My feelings on The Demon Rush
Hey everyone, since the games submission date is coming in about 1 and a half weeks, here's a quick guide on descriptions. I've added this info to the bottom of the first post.
When describing a game, you should be short, to the point, and specific. While that might sound hard, there's not actually a whole lot you have to say.
Here's an example of a good game submission (Mighty Switch Force) from Duke Bilgewater:
It's short, descriptive, the movement/tricks are explained, and there was even spare space for a donation incentive (this is optional).
Here are some phrases I would advise against.
"I worked really hard on this" - I hope you did, or you are going to, or else your run shouldn't even be considered in the first place.
"Cult-Classic" - While there are many cult-classic games, I have seen this applied to any game that isn't very popular. Generally cult-classic games already have a certain sort of popularity (like Psychonauts or Beyond Good and Evil), and don't even need to be mentioned that they are cult-classic games.
"This game has a lot of skill or tech" - This isn't specific. What about the skill or tech shines through? Is it fast? Are there a lot of glitches? What kind of glitches? (warps, clips, zips, etc.) Looks graceful?
"This game is an exciting/hype/amazing/insert adjective here watch" - What about the game makes it a good watch? Fast? Glitches? Just saying it's a good watch is not going to convince me.
Regarding submission questions.
Flash games: You can submit these, but the points made by Cool Matty are valid. Also, we've never accepted a flash game into a marathon before, so take that into consideration.
MilesTheWolfman: I'm pretty sure I know what you're running and PJ will kill you if he's on the couch. However, you just have to balance making fun of your game without going overboard.
gusmancini: That's fine.
Axel224: An 8 minute difference is huge for a game that short.
Marjasin: What Cool Matty said, minimizing setup time is a better aim than filling setup time for interviews, especially since those interviews could add more setup time if setup is fast enough.
Znernicus: Omnigamer, Vulajin, and Cool Matty all made the points that I would have made.
When describing a game, you should be short, to the point, and specific. While that might sound hard, there's not actually a whole lot you have to say.
Here's an example of a good game submission (Mighty Switch Force) from Duke Bilgewater:
A fast-paced puzzle platformer speedrun. NG+ uses "Mighty Jumping", a method of bunny hopping by abusing the Mighty Buster (http://bombch.us/XYt).The 5 bonus levels would be a good donation incentive. Maybe a race with Iongravirei.
It's short, descriptive, the movement/tricks are explained, and there was even spare space for a donation incentive (this is optional).
Here are some phrases I would advise against.
"I worked really hard on this" - I hope you did, or you are going to, or else your run shouldn't even be considered in the first place.
"Cult-Classic" - While there are many cult-classic games, I have seen this applied to any game that isn't very popular. Generally cult-classic games already have a certain sort of popularity (like Psychonauts or Beyond Good and Evil), and don't even need to be mentioned that they are cult-classic games.
"This game has a lot of skill or tech" - This isn't specific. What about the skill or tech shines through? Is it fast? Are there a lot of glitches? What kind of glitches? (warps, clips, zips, etc.) Looks graceful?
"This game is an exciting/hype/amazing/insert adjective here watch" - What about the game makes it a good watch? Fast? Glitches? Just saying it's a good watch is not going to convince me.
Regarding submission questions.
Flash games: You can submit these, but the points made by Cool Matty are valid. Also, we've never accepted a flash game into a marathon before, so take that into consideration.
MilesTheWolfman: I'm pretty sure I know what you're running and PJ will kill you if he's on the couch. However, you just have to balance making fun of your game without going overboard.
gusmancini: That's fine.
Axel224: An 8 minute difference is huge for a game that short.
Marjasin: What Cool Matty said, minimizing setup time is a better aim than filling setup time for interviews, especially since those interviews could add more setup time if setup is fast enough.
Znernicus: Omnigamer, Vulajin, and Cool Matty all made the points that I would have made.