hadn't/haven't entirely figured out the angel weapons yet.  The beloved fight's verse time was 2:15 as a result)
Ch 2: 9:25 (None of my verse times are over 2 minutes here, not sure where this extra time is coming from)
Ch 3: 8:13 (next time - magic flute for verse 1)
Ch 4: 5:13  (I think it probably is worth grabbing him...after a quick combo)
Ch 5: 9:50  (Not that I've ever used the whip much, much I tend to do best against harmonies by spamming PKP with the sword)


Chapter 5 requires a bit of practice but it's not that bad when you've figured it out. Bayonetta rewards game knowledge quite nicely.

I'm guessing you mean the lava geyser that you have to witch-time past? I guess you could use a yellow lolly there but the cost of the item and the lost halos with the item penalty doesn't seem worth the two seconds. That has given me an idea to use one on the Joy chase sequence in CH6. At least to see how it works. I suck at that and if it's going to be at the end of the level...
Quote:
Chapter 5 requires a bit of practice but it's not that bad when you've figured it out. Bayonetta rewards game knowledge quite nicely.

I'm guessing you mean the lava geyser that you have to witch-time past? I guess you could use a yellow lolly there but the cost of the item and the lost halos with the item penalty doesn't seem worth the two seconds. That has given me an idea to use one on the Joy chase sequence in CH6. At least to see how it works. I suck at that and if it's going to be at the end of the level...

The geyser, yes.  I guess it all depends on how much the Halos matter to a run. 

I actually managed to get the only clean sequence against Joy I've ever had in this run, so it's possible to get through there cleanly.

Fist shaking:  You posted a time of 7:59 in chapter 9, I just cleared it at 8:00 even. (stupid broken bridge making me miss jumps...).  Now to start properly exploiting Kilgore...
$15 per rant/allegory
Quote from mrcab:
Quote:
Chapter 5 requires a bit of practice but it's not that bad when you've figured it out. Bayonetta rewards game knowledge quite nicely.

I'm guessing you mean the lava geyser that you have to witch-time past? I guess you could use a yellow lolly there but the cost of the item and the lost halos with the item penalty doesn't seem worth the two seconds. That has given me an idea to use one on the Joy chase sequence in CH6. At least to see how it works. I suck at that and if it's going to be at the end of the level...

The geyser, yes.  I guess it all depends on how much the Halos matter to a run. 

I actually managed to get the only clean sequence against Joy I've ever had in this run, so it's possible to get through there cleanly.

Fist shaking:  You posted a time of 7:59 in chapter 9, I just cleared it at 8:00 even. (stupid broken bridge making me miss jumps...).  Now to start properly exploiting Kilgore...


Hmm, that's not my best time. I'll update those soon.
Can't wait to see the new target Smiley

More notes:

- Finished with 2:23 from a new game on normal.  This landed somewhere around 265 on the "Normal" leaderboards for Time on Normal with any award for all chapters.

- For Jean on the plane - you can get a bow from one of the angels in verse 2.  Make sure you use X (on teh Xbox) to open the plane door (you should get a prompt at the bottom of the screen) instead of using the angel weapon.  A few hits from this will get you to the motorcycle relatively quickly, the trick is getting an openning to use it.  I don't remember exactly what I did, but I'm guessing Selene's Light was involved.

- When I first got Cereza on the plane (Chapter 12 verse 9 I think), the first group of enemies didn't spawn but the gate blocking progress did.  That led to restarting that stage.

- Finishing Jean with the Kilgore glitch on the plane cause a HUGE lag in load time.  Not sure if this had anything to do with the above bug in the game.  I had it both times, but the second time through I stopped at the Gates of Hell to pick up my second Durga to avoid electricity damage

- For your chapter 12 verse 9 notes - I was able to snag a tuba/susaphone in I want to say section 2 for use in section 3.

- The Gold Moon Pearl really is an absolute must for Chapter 14's missile ride.

