From our timer: "timing of Dungeon Keeper is manual, it seems to be just the gameplay occurring during the level (so start of level to end of level)".
I invited the timer to this thread to explain in more detail.
Hmm... Yeah, starting the recording during the intro "cutscene" has to be good enough I guess. We usually never have to take anyone's word for these things, they're asked to record a little bit before starting and a little after but looks like even the DOSBox capture method isn't able to capture what comes after you've pressed SPACE to end the level. We could maybe change it so we end timing when the knight/avatar enters his death animation but that would require showing them dying in every level. Is that something you can do? Then it wouldn't have that sudden cutoff.
Your quality test / level 1: so is the only thing that matters how fast you kill each wave of enemies? Is there a maximum number of minions that can fight a single enemy? Does it have something to do with their bounding boxes (if there's room around the enemy)? I see there's a fly flying away from the first fight... and it seems there was room on the other side of the knight for the flies to participate in the second fight.
The wiki says the creature pool has 12 beetles but can't you get more than 5 at a time? Even if you sac or kill the flies? I'll ask you similar questions about at least some levels you post here so there won't be surprises in verification. Although redoing a level is (as I may have mentioned) luckily not an issue for this game.
I invited the timer to this thread to explain in more detail.
Hmm... Yeah, starting the recording during the intro "cutscene" has to be good enough I guess. We usually never have to take anyone's word for these things, they're asked to record a little bit before starting and a little after but looks like even the DOSBox capture method isn't able to capture what comes after you've pressed SPACE to end the level. We could maybe change it so we end timing when the knight/avatar enters his death animation but that would require showing them dying in every level. Is that something you can do? Then it wouldn't have that sudden cutoff.
Your quality test / level 1: so is the only thing that matters how fast you kill each wave of enemies? Is there a maximum number of minions that can fight a single enemy? Does it have something to do with their bounding boxes (if there's room around the enemy)? I see there's a fly flying away from the first fight... and it seems there was room on the other side of the knight for the flies to participate in the second fight.
The wiki says the creature pool has 12 beetles but can't you get more than 5 at a time? Even if you sac or kill the flies? I'll ask you similar questions about at least some levels you post here so there won't be surprises in verification. Although redoing a level is (as I may have mentioned) luckily not an issue for this game.