- You think catching the missiles against Jean is a time waster?  I kept instictively engaging in the wicked weave wars.  Tons of time and not nearly enough damage to show for it.

- Got a blue witch heart for Jubileus.  Jean's motor cycle ride always take a lot out off my life meter.

- I think I caught this somewhere else in the thread - The Odette skates do indead protect against both the lava and the ice floors parts in the Jubileus battle.  This was the first time I didn't have the skates for the final battle.  Those two sections were suddenly very painful without them.

That time can easily be knocked down by a few seconds (making jumps, not using time wasting torture attacks, probably a few stratigic yellow lollipops in chapter 14 to get Kilgore off against the bigger enemies).  I didn't get the Moon until Father Balder, and didn't use it very well then either.  With Selene's Light I was able to set up Kilgore enough to blast him into oblivion.  Next time through I think I'll spend the extra halos on witch hearts instead.
$15 per rant/allegory
Quote from mrcab:
Can't wait to see the new target Smiley

More notes:

- Finished with 2:23 from a new game on normal.  This landed somewhere around 265 on the "Normal" leaderboards for Time on Normal with any award for all chapters.

I was about 50th with my best ss. I'll update my best times and goals at the end of this post!
Quote:
- For Jean on the plane - you can get a bow from one of the angels in verse 2.  Make sure you use X (on teh Xbox) to open the plane door (you should get a prompt at the bottom of the screen) instead of using the angel weapon.  A few hits from this will get you to the motorcycle relatively quickly, the trick is getting an openning to use it.  I don't remember exactly what I did, but I'm guessing Selene's Light was involved.


Yeah, I do get the bow in my run (the wiki is a bit out of date). I use it on the motorcycle scene though. You can bomb Jeanne easily enough to get there, then pick up bow, dodge and shoot. This is an easier and faster way of doing it =D. It's also more reliable to knock the door down as the prompt is a bit iffy. Hitting walls won't lose your angel arms power.

Quote:
- When I first got Cereza on the plane (Chapter 12 verse 9 I think), the first group of enemies didn't spawn but the gate blocking progress did.  That led to restarting that stage.

- Finishing Jean with the Kilgore glitch on the plane cause a HUGE lag in load time.  Not sure if this had anything to do with the above bug in the game.  I had it both times, but the second time through I stopped at the Gates of Hell to pick up my second Durga to avoid electricity damage


Never had either of these issues. Kilgore isn't as reliable damage wise on Jeanne.
Quote:
- For your chapter 12 verse 9 notes - I was able to snag a tuba/susaphone in I want to say section 2 for use in section 3.


What section?

Quote:
- I think I caught this somewhere else in the thread - The Odette skates do indead protect against both the lava and the ice floors parts in the Jubileus battle.  This was the first time I didn't have the skates for the final battle.  Those two sections were suddenly very painful without them.

That time can easily be knocked down by a few seconds (making jumps, not using time wasting torture attacks, probably a few stratigic yellow lollipops in chapter 14 to get Kilgore off against the bigger enemies).  I didn't get the Moon until Father Balder, and didn't use it very well then either.  With Selene's Light I was able to set up Kilgore enough to blast him into oblivion.  Next time through I think I'll spend the extra halos on witch hearts instead.


Nah, the fire and ice stages are no problem once you figure out the path to take. I wasn't aware that selene's light would setup a kilgore for Balder. I don't think it would finish off a bar would it?  Also you don't need the extra health, just get better =P

Times in spoiler:
P - 03:24
I - 06:10
II - 06:48
III - 06:29
IV - 04:44
V - 09:50
VI - 06:38
VII - 04:31
VIII -06 :55
IX - 07:18
X - 04:41
XI - 04:38
XII - 03:16
XIII - 04:29
XIV - 08:46
XV - 10:00
XVI - 02:40
E - 11:04
Total - 01:52:21

Chapter V I've never really run properly as I force myself to try the skip everytime. I've not spent much time perfecting about half of these. I think I can knock a minute off Balder when I get a perfect run. I look forward to being able to run it properly again.